#include "common.h" #include "DMAudio.h" #include "Hud.h" #include "Replay.h" #include "Timer.h" #include "Script.h" #include "OnscreenTimer.h" //--MIAMI: file done void COnscreenTimer::Init() { m_bDisabled = false; for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) { m_sCounters[i].m_nOffset = 0; for (uint32 j = 0; j < 10; j++) m_sCounters[i].m_aText[j] = 0; m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER; m_sCounters[i].m_bProcessed = false; } for (uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { m_sTimers[i].m_nOffset = 0; for (uint32 j = 0; j < 10; j++) m_sTimers[i].m_aText[j] = 0; m_sTimers[i].m_bProcessed = false; m_sTimers[i].m_bGoingDown = true; } } void COnscreenTimer::Process() { if(!CReplay::IsPlayingBack() && !m_bDisabled) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { m_sTimers[i].Process(); } } } void COnscreenTimer::ProcessForDisplay() { if(CHud::m_Wants_To_Draw_Hud) { m_bProcessed = false; for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(m_sTimers[i].ProcessForDisplay()) { m_bProcessed = true; } } for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) { if (m_sCounters[i].ProcessForDisplay()) { m_bProcessed = true; } } } } void COnscreenTimer::ClearCounter(uint32 offset) { for(uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) { if(offset == m_sCounters[i].m_nOffset) { m_sCounters[i].m_nOffset = 0; m_sCounters[i].m_aText[0] = 0; m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER; m_sCounters[i].m_bProcessed = 0; } } } void COnscreenTimer::ClearClock(uint32 offset) { for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(offset == m_sTimers[i].m_nOffset) { m_sTimers[i].m_nOffset = 0; m_sTimers[i].m_aText[0] = 0; m_sTimers[i].m_bProcessed = 0; } } } void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) { m_sCounters[pos].m_nOffset = offset; if (m_sCounters[pos].m_aText[0] != '\0') return; if(text) { strncpy(m_sCounters[pos].m_aText, text, 10); } else { m_sCounters[pos].m_aText[0] = 0; } m_sCounters[pos].m_nType = type; } void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) { uint32 i = 0; for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) { if(m_sTimers[i].m_nOffset == 0) { break; } return; } m_sTimers[i].m_nOffset = offset; m_sTimers[i].m_bGoingDown = bGoingDown; if(text) { strncpy(m_sTimers[i].m_aText, text, 10); } else { m_sTimers[i].m_aText[0] = 0; } } void COnscreenTimerEntry::Process() { if(m_nOffset == 0) { return; } int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nOffset); int32 oldTime = *timerPtr; if (m_bGoingDown) { int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds()); if (newTime < 0) { *timerPtr = 0; m_bProcessed = 0; m_nOffset = 0; m_aText[0] = 0; } else { *timerPtr = newTime; int32 oldTimeSeconds = oldTime / 1000; if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) { DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); } } } else *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds()); } bool COnscreenTimerEntry::ProcessForDisplay() { m_bProcessed = false; if(m_nOffset == 0) return false; m_bProcessed = true; ProcessForDisplayClock(); return true; } bool COnscreenCounterEntry::ProcessForDisplay() { m_bProcessed = false; if (m_nOffset == 0) return false; m_bProcessed = true; ProcessForDisplayCounter(); return true; } void COnscreenTimerEntry::ProcessForDisplayClock() { uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nOffset); sprintf(m_bBuffer, "%02d:%02d", time / 1000 / 60, time / 1000 % 60); } void COnscreenCounterEntry::ProcessForDisplayCounter() { uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nOffset); sprintf(m_bBuffer, "%d", counter); }