re3/src/render/Fluff.cpp

1717 lines
54 KiB
C++

#include "common.h"
#include "main.h"
#include "RenderBuffer.h"
#include "Entity.h"
#include "Fluff.h"
#include "Camera.h"
#include "Sprite.h"
#include "Coronas.h"
#include "PointLights.h"
#include "Rubbish.h"
#include "Timecycle.h"
#include "General.h"
#include "Timer.h"
#include "Clock.h"
#include "Weather.h"
#include "Stats.h"
#include "maths.h"
#include "Frontend.h"
#include "CutsceneMgr.h"
#include "PlayerPed.h"
#include "Bones.h"
#include "World.h"
#include "Replay.h"
CPlaneTrail CPlaneTrails::aArray[6];
RwImVertexIndex TrailIndices[32] = {
0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9,
10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16
};
void
CPlaneTrail::Init(void)
{
int i;
for(i = 0; i < ARRAY_SIZE(m_time); i++)
m_time[i] = 0;
}
void
CPlaneTrail::Render(float visibility)
{
int i;
int numVerts = 0;
if(!TheCamera.IsSphereVisible(m_pos[0], 1000.0f))
return;
int alpha = visibility*110.0f;
if(alpha == 0)
return;
for(i = 0; i < ARRAY_SIZE(m_pos); i++){
int32 time = CTimer::GetTimeInMilliseconds() - m_time[i];
if(time > 30000)
m_time[i] = 0;
if(m_time[i] != 0){
float fade = (30000.0f - time) / 10000.0f;
fade = Min(fade, 1.0f);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[numVerts], 255, 255, 255, (int)(alpha*fade));
RwIm3DVertexSetPos(&TempBufferRenderVertices[numVerts], m_pos[i].x, m_pos[i].y, m_pos[i].z);
numVerts++;
}
}
if(numVerts > 1){
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
if(RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){
RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, TrailIndices, (numVerts-1)*2);
RwIm3DEnd();
}
}
}
void
CPlaneTrail::RegisterPoint(CVector pos)
{
int i;
bool bNewPoint = false;
if(m_time[0] != 0 && CTimer::GetTimeInMilliseconds() - m_time[0] > 2000){
bNewPoint = true;
for(i = ARRAY_SIZE(m_pos)-1; i > 0; i--){
m_pos[i] = m_pos[i-1];
m_time[i] = m_time[i-1];
}
}
m_pos[0] = pos;
if(bNewPoint || m_time[0] == 0)
m_time[0] = CTimer::GetTimeInMilliseconds();
}
void
CPlaneTrails::Init(void)
{
int i;
for(i = 0; i < ARRAY_SIZE(aArray); i++)
aArray[i].Init();
}
void
CPlaneTrails::Update(void)
{
CVector planePos;
planePos.x = 1590.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
planePos.y = 1200.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
planePos.z = 550.0f;
RegisterPoint(planePos, 3);
if(CClock::GetHours() > 22 || CClock::GetHours() < 7){
if(CTimer::GetTimeInMilliseconds() & 0x200)
CCoronas::RegisterCorona(101, 255, 0, 0, 255, planePos, 5.0f, 2000.0f,
CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::UpdateCoronaCoors(101, planePos, 2000.0f, 0.0f);
}
planePos.x = 1000.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
planePos.y = -1600.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
planePos.z = 500.0f;
RegisterPoint(planePos, 4);
if(CClock::GetHours() > 22 || CClock::GetHours() < 7){
if(CTimer::GetTimeInMilliseconds() & 0x200)
CCoronas::RegisterCorona(102, 255, 0, 0, 255, planePos, 5.0f, 2000.0f,
CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::UpdateCoronaCoors(102, planePos, 2000.0f, 0.0f);
}
planePos.x = 1100.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
planePos.y = 700.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI);
planePos.z = 600.0f;
RegisterPoint(planePos, 5);
if(CClock::GetHours() > 22 || CClock::GetHours() < 7){
if(CTimer::GetTimeInMilliseconds() & 0x200)
CCoronas::RegisterCorona(103, 255, 0, 0, 255, planePos, 5.0f, 2000.0f,
CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::UpdateCoronaCoors(103, planePos, 2000.0f, 0.0f);
}
}
void
CPlaneTrails::Render(void)
{
int i;
float visibility = Min(1.0f-CWeather::Foggyness, 1.0f-CWeather::CloudCoverage);
visibility = Min(visibility, 1.0f-CWeather::Rain);
visibility = Min(Max(Max(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen()), CTimeCycle::GetSkyTopBlue())/256.0f, visibility);
if(visibility > 0.0001f)
for(i = 0; i < ARRAY_SIZE(aArray); i++)
aArray[i].Render(visibility);
}
void
CPlaneTrails::RegisterPoint(CVector pos, uint32 id)
{
aArray[id].RegisterPoint(pos);
}
CPlaneBanner CPlaneBanners::aArray[5];
void
CPlaneBanner::Init(void)
{
int i;
for(i = 0; i < ARRAY_SIZE(m_pos); i++){
m_pos[i].x = i;
m_pos[i].y = 0.0f;
m_pos[i].z = -60.0f;
}
}
void
CPlaneBanner::Update(void)
{
int i;
if(m_pos[0].z > -50.0f){
m_pos[0].z -= 0.05f*CTimer::GetTimeStep();
m_pos[0].z = Max(m_pos[0].z, -100.0f);
for(i = 1; i < ARRAY_SIZE(m_pos); i++){
CVector dist = m_pos[i] - m_pos[i-1];
float len = dist.Magnitude();
if(len > 8.0f)
m_pos[i] = m_pos[i-1] + dist/len*8.0f;
}
}
}
void
CPlaneBanner::Render(void)
{
int i;
if(m_pos[0].z > -50.0f){
float camDist = (TheCamera.GetPosition() - m_pos[0]).Magnitude();
if(TheCamera.IsSphereVisible(m_pos[4], 32.0f) && camDist < 300.0f){
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
int alpha = camDist < 250.0f ? 160 : (300.0f-camDist)/(300.0f-250.0f)*160;
TempBufferVerticesStored += 2;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, alpha);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, alpha);
RwIm3DVertexSetPos(&TempBufferRenderVertices[0], m_pos[2].x, m_pos[2].y, m_pos[2].z);
RwIm3DVertexSetPos(&TempBufferRenderVertices[1], m_pos[2].x, m_pos[2].y, m_pos[2].z - 4.0f);
RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[0], 0.0f);
RwIm3DVertexSetU(&TempBufferRenderVertices[1], 0.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f);
for(i = 2; i < 8; i++){
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], 255, 255, 255, alpha);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], 255, 255, 255, alpha);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], m_pos[i].x, m_pos[i].y, m_pos[i].z);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], m_pos[i].x, m_pos[i].y, m_pos[i].z - 4.0f);
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], (i-2)/5.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f);
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], (i-2)/5.0f);
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f);
TempBufferRenderIndexList[TempBufferIndicesStored+0] = TempBufferVerticesStored-2;
TempBufferRenderIndexList[TempBufferIndicesStored+1] = TempBufferVerticesStored-1;
TempBufferRenderIndexList[TempBufferIndicesStored+2] = TempBufferVerticesStored+1;
TempBufferRenderIndexList[TempBufferIndicesStored+3] = TempBufferVerticesStored-2;
TempBufferRenderIndexList[TempBufferIndicesStored+4] = TempBufferVerticesStored+1;
TempBufferRenderIndexList[TempBufferIndicesStored+5] = TempBufferVerticesStored;
TempBufferVerticesStored += 2;
TempBufferIndicesStored += 6;
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[2]));
#ifdef FIX_BUGS
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV|rwIM3D_VERTEXRGBA)){
#else
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 0)){
#endif
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
RwIm3DEnd();
}
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
}
}
void
CPlaneBanner::RegisterPoint(CVector pos)
{
m_pos[0] = pos;
}
void
CPlaneBanners::Init(void)
{
int i;
for(i = 0; i < ARRAY_SIZE(aArray); i++)
aArray[i].Init();
}
void
CPlaneBanners::Update(void)
{
int i;
for(i = 0; i < ARRAY_SIZE(aArray); i++)
aArray[i].Update();
}
void
CPlaneBanners::Render(void)
{
int i;
for(i = 0; i < ARRAY_SIZE(aArray); i++)
aArray[i].Render();
}
void
CPlaneBanners::RegisterPoint(CVector pos, uint32 id)
{
aArray[id].RegisterPoint(pos);
}
bool CSmokeTrails::CigOn = false;
CSmokeTrail CSmokeTrails::aSmoke[3];
RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 };
float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f,
5.0f, 7.0f };
uint8 ScrollCharSet[59][5] = {
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' '
{ 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!'
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"'
{ 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#'
{ 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$'
{ 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%'
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&'
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '''
{ 0x01, 0x02, 0x04, 0x08, 0x10 }, // '('
{ 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')'
{ 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*'
{ 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+'
{ 0x00, 0x00, 0x03, 0x00, 0x00 }, // ','
{ 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-'
{ 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.'
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/'
{ 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0'
{ 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1'
{ 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2'
{ 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3'
{ 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4'
{ 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5'
{ 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6'
{ 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7'
{ 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8'
{ 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9'
{ 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':'
{ 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';'
{ 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<'
{ 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '='
{ 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>'
{ 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?'
{ 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@'
{ 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A'
{ 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B'
{ 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C'
{ 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D'
{ 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E'
{ 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F'
{ 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G'
{ 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H'
{ 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I'
{ 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J'
{ 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K'
{ 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L'
{ 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M'
{ 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N'
{ 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O'
{ 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P'
{ 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q'
{ 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R'
{ 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S'
{ 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T'
{ 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U'
{ 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V'
{ 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W'
{ 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X'
{ 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y'
{ 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z'
};
// ---------- CMovingThings ----------
enum eScrollBarTypes
{
SCROLL_BUSINESS,
SCROLL_TRAFFIC,
SCROLL_ENTERTAINMENT,
SCROLL_AIRPORT_DOORS,
SCROLL_AIRPORT_FRONT,
SCROLL_STORE,
SCROLL_USED_CARS
};
CScrollBar aScrollBars[11];
CTowerClock aTowerClocks[2];
CDigitalClock aDigitalClocks[3];
CMovingThing CMovingThings::StartCloseList;
CMovingThing CMovingThings::EndCloseList;
int16 CMovingThings::Num;
CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
void CMovingThings::Init()
{
CPlaneTrails::Init();
CSmokeTrails::Init();
CPlaneBanners::Init();
CPointLights::Init();
StartCloseList.m_pNext = &CMovingThings::EndCloseList;
StartCloseList.m_pPrev = nil;
EndCloseList.m_pNext = nil;
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
Num = 0;
CEscalators::Init();
#ifndef MIAMI // something is still used here actually
// Initialize scroll bars
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f);
aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f);
aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f);
aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f);
aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f);
aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f);
aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f);
aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f);
aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f);
aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f);
// Initialize tower clocks
aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f);
aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f);
// Initialize digital clocks
CVector2D sz(3.7f, 2.144f);
sz.Normalise();
aDigitalClocks[0].Init(
CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f),
sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f
);
aDigitalClocks[1].Init(
CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f),
-sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f
);
aDigitalClocks[2].Init(
CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
);
#endif
}
void CMovingThings::Shutdown()
{
int i;
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
aScrollBars[i].SetVisibility(false);
/*
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
aTowerClocks[i].SetVisibility(false);
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
aDigitalClocks[i].SetVisibility(false);
*/
CEscalators::Shutdown();
}
void CMovingThings::Update()
{
CPlaneBanners::Update();
CPlaneTrails::Update();
CEscalators::Update();
const int TIME_SPAN = 64; // frames to process all aMovingThings
int16 i;
int block = CTimer::GetFrameCounter() % TIME_SPAN;
for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) {
if (aMovingThings[i].m_nHidden == 1)
aMovingThings[i].Update();
}
for (i = 0; i < CMovingThings::Num; i++) {
if (aMovingThings[i].m_nHidden == 0)
aMovingThings[i].Update();
}
/* I don't think these are done yet?
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
{
if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
aScrollBars[i].Update();
}
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
{
if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
aTowerClocks[i].Update();
}
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
{
if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
aDigitalClocks[i].Update();
}
*/
}
void CMovingThings::Render()
{
CSmokeTrails::Update();
int i;
for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
{
if (aScrollBars[i].IsVisible())
aScrollBars[i].Render();
}
/*
for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
{
if (aTowerClocks[i].IsVisible())
aTowerClocks[i].Render();
}
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
{
if (aDigitalClocks[i].IsVisible())
aDigitalClocks[i].Render();
}
*/
CPlaneTrails::Render();
CSmokeTrails::Render();
CPlaneBanners::Render();
}
// ---------- CMovingThing ----------
void CMovingThing::Update()
{
m_pEntity->GetMatrix().UpdateRW();
m_pEntity->UpdateRwFrame();
if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) {
if (m_nHidden == 1) {
AddToList(&CMovingThings::StartCloseList);
m_nHidden = 0;
}
} else {
if (m_nHidden == 0) {
RemoveFromList();
m_nHidden = 1;
}
}
}
void CMovingThing::AddToList(CMovingThing *pThing)
{
m_pNext = pThing->m_pNext;
m_pPrev = pThing;
pThing->m_pNext = this;
m_pNext->m_pPrev = this;
}
void CMovingThing::RemoveFromList()
{
m_pNext->m_pPrev = m_pPrev;
m_pPrev->m_pNext = m_pNext;
}
int16 CMovingThing::SizeList()
{
CMovingThing *next = m_pNext;
int16 count = 0;
while (next != nil) {
next = next->m_pNext;
count++;
}
return count;
}
// ---------- Find message functions ----------
const char* FindTunnelMessage()
{
if (CStats::CommercialPassed)
return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . ";
if (CStats::IndustrialPassed)
return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . ";
return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . ";
}
const char* FindBridgeMessage()
{
if (CStats::CommercialPassed)
return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN ";
if (CStats::IndustrialPassed)
return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN ";
return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . ";
}
char String_Time[] = "THE TIME IS 12:34 ";
const char* FindTimeMessage()
{
String_Time[12] = '0' + CClock::GetHours() / 10;
String_Time[13] = '0' + CClock::GetHours() % 10;
String_Time[15] = '0' + CClock::GetMinutes() / 10;
String_Time[16] = '0' + CClock::GetMinutes() % 10;
return String_Time;
}
char String_DigitalClock[] = "12:34";
const char* FindDigitalClockMessage()
{
if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6)
{
String_DigitalClock[0] = '0' + CClock::GetHours() / 10;
String_DigitalClock[1] = '0' + CClock::GetHours() % 10;
String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' ';
String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10;
String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10;
}
else
{
// they didn't use rad2deg here because of 3.14
int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f);
String_DigitalClock[0] = '0' + temperature / 10;
if (String_DigitalClock[0] == '0')
String_DigitalClock[0] = ' ';
String_DigitalClock[1] = '0' + temperature % 10;
String_DigitalClock[2] = ' ';
String_DigitalClock[3] = '@';
String_DigitalClock[4] = 'C';
}
return String_DigitalClock;
}
// ---------- CScrollBar ----------
void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
{
for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i)
m_MessageBar[i] = 0;
m_pMessage = ". ";
m_MessageCurrentChar = 0;
m_MessageLength = 2;
m_Counter = 0;
m_bVisible = false;
m_Position = position;
m_Type = type;
m_Size.x = sizeX;
m_Size.y = sizeY;
m_Size.z = sizeZ;
m_uRed = red;
m_uGreen = green;
m_uBlue = blue;
m_fScale = scale;
}
void CScrollBar::Update()
{
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
if (distanceFromCamera > 100.0f)
{
m_bVisible = false;
return;
}
m_bVisible = true;
if (distanceFromCamera < 75.0f)
m_fIntensity = 1.0f;
else
m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f;
m_Counter = (m_Counter + 1) % 8;
// if message is fully printed, load up the next one
if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength)
{
const char* previousMessage = m_pMessage;
switch (m_Type)
{
case SCROLL_BUSINESS:
while (previousMessage == m_pMessage)
{
switch (CGeneral::GetRandomNumber() % 7)
{
case 0:
m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . ";
break;
case 1:
m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . ";
break;
case 2:
m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . ";
break;
case 3:
m_pMessage = FindTunnelMessage();
break;
case 4:
m_pMessage = FindBridgeMessage();
break;
case 5:
m_pMessage = FindTimeMessage();
break;
case 6:
if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN)
m_pMessage = FindTimeMessage();
else
m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
break;
}
}
break;
case SCROLL_TRAFFIC:
while (previousMessage == m_pMessage)
{
switch (CGeneral::GetRandomNumber() % 8)
{
case 0:
m_pMessage = "DRIVE CAREFULLY . . . ";
break;
case 1:
m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! ";
break;
case 2:
m_pMessage = "CHECK YOUR SPEED . . . ";
break;
case 3:
m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN ";
break;
case 4:
if (CWeather::Foggyness > 0.5f)
m_pMessage = "POOR VISIBILITY ! ";
else if (CWeather::WetRoads > 0.5f)
m_pMessage = "ROADS ARE SLIPPERY ! ";
else
m_pMessage = "ENJOY YOUR TRIP ";
break;
case 5:
m_pMessage = FindTunnelMessage();
break;
case 6:
m_pMessage = FindBridgeMessage();
break;
case 7:
m_pMessage = FindTimeMessage();
break;
}
}
break;
case SCROLL_ENTERTAINMENT:
while (previousMessage == m_pMessage)
{
switch (CGeneral::GetRandomNumber() % 12)
{
case 0:
m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. ";
break;
case 1:
m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. ";
break;
case 2:
m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . ";
break;
case 3:
m_pMessage =
" STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . "
" ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND,"
" AND I FOR ONE CERTAINLY ENJOYED THAT. ";
break;
case 4:
m_pMessage =
" NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN,"
" HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES,"
" IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! ";
break;
case 5:
m_pMessage =
" ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY"
" IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. ";
break;
case 6:
m_pMessage =
" STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN,"
" AT LEAST THEY ALL DIE AT THE END. . . ";
break;
case 7:
m_pMessage =
" )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE."
" ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). ";
break;
case 8:
m_pMessage = FindTunnelMessage();
break;
case 9:
m_pMessage = FindBridgeMessage();
break;
case 10:
m_pMessage = FindTimeMessage();
break;
case 11:
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
break;
}
}
break;
case SCROLL_AIRPORT_DOORS:
while (previousMessage == m_pMessage)
{
switch (CGeneral::GetRandomNumber() % 4)
{
case 0:
m_pMessage = "WELCOME TO LIBERTY CITY . . . ";
break;
case 1:
m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . ";
break;
case 2:
m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . ";
break;
case 3:
m_pMessage = FindTimeMessage();
break;
}
}
break;
case SCROLL_AIRPORT_FRONT:
while (previousMessage == m_pMessage)
{
switch (CGeneral::GetRandomNumber() % 4)
{
case 0:
m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . ";
break;
case 1:
m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . ";
break;
case 2:
m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING ";
break;
case 3:
m_pMessage = FindTimeMessage();
break;
}
}
break;
case SCROLL_STORE:
while (previousMessage == m_pMessage)
{
switch (CGeneral::GetRandomNumber() % 10)
{
case 0:
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
break;
case 1:
m_pMessage = "GTA3 OUT NOW . . . ";
break;
case 2:
m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP ";
break;
case 3:
m_pMessage = "BUY 12 CDS GET ONE FREE . . . ";
break;
case 4:
m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) ";
break;
case 5:
m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! ";
break;
case 6:
m_pMessage =
"OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), "
"THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). "
"ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). ";
break;
case 7:
m_pMessage =
"ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), "
"ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . ";
break;
case 8:
m_pMessage =
"ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. "
"THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). "
"ONE FOR ALL THE FAMILY. . . ";
break;
case 9:
m_pMessage = FindTimeMessage();
break;
}
}
break;
case SCROLL_USED_CARS:
while (previousMessage == m_pMessage)
{
switch (CGeneral::GetRandomNumber() % 11)
{
case 0:
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
break;
case 1:
m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . ";
break;
case 2:
m_pMessage = "EASY CREDIT ON ALL CARS . . . ";
break;
case 3:
m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! ";
break;
case 4:
m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! ";
break;
case 5:
m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! ";
break;
case 6:
m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . ";
break;
case 7:
m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! ";
break;
case 8:
m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
break;
case 9:
if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN)
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
else
m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
break;
case 10:
m_pMessage = FindTimeMessage();
break;
}
}
break;
}
m_MessageLength = (uint32)strlen(m_pMessage);
m_MessageCurrentChar = 0;
}
// Scroll
for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++)
m_MessageBar[i] = m_MessageBar[i + 1];
m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
// Introduce some random displaying glitches; signs aren't supposed to be perfect :P
switch (CGeneral::GetRandomNumber() & 0xFF)
{
case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break;
case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break;
case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break;
}
}
void CScrollBar::Render()
{
if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y))))
return;
CSprite::InitSpriteBuffer();
// Calculate intensity of colours
uint8 r = m_fIntensity * m_uRed;
uint8 g = m_fIntensity * m_uGreen;
uint8 b = m_fIntensity * m_uBlue;
// Set render states
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
CVector coronaCoord, screenCoord;
float screenW, screenH;
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
{
for (int j = 0; j < 5; ++j)
{
coronaCoord.x = m_Position.x + m_Size.x * i;
coronaCoord.y = m_Position.y + m_Size.y * i;
coronaCoord.z = m_Position.z + m_Size.z * j;
// Render main coronas
if (m_MessageBar[i] & (1 << j))
{
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
screenW * m_fScale, screenH * m_fScale,
r, g, b,
255, 1.0f / screenCoord.z, 255);
}
}
// Render smaller and faded coronas for a trailing effect
else if (m_MessageBar[i - 1] & (1 << j))
{
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
screenW * m_fScale * 0.8f,
screenH * m_fScale * 0.8f,
r / 2,
g / 2,
b / 2,
255, 1.0f / screenCoord.z, 255);
}
}
}
}
CSprite::FlushSpriteBuffer();
}
// ---------- CTowerClock ----------
void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
{
m_bVisible = false;
m_Position = position;
m_Size.x = sizeX;
m_Size.y = sizeY;
m_Size.z = 0.0f;
m_uRed = red;
m_uGreen = green;
m_uBlue = blue;
m_fDrawDistance = drawDistance;
m_fScale = scale;
}
void CTowerClock::Update()
{
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
if (distanceFromCamera < m_fDrawDistance)
{
m_bVisible = true;
if (distanceFromCamera < 0.75f * m_fDrawDistance)
m_fIntensity = 1.0f;
else
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
}
else
m_bVisible = false;
}
RwIm3DVertex TempV[4];
void CTowerClock::Render()
{
if (TheCamera.IsSphereVisible(m_Position, m_fScale))
{
// Calculate angle for each clock index
float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f;
float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f;
// Prepare render states
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
// Set vertices colors
RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
// Set vertices position
RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z);
RwIm3DVertexSetPos(
&TempV[1],
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
m_Position.z + Cos(angleMinute) * m_fScale
);
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
RwIm3DVertexSetPos(
&TempV[3],
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
m_Position.z + Cos(angleHour) * 0.75f * m_fScale
);
LittleTest();
// Draw lines
if (RwIm3DTransform(TempV, 4, nil, 0))
{
RwIm3DRenderLine(0, 1);
RwIm3DRenderLine(2, 3);
RwIm3DEnd();
}
}
}
// ---------- CDigitalClock ----------
void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
{
m_bVisible = false;
m_Position = position;
m_Size.x = sizeX;
m_Size.y = sizeY;
m_Size.z = 0.0f;
m_uRed = red;
m_uGreen = green;
m_uBlue = blue;
m_fDrawDistance = drawDistance;
m_fScale = scale;
}
void CDigitalClock::Update()
{
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
if (distanceFromCamera < m_fDrawDistance)
{
m_bVisible = true;
if (distanceFromCamera < 0.75f * m_fDrawDistance)
m_fIntensity = 1.0f;
else
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
}
else
m_bVisible = false;
}
void CDigitalClock::Render()
{
if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale))
{
CSprite::InitSpriteBuffer();
// Simulate flicker
float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f;
uint8 r = currentIntensity * m_uRed;
uint8 g = currentIntensity * m_uGreen;
uint8 b = currentIntensity * m_uBlue;
// Set render states
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
const char* clockMessage = FindDigitalClockMessage();
CVector coronaCoord, screenCoord;
float screenW, screenH;
for (int c = 0; c < 5; ++c) // for each char to be displayed
{
for (int i = 0; i < 5; ++i) // for each column of coronas
{
for (int j = 0; j < 5; ++j) // for each row of coronas
{
if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j))
{
coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f;
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
{
CSprite::RenderBufferedOneXLUSprite(
screenCoord.x, screenCoord.y, screenCoord.z,
screenW * m_fScale * 0.12f,
screenW * m_fScale * 0.12f,
r, g, b,
255,
1.0f / screenCoord.z,
255);
}
}
}
}
}
CSprite::FlushSpriteBuffer();
}
}
void
CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) {
bool bAddedNewPoint = false;
if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) {
bAddedNewPoint = true;
for (int32 i = 15; i > 0; i--) {
m_pos[i] = m_pos[i - 1];
m_time[i] = m_time[i - 1];
m_opacity[i] = m_opacity[i - 1];
}
++m_seed;
}
m_pos[0] = regPosition;
if (bAddedNewPoint || !m_time[0]) {
m_time[0] = CTimer::GetTimeInMilliseconds();
float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude();
m_opacity[1] = opacity * Min(density, 1.0f);
}
m_opacity[0] = 0.0f;
}
void
CSmokeTrail::Init(int num) {
for (int32 i = 0; i < 16; i++)
m_time[i] = 0;
m_seed = num * 2;
}
void
CSmokeTrails::Init(void) {
for (int32 i = 0; i < 3; i++)
aSmoke[i].Init(i);
}
void
CSmokeTrails::Render(void) {
for (int32 i = 0; i < 3; i++)
aSmoke[i].Render();
}
void
CSmokeTrail::Render(void) {
int numVerts = 0;
if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) {
for (int32 i = 0; i < 16; i++) {
int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i];
if (timeSinceSpawned > 2250)
m_time[i] = 0;
if (m_time[i]) {
int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_opacity[i];
float offset = timeSinceSpawned * CWeather::Wind * 0.0001f;
float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset;
float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset;
float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 200, 200, 200, alpha);
RwIm3DVertexSetPos(&TempBufferRenderVertices[i], posX, posY, posZ);
numVerts++;
}
}
}
if (numVerts > 1) {
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
if (RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1));
RwIm3DEnd();
}
}
}
void
CSmokeTrails::Update(void) {
if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() ||
FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump())
return;
RwV3d startPos = { 0.026f, 0.15f, 0.02f };
RwV3d endPos = { 0.026f, 0.05f, 0.02f };
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump());
int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
RwV3dTransformPoints(&startPos, &startPos, 1, head);
RwV3dTransformPoints(&endPos, &endPos, 1, head);
aSmoke[0].RegisterPoint(startPos, 1.0f);
aSmoke[1].RegisterPoint(startPos, 0.75f);
aSmoke[2].RegisterPoint(startPos, 0.5f);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[0], startPos.x, startPos.y, startPos.z);
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, 255);
RwIm3DVertexSetPos(&TempBufferRenderVertices[1], endPos.x, endPos.y, endPos.z);
if (RwIm3DTransform(TempBufferRenderVertices, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) {
RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2);
RwIm3DEnd();
}
}
CEscalator CEscalators::aEscalators[NUM_ESCALATORS];
int32 CEscalators::NumEscalators;
CEscalator::CEscalator() {
m_bIsActive = false;
for (int i = 0; i < 24; i++) {
m_pSteps[i] = nil;
}
}
void
CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) {
m_pos0 = pos0;
m_pos1 = pos1;
m_pos2 = pos2;
m_pos3 = pos3;
float escalatorStepHeight = CModelInfo::GetModelInfo(MI_ESCALATORSTEP)->GetColModel()->boundingBox.max.z;
m_pos0.z -= escalatorStepHeight;
m_pos1.z -= escalatorStepHeight;
m_pos2.z -= escalatorStepHeight;
m_pos3.z -= escalatorStepHeight;
float magnitudes[3];
magnitudes[0] = (m_pos0 - m_pos1).Magnitude();
magnitudes[1] = (m_pos1 - m_pos2).Magnitude();
magnitudes[2] = (m_pos2 - m_pos3).Magnitude();
float length = magnitudes[0] + magnitudes[1] + magnitudes[2];
m_lowerEnd = magnitudes[0] / length;
m_upperEnd = (magnitudes[0] + magnitudes[1]) / length;
m_stepsCount = Max(24.0f, length / 0.6f);
CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f);
direction.Normalise();
m_matrix.GetUp() = CVector(0.0f, 0.0f, 1.0f);
m_matrix.GetForward() = CVector(direction.x, direction.y, 0.0f);
m_matrix.GetRight() = CVector(direction.y, -direction.x, 0.0f);
m_matrix.GetPosition() = CVector(0.0f, 0.0f, 0.0f);
m_bIsMovingDown = b_isMovingDown;
m_midPoint = (m_pos0 + m_pos3) / 2.0f;
m_radius = (m_pos0 - m_midPoint).Magnitude();
}
void
CEscalator::Update(void) {
if (!m_bIsActive) {
if ((TheCamera.GetPosition() - m_midPoint).Magnitude() < 25.0f) {
if (TheCamera.IsSphereVisible(m_midPoint, m_radius) && (m_stepsCount + 10 < CPools::GetObjectPool()->GetNoOfFreeSpaces())) {
m_bIsActive = true;
for (int i = 0; i < m_stepsCount; i++) {
m_pSteps[i] = new CObject(MI_ESCALATORSTEP, TRUE);
if (m_pSteps[i]) {
m_pSteps[i]->SetPosition(m_pos1);
CWorld::Add(m_pSteps[i]);
m_pSteps[i]->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
}
}
}
}
}
if (m_bIsActive) {
float time = (CTimer::GetTimeInMilliseconds() % 16384) / 16384.0f;
for (int i = 0; i < m_stepsCount; i++) {
if (m_pSteps[i]) {
float t = i / (float)m_stepsCount + time;
if (t > 1.0f)
t -= 1.0f;
if (m_bIsMovingDown)
t = 1.0f - t;
CVector oldPosition = m_pSteps[i]->GetPosition();
m_pSteps[i]->GetMatrix() = m_matrix;
CVector newPosition;
if (t < m_lowerEnd) {
float ratio = t / m_lowerEnd;
newPosition = (ratio * m_pos1) + ((1.0f - ratio) * m_pos0);
}
else if (t < m_upperEnd) {
float ratio = (t - m_lowerEnd) / (m_upperEnd - m_lowerEnd);
newPosition = (ratio * m_pos2) + ((1.0f - ratio) * m_pos1);
}
else {
float ratio = (t - m_upperEnd) / (1.0f - m_upperEnd);
newPosition = (ratio * m_pos3) + ((1.0f - ratio) * m_pos2);
}
m_pSteps[i]->SetPosition(newPosition);
m_pSteps[i]->m_vecMoveSpeed = (newPosition - oldPosition) / Max(CTimer::GetTimeStep(), 1.0f);
m_pSteps[i]->GetMatrix().UpdateRW();
m_pSteps[i]->UpdateRwFrame();
}
if ((TheCamera.GetPosition() - m_midPoint).Magnitude() > 28.0f || !TheCamera.IsSphereVisible(m_midPoint, m_radius))
SwitchOff();
}
}
}
bool deletingEscalator;
void
CEscalator::SwitchOff(void) {
if (m_bIsActive) {
for (int i = 0; i < m_stepsCount; i++) {
if (m_pSteps[i]) {
CWorld::Remove(m_pSteps[i]);
deletingEscalator = true;
delete m_pSteps[i];
m_pSteps[i] = nil;
deletingEscalator = false;
}
}
m_bIsActive = false;
}
}
void
CEscalators::AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) {
aEscalators[NumEscalators++].AddThisOne(pos0, pos1, pos2, pos3, b_isMovingDown);
}
void
CEscalators::Init(void) {
Shutdown();
NumEscalators = 0;
AddOne(CVector(-9.82999f, -938.04498f, 9.4219f), CVector(-8.573f, -938.04498f, 9.4219f),
CVector(-0.747f, -938.045f, 15.065f), CVector(0.88f, -938.045f, 15.065f), TRUE);
AddOne(CVector(-9.83f, -939.966f, 9.422f), CVector(-8.573f, -939.966f, 9.422f),
CVector(-0.747f, -939.966f, 15.065f), CVector(0.880f, -939.966f, 15.065f), FALSE);
AddOne(CVector(408.116f, 1058.36f, 18.261f), CVector(408.094f, 1057.04f, 18.261f),
CVector(408.116f, 1048.0f, 24.765f), CVector(408.094f, 1046.57f, 24.799f), TRUE);
AddOne(CVector(406.195f, 1058.36f, 18.261f), CVector(406.173f, 1057.04f, 18.261f),
CVector(406.195f, 1048.0f, 24.729f), CVector(406.173f, 1046.57f, 24.79f), FALSE);
AddOne(CVector(421.729f, 1058.3789f, 18.075f), CVector(421.707f, 1057.052f, 18.099f),
CVector(421.729f, 1048.016f, 24.604f), CVector(421.707f, 1046.589f, 24.637f), TRUE);
AddOne(CVector(419.808f, 1058.378f, 18.099f), CVector(419.786f, 1057.052f, 18.099f),
CVector(419.808f, 1048.016f, 24.568f), CVector(419.786f, 1046.589f, 24.637f), FALSE);
AddOne(CVector(412.69901f, 1102.729f, 17.569f), CVector(412.72198f, 1104.057f, 17.57f),
CVector(412.69901f, 1113.092f, 24.073f), CVector(412.72198f, 1114.3201f, 24.108f), TRUE);
AddOne(CVector(414.62f, 1102.729f, 17.569f), CVector(414.64301f, 1104.057f, 17.57f),
CVector(414.62f, 1113.092f, 24.037001f), CVector(414.64301f, 1114.3201f, 24.099001f), FALSE);
AddOne(CVector(414.64301f, 1145.589f, 17.57f), CVector(414.62f, 1144.261f, 17.569f),
CVector(414.64301f, 1135.226f, 24.073999f), CVector(414.62f, 1133.798f, 24.107f), TRUE);
AddOne(CVector(412.72198f, 1145.589f, 17.57f), CVector(412.69901f, 1144.261f, 17.569f),
CVector(412.72198f, 1135.226f, 24.038f), CVector(412.69901f, 1133.798f, 24.098f), FALSE);
AddOne(CVector(406.05099f, 1193.4771f, 18.016001f), CVector(406.07401f, 1194.8051f, 18.017f),
CVector(406.05099f, 1203.84f, 24.52f), CVector(406.07401f, 1205.2679f, 24.555f), TRUE);
AddOne(CVector(407.97198f, 1193.4771f, 18.016001f), CVector(407.995f, 1194.8051f, 18.017f),
CVector(407.97198f, 1203.84f, 24.483999f), CVector(407.995f, 1205.2679f, 24.546f), FALSE);
AddOne(CVector(419.659f, 1193.479f, 17.979f), CVector(419.68201f, 1194.807f, 17.98f),
CVector(419.659f, 1203.842f, 24.483f), CVector(419.68201f, 1205.27f, 24.518f), TRUE);
AddOne(CVector(421.57999f, 1193.479f, 17.979f), CVector(421.603f, 1194.807f, 17.98f),
CVector(421.57999f, 1203.842f, 24.447001f), CVector(421.603f, 1205.27f, 24.509001f), FALSE);
AddOne(CVector(406.23199f, 1022.857f, 17.917f), CVector(406.23199f, 1024.1851f, 17.917f),
CVector(406.23199f, 1033.22f, 24.521f), CVector(406.23199f, 1034.647f, 24.555f), TRUE);
AddOne(CVector(408.15302f, 1022.857f, 17.917f), CVector(408.15302f, 1024.1851f, 17.916f),
CVector(408.15302f, 1033.22f, 24.486f), CVector(408.15302f, 1034.647f, 24.52f), FALSE);
AddOne(CVector(-1506.39f, -813.13f, 13.834f), CVector(-1506.177f, -814.51703f, 13.834f),
CVector(-1504.566f, -823.20898f, 19.836f), CVector(-1504.329f, -824.48499f, 19.837f), FALSE);
AddOne(CVector(-1481.951f, -859.05402f, 13.834f), CVector(-1482.7791f, -858.22498f, 13.834f),
CVector(-1489.03f, -851.974f, 19.836f), CVector(-1489.948f, -851.05701f, 19.837f), TRUE);
AddOne(CVector(-1461.743f, -871.35901f, 13.834f), CVector(-1460.62f, -871.69202f, 13.834f),
CVector(-1452.144f, -874.20203f, 19.836f), CVector(-1450.9f, -874.57098f, 19.837f), FALSE);
AddOne(CVector(-1409.889f, -871.41498f, 13.834f), CVector(-1411.0129f, -871.74701f, 13.834f),
CVector(-1419.489f, -874.258f, 19.836f), CVector(-1420.733f, -874.62701f, 19.837f), TRUE);
AddOne(CVector(-1389.577f, -858.89301f, 13.834f), CVector(-1388.7271f, -858.08698f, 13.834f),
CVector(-1382.314f, -852.00201f, 19.836f), CVector(-1381.373f, -851.10797f, 19.837f), FALSE);
AddOne(CVector(-1364.981f, -813.13f, 13.834f), CVector(-1365.204f, -814.28003f, 13.834f),
CVector(-1366.891f, -822.95801f, 19.83f), CVector(-1367.139f, -824.23199f, 19.837f), TRUE);
for (int i = 0; i < NUM_ESCALATORS; i++) {
aEscalators[i].SwitchOff();
}
}
void
CEscalators::Update(void) {
if (CReplay::IsPlayingBack())
return;
for (int i = 0; i < NUM_ESCALATORS; i++) {
aEscalators[i].Update();
}
}
void
CEscalators::Shutdown(void) {
for (int i = 0; i < NUM_ESCALATORS; i++) {
aEscalators[i].SwitchOff();
}
NumEscalators = 0;
}
CScriptPath CScriptPaths::aArray[3];
void CScriptPath::FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ)
{
int32 i;
for (i = 0; m_pNode[i + 1].t < t; i++)
if (i == m_numNodes - 1) {
// don't go beyond last node
*pX = m_pNode[m_numNodes - 1].p.x;
*pY = m_pNode[m_numNodes - 1].p.y;
*pZ = m_pNode[m_numNodes - 1].p.z;
return;
}
float f = (t - m_pNode[i].t) / (m_pNode[i + 1].t - m_pNode[i].t);
*pX = (1.0f - f)*m_pNode[i].p.x + f*m_pNode[i + 1].p.x;
*pY = (1.0f - f)*m_pNode[i].p.y + f*m_pNode[i + 1].p.y;
*pZ = (1.0f - f)*m_pNode[i].p.z + f*m_pNode[i + 1].p.z;
}
void CScriptPath::Update(void) {
if (m_state != SCRIPT_PATH_ACTIVE)
return;
m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds();
m_fPosition = clamp(m_fPosition, 0.0f, m_fTotalLength);
if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3]
|| m_pObjects[4] || m_pObjects[5]) {
float t1, t2;
CVector pos1, pos2;
t1 = Max(m_fPosition - m_fObjectLength / 2.0f, 0.0f);
FindCoorsFromDistanceOnPath(t1, &pos1.x, &pos1.y, &pos1.z);
t2 = Min(m_fPosition + m_fObjectLength / 2.0f, m_fTotalLength);
FindCoorsFromDistanceOnPath(t2, &pos2.x, &pos2.y, &pos2.z);
CVector newForward, newUp(0.0f, 0.0f, 1.0f), newRight;
newForward = pos2 - pos1;
newForward.Normalise();
newRight = CrossProduct(newForward, newUp);
newRight.Normalise();
newUp = CrossProduct(newRight, newForward);
for (int i = 0; i < 6; i++) {
if (m_pObjects[i]) {
CMatrix prevMat(m_pObjects[i]->GetMatrix());
CVector prevPosition = m_pObjects[i]->GetPosition();
m_pObjects[i]->SetPosition((pos1 + pos2) / 2.0f);
m_pObjects[i]->GetRight() = newRight;
m_pObjects[i]->GetUp() = newUp;
m_pObjects[i]->GetForward() = newForward;
m_pObjects[i]->GetMatrix().UpdateRW();
m_pObjects[i]->UpdateRwFrame();
if (!m_pObjects[i]->bIsBIGBuilding && prevPosition != m_pObjects[i]->GetPosition())
m_pObjects[i]->RemoveAndAdd();
m_pObjects[i]->GetMatrix().UpdateRW();
m_pObjects[i]->UpdateRwFrame();
m_pObjects[i]->m_vecMoveSpeed = (m_pObjects[i]->GetPosition() - prevMat.GetPosition()) / CTimer::GetTimeStep();
float deltaAngle = m_pObjects[i]->GetForward().Heading() - prevMat.GetForward().Heading();
while (deltaAngle < (float)PI) deltaAngle += (float)TWOPI;
while (deltaAngle > (float)PI) deltaAngle -= (float)TWOPI;
float zTurnSpeed = deltaAngle / CTimer::GetTimeStep();
m_pObjects[i]->m_vecTurnSpeed = CVector(0.0f, 0.0f, zTurnSpeed);
m_pObjects[i]->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
m_pObjects[i]->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
}
}
}
}
void CScriptPath::Clear(void) {
if (m_pNode)
delete m_pNode;
m_pNode = nil;
m_numNodes = 0;
for (int i = 0; i < 6; i++)
m_pObjects[i] = nil;
m_state = SCRIPT_PATH_DISABLED;
}
void CScriptPath::InitialiseOne(int32 numNodes, float length) {
char Dest[32];
sprintf(Dest, "data\\paths\\spath%d.dat", numNodes);
m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false);
m_fSpeed = 1.0f;
m_fPosition = 0.0f;
m_fObjectLength = length;
m_state = SCRIPT_PATH_INITIALIZED;
}
void CScriptPath::SetObjectToControl(CObject *pObj) {
int32 i = 0;
while (i < 6 && m_pObjects[i])
i++;
m_pObjects[i] = pObj;
pObj->RegisterReference((CEntity**)&m_pObjects[i]);
pObj->m_phy_flagA08 = false;
m_state = SCRIPT_PATH_ACTIVE;
}
void CScriptPaths::Init(void) {
for (int i = 0; i < 3; i++)
aArray[i].Clear();
}
void CScriptPaths::Shutdown(void) {
for (int i = 0; i < 3; i++)
aArray[i].Clear();
}
void CScriptPaths::Update(void) {
for (int i = 0; i < 3; i++)
aArray[i].Update();
}
bool CScriptPaths::IsOneActive(void) {
for (int i = 0; i < 3; i++)
if (aArray[i].m_state == SCRIPT_PATH_ACTIVE && aArray[i].m_fSpeed != 0.0f)
return true;
return false;
}
void CScriptPaths::Load(uint8 *buf, uint32 size) {
INITSAVEBUF
for (int32 i = 0; i < 3; i++)
aArray[i].Clear();
for (int32 i = 0; i < 3; i++) {
aArray[i] = ReadSaveBuf<CScriptPath>(buf);
for (int32 j = 0; j < 6; j++) {
CScriptPath *pPath = &aArray[i];
if (pPath->m_pObjects[j] != nil) {
pPath->m_pObjects[j] = CPools::GetObjectPool()->GetSlot((uintptr)pPath->m_pObjects[j] - 1);
pPath->m_pObjects[j]->m_phy_flagA08 = false;
}
}
aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes];
for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
aArray[i].m_pNode[j] = ReadSaveBuf<CPlaneNode>(buf);
}
}
VALIDATESAVEBUF(size)
}
void CScriptPaths::Save(uint8 *buf, uint32 *size) {
*size = sizeof(aArray);
INITSAVEBUF
for (int32 i = 0; i < 3; i++) {
CScriptPath *pPath = WriteSaveBuf(buf, aArray[i]);
for (int32 j = 0; j < 6; j++) {
if (pPath->m_pObjects[j] != nil)
pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex(pPath->m_pObjects[j]) + 1);
}
for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
WriteSaveBuf(buf, aArray[i].m_pNode[j]);
*size += sizeof(aArray[i].m_pNode[j]);
}
}
VALIDATESAVEBUF(*size);
}
CObject *g_pScriptPathObjects[18];
void CScriptPaths::Load_ForReplay(void) {
for (int i = 0; i < 3; i++) {
for (int32 j = 0; j < 6; j++) {
aArray[i].m_pObjects[j] = g_pScriptPathObjects[6 * i + j];
}
}
}
void CScriptPaths::Save_ForReplay(void) {
for (int i = 0; i < 3; i++) {
for (int32 j = 0; j < 6; j++) {
g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
}
}
}