re3/src/audio
Sergeanur 92c5cf1877 Sync audio changes from master 2021-08-12 14:57:16 +03:00
..
eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal merge 2021-08-08 15:34:02 +03:00
AudioCollision.cpp Sync audio changes from master 2021-08-12 14:57:16 +03:00
AudioCollision.h Sort AudioCollision functions into original order 2021-07-27 22:02:25 +03:00
AudioLogic.cpp Sync audio changes from master 2021-08-12 14:57:16 +03:00
AudioManager.cpp Sync audio changes from master 2021-08-12 14:57:16 +03:00
AudioManager.h Sync audio changes from master 2021-08-12 14:57:16 +03:00
AudioSamples.h Fixes to sfx names 2021-05-16 13:17:35 +03:00
AudioScriptObject.cpp Redo ReadSaveBuf + common.h cleanup 2021-06-28 05:12:54 +03:00
AudioScriptObject.h Pool fixes 2021-06-26 00:27:20 +03:00
DMAudio.cpp Make cars and peds to not despawn when you look away 2021-07-31 20:32:13 +03:00
DMAudio.h Reverse unused audio functions 2021-07-29 01:52:49 +03:00
MusicManager.cpp Fix radio scroll when player controls disabled 2021-07-31 23:03:59 +03:00
MusicManager.h Use bool8 in audio code 2021-06-24 21:34:32 +03:00
PolRadio.cpp Sync audio changes from master 2021-08-12 14:57:16 +03:00
PolRadio.h PoliceRadio -> PolRadio (original name) 2021-02-26 10:57:11 +02:00
audio_enums.h Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:34:33 +03:00
sampman.h Sync audio changes from master 2021-08-12 14:57:16 +03:00
sampman_miles.cpp Sync audio changes from master 2021-08-12 14:57:16 +03:00
sampman_null.cpp fix sampman_null build 2021-07-07 01:59:16 +02:00
sampman_oal.cpp merge 2021-08-08 15:34:02 +03:00
soundlist.h Complete sfx enum, rename some sounds + fixes of missing ped comments 2021-05-12 03:26:54 +03:00