#include "common.h" #include "Script.h" #include "ScriptCommands.h" #include "CarCtrl.h" #include "ColStore.h" #include "Coronas.h" #include "CutsceneMgr.h" #include "DMAudio.h" #include "Explosion.h" #include "GameLogic.h" #include "General.h" #include "Glass.h" #include "Fluff.h" #include "KeyGen.h" #include "Hud.h" #include "MBlur.h" #include "Pad.h" #include "Pickups.h" #include "Pools.h" #include "Population.h" #include "Radar.h" #include "RoadBlocks.h" #include "Ropes.h" #include "SetPieces.h" #include "SpecialFX.h" #include "Stats.h" #include "Streaming.h" #include "Timecycle.h" #include "User.h" #include "World.h" #include "Zones.h" // LCS: file done except TODOs int8 CRunningScript::ProcessCommands1200To1299(int32 command) { switch (command) { case COMMAND_IS_INT_VAR_GREATER_THAN_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0)); return 0; } case COMMAND_IS_INT_LVAR_GREATER_THAN_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0)); return 0; } case COMMAND_IS_CONSTANT_GREATER_THAN_INT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr); return 0; } case COMMAND_IS_CONSTANT_GREATER_THAN_INT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr); return 0; } case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0)); return 0; } case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_CONSTANT: { int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); CollectParameters(&m_nIp, 1); UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0)); return 0; } case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_VAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr); return 0; } case COMMAND_IS_CONSTANT_GREATER_OR_EQUAL_TO_INT_LVAR: { CollectParameters(&m_nIp, 1); int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr); return 0; } case COMMAND_GET_CHAR_WEAPON_IN_SLOT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); SET_INTEGER_PARAM(0, pPed->GetWeapon(GET_INTEGER_PARAM(1) - 1).m_eWeaponType); SET_INTEGER_PARAM(1, pPed->GetWeapon(GET_INTEGER_PARAM(1) - 1).m_nAmmoTotal); SET_INTEGER_PARAM(2, CPickups::ModelForWeapon((eWeaponType)GET_INTEGER_PARAM(0))); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_GET_CLOSEST_STRAIGHT_ROAD: { CollectParameters(&m_nIp, 5); int node1, node2; float angle; ThePaths.FindNodePairClosestToCoors(GET_VECTOR_PARAM(0), PATH_CAR, &node1, &node2, &angle, GET_FLOAT_PARAM(3), GET_FLOAT_PARAM(4), true, true); if (node1 == -1) { for (int i = 0; i < 7; i++) ScriptParams[i] = 0; } else { SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(node1)); SET_VECTOR_PARAM(3, ThePaths.FindNodeCoorsForScript(node2)); SET_FLOAT_PARAM(6, angle); } StoreParameters(&m_nIp, 7); return 0; } case COMMAND_SET_CAR_FORWARD_SPEED: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pVehicle); float speed = GET_FLOAT_PARAM(1) / GAME_SPEED_TO_CARAI_SPEED; pVehicle->SetMoveSpeed(pVehicle->GetForward() * speed); if (pVehicle->IsRealHeli() && pVehicle->IsCar()) ((CAutomobile*)pVehicle)->m_aWheelSpeed[1] = 0.22f; return 0; } case COMMAND_SET_AREA_VISIBLE: CollectParameters(&m_nIp, 1); CGame::currArea = GET_INTEGER_PARAM(0); CStreaming::RemoveBuildingsNotInArea(GET_INTEGER_PARAM(0)); return 0; case COMMAND_SET_CUTSCENE_ANIM_TO_LOOP: { char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; CCutsceneMgr::SetCutsceneAnimToLoop(key); return 0; } case COMMAND_MARK_CAR_AS_CONVOY_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pVehicle); pVehicle->bPartOfConvoy = GET_INTEGER_PARAM(1); return 0; } case COMMAND_RESET_HAVOC_CAUSED_BY_PLAYER: { CollectParameters(&m_nIp, 1); CWorld::Players[GET_INTEGER_PARAM(0)].m_nHavocLevel = 0; return 0; } case COMMAND_GET_HAVOC_CAUSED_BY_PLAYER: { CollectParameters(&m_nIp, 1); SET_INTEGER_PARAM(0, CWorld::Players[GET_INTEGER_PARAM(0)].m_nHavocLevel); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CREATE_SCRIPT_ROADBLOCK: { CollectParameters(&m_nIp, 6); CRoadBlocks::RegisterScriptRoadBlock(GET_VECTOR_PARAM(0), GET_VECTOR_PARAM(3)); return 0; } case COMMAND_CLEAR_ALL_SCRIPT_ROADBLOCKS: { CRoadBlocks::ClearScriptRoadBlocks(); return 0; } case COMMAND_SET_CHAR_OBJ_WALK_TO_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1)); script_assert(pTargetPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING, pTargetPed); return 0; } //case COMMAND_IS_PICKUP_IN_ZONE: case COMMAND_GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS: { CollectParameters(&m_nIp, 4); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); CVector result = Multiply3x3(pPed->GetMatrix(), GET_VECTOR_PARAM(1)) + pPed->GetPosition(); SET_VECTOR_PARAM(0, result); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_HAS_CHAR_BEEN_PHOTOGRAPHED: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); bool result = false; if (pPed->bHasBeenPhotographed) { result = true; pPed->bHasBeenPhotographed = false; } UpdateCompareFlag(result); return 0; } case COMMAND_SET_CHAR_OBJ_AIM_GUN_AT_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); CPed* pTargetPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1)); script_assert(pTargetPed); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_AIM_GUN_AT, pTargetPed); return 0; } case COMMAND_SWITCH_SECURITY_CAMERA: { CollectParameters(&m_nIp, 1); if (GET_INTEGER_PARAM(0) != 0) { // TheCamera.MBlur.? = 3; TODO(LCS) CSpecialFX::bVideoCam = true; } else { // TheCamera.MBlur.Reset(); CSpecialFX::bVideoCam = false; } return 0; } //case COMMAND_IS_CHAR_IN_FLYING_VEHICLE: case COMMAND_IS_PLAYER_IN_FLYING_VEHICLE: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed; script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && (pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || pPed->m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)); return 0; } //case COMMAND_HAS_SONY_CD_BEEN_READ: //case COMMAND_GET_NUMBER_OF_SONY_CDS_READ: //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD: //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD: case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD: { CollectParameters(&m_nIp, 4); CVector pos = GET_VECTOR_PARAM(0); if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(3)); SET_INTEGER_PARAM(0, id); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES: CollectParameters(&m_nIp, 1); //CStats::MoneySpentOnFashion(GET_INTEGER_PARAM(0)); return 0; case COMMAND_SET_HELI_ORIENTATION: { CollectParameters(&m_nIp, 2); CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); float fAngle = DEGTORAD(GET_FLOAT_PARAM(1) - 90.0f); while (fAngle < 0.0f) fAngle += TWOPI; while (fAngle > TWOPI) fAngle -= TWOPI; pHeli->SetHeliOrientation(fAngle); return 0; } case COMMAND_CLEAR_HELI_ORIENTATION: { CollectParameters(&m_nIp, 1); CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); pHeli->ClearHeliOrientation(); return 0; } case COMMAND_PLANE_GOTO_COORDS: { CollectParameters(&m_nIp, 5); CAutomobile* pPlane = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPlane && pPlane->IsCar() && pPlane->IsRealPlane()); pPlane->TellPlaneToGoToCoors(GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2), GET_FLOAT_PARAM(3), GET_INTEGER_PARAM(4)); return 0; } case COMMAND_GET_NTH_CLOSEST_CAR_NODE: { CollectParameters(&m_nIp, 4); CVector pos = GET_VECTOR_PARAM(0); if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, GET_INTEGER_PARAM(3) - 1))); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_GET_NTH_CLOSEST_CHAR_NODE: { CollectParameters(&m_nIp, 4); CVector pos = GET_VECTOR_PARAM(0); if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); SET_VECTOR_PARAM(0, ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 1, 999999.9f, true, true, GET_INTEGER_PARAM(3) - 1))); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_DRAW_WEAPONSHOP_CORONA: { CollectParameters(&m_nIp, 9); CVector pos = GET_VECTOR_PARAM(0); if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CCoronas::RegisterCorona((uintptr)this + m_nIp, GET_INTEGER_PARAM(6), GET_INTEGER_PARAM(7), GET_INTEGER_PARAM(8), 255, pos, -GET_FLOAT_PARAM(3), 150.0f, GET_INTEGER_PARAM(4), GET_INTEGER_PARAM(5), 1, 0, 0, 0.0f, false, 0.2f); return 0; } case COMMAND_SET_ENABLE_RC_DETONATE_ON_CONTACT: { CollectParameters(&m_nIp, 1); CVehicle::bDisableRemoteDetonationOnContact = (GET_INTEGER_PARAM(0) == 0); return 0; } case COMMAND_FREEZE_CHAR_POSITION: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bIsFrozen = GET_INTEGER_PARAM(1); return 0; } case COMMAND_SET_CHAR_DROWNS_IN_WATER: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bDrownsInWater = GET_INTEGER_PARAM(1); return 0; } case COMMAND_SET_OBJECT_RECORDS_COLLISIONS: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pObject); pObject->bUseCollisionRecords = GET_INTEGER_PARAM(1); return 0; } case COMMAND_HAS_OBJECT_COLLIDED_WITH_ANYTHING: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pObject); UpdateCompareFlag(pObject->m_nCollisionRecords != 0); return 0; } case COMMAND_REMOVE_RC_BUGGY: { CWorld::Players[CWorld::PlayerInFocus].BlowUpRCBuggy(false); return 0; } case COMMAND_HAS_PHOTOGRAPH_BEEN_TAKEN: UpdateCompareFlag(CWeapon::bPhotographHasBeenTaken); return 0; case COMMAND_GET_CHAR_ARMOUR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); SET_INTEGER_PARAM(0, pPed->m_fArmour); StoreParameters(&m_nIp, 1); return 0; } //case COMMAND_SET_CHAR_ARMOUR: case COMMAND_SET_HELI_STABILISER: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pVehicle); pVehicle->bHeliMinimumTilt = GET_INTEGER_PARAM(1); return 0; } case COMMAND_SET_CAR_STRAIGHT_LINE_DISTANCE: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pVehicle); pVehicle->AutoPilot.m_nSwitchDistance = GET_INTEGER_PARAM(1); return 0; } case COMMAND_POP_CAR_BOOT: { CollectParameters(&m_nIp, 1); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pCar&& pCar->IsCar()); pCar->PopBoot(); return 0; } case COMMAND_SHUT_PLAYER_UP: { CollectParameters(&m_nIp, 2); DMAudio.ShutUpPlayerTalking(!!GET_INTEGER_PARAM(1)); return 0; } case COMMAND_SET_PLAYER_MOOD: { CollectParameters(&m_nIp, 3); DMAudio.SetPlayersMood(GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2)); return 0; } case COMMAND_REQUEST_COLLISION: { CollectParameters(&m_nIp, 2); CVector pos; pos.x = GET_FLOAT_PARAM(0); pos.y = GET_FLOAT_PARAM(1); pos.z = 0.0f; CColStore::RequestCollision(pos); return 0; } case COMMAND_LOCATE_OBJECT_2D: case COMMAND_LOCATE_OBJECT_3D: LocateObjectCommand(command, &m_nIp); return 0; case COMMAND_IS_OBJECT_IN_WATER: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); UpdateCompareFlag(pObject && pObject->bIsInWater); return 0; } //case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR: case COMMAND_IS_OBJECT_IN_AREA_2D: case COMMAND_IS_OBJECT_IN_AREA_3D: ObjectInAreaCheckCommand(command, &m_nIp); return 0; case COMMAND_SET_CHAR_CROUCH: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); if (GET_INTEGER_PARAM(1)) { pPed->bCrouchWhenShooting = true; pPed->SetDuck(GET_INTEGER_PARAM(2), true); } else { pPed->ClearDuck(true); pPed->bCrouchWhenShooting = false; } return 0; } case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO: { char label[12]; int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 }; int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 }; int i; CTheScripts::ReadTextLabelFromScript(&m_nIp, label); m_nIp += KEY_LENGTH_IN_SCRIPT; CollectParameters(&m_nIp, 12); for (i = 0; i < CCarCtrl::NUM_CAR_CLASSES; i++) carDensities[i] = ScriptParams[i + 1]; for (i = 0; i < CCarCtrl::NUM_BOAT_CLASSES; i++) boatDensities[i] = ScriptParams[i + 1 + CCarCtrl::NUM_CAR_CLASSES]; int zone = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_INFO); if (zone < 0) { debug("Couldn't find zone - %s\n", label); return 0; } while (zone >= 0) { CTheZones::SetZoneCivilianCarInfo(zone, GET_INTEGER_PARAM(0), carDensities, boatDensities); zone = CTheZones::FindNextZoneByLabelAndReturnIndex(label, ZONE_INFO); } return 0; } case COMMAND_REQUEST_ANIMATION: { char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; CStreaming::RequestAnim(CAnimManager::GetAnimationBlockIndex(key), (m_bIsMissionScript ? STREAMFLAGS_SCRIPTOWNED : STREAMFLAGS_AMBIENT_SCRIPT_OWNED)); return 0; } case COMMAND_HAS_ANIMATION_LOADED: { char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; UpdateCompareFlag(CAnimManager::GetAnimationBlock(key)->isLoaded); return 0; } case COMMAND_REMOVE_ANIMATION: { char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; CStreaming::RemoveAnim(CAnimManager::GetAnimationBlockIndex(key)); // + empty function on PS2 return 0; } case COMMAND_IS_CHAR_WAITING_FOR_WORLD_COLLISION: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); UpdateCompareFlag(pPed->bIsStaticWaitingForCollision); return 0; } case COMMAND_IS_CAR_WAITING_FOR_WORLD_COLLISION: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pVehicle); UpdateCompareFlag(pVehicle->bIsStaticWaitingForCollision); return 0; } /* case COMMAND_IS_OBJECT_WAITING_FOR_WORLD_COLLISION: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pObject); UpdateCompareFlag(pObject->bIsStaticWaitingForCollision); return 0; } */ case COMMAND_SET_CHAR_SHUFFLE_INTO_DRIVERS_SEAT: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); pPed->PedShuffle(); return 0; } case COMMAND_ATTACH_CHAR_TO_OBJECT: { CollectParameters(&m_nIp, 8); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1)); pPed->AttachPedToEntity(pObject, GET_VECTOR_PARAM(2), GET_INTEGER_PARAM(5), DEGTORAD(GET_INTEGER_PARAM(6)), (eWeaponType)GET_INTEGER_PARAM(7)); return 0; } case COMMAND_SET_CHAR_AS_PLAYER_FRIEND: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bIsPlayerFriend = GET_INTEGER_PARAM(2); return 0; } //case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER: case COMMAND_DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING: { char onscreen_str[12]; //script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); uint16 var = (uint8*)GetPointerToScriptVariable(&m_nIp, 0) - CTheScripts::ScriptSpace; CollectParameters(&m_nIp, 2); wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ??? strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT); m_nIp += KEY_LENGTH_IN_SCRIPT; CUserDisplay::OnscnTimer.AddCounter(var, GET_INTEGER_PARAM(0), onscreen_str, GET_INTEGER_PARAM(1) - 1, -1, nil, 0); return 0; } case COMMAND_ADD_SET_PIECE: { CollectParameters(&m_nIp, 13); float fTriggerInfX = GET_FLOAT_PARAM(1); float fTriggerInfY = GET_FLOAT_PARAM(2); float fTriggerSupX = GET_FLOAT_PARAM(3); float fTriggerSupY = GET_FLOAT_PARAM(4); float fSpawn1X = GET_FLOAT_PARAM(5); float fSpawn1Y = GET_FLOAT_PARAM(6); float fTarget1X = GET_FLOAT_PARAM(7); float fTarget1Y = GET_FLOAT_PARAM(8); float fSpawn2X = GET_FLOAT_PARAM(9); float fSpawn2Y = GET_FLOAT_PARAM(10); float fTarget2X = GET_FLOAT_PARAM(11); float fTarget2Y = GET_FLOAT_PARAM(12); CSetPieces::AddOne(GET_INTEGER_PARAM(0), CVector2D(fTriggerInfX, fTriggerInfY), CVector2D(fTriggerSupX, fTriggerSupY), CVector2D(fSpawn1X, fSpawn1Y), CVector2D(fTarget1X, fTarget1Y), CVector2D(fSpawn2X, fSpawn2Y), CVector2D(fTarget2X, fTarget2Y)); return 0; } case COMMAND_SET_EXTRA_COLOURS: { CollectParameters(&m_nIp, 2); CTimeCycle::StartExtraColour(GET_INTEGER_PARAM(0)-1, GET_INTEGER_PARAM(1) != 0); return 0; } case COMMAND_CLEAR_EXTRA_COLOURS: { CollectParameters(&m_nIp, 1); CTimeCycle::StopExtraColour(GET_INTEGER_PARAM(0)); return 0; } //case COMMAND_CLOSE_CAR_BOOT: case COMMAND_GET_WHEELIE_STATS: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)]; SET_INTEGER_PARAM(0, pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels); SET_FLOAT_PARAM(1, pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels); SET_INTEGER_PARAM(2, pPlayerInfo->m_nLastTimeSpentOnWheelie); SET_FLOAT_PARAM(3, pPlayerInfo->m_nLastDistanceTravelledOnWheelie); SET_INTEGER_PARAM(4, pPlayerInfo->m_nLastTimeSpentOnStoppie); SET_FLOAT_PARAM(5, pPlayerInfo->m_nLastDistanceTravelledOnStoppie); StoreParameters(&m_nIp, 6); pPlayerInfo->m_nLastTimeCarSpentOnTwoWheels = 0; pPlayerInfo->m_nLastDistanceCarTravelledOnTwoWheels = 0.0f; pPlayerInfo->m_nLastTimeSpentOnWheelie = 0; pPlayerInfo->m_nLastDistanceTravelledOnWheelie = 0.0f; pPlayerInfo->m_nLastTimeSpentOnStoppie = 0; pPlayerInfo->m_nLastDistanceTravelledOnStoppie = 0.0f; return 0; } //case COMMAND_DISARM_CHAR: case COMMAND_BURST_CAR_TYRE: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); if (pVehicle->IsBike()) { if (GET_INTEGER_PARAM(1) == 2) SET_INTEGER_PARAM(1, 0); else if (GET_INTEGER_PARAM(1) == 3) SET_INTEGER_PARAM(1, 1); pVehicle->BurstTyre(GET_INTEGER_PARAM(1), true); } else { pVehicle->BurstTyre(GET_INTEGER_PARAM(1), true); } return 0; } case COMMAND_IS_CHAR_OBJ_NO_OBJ: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); UpdateCompareFlag(pPed->m_prevObjective == OBJECTIVE_NONE && pPed->m_objective == OBJECTIVE_NONE); return 0; } case COMMAND_IS_PLAYER_WEARING: { CollectParameters(&m_nIp, 1); char key[12]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++) key[i] = tolower(key[i]); CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed; script_assert(pPed); UpdateCompareFlag(CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetNameHashKey() == CKeyGen::GetUppercaseKey(key)); return 0; } case COMMAND_SET_PLAYER_CAN_DO_DRIVE_BY: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)]; pPlayerInfo->m_bDriveByAllowed = GET_INTEGER_PARAM(1); return 0; } case COMMAND_SET_CHAR_OBJ_SPRINT_TO_COORD: { CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); CVector pos; pos.x = GET_FLOAT_PARAM(1); pos.y = GET_FLOAT_PARAM(2); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pPed->bScriptObjectiveCompleted = false; pPed->SetObjective(OBJECTIVE_SPRINT_TO_AREA, pos); return 0; } case COMMAND_CREATE_SWAT_ROPE: { CollectParameters(&m_nIp, 3); CRopes::CreateRopeWithSwatComingDown(GET_VECTOR_PARAM(0)); return 0; } //case COMMAND_SET_FIRST_PERSON_CONTROL_CAMERA: //case COMMAND_GET_NEAREST_TYRE_TO_POINT: case COMMAND_SET_CAR_MODEL_COMPONENTS: { CollectParameters(&m_nIp, 3); CVehicleModelInfo::SetComponentsToUse(GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2)); return 0; } case COMMAND_SWITCH_LIFT_CAMERA: { CollectParameters(&m_nIp, 1); CSpecialFX::bLiftCam = GET_INTEGER_PARAM(0) != 0; return 0; } case COMMAND_CLOSE_ALL_CAR_DOORS: { CollectParameters(&m_nIp, 1); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pCar&& pCar->IsCar()); pCar->CloseAllDoors(); return 0; } case COMMAND_GET_DISTANCE_BETWEEN_COORDS_2D: { CollectParameters(&m_nIp, 4); float X1 = GET_FLOAT_PARAM(0); float Y1 = GET_FLOAT_PARAM(1); float X2 = GET_FLOAT_PARAM(2); float Y2 = GET_FLOAT_PARAM(3); SET_FLOAT_PARAM(0, (CVector2D(X1, Y1) - CVector2D(X2, Y2)).Magnitude()); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_DISTANCE_BETWEEN_COORDS_3D: { CollectParameters(&m_nIp, 6); SET_FLOAT_PARAM(0, (GET_VECTOR_PARAM(0) - GET_VECTOR_PARAM(3)).Magnitude()); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_POP_CAR_BOOT_USING_PHYSICS: { CollectParameters(&m_nIp, 1); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pCar && pCar->IsCar()); pCar->PopBootUsingPhysics(); return 0; } //case COMMAND_SET_FIRST_PERSON_WEAPON_CAMERA: case COMMAND_IS_CHAR_LEAVING_VEHICLE_TO_DIE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); UpdateCompareFlag(pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE); return 0; } case COMMAND_SORT_OUT_OBJECT_COLLISION_WITH_CAR: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pObject); pObject->m_pCollidingEntity = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1)); return 0; } //case COMMAND_GET_MAX_WANTED_LEVEL: case COMMAND_IS_CHAR_WANDER_PATH_CLEAR: { CollectParameters(&m_nIp, 5); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); UpdateCompareFlag(CWorld::IsWanderPathClear(pPed->GetPosition(), GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3), 4)); return 0; } //case COMMAND_PRINT_HELP_WITH_NUMBER: case COMMAND_PRINT_HELP_FOREVER: { wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp); CHud::SetHelpMessage(text, false, true); // + true if (text != CHud::gLastPrintForeverString) { CHud::gLastPrintForeverString = text; DMAudio.PlayFrontEndSound(SOUND_HUD, 0); } return 0; } //case COMMAND_PRINT_HELP_FOREVER_WITH_NUMBER: default: script_assert(0); } return -1; } int8 CRunningScript::ProcessCommands1300To1399(int32 command) { switch (command) { case COMMAND_SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG: { CollectParameters(&m_nIp, 3); CPed* pTarget = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pTarget); uint8 flag = 1 << (uint8)GET_INTEGER_PARAM(1); if (GET_INTEGER_PARAM(2)) pTarget->m_gangFlags |= flag; else pTarget->m_gangFlags &= ~flag; return 0; } case COMMAND_LOAD_AND_LAUNCH_MISSION_EXCLUSIVE: return 0; //case COMMAND_IS_MISSION_AUDIO_PLAYING: case COMMAND_CREATE_LOCKED_PROPERTY_PICKUP: { CollectParameters(&m_nIp, 3); CVector pos = GET_VECTOR_PARAM(0); if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; // TheText.Get(key); CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY, PICKUP_PROPERTY_LOCKED, 0, 0, false, key)); // TODO: gpModelIndices StoreParameters(&m_nIp, 1); return 0; } case COMMAND_CREATE_FORSALE_PROPERTY_PICKUP: { CollectParameters(&m_nIp, 4); CVector pos = GET_VECTOR_PARAM(0); if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; // TheText.Get(key); CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_PROPERTY_FORSALE, PICKUP_PROPERTY_FORSALE, GET_INTEGER_PARAM(3), 0, false, key)); // TODO: gpModelIndices StoreParameters(&m_nIp, 1); return 0; } case COMMAND_FREEZE_CAR_POSITION: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pVehicle); pVehicle->bIsFrozen = GET_INTEGER_PARAM(1); pVehicle->bInfiniteMass = GET_INTEGER_PARAM(1); return 0; } case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CHAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); CPed* pTestedPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1)); bool result = false; if (pPed) { if (pPed->m_lastDamEntity) { if (pPed->m_lastDamEntity == pTestedPed) result = true; if (pTestedPed->bInVehicle && pPed->m_lastDamEntity == pTestedPed->m_pMyVehicle) result = true; } }else debug("HAS_CHAR_BEEN_DAMAGED_BY_CHAR - First character doesn't exist\n"); UpdateCompareFlag(result); return 0; } case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); CVehicle* pTestedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1)); bool result = false; if (pPed) { if (pPed->m_lastDamEntity) { if (pPed->m_lastDamEntity == pTestedVehicle) result = true; } } else debug("HAS_CHAR_BEEN_DAMAGED_BY_CAR - Character doesn't exist\n"); UpdateCompareFlag(result); return 0; } case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CHAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); CPed* pTestedPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(1)); bool result = false; if (pVehicle) { if (pVehicle->m_pLastDamageEntity) { if (pVehicle->m_pLastDamageEntity == pTestedPed) result = true; if (pTestedPed->bInVehicle && pVehicle->m_pLastDamageEntity == pTestedPed->m_pMyVehicle) result = true; } } else debug("HAS_CAR_BEEN_DAMAGED_BY_CHAR - Car doesn't exist\n"); UpdateCompareFlag(result); return 0; } case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_CAR: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); CVehicle* pTestedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1)); bool result = false; if (pVehicle) { if (pVehicle->m_pLastDamageEntity) { if (pVehicle->m_pLastDamageEntity == pTestedVehicle) result = true; } } else debug("HAS_CAR_BEEN_DAMAGED_BY_CAR - First car doesn't exist\n"); UpdateCompareFlag(result); return 0; } case COMMAND_GET_RADIO_CHANNEL: { uint8 radio = DMAudio.GetRadioInCar(); if (radio < NUM_RADIOS || radio == STREAMED_SOUND_MISSION_COMPLETED) SET_INTEGER_PARAM(0, radio); else SET_INTEGER_PARAM(0, -1); StoreParameters(&m_nIp, 1); return 0; } //case COMMAND_DISPLAY_TEXT_WITH_3_NUMBERS: //case COMMAND_IS_CAR_DROWNING_IN_WATER: case COMMAND_IS_CHAR_DROWNING_IN_WATER: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); UpdateCompareFlag(pPed && pPed->bIsDrowning); return 0; } case COMMAND_DISABLE_CUTSCENE_SHADOWS: { CCutsceneMgr::DisableCutsceneShadows(); return 0; } case COMMAND_HAS_GLASS_BEEN_SHATTERED_NEARBY: { CollectParameters(&m_nIp, 3); bool shattered = false; if ( CGlass::HasGlassBeenShatteredAtCoors(GET_FLOAT_PARAM(0), GET_FLOAT_PARAM(1), GET_FLOAT_PARAM(2)) ) shattered = true; UpdateCompareFlag(shattered); return 0; } case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_BONE: { CollectParameters(&m_nIp, 3); CCutsceneMgr::AttachObjectToBone(CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)), CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1)), GET_INTEGER_PARAM(2)); return 0; } case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_COMPONENT: { CollectParameters(&m_nIp, 2); CObject *obj1 = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); CObject *obj2 = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(1)); char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; CCutsceneMgr::AttachObjectToFrame(obj1, obj2, key); return 0; } case COMMAND_SET_CHAR_STAY_IN_CAR_WHEN_JACKED: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bStayInCarOnJack = GET_INTEGER_PARAM(1); return 0; } //case COMMAND_IS_MISSION_AUDIO_LOADING: case COMMAND_ADD_MONEY_SPENT_ON_WEAPONS: CollectParameters(&m_nIp, 1); CStats::MoneySpentOnWeapons(GET_INTEGER_PARAM(0)); return 0; case COMMAND_ADD_MONEY_SPENT_ON_PROPERTY: CollectParameters(&m_nIp, 1); //CStats::MoneySpentOnProperty(GET_INTEGER_PARAM(0)); return 0; //case COMMAND_ADD_MONEY_SPENT_ON_AUTO_PAINTING: case COMMAND_SET_CHAR_ANSWERING_MOBILE: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); if (GET_INTEGER_PARAM(1)) pPed->SetAnswerMobile(); else pPed->ClearAnswerMobile(); return 0; } case COMMAND_SET_PLAYER_DRUNKENNESS: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)]; pPlayerInfo->m_pPed->m_nDrunkenness = GET_INTEGER_PARAM(1); pPlayerInfo->m_pPed->m_nFadeDrunkenness = 0; if (pPlayerInfo->m_pPed->m_nDrunkenness == 0) CMBlur::ClearDrunkBlur(); return 0; } //case COMMAND_GET_PLAYER_DRUNKENNESS: //case COMMAND_SET_PLAYER_DRUG_LEVEL: //case COMMAND_GET_PLAYER_DRUG_LEVEL: //case COMMAND_ADD_LOAN_SHARK_VISITS: case COMMAND_ADD_STORES_KNOCKED_OFF: CollectParameters(&m_nIp, 1); //CStats::NumOfStoresKnockedOff(GET_INTEGER_PARAM(0)); return 0; //case COMMAND_ADD_MOVIE_STUNTS: case COMMAND_ADD_NUMBER_OF_ASSASSINATIONS: CollectParameters(&m_nIp, 1); //CStats::NumOfAssassinations(GET_INTEGER_PARAM(0)); return 0; case COMMAND_ADD_PIZZAS_DELIVERED: CollectParameters(&m_nIp, 1); CStats::NumOfPizzasDelivered(GET_INTEGER_PARAM(0)); return 0; //case COMMAND_ADD_GARBAGE_PICKUPS: case COMMAND_ADD_ICE_CREAMS_SOLD: CollectParameters(&m_nIp, 1); CStats::NumOfIceCreamSold(GET_INTEGER_PARAM(0)); return 0; //case COMMAND_SET_TOP_SHOOTING_RANGE_SCORE: //case COMMAND_ADD_SHOOTING_RANGE_RANK: //case COMMAND_ADD_MONEY_SPENT_ON_GAMBLING: //case COMMAND_ADD_MONEY_WON_ON_GAMBLING: //case COMMAND_SET_LARGEST_GAMBLING_WIN: case COMMAND_SET_CHAR_IN_PLAYERS_GROUP_CAN_FIGHT: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bDontFight = !GET_INTEGER_PARAM(1); return 0; } case COMMAND_CLEAR_CHAR_WAIT_STATE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->ClearWaitState(); return 0; } case COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE: { CollectParameters(&m_nIp, 5); int handle = -1; uint32 i = CPools::GetVehiclePool()->GetSize(); float infX = GET_FLOAT_PARAM(0); float infY = GET_FLOAT_PARAM(1); float supX = GET_FLOAT_PARAM(2); float supY = GET_FLOAT_PARAM(3); while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR && pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_BIKE) continue; if (GET_INTEGER_PARAM(4) != pVehicle->GetModelIndex() && GET_INTEGER_PARAM(4) >= 0) continue; if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE) continue; if (!pVehicle->IsWithinArea(infX, infY, supX, supY)) continue; handle = CPools::GetVehiclePool()->GetIndex(pVehicle); } SET_INTEGER_PARAM(0, handle); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CAN_BURST_CAR_TYRES: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pVehicle); pVehicle->bTyresDontBurst = !GET_INTEGER_PARAM(1); return 0; } case COMMAND_SET_PLAYER_AUTO_AIM: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed; script_assert(pPed); pPed->bDoomAim = GET_INTEGER_PARAM(1); return 0; } case COMMAND_FIRE_HUNTER_GUN: { CollectParameters(&m_nIp, 1); CVehicle *pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nGunFiringTime + 150) { CWeapon gun(WEAPONTYPE_HELICANNON, 5000); CVector worldGunPos = (pVehicle->GetMatrix() * vecHunterGunPos) + (CTimer::GetTimeStep() * pVehicle->m_vecMoveSpeed); gun.FireInstantHit(pVehicle, &worldGunPos); gun.AddGunshell(pVehicle, worldGunPos, CVector2D(0.f, 0.1f), 0.025f); DMAudio.PlayOneShot(pVehicle->m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.f); pVehicle->m_nGunFiringTime = CTimer::GetTimeInMilliseconds(); } return 0; } case COMMAND_SET_PROPERTY_AS_OWNED: CollectParameters(&m_nIp, 1); CStats::AddPropertyAsOwned(GET_INTEGER_PARAM(0)); return 0; case COMMAND_ADD_BLOOD_RING_KILLS: CollectParameters(&m_nIp, 1); CStats::AddNumBloodRingKills(GET_INTEGER_PARAM(0)); return 0; case COMMAND_SET_LONGEST_TIME_IN_BLOOD_RING: CollectParameters(&m_nIp, 1); CStats::LongestTimeInBloodRing(GET_INTEGER_PARAM(0)); return 0; case COMMAND_REMOVE_EVERYTHING_FOR_HUGE_CUTSCENE: { //CCutsceneMgr::RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver(); return 0; } case COMMAND_IS_PLAYER_TOUCHING_VEHICLE: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed; script_assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1)); CPhysical* pTestedEntity = pPed; if (pPed->bInVehicle && pPed->m_pMyVehicle) pTestedEntity = pPed->m_pMyVehicle; UpdateCompareFlag(pTestedEntity->GetHasCollidedWith(pVehicle)); return 0; } //case COMMAND_IS_CHAR_TOUCHING_VEHICLE: case COMMAND_CHECK_FOR_PED_MODEL_AROUND_PLAYER: { CollectParameters(&m_nIp, 6); CVector d1 = CWorld::Players[GET_INTEGER_PARAM(0)].GetPos() - GET_VECTOR_PARAM(1); CVector d2 = CWorld::Players[GET_INTEGER_PARAM(0)].GetPos() + GET_VECTOR_PARAM(1); int i = CPools::GetPedPool()->GetSize(); bool result = false; while (i--) { CPed* pPed = CPools::GetPedPool()->GetSlot(i); if (!pPed) continue; if (GET_INTEGER_PARAM(4) != pPed->GetModelIndex() && GET_INTEGER_PARAM(5) != pPed->GetModelIndex()) continue; if (pPed->IsWithinArea(d1.x, d1.y, d1.z, d2.x, d2.y, d2.z)) result = true; } UpdateCompareFlag(result); return 0; } case COMMAND_CLEAR_CHAR_FOLLOW_PATH: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); if (pPed->GetPedState() == PED_FOLLOW_PATH) { pPed->RestorePreviousState(); pPed->ClearFollowPath(); } return 0; } case COMMAND_SET_CHAR_CAN_BE_SHOT_IN_VEHICLE: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bCanBeShotInVehicle = GET_INTEGER_PARAM(1); return 0; } case COMMAND_ATTACH_CUTSCENE_OBJECT_TO_VEHICLE: { CollectParameters(&m_nIp, 2); CCutsceneMgr::AttachObjectToParent(CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)), CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1))); return 0; } case COMMAND_LOAD_MISSION_TEXT: { char key[8]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; TheText.LoadMissionText(key); return 0; } case COMMAND_SET_TONIGHTS_EVENT: { CollectParameters(&m_nIp, 1); CScrollBar::TonightsEvent = GET_INTEGER_PARAM(0); return 0; } case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); if (pPed) pPed->m_lastDamEntity = nil; else debug("CLEAR_CHAR_LAST_DAMAGE_ENTITY - Character doesn't exist\n"); return 0; } case COMMAND_CLEAR_CAR_LAST_DAMAGE_ENTITY: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); if (pVehicle) pVehicle->m_pLastDamageEntity = nil; else debug("CLEAR_CAR_LAST_DAMAGE_ENTITY - Car doesn't exist\n"); return 0; } case COMMAND_FREEZE_OBJECT_POSITION: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pObject); pObject->bIsFrozen = GET_INTEGER_PARAM(1); pObject->bInfiniteMass = GET_INTEGER_PARAM(1); return 0; } case COMMAND_SET_PLAYER_HAS_MET_DEBBIE_HARRY: { CollectParameters(&m_nIp, 1); CTheScripts::bPlayerHasMetDebbieHarry = GET_INTEGER_PARAM(0); return 0; } case COMMAND_SET_RIOT_INTENSITY: { CollectParameters(&m_nIp, 1); CTheScripts::RiotIntensity = GET_INTEGER_PARAM(0); return 0; } //case COMMAND_IS_CAR_IN_ANGLED_AREA_2D: //case COMMAND_IS_CAR_IN_ANGLED_AREA_3D: //case COMMAND_REMOVE_WEAPON_FROM_CHAR: case COMMAND_SET_UP_TAXI_SHORTCUT: { CollectParameters(&m_nIp, 8); CGameLogic::SetUpShortCut( GET_VECTOR_PARAM(0), GET_FLOAT_PARAM(3), GET_VECTOR_PARAM(4), GET_FLOAT_PARAM(7)); return 0; } case COMMAND_CLEAR_TAXI_SHORTCUT: CGameLogic::ClearShortCut(); CGameLogic::RemoveShortCutDropOffPointForMission(); return 0; //case COMMAND_SET_CHAR_OBJ_GOTO_CAR_ON_FOOT: //case COMMAND_GET_CLOSEST_WATER_NODE: case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH: CollectParameters(&m_nIp, 1); CStats::PamphletMissionPassed = GET_INTEGER_PARAM(0); return 0; case COMMAND_CREATE_CLOTHES_PICKUP: { CollectParameters(&m_nIp, 4); CVector pos = GET_VECTOR_PARAM(0); if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET; CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); SET_INTEGER_PARAM(0, CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, GET_INTEGER_PARAM(3))); // TODO: gpModelIndices StoreParameters(&m_nIp, 1); return 0; } //case COMMAND_CHANGE_BLIP_THRESHOLD: case COMMAND_MAKE_PLAYER_FIRE_PROOF: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)]; pPlayerInfo->m_bFireproof = GET_INTEGER_PARAM(1); return 0; } case COMMAND_INCREASE_PLAYER_MAX_HEALTH: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)]; pPlayerInfo->m_nMaxHealth += GET_INTEGER_PARAM(1); pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth; CHud::m_ItemToFlash = ITEM_HEALTH; return 0; } case COMMAND_INCREASE_PLAYER_MAX_ARMOUR: { CollectParameters(&m_nIp, 2); CPlayerInfo* pPlayerInfo = &CWorld::Players[GET_INTEGER_PARAM(0)]; pPlayerInfo->m_nMaxArmour += GET_INTEGER_PARAM(1); pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour; CHud::m_ItemToFlash = ITEM_ARMOUR; return 0; } case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); CPed* pPed = CPopulation::AddPedInCar(pVehicle, true); pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; pPed->bIsPlayerFriend = false; if (pVehicle->bIsBus) pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetPedState(PED_DRIVING); pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pVehicle->pDriver = pPed; pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver); pPed->bInVehicle = true; pVehicle->SetStatus(STATUS_PHYSICS); if (pVehicle->m_vehType == VEHICLE_TYPE_BOAT) pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; pVehicle->bEngineOn = true; pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); CPopulation::ms_nTotalMissionPeds++; SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed)); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR); return 0; } case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); CPed* pPed = CPopulation::AddPedInCar(pVehicle, false); pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; pPed->bAllowMedicsToReviveMe = false; pPed->bIsPlayerFriend = false; if (pVehicle->bIsBus) pPed->bRenderPedInCar = false; pPed->SetPosition(pVehicle->GetPosition()); pPed->SetOrientation(0.0f, 0.0f, 0.0f); CPopulation::ms_nTotalMissionPeds++; pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition()); if (GET_INTEGER_PARAM(1) >= 0) pVehicle->AddPassenger(pPed, GET_INTEGER_PARAM(1)); else pVehicle->AddPassenger(pPed); pPed->m_pMyVehicle = pVehicle; pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle); pPed->bInVehicle = true; pPed->SetPedState(PED_DRIVING); SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed)); StoreParameters(&m_nIp, 1); if (m_bIsMissionScript) CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR); return 0; } case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bIgnoreThreatsBehindObjects = GET_INTEGER_PARAM(1); return 0; } case COMMAND_ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON: { CollectParameters(&m_nIp, 2); CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed; script_assert(pPed); if (pPed->bInVehicle) { if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) { if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < GET_INTEGER_PARAM(1)) pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, GET_INTEGER_PARAM(1)); } else { pPed->GiveWeapon(WEAPONTYPE_UZI, GET_INTEGER_PARAM(1), true); if (pPed->m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) pPed->m_storedWeapon = pPed->GetWeapon()->m_eWeaponType; pPed->SetCurrentWeapon(WEAPONTYPE_UZI); } } return 0; } case COMMAND_MAKE_HELI_COME_CRASHING_DOWN: { CollectParameters(&m_nIp, 1); CAutomobile* pHeli = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pHeli && pHeli->IsCar() && pHeli->IsRealHeli()); pHeli->bHeliDestroyed = true; return 0; } case COMMAND_ADD_EXPLOSION_NO_SOUND: { CollectParameters(&m_nIp, 4); CExplosion::AddExplosion(nil, nil, (eExplosionType)GET_INTEGER_PARAM(3), GET_VECTOR_PARAM(0), 0, false); return 0; } case COMMAND_SET_OBJECT_AREA_VISIBLE: { CollectParameters(&m_nIp, 2); CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pObject); pObject->m_area = GET_INTEGER_PARAM(1); return 0; } //case COMMAND_WAS_VEHICLE_EVER_POLICE: case COMMAND_SET_CHAR_NEVER_TARGETTED: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bNeverEverTargetThisPed = GET_INTEGER_PARAM(1); return 0; } case COMMAND_LOAD_UNCOMPRESSED_ANIM: { char key[KEY_LENGTH_IN_SCRIPT]; CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; CCutsceneMgr::LoadAnimationUncompressed(key); return 0; } case COMMAND_WAS_CUTSCENE_SKIPPED: { UpdateCompareFlag(CCutsceneMgr::WasCutsceneSkipped()); return 0; } case COMMAND_SET_CHAR_CROUCH_WHEN_THREATENED: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); pPed->bCrouchWhenScared = true; return 0; } case COMMAND_IS_CHAR_IN_ANY_POLICE_VEHICLE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle->IsLawEnforcementVehicle() && pPed->m_pMyVehicle->GetModelIndex() != MI_PREDATOR); return 0; } case COMMAND_DOES_CHAR_EXIST: CollectParameters(&m_nIp, 1); UpdateCompareFlag(CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)) != 0); return 0; case COMMAND_DOES_VEHICLE_EXIST: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); bool bExist = false; if (pVehicle) { int index = GET_INTEGER_PARAM(0) >> 8; #ifdef FIX_BUGS bExist = (index >= 0 && index < NUMVEHICLES); // epic fail #else bExist = (index > 0 && index < NUMVEHICLES); #endif } UpdateCompareFlag(bExist); return 0; } //case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_CONTACT_POINT: case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_CONTACT_POINT: { CollectParameters(&m_nIp, 4); CVector pos = GET_VECTOR_PARAM(0); if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp)); int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 2, BLIP_DISPLAY_BOTH); CRadar::SetBlipSprite(id, GET_INTEGER_PARAM(3)); SET_INTEGER_PARAM(0, id); StoreParameters(&m_nIp, 1); return 0; } case COMMAND_IS_CHAR_STUCK: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK); return 0; } case COMMAND_SET_ALL_TAXIS_HAVE_NITRO: { CollectParameters(&m_nIp, 1); CVehicle::bAllTaxisHaveNitro = GET_INTEGER_PARAM(0) != 0; return 0; } case COMMAND_SET_CHAR_STOP_SHOOT_DONT_SEEK_ENTITY: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pPed); if (GET_INTEGER_PARAM(1)) { pPed->bKindaStayInSamePlace = true; pPed->bStopAndShoot = true; } else { pPed->bKindaStayInSamePlace = false; pPed->bStopAndShoot = false; } pPed->m_nLastPedState = PED_NONE; return 0; } case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pVehicle); if (GET_INTEGER_PARAM(1)) { pVehicle->bIsFrozen = true; pVehicle->bInfiniteMass = true; if (m_bIsMissionScript) { CWorld::Remove(pVehicle); pVehicle->bIsStaticWaitingForCollision = true; CWorld::Add(pVehicle); } } else { pVehicle->bIsFrozen = false; pVehicle->bInfiniteMass = false; } return 0; } //case COMMAND_FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION: //case COMMAND_FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION: //case COMMAND_SET_FADE_AND_JUMPCUT_AFTER_RC_EXPLOSION: default: script_assert(0); } return -1; }