#include "common.h" #include "AnimBlendClumpData.h" #include "MemoryMgr.h" //--MIAMI: file done CAnimBlendClumpData::CAnimBlendClumpData(void) { numFrames = 0; velocity = nil; frames = nil; link.Init(); } CAnimBlendClumpData::~CAnimBlendClumpData(void) { link.Remove(); if(frames) RwFreeAlign(frames); } void CAnimBlendClumpData::SetNumberOfFrames(int n) { if(frames) RwFreeAlign(frames); numFrames = n; frames = (AnimBlendFrameData*)RwMallocAlign(numFrames * sizeof(AnimBlendFrameData), 64); } void CAnimBlendClumpData::ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg) { int i; for(i = 0; i < numFrames; i++) cb(&frames[i], arg); }