re3/src/control/Record.cpp
2019-06-17 00:23:19 +02:00

7 lines
163 B
C++

#include "common.h"
#include "Record.h"
uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;