#include "WaterCreatures.h" #include "ModelIndices.h" #include "World.h" #include "WaterLevel.h" #include "Camera.h" #include "PlayerPed.h" #include "config.h" #include "General.h" int CWaterCreatures::nNumActiveSeaLifeForms; CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES]; struct WaterCreatureProperties aProperties[65] = { { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f }, { &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f }, { &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f }, { &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f }, }; CWaterCreature::CWaterCreature() { Free(); } CWaterCreature::~CWaterCreature() { //looks like unused } void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) { this->m_pObj = pObj; this->m_fRightMult = fRightMult; this->m_fZTurnSpeed = 0.0f; this->m_fWaterDepth = fWaterDepth; this->m_alpha = alpha; this->m_state = eFishSlotState; } void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) { CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState); } void CWaterCreature::Free() { CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED); } CWaterCreature *CWaterCreatures::GetFishStructSlot() { for (int i = 0; i < NUM_WATER_CREATURES; i++) if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED) return &aWaterCreatures[i]; return nil; } CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) { if (CObject::nNoTempObjects >= 40) return nil; CObject *pObj = new CObject(modelID, true); if (!pObj) return nil; pObj->GetMatrix().GetPosition() = pos; pObj->GetMatrix().UpdateRW(); pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle)); pObj->GetMatrix().UpdateRW(); pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT; pObj->bIsStatic = false; if (pObj->ObjectCreatedBy == TEMP_OBJECT) { CObject::nNoTempObjects++; pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000; } pObj->bTouchingWater = true; pObj->bUnderwater = true; CWorld::Add(pObj); return pObj; } bool CWaterCreatures::IsSpaceForMoreWaterCreatures() { return nNumActiveSeaLifeForms < NUM_WATER_CREATURES; } float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) { CVector delta = pos1 - pos2; delta.Normalise(); return Atan2(-delta.x, delta.y); } void CWaterCreatures::CreateOne(CVector pos, int16 modelID) { if (!IsSpaceForMoreWaterCreatures()) return; float fDepth, fLevelNoWaves; if (TheCamera.IsSphereVisible(pos, 3.0f) && CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) { if (modelID == -1 || modelID > 64) modelID = CGeneral::GetRandomNumberInRange(0, 64); WaterCreatureProperties *creature = &aProperties[modelID]; pos.z = fLevelNoWaves - creature->fLevel; float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f); float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos); CObject *fish = CreateSeaLifeForm(pos, modelID, angle); if (!fish) return; fish->SetRwObjectAlpha(255); CWaterCreature *wc = GetFishStructSlot(); wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED); nNumActiveSeaLifeForms++; } } void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) { wc->Free(); } void CWaterCreatures::UpdateAll() { if (nNumActiveSeaLifeForms == 0) return; CVector playerPos = FindPlayerPed()->GetPosition(); for (int i = 0; i < NUM_WATER_CREATURES; i++) { switch (aWaterCreatures[i].m_state) { case WATER_CREATURE_ALLOCATED: case WATER_CREATURE_ACTIVE: { aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) { if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) { if (aWaterCreatures[i].m_alpha < 255) aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255); CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); newRight.Normalise(); aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult; aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed); aWaterCreatures[i].m_pObj->bIsStatic = false; float fDepth = 0.0; CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil); if (fDepth < 0.0f) { if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000) aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE; } else { aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE; } } else { aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; } } break; } case WATER_CREATURE_UPDATE: { aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000; if (aWaterCreatures[i].m_alpha <= 0) { aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; } else { aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0); aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha); CVector newRight = aWaterCreatures[i].m_pObj->GetRight(); newRight.Normalise(); newRight.x *= aWaterCreatures[i].m_fRightMult; newRight.y *= aWaterCreatures[i].m_fRightMult; newRight.z -= 0.015f; aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight; if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE; } break; } case WATER_CREATURE_TO_REMOVE: { if (aWaterCreatures[i].m_pObj) CWorld::Remove(aWaterCreatures[i].m_pObj); FreeFishStructSlot(&aWaterCreatures[i]); nNumActiveSeaLifeForms--; aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; break; } case WATER_CREATURE_DISABLED: break; } } } void CWaterCreatures::RemoveAll() { for (int i = 0; i < NUM_WATER_CREATURES; i++) { if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) { CWorld::Remove(aWaterCreatures[i].m_pObj); FreeFishStructSlot(&aWaterCreatures[i]); aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED; nNumActiveSeaLifeForms--; } } }