re3/src/render/SpecialFX.h

246 lines
5.3 KiB
C++

#pragma once
//done
class CSpecialFX
{
public:
static bool bVideoCam;
static bool bLiftCam;
static bool bSnapShotActive;
static int32 SnapShotFrames;
static void Render(void); //done
static void Update(void); //done
static void Init(void); //done
static void Shutdown(void); //done
static void AddWeaponStreak(int type); //done
static void Render2DFXs(); //done
};
//done
class CRegisteredMotionBlurStreak
{
public:
uintptr m_id;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
CVector m_pos1[3];
CVector m_pos2[3];
bool m_isValid[3];
void Update(void); //done
void Render(void); //done
};
//done
class CMotionBlurStreaks
{
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public:
static void Init(void); //done
static void Update(void); //done
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); //done
static void Render(void); //done
};
//done
struct CBulletTrace
{
CVector m_vecCurrentPos;
CVector m_vecTargetPos;
bool m_bInUse;
uint32 m_nCreationTime;
uint32 m_nLifeTime;
float m_fThicknes;
uint8 m_fVisibility;
void Update(void); //done
};
//done
class CBulletTraces
{
public:
static CBulletTrace aTraces[NUMBULLETTRACES];
static void Init(void); //done
static void Render(void); //done
static void Update(void); //done
static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); //done
static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); //done
};
enum
{
MARKERTYPE_0 = 0,
MARKERTYPE_ARROW,
MARKERTYPE_2,
MARKERTYPE_3,
MARKERTYPE_CYLINDER,
NUMMARKERTYPES,
MARKERTYPE_INVALID = 0x101
};
//done
class C3dMarker
{
public:
CMatrix m_Matrix;
RpAtomic *m_pAtomic;
RpMaterial *m_pMaterial;
uint16 m_nType;
bool m_bIsUsed;
bool m_bFindZOnNextPlacement;
uint32 m_nIdentifier;
RwRGBA m_Color;
uint16 m_nPulsePeriod;
int16 m_nRotateRate;
uint32 m_nStartTime;
float m_fPulseFraction;
float m_fStdSize;
float m_fSize;
float m_fBrightness;
float m_fCameraRange;
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
void DeleteMarkerObject(); //done
void Render(); //done
};
class C3dMarkers
{
public:
static void Init(); //done
static void Shutdown(); //done
static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
static void Render(); //done
static void Update(); //done
static C3dMarker m_aMarkerArray[NUM3DMARKERS];
static int32 NumActiveMarkers;
static RpClump* m_pRpClumpArray[NUMMARKERTYPES];
};
enum
{
BRIGHTLIGHT_INVALID,
BRIGHTLIGHT_TRAFFIC_GREEN,
BRIGHTLIGHT_TRAFFIC_YELLOW,
BRIGHTLIGHT_TRAFFIC_RED,
// white
BRIGHTLIGHT_FRONT_LONG,
BRIGHTLIGHT_FRONT_SMALL,
BRIGHTLIGHT_FRONT_BIG,
BRIGHTLIGHT_FRONT_TALL,
// red
BRIGHTLIGHT_REAR_LONG,
BRIGHTLIGHT_REAR_SMALL,
BRIGHTLIGHT_REAR_BIG,
BRIGHTLIGHT_REAR_TALL,
BRIGHTLIGHT_SIREN, // unused
BRIGHTLIGHT_FRONT = BRIGHTLIGHT_FRONT_LONG,
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
};
//done
class CBrightLight
{
public:
CVector m_pos;
CVector m_up;
CVector m_side;
CVector m_front;
float m_camDist;
uint8 m_type;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
};
class CBrightLights
{
static int NumBrightLights;
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
public:
static void Init(void); //done
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done
static void Render(void); //looks similad but needs recheck
static void RenderOutGeometryBuffer(void); //done
};
enum
{
SHINYTEXT_WALK = 1,
SHINYTEXT_FLAT
};
//done
class CShinyText
{
public:
CVector m_verts[4];
CVector2D m_texCoords[4];
float m_camDist;
uint8 m_type;
uint8 m_red;
uint8 m_green;
uint8 m_blue;
};
//done
class CShinyTexts
{
static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS];
public:
static void Init(void); //done
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //done, not used
static void Render(void); //done
static void RenderOutGeometryBuffer(void); //done
};
//done
class CMoneyMessage
{
friend class CMoneyMessages;
uint32 m_nTimeRegistered;
CVector m_vecPosition;
wchar m_aText[16];
CRGBA m_Colour;
float m_fSize;
float m_fOpacity;
public:
void Render(); //done
};
//done
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
static void Init(); //done
static void Render(); //done
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done
};
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
static void StartBoatFoamAnimation();
static void UpdateBoatFoamAnimation(CMatrix*);
};