re3/src/modelinfo/ModelIndices.h

588 lines
11 KiB
C

#pragma once
#include "ModelInfo.h"
#define MODELINDICES \
X("fire_hydrant", MI_FIRE_HYDRANT) \
X("phonesign", MI_PHONESIGN) \
X("noparkingsign1", MI_NOPARKINGSIGN1) \
X("bussign1", MI_BUSSIGN1) \
X("roadworkbarrier1", MI_ROADWORKBARRIER1) \
X("dump1", MI_DUMP1) \
X("trafficcone", MI_TRAFFICCONE) \
X("newsstand1", MI_NEWSSTAND) \
X("postbox1", MI_POSTBOX1) \
X("bin1", MI_BIN) \
X("wastebin", MI_WASTEBIN) \
X("phonebooth1", MI_PHONEBOOTH1) \
X("parkingmeter", MI_PARKINGMETER) \
X("parkingmeterg", MI_PARKINGMETER2) \
X("mall_fans", MI_MALLFAN) \
X("htl_fan_rotate_nt", MI_HOTELFAN_NIGHT) \
X("htl_fan_rotate_dy", MI_HOTELFAN_DAY) \
X("hotroomfan", MI_HOTROOMFAN) \
X("trafficlight1", MI_TRAFFICLIGHTS) \
X("MTraffic4", MI_TRAFFICLIGHTS_VERTICAL) \
X("MTraffic1", MI_TRAFFICLIGHTS_MIAMI) \
X("MTraffic2", MI_TRAFFICLIGHTS_TWOVERTICAL) \
X("lamppost1", MI_SINGLESTREETLIGHTS1) \
X("lamppost2", MI_SINGLESTREETLIGHTS2) \
X("lamppost3", MI_SINGLESTREETLIGHTS3) \
X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \
X("Streetlamp1", MI_STREETLAMP1) \
X("Streetlamp2", MI_STREETLAMP2) \
X("veg_tree3", MI_TREE2) \
X("veg_treea1", MI_TREE3) \
X("veg_treeb1", MI_TREE6) \
X("veg_treea3", MI_TREE8) \
X("doc_crane_cab", MODELID_CRANE_1) \
X("doc_crane_cab01", MODELID_CRANE_2) \
X("doc_crane_cab02", MODELID_CRANE_3) \
X("doc_crane_cab03", MODELID_CRANE_4) \
X("boatcranelg0", MODELID_CRANE_5) \
X("LODnetopa0", MODELID_CRANE_6) \
X("package1", MI_COLLECTABLE1) \
X("Money", MI_MONEY) \
X("barrel1", MI_CARMINE) \
X("dk_paynspraydoor", MI_GARAGEDOOR2) \
X("dk_waretankdoor1", MI_GARAGEDOOR3) \
X("hav_garagedoor1", MI_GARAGEDOOR4) \
X("hav_garagedoor02", MI_GARAGEDOOR5) \
X("hav_garagedoor03", MI_GARAGEDOOR6) \
X("hav_garagedoor04", MI_GARAGEDOOR7) \
X("lh_showdoor03", MI_GARAGEDOOR9) \
X("lh_showdoor1", MI_GARAGEDOOR10) \
X("lhtankdoor", MI_GARAGEDOOR11) \
X("nbtgardoor", MI_GARAGEDOOR12) \
X("dk_camjonesdoor", MI_GARAGEDOOR13) \
X("nbtgardoor02", MI_GARAGEDOOR14) \
X("dt_savedra", MI_GARAGEDOOR15) \
X("dt_savedrb", MI_GARAGEDOOR16) \
X("dk_bombdoor", MI_GARAGEDOOR18) \
X("haiwshpnsdoor", MI_GARAGEDOOR19) \
X("wshpnsdoor", MI_GARAGEDOOR20) \
X("nbecpnsdoor", MI_GARAGEDOOR21) \
X("nbtgardoor03", MI_GARAGEDOOR22) \
X("dt_savedrc", MI_GARAGEDOOR23) \
X("dt_savedrd", MI_GARAGEDOOR24) \
X("man_frntstepGD", MI_GARAGEDOOR25) \
X("svegrgedoor", MI_GARAGEDOOR26) \
X("barrel2", MI_NAUTICALMINE) \
X("briefcase", MI_BRIEFCASE) \
X("wglasssmash", MI_GLASS1) \
X("glassfx_composh", MI_GLASS8) \
X("barrel4", MI_EXPLODINGBARREL) \
X("adrenaline", MI_PICKUP_ADRENALINE) \
X("bodyarmour", MI_PICKUP_BODYARMOUR) \
X("info", MI_PICKUP_INFO) \
X("health", MI_PICKUP_HEALTH) \
X("bonus", MI_PICKUP_BONUS) \
X("bribe", MI_PICKUP_BRIBE) \
X("killfrenzy", MI_PICKUP_KILLFRENZY) \
X("camerapickup", MI_PICKUP_CAMERA) \
X("bigdollar", MI_PICKUP_REVENUE) \
X("pickupsave", MI_PICKUP_SAVEGAME) \
X("property_locked", MI_PICKUP_PROPERTY) \
X("property_fsale", MI_PICKUP_PROPERTY_FORSALE) \
X("clothesp", MI_PICKUP_CLOTHES) \
X("bollardlight", MI_BOLLARDLIGHT) \
X("bar_barrier10", MI_FENCE) \
X("bar_barrier12", MI_FENCE2) \
X("petrolpump", MI_PETROLPUMP) \
X("washgaspump", MI_PETROLPUMP2) \
X("bouy", MI_BUOY) \
X("parktable1", MI_PARKTABLE) \
X("lamppost1", MI_LAMPPOST1) \
X("veg_palm04", MI_VEG_PALM01) \
X("veg_palwee02", MI_VEG_PALM02) \
X("veg_palmkbb11", MI_VEG_PALM03) \
X("veg_palmkb4", MI_VEG_PALM04) \
X("veg_palm02", MI_VEG_PALM05) \
X("veg_palmkb3", MI_VEG_PALM06) \
X("veg_palmbig14", MI_VEG_PALM07) \
X("veg_palm01", MI_VEG_PALM08) \
X("mlamppost", MI_MLAMPPOST) \
X("roadworkbarrier1", MI_BARRIER1) \
X("littleha_police", MI_LITTLEHA_POLICE) \
X("telgrphpole02", MI_TELPOLE02) \
X("trafficlight1", MI_TRAFFICLIGHT01) \
X("parkbench1", MI_PARKBENCH) \
X("plc_stinger", MI_PLC_STINGER) \
X("od_lightbeam", MI_LIGHTBEAM) \
X("ap_radar1_01", MI_AIRPORTRADAR) \
X("rcbomb", MI_RCBOMB) \
X("beachball", MI_BEACHBALL) \
X("sandcastle1", MI_SANDCASTLE1) \
X("sandcastle2", MI_SANDCASTLE2) \
X("jellyfish", MI_JELLYFISH) \
X("jellyfish01", MI_JELLYFISH01) \
X("fish1single", MI_FISH1SINGLE) \
X("fish1s", MI_FISH1S) \
X("fish2single", MI_FISH2SINGLE) \
X("fish2s", MI_FISH2S) \
X("fish3single", MI_FISH3SINGLE) \
X("fish3s", MI_FISH3S) \
X("turtle", MI_TURTLE) \
X("dolphin", MI_DOLPHIN) \
X("shark", MI_SHARK) \
X("submarine", MI_SUBMARINE) \
X("Esc_step", MI_ESCALATORSTEP) \
X("lounge_wood_up", MI_LOUNGE_WOOD_UP) \
X("lounge_towel_up", MI_LOUNGE_TOWEL_UP) \
X("lounge_wood_dn", MI_LOUNGE_WOOD_DN) \
X("lotion", MI_LOTION) \
X("beachtowel01", MI_BEACHTOWEL01) \
X("beachtowel02", MI_BEACHTOWEL02) \
X("beachtowel03", MI_BEACHTOWEL03) \
X("beachtowel04", MI_BEACHTOWEL04) \
X("blimp_night", MI_BLIMP_NIGHT) \
X("blimp_day", MI_BLIMP_DAY) \
X("yt_main_body", MI_YT_MAIN_BODY) \
X("yt_main_body2", MI_YT_MAIN_BODY2)
#define X(name, var) extern int16 var;
MODELINDICES
#undef X
// and some hardcoded ones
// expand as needed
enum
{
MI_PLAYER = 0,
MI_COP,
MI_SWAT,
MI_FBI,
MI_ARMY,
MI_MEDIC,
MI_FIREMAN,
MI_MALE01,
MI_HFYST = 9,
MI_HFOST,
MI_HMYST,
MI_HMOST,
MI_HFYRI,
MI_HFORI,
MI_HMYRI,
MI_HMORI,
MI_HFYBE,
MI_HFOBE,
MI_HMYBE,
MI_HMOBE,
MI_HFYBU,
MI_HFYMD,
MI_HFYCG,
MI_HFYPR,
MI_HFOTR,
MI_HMOTR,
MI_HMYAP,
MI_HMOCA,
MI_TAXI_D = MI_HMOCA,
MI_BMODK,
MI_BMYKR,
MI_BFYST,
MI_BFOST,
MI_BMYST,
MI_BMOST,
MI_BFYRI,
MI_BFORI,
MI_BMYRI,
MI_BFYBE,
MI_BMYBE,
MI_BFOBE,
MI_BMOBE,
MI_BMYBU,
MI_BFYPR,
MI_BFOTR,
MI_BMOTR,
MI_BMYPI,
MI_BMYBB,
MI_WMYCR,
MI_WFYST,
MI_WFOST,
MI_WMYST,
MI_WMOST,
MI_WFYRI,
MI_WFORI,
MI_WMYRI,
MI_WMORI,
MI_WFYBE,
MI_WMYBE,
MI_WFOBE,
MI_WMOBE,
MI_WMYCW,
MI_WMYGO,
MI_WFOGO,
MI_WMOGO,
MI_WFYLG,
MI_WMYLG,
MI_WFYBU,
MI_WMYBU,
MI_WMOBU,
MI_WFYPR,
MI_WFOTR,
MI_WMOTR,
MI_WMYPI,
MI_WMOCA,
MI_WFYJG,
MI_WMYJG,
MI_WFYSK,
MI_WMYSK,
MI_WFYSH,
MI_WFOSH,
MI_JFOTO,
MI_JMOTO,
MI_CBA = 83,
MI_CBB,
MI_HNA,
MI_HNB,
MI_SGA,
MI_SGB,
MI_CLA,
MI_CLB,
MI_GDA,
MI_GDB,
MI_BKA,
MI_BKB,
MI_PGA,
MI_PGB,
MI_VICE1,
MI_VICE2,
MI_VICE3,
MI_VICE4,
MI_VICE5,
MI_VICE6,
MI_VICE7,
MI_VICE8,
MI_WFYG2 = 106, // last regular ped
MI_SPECIAL01 = 109,
MI_SPECIAL21 = 129,
MI_LAST_PED = MI_SPECIAL21,
MI_FIRST_VEHICLE,
MI_LANDSTAL = MI_FIRST_VEHICLE,
MI_IDAHO,
MI_STINGER,
MI_LINERUN,
MI_PEREN,
MI_SENTINEL,
MI_RIO,
MI_FIRETRUCK,
MI_TRASH,
MI_STRETCH,
MI_MANANA,
MI_INFERNUS,
MI_VOODOO,
MI_PONY,
MI_MULE,
MI_CHEETAH,
MI_AMBULAN,
MI_FBICAR,
MI_MOONBEAM,
MI_ESPERANT,
MI_TAXI,
MI_WASHING,
MI_BOBCAT,
MI_MRWHOOP,
MI_BFINJECT,
MI_HUNTER,
MI_POLICE,
MI_ENFORCER,
MI_SECURICA,
MI_BANSHEE,
MI_PREDATOR,
MI_BUS,
MI_RHINO,
MI_BARRACKS,
MI_CUBAN,
MI_CHOPPER,
MI_ANGEL,
MI_COACH,
MI_CABBIE,
MI_STALLION,
MI_RUMPO,
MI_RCBANDIT,
MI_ROMERO,
MI_PACKER,
MI_SENTXS,
MI_ADMIRAL,
MI_SQUALO,
MI_SEASPAR,
MI_PIZZABOY,
MI_GANGBUR,
MI_AIRTRAIN,
MI_DEADDODO,
MI_SPEEDER,
MI_REEFER,
MI_TROPIC,
MI_FLATBED,
MI_YANKEE,
MI_CADDY,
MI_ZEBRA,
MI_TOPFUN,
MI_SKIMMER,
MI_PCJ600,
MI_FAGGIO,
MI_FREEWAY,
MI_RCBARON,
MI_RCRAIDER,
MI_GLENDALE,
MI_OCEANIC,
MI_SANCHEZ,
MI_SPARROW,
MI_PATRIOT,
MI_LOVEFIST,
MI_COASTG,
MI_DINGHY,
MI_HERMES,
MI_SABRE,
MI_SABRETUR,
MI_PHEONIX,
MI_WALTON,
MI_REGINA,
MI_COMET,
MI_DELUXO,
MI_BURRITO,
MI_SPAND,
MI_MARQUIS,
MI_BAGGAGE,
MI_KAUFMAN,
MI_MAVERICK,
MI_VCNMAV,
MI_RANCHER,
MI_FBIRANCH,
MI_VIRGO,
MI_GREENWOO,
MI_JETMAX,
MI_HOTRING,
MI_SANDKING,
MI_BLISTAC,
MI_POLMAV,
MI_BOXVILLE,
MI_BENSON,
MI_MESA,
MI_RCGOBLIN,
MI_HOTRINA,
MI_HOTRINB,
MI_BLOODRA,
MI_BLOODRB,
MI_VICECHEE,
// 3 available vehicle slots in here
MI_LAST_VEHICLE = 239,
MI_CAR_DOOR = 240,
MI_CAR_BUMPER,
MI_CAR_PANEL,
MI_CAR_BONNET,
MI_CAR_BOOT,
MI_CAR_WHEEL,
MI_BODYPARTA,
MI_BODYPARTB,
// HACK
MI_TRAIN = -1,
MI_DODO = -2,
MI_BRASS_KNUCKLES = 259,
MI_SCREWDRIVER,
MI_GOLFCLUB,
MI_NIGHTSTICK,
MI_KNIFE,
MI_BASEBALL_BAT,
MI_HAMMER,
MI_MEAT_CLEAVER,
MI_MACHETE,
MI_KATANA,
MI_CHAINSAW,
MI_GRENADE,
MI_TEARGAS,
MI_MOLOTOV,
MI_MISSILE,
MI_COLT45,
MI_PYTHON,
MI_RUGER,
MI_SHOTGUN,
MI_SPAS12_SHOTGUN,
MI_STUBBY_SHOTGUN,
MI_M4,
MI_TEC9,
MI_UZI,
MI_SILENCEDINGRAM,
MI_MP5,
MI_SNIPERRIFLE,
MI_LASERSCOPE,
MI_ROCKETLAUNCHER,
MI_FLAMETHROWER,
MI_M60,
MI_MINIGUN,
MI_BOMB,
MI_CAMERA,
MI_FINGERS,
MI_MINIGUN2,
MI_CUTOBJ01 = 295,
MI_CUTOBJ02,
MI_CUTOBJ03,
MI_CUTOBJ04,
MI_CUTOBJ05,
MI_AIRTRAIN_VLO = 257,
MI_MOBILE = 258,
NUM_DEFAULT_MODELS = 300
};
enum{
NUM_OF_SPECIAL_CHARS = 4,
NUM_OF_CUTSCENE_OBJECTS = 5
};
void InitModelIndices(void);
void MatchModelString(const char *name, int16 id);
void TestModelIndices(void);
inline bool
IsGlass(int16 id)
{
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
return mi->IsBuilding() && (mi->m_isCodeGlass || mi->m_isArtistGlass);
}
inline bool
IsTrafficLight(int16 id)
{
return id == MI_TRAFFICLIGHTS ||
id == MI_TRAFFICLIGHTS_VERTICAL ||
id == MI_TRAFFICLIGHTS_MIAMI ||
id == MI_TRAFFICLIGHTS_TWOVERTICAL;
}
inline bool
IsLightWithoutShift(int16 id)
{
return id == MI_TRAFFICLIGHTS ||
id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
id == MI_DOUBLESTREETLIGHTS;
}
inline bool
IsLightWithPreRenderEffects(int16 id)
{
return IsTrafficLight(id) ||
id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
id == MI_DOUBLESTREETLIGHTS;
}
inline bool
IsLightThatNeedsRepositioning(int16 id)
{
return id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
id == MI_TRAFFICLIGHTS_MIAMI ||
id == MI_TRAFFICLIGHTS_TWOVERTICAL ||
id == MI_MLAMPPOST ||
id == MI_STREETLAMP1 ||
id == MI_STREETLAMP2;
}
inline bool
IsLightObject(int16 id)
{
return id == MI_TRAFFICLIGHTS_MIAMI ||
id == MI_MLAMPPOST ||
id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
id == MI_DOUBLESTREETLIGHTS ||
id == MI_TRAFFICLIGHTS_TWOVERTICAL;
}
inline bool
IsLampPost(int16 id)
{
return id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
id == MI_BOLLARDLIGHT ||
id == MI_MLAMPPOST ||
id == MI_STREETLAMP1 ||
id == MI_STREETLAMP2 ||
id == MI_TELPOLE02 ||
id == MI_TRAFFICLIGHTS_MIAMI ||
id == MI_TRAFFICLIGHTS_TWOVERTICAL;
}
inline bool
IsBodyPart(int16 id)
{
return id == MI_BODYPARTA || id == MI_BODYPARTB;
}
inline bool
IsPedModel(int16 id)
{
return id >= MI_PLAYER && id <= MI_LAST_PED;
}
inline bool
IsPalmTreeModel(int16 id)
{
return id == MI_VEG_PALM01 ||
id == MI_VEG_PALM02 ||
id == MI_VEG_PALM03 ||
id == MI_VEG_PALM04 ||
id == MI_VEG_PALM05 ||
id == MI_VEG_PALM06 ||
id == MI_VEG_PALM07 ||
id == MI_VEG_PALM08;
}
inline bool
IsTreeModel(int16 id)
{
return id == MI_TREE2 ||
id == MI_TREE3 ||
id == MI_TREE6 ||
id == MI_TREE8 ||
IsPalmTreeModel(id);
}
inline bool
IsPolicePedModel(int16 id)
{
return id == MI_COP ||
id == MI_SWAT ||
id == MI_FBI ||
id == MI_ARMY;
}
inline bool
IsPoliceVehicleModel(int16 id)
{
return id == MI_CHOPPER ||
id == MI_PREDATOR ||
id == MI_POLICE ||
id == MI_ENFORCER;
}
inline bool
IsExplosiveThingModel(int16 id)
{
return id == MI_EXPLODINGBARREL ||
id == MI_PETROLPUMP ||
id == MI_PETROLPUMP2;
}
inline bool
IsFence(int16 id)
{
return id == MI_FENCE ||
id == MI_FENCE2;
}