re3/src/control/Script.cpp

3413 lines
107 KiB
C++

#include "common.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "AnimBlendAssociation.h"
#include "AudioManager.h"
#include "Boat.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CivilianPed.h"
#include "Clock.h"
#include "CopPed.h"
#include "Coronas.h"
#include "Debug.h"
#include "DMAudio.h"
#include "EmergencyPed.h"
#include "FileMgr.h"
#include "Frontend.h"
#include "General.h"
#include "GenericGameStorage.h"
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "Lines.h"
#include "Messages.h"
#include "Pad.h"
#include "Pickups.h"
#include "Pools.h"
#include "Population.h"
#include "Remote.h"
#include "Replay.h"
#include "Stats.h"
#include "Streaming.h"
#include "User.h"
#include "Wanted.h"
#include "Weather.h"
#include "Zones.h"
#include "main.h"
#include "Ropes.h"
#include "ColStore.h"
#include "Fluff.h"
#include "GameLogic.h"
#include "MBlur.h"
#include "PedRoutes.h"
#include "RoadBlocks.h"
#include "SpecialFX.h"
#include "Timecycle.h"
#include "TxdStore.h"
#include "Bike.h"
#include "smallHeap.h"
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#include <stdarg.h>
#endif
//--LCS: file done except TODOs and command table
uint8* CTheScripts::ScriptSpace;
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
intro_script_rectangle CTheScripts::IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
CSprite2d CTheScripts::ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
script_sphere_struct CTheScripts::ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
tCollectiveData CTheScripts::CollectiveArray[MAX_NUM_COLLECTIVES];
tUsedObject CTheScripts::UsedObjectArray[MAX_NUM_USED_OBJECTS];
int32 CTheScripts::MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
tBuildingSwap CTheScripts::BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
CEntity* CTheScripts::InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
CStoredLine CTheScripts::aStoredLines[MAX_NUM_STORED_LINES];
bool CTheScripts::DbgFlag;
uint32 CTheScripts::OnAMissionFlag;
int32 CTheScripts::StoreVehicleIndex;
bool CTheScripts::StoreVehicleWasRandom;
CRunningScript *CTheScripts::pIdleScripts;
CRunningScript *CTheScripts::pActiveScripts;
int32 CTheScripts::NextFreeCollectiveIndex;
int32 CTheScripts::LastRandomPedId;
uint16 CTheScripts::NumberOfUsedObjects;
bool CTheScripts::bAlreadyRunningAMissionScript;
bool CTheScripts::bUsingAMultiScriptFile;
uint16 CTheScripts::NumberOfMissionScripts;
uint32 CTheScripts::LargestMissionScriptSize;
uint32 CTheScripts::MainScriptSize;
uint8 CTheScripts::FailCurrentMission;
uint16 CTheScripts::NumScriptDebugLines;
uint16 CTheScripts::NumberOfIntroRectanglesThisFrame;
uint16 CTheScripts::NumberOfIntroTextLinesThisFrame;
uint8 CTheScripts::UseTextCommands;
CMissionCleanup CTheScripts::MissionCleanUp;
CUpsideDownCarCheck CTheScripts::UpsideDownCars;
CStuckCarCheck CTheScripts::StuckCars;
uint16 CTheScripts::CommandsExecuted;
uint16 CTheScripts::ScriptsUpdated;
int32 ScriptParams[32];
uint8 CTheScripts::RiotIntensity;
uint32 CTheScripts::LastMissionPassedTime;
uint16 CTheScripts::NumberOfExclusiveMissionScripts;
bool CTheScripts::bPlayerHasMetDebbieHarry;
bool CTheScripts::bPlayerIsInTheStatium;
int CTheScripts::AllowedCollision[MAX_ALLOWED_COLLISIONS];
int CTheScripts::FSDestroyedFlag;
uint16* CTheScripts::SavedVarIndices;
int CTheScripts::NumSaveVars;
int gScriptsFile = -1;
int CTheScripts::NextProcessId = 1;
bool CTheScripts::InTheScripts;
CRunningScript* pCurrent;
uint16 CTheScripts::NumTrueGlobals;
uint16 CTheScripts::MostGlobals;
CVector gVectorSetInLua;
int CTheScripts::NextScriptCoronaID;
base::cSList<script_corona> CTheScripts::mCoronas;
#ifdef MISSION_REPLAY
static const char* MissionScripts[] = {
"VIC2",
"VIC3",
"VIC4",
"VIC5",
"VIC6",
"VIC7",
"SAL1",
"SAL2",
"SAL3",
"SAL4",
"SAL5",
"SAL6",
"SAL7",
"SAL8",
"JDT1",
"JDT2",
"JDT3",
"JDT4",
"JDT5",
"JDT6",
"JDT7",
"JDT8",
"MAC1",
"MAC2",
"MAC3",
"MAC4",
"MAC5",
"SALS1",
"SALS2",
"SALS3",
"SALS4",
"SALS5",
"SALS6",
"RAYS1",
"RAYS2",
"RAYS3",
"RAYS4",
"RAYS5",
"DONS1",
"DONS2",
"DONS3",
"DONS4",
"DONS5",
"DONS6",
"DONS7",
"NEDS1",
"NEDS2",
"NEDS3",
"NEDS4",
"SALH1",
"SALH2",
"SALH3",
"SALH4",
"SALH5",
"DONH1",
"DONH2",
"DONH3",
"DONH4",
"DONH5",
"DONH6",
"TOSH1",
"TOSH2",
"TOSH3",
"TOSH4"
};
int AllowMissionReplay;
uint32 NextMissionDelay;
uint32 MissionStartTime;
uint32 WaitForMissionActivate;
uint32 WaitForSave;
float oldTargetX;
float oldTargetY;
int missionRetryScriptIndex;
bool doingMissionRetry;
bool gbTryingPorn4Again;
int IsInAmmunation;
int MissionSkipLevel;
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
bool AlreadySavedGame;
#endif
#endif
const uint32 CRunningScript::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
536;
#else
sizeof(CRunningScript);
#endif
CMissionCleanup::CMissionCleanup()
{
Init();
}
void CMissionCleanup::Init()
{
m_nCount = 0;
for (int i = 0; i < MAX_CLEANUP; i++){
m_sEntities[i].type = CLEANUP_UNUSED;
m_sEntities[i].id = 0;
}
}
cleanup_entity_struct* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
return &m_sEntities[i];
}
script_assert(0);
return nil;
}
void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
{
printf("*** SLEEPING PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
if (!pPed->GetIsStatic())
pPed->RemoveFromMovingList();
pPed->bIsStaticWaitingForCollision = true;
}
void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
{
printf("*** WAKING UP PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
pPed->bIsStaticWaitingForCollision = false;
if (!pPed->bIsStatic)
pPed->AddToMovingList();
}
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
cleanup_entity_struct* pNew = FindFree();
if (!pNew)
return;
pNew->id = id;
pNew->type = type;
m_nCount++;
}
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == type && m_sEntities[i].id == id){
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (pVehicle) {
if (pVehicle->bIsStaticWaitingForCollision) {
pVehicle->bIsStaticWaitingForCollision = false;
if (!pVehicle->GetIsStatic())
pVehicle->AddToMovingList();
}
}
break;
}
case CLEANUP_CHAR:
{
CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (pPed) {
if (pPed->bIsStaticWaitingForCollision) {
pPed->bIsStaticWaitingForCollision = false;
if (!pPed->GetIsStatic())
pPed->AddToMovingList();
}
}
break;
}
case CLEANUP_OBJECT:
{
CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (pObject) {
if (pObject->bIsStaticWaitingForCollision) {
pObject->bIsStaticWaitingForCollision = false;
if (!pObject->GetIsStatic())
pObject->AddToMovingList();
}
}
break;
}
default:
break;
}
m_sEntities[i].id = 0;
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
}
}
void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
{
for (int i = 0; i < MAX_CLEANUP; i++) {
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (pVehicle) {
eLevelName level = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
if (level == LEVEL_GENERIC)
level = CGame::currLevel;
if (!CColStore::HasCollisionLoaded(level)) {
if (!pVehicle->bIsStaticWaitingForCollision) {
if (!pVehicle->IsHeli() && !pVehicle->IsPlane() && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI &&
pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
printf("*** SLEEPING VEHICLE %i %i\n", m_sEntities[i].id, pVehicle->GetModelIndex());
if (!pVehicle->GetIsStatic())
pVehicle->RemoveFromMovingList();
pVehicle->bIsStaticWaitingForCollision = true;
}
}
}
else {
if (pVehicle->bIsStaticWaitingForCollision) {
printf("*** WAKING UP VEHICLE %i %i\n", m_sEntities[i].id, pVehicle->GetModelIndex());
pVehicle->bIsStaticWaitingForCollision = false;
if (!pVehicle->bIsStatic)
pVehicle->AddToMovingList();
}
}
}
}
break;
case CLEANUP_OBJECT:
CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (pObject) {
eLevelName level = CTheZones::GetLevelFromPosition(&pObject->GetPosition());
if (level == LEVEL_GENERIC)
level = CGame::currLevel;
if (!CColStore::HasCollisionLoaded(level)) {
if (!pObject->bIsStaticWaitingForCollision) {
if (!pObject->GetIsStatic())
pObject->RemoveFromMovingList();
pObject->bIsStaticWaitingForCollision = true;
}
}
else {
if (pObject->bIsStaticWaitingForCollision) {
pObject->bIsStaticWaitingForCollision = false;
if (!pObject->bIsStatic)
pObject->AddToMovingList();
}
}
}
}
}
for (int i = 0; i < MAX_CLEANUP; i++) {
switch (m_sEntities[i].type) {
case CLEANUP_CHAR:
{
CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (pPed) {
eLevelName level = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
if (level == LEVEL_GENERIC)
level = CGame::currLevel;
if (!pPed->bIsStaticWaitingForCollision) {
if (pPed->bInVehicle) {
if (pPed->m_pMyVehicle->GetIsStatic()) {
SleepThisPed(&m_sEntities[i], pPed);
continue;
}
}
if (!CColStore::HasCollisionLoaded(level)) {
if (pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic())
SleepThisPed(&m_sEntities[i], pPed);
}
}
else {
if (!pPed->bInVehicle) {
if (CColStore::HasCollisionLoaded(level)) {
if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
WakeThisPed(&m_sEntities[i], pPed);
}
}
else {
if (!pPed->m_pMyVehicle->GetIsStatic()) {
WakeThisPed(&m_sEntities[i], pPed);
continue;
}
if (CColStore::HasCollisionLoaded(level)) {
if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
WakeThisPed(&m_sEntities[i], pPed);
}
}
}
}
}
break;
}
}
}
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
CPopulation::PedDensityMultiplier = 1.0f;
CCarCtrl::CarDensityMultiplier = 1.0f;
CPed::nThreatReactionRangeMultiplier = 1;
CPed::nEnterCarRangeMultiplier = 1;
for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
CTheScripts::AllowedCollision[i] = 0;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
CRoadBlocks::ClearScriptRoadBlocks();
CRouteNode::Initialise();
if (!CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
TheCamera.Restore();
TheCamera.SetWideScreenOff();
CSpecialFX::bLiftCam = false;
// TODO(LCS): CHud::m_ClockEventWarningMinutes = 0;
// TODO(LCS): CHud::m_ClockEventFlashTimer = 0;
CTimeCycle::StopExtraColour(0); // TODO: thiscall
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
CStreaming::SetMissionDoesntRequireSpecialChar(i);
#ifdef GTA_NETWORK
if (!gIsMultiplayerGame)
#endif
CStreaming::ms_disableStreaming = false;
if (CHud::m_ItemToFlash != ITEM_ARMOUR && CHud::m_ItemToFlash != ITEM_HEALTH)
CHud::m_ItemToFlash = ITEM_NONE;
CHud::SetHelpMessage(nil, false); // nil, false, false, true TODO(LCS)
CUserDisplay::OnscnTimer.m_bDisabled = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
CWorld::Players[0].m_pPed->m_nFadeDrunkenness = 1;
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
CPad::GetPad(0)->unk_B4 = 1.0f;
CPad::GetPad(0)->unk_B8 = 0.5f;
DMAudio.ShutUpPlayerTalking(FALSE);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
CTheScripts::RiotIntensity = 0;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::UpsideDownCars.Init();
CTheScripts::StuckCars.Init();
for (int i = 0; i < MAX_CLEANUP; i++){
if (m_sEntities[i].type == CLEANUP_UNUSED)
continue;
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
CTheScripts::CleanUpThisVehicle(v);
break;
}
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
CTheScripts::CleanUpThisPed(p);
break;
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
CTheScripts::CleanUpThisObject(o);
break;
}
default:
break;
}
RemoveEntityFromList(m_sEntities[i].id, m_sEntities[i].type);
}
for (int i = 1; i < MODELINFOSIZE; i++) {
if (CStreaming::IsScriptOwnedModel(i))
CStreaming::SetMissionDoesntRequireModel(i);
}
#ifdef SECUROM
if ((myrand() & 3) == 2){
// if pirated game
CWeather::ForceHurricaneWeather();
}
#endif
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
* just like death or arrest. */
void CUpsideDownCarCheck::Init()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
return IsCarUpsideDown(pVehicle);
}
bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
{
script_assert(pVehicle);
return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
}
void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
m_sCars[i].m_nUpsideDownTimer += timeStep;
else
m_sCars[i].m_nUpsideDownTimer = 0;
}else{
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
}
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
return true;
}
return false;
}
void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
uint16 index = 0;
while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
#ifdef FIX_BUGS
if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
return;
#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_nUpsideDownTimer = 0;
}
void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id){
m_sCars[i].m_nVehicleIndex = -1;
m_sCars[i].m_nUpsideDownTimer = 0;
}
}
}
bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
}
return false;
}
void stuck_car_data::Reset()
{
m_nVehicleIndex = -1;
m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
m_nLastCheck = -1;
m_fRadius = 0.0f;
m_nStuckTime = 0;
m_bStuck = false;
}
void CStuckCarCheck::Init()
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
m_sCars[i].Reset();
}
}
void CStuckCarCheck::Process()
{
uint32 timer = CTimer::GetTimeInMilliseconds();
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex < 0)
continue;
if (timer <= m_sCars[i].m_nStuckTime + m_sCars[i].m_nLastCheck)
continue;
CVehicle* pv = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (!pv){
m_sCars[i].Reset();
continue;
}
float distance = (pv->GetPosition() - m_sCars[i].m_vecPos).Magnitude();
m_sCars[i].m_bStuck = distance < m_sCars[i].m_fRadius;
m_sCars[i].m_vecPos = pv->GetPosition();
m_sCars[i].m_nLastCheck = timer;
}
}
void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
{
CVehicle* pv = CPools::GetVehiclePool()->GetAt(id);
if (!pv)
return;
int index = 0;
while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
index++;
#ifdef FIX_BUGS
if (index >= MAX_STUCK_CAR_CHECKS)
return;
#endif
m_sCars[index].m_nVehicleIndex = id;
m_sCars[index].m_vecPos = pv->GetPosition();
m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
m_sCars[index].m_fRadius = radius;
m_sCars[index].m_nStuckTime = time;
m_sCars[index].m_bStuck = false;
}
void CStuckCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id){
m_sCars[i].Reset();
}
}
}
bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id)
{
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++){
if (m_sCars[i].m_nVehicleIndex == id)
return m_sCars[i].m_bStuck;
}
return false;
}
void CRunningScript::CollectParameters(uint32* pIp, int16 total, int* pParameters)
{
while (total--){
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_END:
return;
case ARGUMENT_INT_ZERO:
*pParameters = 0;
break;
case ARGUMENT_FLOAT_ZERO:
*pParameters = 0;
break;
case ARGUMENT_FLOAT_1BYTE:
*pParameters = (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 24;
break;
case ARGUMENT_FLOAT_2BYTES:
*pParameters = (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
break;
case ARGUMENT_FLOAT_3BYTES:
*pParameters = (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 8;
*pParameters |= (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
break;
case ARGUMENT_INT32:
case ARGUMENT_FLOAT:
*pParameters = CTheScripts::Read4BytesFromScript(pIp);
break;
case ARGUMENT_INT8:
*pParameters = CTheScripts::Read1ByteFromScript(pIp);
break;
case ARGUMENT_INT16:
*pParameters = CTheScripts::Read2BytesFromScript(pIp);
break;
default:
*pIp -= 1;
*pParameters = *GetPointerToScriptVariable(pIp, 0);
break;
}
pParameters++;
}
}
int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
{
uint32* pIp = &ip;
int tmp;
switch (CTheScripts::Read1ByteFromScript(pIp))
{
case ARGUMENT_END:
return 0; // TODO(LCS)
case ARGUMENT_INT_ZERO:
return 0;
case ARGUMENT_FLOAT_ZERO:
return 0;
case ARGUMENT_FLOAT_1BYTE:
return (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 24;
case ARGUMENT_FLOAT_2BYTES:
return (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
case ARGUMENT_FLOAT_3BYTES:
tmp = (uint32)(uint8)CTheScripts::Read1ByteFromScript(pIp) << 8;
tmp |= (uint32)(uint16)CTheScripts::Read2BytesFromScript(pIp) << 16;
return tmp;
case ARGUMENT_INT32:
return CTheScripts::Read4BytesFromScript(pIp);
case ARGUMENT_INT8:
return CTheScripts::Read1ByteFromScript(pIp);
case ARGUMENT_INT16:
return CTheScripts::Read2BytesFromScript(pIp);
case ARGUMENT_FLOAT:
return CTheScripts::Read4BytesFromScript(pIp);
default:
(*pIp)--;
return *GetPointerToScriptVariable(pIp, 0);
}
return -1;
}
void CRunningScript::StoreParameters(uint32* pIp, int16 number)
{
for (int16 i = 0; i < number; i++){
*GetPointerToScriptVariable(pIp, 0) = ScriptParams[i];
}
}
int32* GetPointerToScriptVariable(CRunningScript* pScript, uint32* pIp)
{
uint8 type = CTheScripts::Read1ByteFromScript(pIp);
if (type >= ARGUMENT_GLOBAL_ARRAY) {
uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
uint8 size = CTheScripts::Read1ByteFromScript(pIp);
script_assert(size > 0);
script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
return (int32*)&CTheScripts::ScriptSpace[4 * (((int)(type - ARGUMENT_GLOBAL_ARRAY) << 8) + index + index_in_block)];
}
else if (type >= ARGUMENT_GLOBAL) {
uint8 index_in_block = CTheScripts::Read1ByteFromScript(pIp);
return (int32*)&CTheScripts::ScriptSpace[4 * (((int)(type - ARGUMENT_GLOBAL) << 8) + index_in_block)];
}
else if (type >= ARGUMENT_LOCAL_ARRAY) {
uint8 index_id = CTheScripts::Read1ByteFromScript(pIp);
uint8 size = CTheScripts::Read1ByteFromScript(pIp);
script_assert(size > 0);
script_assert(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id] < size);
uint8 index = Min(pScript->m_anLocalVariables[pScript->m_nLocalsPointer + index_id], size - 1);
return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL_ARRAY) + index];
}
else if (type >= ARGUMENT_LOCAL) {
return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL)];
}
else if (type >= ARGUMENT_TIMER) {
return &pScript->m_anLocalVariables[NUM_LOCAL_VARS + 8 + (type - ARGUMENT_TIMER)];
}
script_assert(false && "wrong type for variable");
return &pScript->m_anLocalVariables[pScript->m_nLocalsPointer + (type - ARGUMENT_LOCAL)];
}
int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
{
return ::GetPointerToScriptVariable(this, pIp);
}
int CTheScripts::GetSaveVarIndex(int var)
{
for (int i = 0; i < NumSaveVars; i++) {
if (SavedVarIndices[i] == var)
return i;
}
return -1;
}
void CRunningScript::Init()
{
sprintf(m_abScriptName, "id%02i", m_nId);
next = prev = nil;
SetIP(0);
for (int i = 0; i < MAX_STACK_DEPTH; i++)
m_anStack[i] = 0;
m_nStackPointer = 0;
m_nWakeTime = 0;
m_bIsActive = false;
m_bCondResult = false;
m_bIsMissionScript = false;
m_bSkipWakeTime = false;
for (int i = 0; i < NUM_LOCAL_VARS + 8 + NUM_TIMERS; i++)
m_anLocalVariables[i] = 0;
m_nAndOrState = 0;
m_bNotFlag = false;
m_bDeatharrestEnabled = true;
m_bDeatharrestExecuted = false;
m_bMissionFlag = false;
m_nLocalsPointer = 0;
}
void CTheScripts::Shutdown()
{
if (gScriptsFile != -1) {
CFileMgr::CloseFile(gScriptsFile);
gScriptsFile = -1;
}
if (ScriptSpace) {
base::cMainMemoryManager::Instance()->Free(ScriptSpace);
ScriptSpace = nil;
FSDestroyedFlag = false;
OnAMissionFlag = 0;
}
}
#ifdef USE_DEBUG_SCRIPT_LOADER
int CTheScripts::ScriptToLoad = 0;
int CTheScripts::OpenScript()
{
CFileMgr::ChangeDir("\\");
switch (ScriptToLoad) {
case 0: return CFileMgr::OpenFile("DATA\\main.scm", "rb");
case 1: return CFileMgr::OpenFile("DATA\\freeroam_lcs.scm", "rb");
case 2: return CFileMgr::OpenFile("DATA\\main_d.scm", "rb");
}
return CFileMgr::OpenFile("DATA\\main.scm", "rb");
}
#endif
bool CTheScripts::Init(bool loaddata)
{
bool retval = false;
printf("CTheScripts::Init\n");
pActiveScripts = pIdleScripts = nil;
for (int i = 0; i < MAX_NUM_SCRIPTS; i++){
ScriptsArray[i].Init();
ScriptsArray[i].AddScriptToList(&pIdleScripts);
}
MissionCleanUp.Init();
UpsideDownCars.Init();
StuckCars.Init();
StoreVehicleIndex = -1;
StoreVehicleWasRandom = true;
OnAMissionFlag = 0;
LastMissionPassedTime = (uint32)-1;
for (int i = 0; i < MAX_NUM_COLLECTIVES; i++) {
CollectiveArray[i].colIndex = -1;
CollectiveArray[i].pedIndex = 0;
}
NextFreeCollectiveIndex = 0;
LastRandomPedId = -1;
for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){
memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name));
UsedObjectArray[i].index = 0;
}
#if defined FIX_BUGS || (!defined GTA_PS2 && !defined GTA_PSP)
for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i;) {
base::cSList<script_corona>::tSItem* next = i->next;
delete i;
i = next;
}
CTheScripts::mCoronas.first = nil;
#endif
NumberOfUsedObjects = 0;
if (ScriptSpace)
Shutdown();
#ifdef USE_DEBUG_SCRIPT_LOADER
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if (CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
if (CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
if (CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
int mainf = OpenScript();
#else
CFileMgr::SetDir("DATA");
int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
CFileMgr::Read(mainf, (char*)&MainScriptSize, sizeof(MainScriptSize));
int nLargestMissionSize = 0;
CFileMgr::Read(mainf, (char*)&nLargestMissionSize, sizeof(nLargestMissionSize));
if (!cSmallHeap::msInstance.IsLocked())
cSmallHeap::msInstance.Lock();
ScriptSpace = (uint8*)base::cMainMemoryManager::Instance()->Allocate(MainScriptSize + nLargestMissionSize);
memset(ScriptSpace, 0, MainScriptSize + nLargestMissionSize);
CFileMgr::Read(mainf, (char*)ScriptSpace, MainScriptSize);
gScriptsFile = mainf;
CFileMgr::SetDir("");
ReadObjectNamesFromScript();
UpdateObjectIndices();
bAlreadyRunningAMissionScript = false;
bUsingAMultiScriptFile = true;
for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++)
MultiScriptArray[i] = 0;
NumberOfExclusiveMissionScripts = 0;
NumberOfMissionScripts = 0;
LargestMissionScriptSize = 0;
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
DbgFlag = false;
//NumScriptDebugLines = 0;
RiotIntensity = 0;
bPlayerHasMetDebbieHarry = false;
bPlayerIsInTheStatium = false;
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
ScriptSphereArray[i].m_bInUse = false;
ScriptSphereArray[i].m_Index = 1;
ScriptSphereArray[i].m_Id = 0;
ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f);
ScriptSphereArray[i].m_fRadius = 0.0f;
}
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){
IntroTextLines[i].Reset();
}
NumberOfIntroTextLinesThisFrame = 0;
UseTextCommands = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
IntroRectangles[i].m_nTextureId = -1;
IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f);
IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255);
}
NumberOfIntroRectanglesThisFrame = 0;
//RemoveScriptTextureDictionary(); // TODO(LCS) - probably not needed
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nNewModel = -1;
BuildingSwapArray[i].m_nOldModel = -1;
}
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++)
InvisibilitySettingArray[i] = nil;
if (loaddata) {
printf("loaddata = true\n");
retval = GenericLoad();
}
for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
AllowedCollision[i] = 0;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogAfterScriptInitializing();
#endif
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
AlreadySavedGame = false;
#endif
return retval;
}
/*
void CTheScripts::RemoveScriptTextureDictionary()
{
for (int i = 0; i < ARRAY_SIZE(CTheScripts::ScriptSprites); i++)
CTheScripts::ScriptSprites[i].Delete();
int slot = CTxdStore::FindTxdSlot("script");
if (slot != -1)
CTxdStore::RemoveTxd(slot);
}
*/
void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript)
{
if (prev)
prev->next = next;
else
*ppScript = next;
if (next)
next->prev = prev;
}
void CRunningScript::AddScriptToList(CRunningScript** ppScript)
{
next = *ppScript;
prev = nil;
if (*ppScript)
(*ppScript)->prev = this;
*ppScript = this;
}
CRunningScript* CTheScripts::StartNewScript(uint32 ip)
{
CRunningScript* pNew = pIdleScripts;
script_assert(pNew);
pNew->RemoveScriptFromList(&pIdleScripts);
pNew->m_nId = NextProcessId++;
pNew->Init();
pNew->SetIP(ip);
pNew->AddScriptToList(&pActiveScripts);
pNew->m_bIsActive = true;
return pNew;
}
void CTheScripts::Process()
{
if (CReplay::IsPlayingBack())
return;
if (!ScriptSpace)
return;
CommandsExecuted = 0;
ScriptsUpdated = 0;
float timeStep = CTimer::GetTimeStepInMilliseconds();
UpsideDownCars.UpdateTimers();
StuckCars.Process();
MissionCleanUp.CheckIfCollisionHasLoadedForMissionObjects();
DrawScriptSpheres();
if (FailCurrentMission)
--FailCurrentMission;
if (UseTextCommands){
for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++)
IntroTextLines[i].Reset();
NumberOfIntroTextLinesThisFrame = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
}
NumberOfIntroRectanglesThisFrame = 0;
if (UseTextCommands == 1)
UseTextCommands = 0;
}
#ifdef MISSION_REPLAY
static uint32 TimeToWaitTill;
static bool AlreadyResetHealth;
switch (AllowMissionReplay) {
case MISSION_RETRY_STAGE_START_PROCESSING:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
break;
case MISSION_RETRY_STAGE_WAIT_FOR_DELAY:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU;
break;
case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
RetryMission(MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER);
break;
case MISSION_RETRY_STAGE_START_RESTARTING:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
AlreadyResetHealth = false;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
break;
case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART:
if (!AlreadyResetHealth) {
AlreadyResetHealth = true;
CPlayerPed* pPlayerPed = FindPlayerPed();
if (pPlayerPed) {
CPlayerInfo* pPlayerInfo = pPlayerPed->GetPlayerInfoForThisPlayerPed();
if (pPlayerInfo)
pPlayerPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
}
}
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
return;
}
break;
}
if (WaitForMissionActivate) {
if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
return;
WaitForMissionActivate = 0;
WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
}
if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
WaitForSave = 0;
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogBeforeScriptProcessing();
#endif
CRunningScript* script = pActiveScripts;
InTheScripts = true;
while (script != nil){
CRunningScript* next = script->GetNext();
++ScriptsUpdated;
script->UpdateTimers(timeStep);
script->Process();
script = next;
if (script && !script->m_bIsActive)
script = nil;
}
InTheScripts = false;
for (base::cSList<script_corona>::tSItem* i = CTheScripts::mCoronas.first; i; i = i->next) {
CCoronas::RegisterCorona((uint32)(uintptr)i, i->item.r, i->item.g, i->item.b, 255, CVector(i->item.x, i->item.y, i->item.z),
-i->item.size, 450.0f, i->item.type, i->item.flareType, 1, 0, 0, 0.0f);
}
DbgFlag = false;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogAfterScriptProcessing();
#endif
}
CRunningScript* CTheScripts::StartTestScript()
{
return StartNewScript(0);
}
bool CTheScripts::IsPlayerOnAMission()
{
return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1;
}
void CRunningScript::Process()
{
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogOnStartProcessing();
#endif
pCurrent = this;
if (m_bIsMissionScript)
DoDeatharrestCheck();
if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1)
SetIP(m_anStack[--m_nStackPointer]);
if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){
while (!ProcessOneCommand())
;
return;
}
if (!m_bSkipWakeTime)
return;
if (!CPad::GetPad(0)->GetCrossJustDown())
return;
m_nWakeTime = 0;
for (int i = 0; i < NUMBIGMESSAGES; i++){
if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
}
if (CMessages::BriefMessages[0].m_pText != nil)
CMessages::BriefMessages[0].m_nStartTime = 0;
}
int8 CRunningScript::ProcessOneCommand()
{
int8 retval = -1;
++CTheScripts::CommandsExecuted;
int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp);
m_bNotFlag = (command & 0x8000);
command &= 0x7FFF;
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogBeforeProcessingCommand(command);
#endif
if (command < 100)
retval = ProcessCommands0To99(command);
else if (command < 200)
retval = ProcessCommands100To199(command);
else if (command < 305)
retval = ProcessCommands200To299(command);
else if (command < 405)
retval = ProcessCommands300To399(command);
else if (command < 505)
retval = ProcessCommands400To499(command);
else if (command < 605)
retval = ProcessCommands500To599(command);
else if (command < 705)
retval = ProcessCommands600To699(command);
else if (command < 805)
retval = ProcessCommands700To799(command);
else if (command < 905)
retval = ProcessCommands800To899(command);
else if (command < 1005)
retval = ProcessCommands900To999(command);
else if (command < 1105)
retval = ProcessCommands1000To1099(command);
else if (command < 1205)
retval = ProcessCommands1100To1199(command);
else if (command < 1305)
retval = ProcessCommands1200To1299(command);
else if (command < 1405)
retval = ProcessCommands1300To1399(command);
else if (command < 1497)
retval = ProcessCommands1400To1499(command);
else if (command < 1600)
retval = ProcessCommands1500To1599(command);
else if (command < 1700)
retval = ProcessCommands1600To1699(command);
else
script_assert(false);
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
if (!AlreadySavedGame)
#endif
{
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
LogAfterProcessingCommand(command);
#elif defined USE_BASIC_SCRIPT_DEBUG_OUTPUT
if (m_bMissionFlag) {
char tmp[128];
sprintf(tmp, "Comm %d Cmp %d", command, m_bCondResult);
CDebug::DebugAddText(tmp);
}
#endif
}
return retval;
}
int8 CRunningScript::ProcessCommands0To99(int32 command)
{
float *fScriptVar1;
int *nScriptVar1;
switch (command) {
/*
case COMMAND_NOP:
return 0;
*/
case COMMAND_WAIT:
CollectParameters(&m_nIp, 1);
m_nWakeTime = CTimer::GetTimeInMilliseconds() + GET_INTEGER_PARAM(0);
m_bSkipWakeTime = false;
return 1;
case COMMAND_GOTO:
CollectParameters(&m_nIp, 1);
SetIP(GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0));
/* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */
/* simply because it never makes sense to jump to start of the script */
/* but jumping to start of a custom mission is an issue for simple mission-like scripts */
/* However, it's not an issue for actual mission scripts, because they follow a structure */
/* and never start with a loop. */
return 0;
case COMMAND_SHAKE_CAM:
CollectParameters(&m_nIp, 1);
CamShakeNoPos(&TheCamera, GET_INTEGER_PARAM(0) / 1000.0f);
return 0;
case COMMAND_SET_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SET_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SET_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr = GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SET_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr = GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_ADD_VAL_TO_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr += GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_ADD_VAL_TO_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr += GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_ADD_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr -= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SUB_VAL_FROM_INT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr -= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_SUB_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_MULT_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr *= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_MULT_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_MULT_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr *= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_MULT_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr *= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_DIV_INT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*ptr /= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_DIV_FLOAT_VAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_DIV_INT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*ptr /= GET_INTEGER_PARAM(0);
return 0;
}
case COMMAND_DIV_FLOAT_LVAR_BY_VAL:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr /= GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr > GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(GET_INTEGER_PARAM(0) > *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 > *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr > GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(GET_FLOAT_PARAM(0) > *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(GET_FLOAT_PARAM(0) > *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr >= GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(GET_INTEGER_PARAM(0) >= *ptr);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 >= *ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr >= GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(GET_FLOAT_PARAM(0) >= *(float*)ptr);
return 0;
}
case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
CollectParameters(&m_nIp, 1);
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(GET_FLOAT_PARAM(0) >= *(float*)ptr);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*ptr == GET_INTEGER_PARAM(0));
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*ptr1 == *ptr2);
return 0;
}
//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER:
//case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER:
//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR:
//case COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR:
//case COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR:
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(*(float*)ptr == GET_FLOAT_PARAM(0));
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR:
{
int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2);
return 0;
}
//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER:
//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER:
//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR:
//case COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR:
//case COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR:
case COMMAND_GOTO_IF_TRUE:
CollectParameters(&m_nIp, 1);
if (m_bCondResult)
SetIP(GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0));
return 0;
case COMMAND_GOTO_IF_FALSE:
CollectParameters(&m_nIp, 1);
if (!m_bCondResult)
SetIP(GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0));
/* Check COMMAND_GOTO note. */
return 0;
case COMMAND_TERMINATE_THIS_SCRIPT:
if (m_bMissionFlag)
CTheScripts::bAlreadyRunningAMissionScript = false;
RemoveScriptFromList(&CTheScripts::pActiveScripts);
AddScriptToList(&CTheScripts::pIdleScripts);
m_bIsActive = false;
#ifdef MISSION_REPLAY
if (m_bMissionFlag) {
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
#if 0 // makeing autosave is pointless and is a bit buggy
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(SAVE_TYPE_QUICKSAVE);
#endif
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE)
AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING;
// I am fairly sure they forgot to set return value here
}
#endif
return 1;
case COMMAND_START_NEW_SCRIPT:
{
CollectParameters(&m_nIp, 1);
script_assert(GET_INTEGER_PARAM(0) >= 0);
CRunningScript* pNew = CTheScripts::StartNewScript(GET_INTEGER_PARAM(0));
CollectParameters(&m_nIp, NUM_LOCAL_VARS, pNew->m_anLocalVariables);
return 0;
}
case COMMAND_GOSUB:
CollectParameters(&m_nIp, 1);
script_assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
SetIP(GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::MainScriptSize - GET_INTEGER_PARAM(0));
return 0;
case COMMAND_RETURN:
ReturnFromGosubOrFunction();
return 0;
case COMMAND_LINE:
CollectParameters(&m_nIp, 6);
/* Something must have been here */
return 0;
case COMMAND_CREATE_PLAYER:
{
CollectParameters(&m_nIp, 4);
int32 index = GET_INTEGER_PARAM(0);
script_assert(index < NUMPLAYERS);
printf("&&&&&&&&&&&&&Creating player: %d\n", index);
if (!CStreaming::HasModelLoaded(MI_PLAYER)) {
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY);
CStreaming::LoadAllRequestedModels(false);
}
CPlayerPed::SetupPlayerPed(index);
CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR;
CPlayerPed::DeactivatePlayerPed(index);
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
CWorld::Players[index].m_pPed->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed);
CPlayerPed::ReactivatePlayerPed(index);
SET_INTEGER_PARAM(0, index);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_PLAYER_COORDINATES:
{
CVector pos;
CollectParameters(&m_nIp, 1);
if (CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->bInVehicle && CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pMyVehicle)
pos = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pMyVehicle->GetPosition();
else
pos = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->GetPosition();
SET_VECTOR_PARAM(0, pos);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_PLAYER_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVector pos = GET_VECTOR_PARAM(1);
int index = GET_INTEGER_PARAM(0);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPlayerPed* ped = CWorld::Players[index].m_pPed;
if (ped->bInVehicle && ped->m_pMyVehicle) {
pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
ped->m_pMyVehicle->Teleport(pos); // removed dumb stuff that was present here
CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle);
return 0;
}
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
CVector vOldPos = ped->GetPosition();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (ped) { // great time to check
for (int i = 0; i < ped->m_numNearPeds; i++) {
CPed* pTestedPed = ped->m_nearPeds[i];
if (!pTestedPed || !IsPedPointerValid(pTestedPed) || pTestedPed->bIsFrozen)
continue;
if (pTestedPed->m_pedInObjective == ped && pTestedPed->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
CVector vFollowerPos = pTestedPed->GetFormationPosition();
CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
bool bFound = false;
vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
if (bFound) {
if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
pTestedPed->Teleport(vFollowerPos);
}
}
}
else if (pTestedPed->m_leader == ped && !pTestedPed->bIsFrozen) {
CVector vFollowerPos;
if (pTestedPed->m_pedFormation)
vFollowerPos = pTestedPed->GetFormationPosition();
else
vFollowerPos = ped->GetPosition() + pTestedPed->GetPosition() - vOldPos;
CTheScripts::ClearSpaceForMissionEntity(vFollowerPos, ped);
bool bFound = false;
vFollowerPos.z = CWorld::FindGroundZFor3DCoord(vFollowerPos.x, vFollowerPos.y, vFollowerPos.z + 1.0f, &bFound) + 1.0f;
if (bFound) {
if (CWorld::GetIsLineOfSightClear(vFollowerPos, ped->GetPosition(), true, false, false, true, false, false)) {
pTestedPed->Teleport(vFollowerPos);
}
}
}
}
}
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPlayerPed* ped = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
float x1 = GET_FLOAT_PARAM(1);
float y1 = GET_FLOAT_PARAM(2);
float x2 = GET_FLOAT_PARAM(3);
float y2 = GET_FLOAT_PARAM(4);
if (!ped->bInVehicle)
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
/*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
*/
return 0;
}
case COMMAND_IS_PLAYER_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPlayerPed* ped = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
float x1 = GET_FLOAT_PARAM(1);
float y1 = GET_FLOAT_PARAM(2);
float z1 = GET_FLOAT_PARAM(3);
float x2 = GET_FLOAT_PARAM(4);
float y2 = GET_FLOAT_PARAM(5);
float z2 = GET_FLOAT_PARAM(6);
if (ped->bInVehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (GET_INTEGER_PARAM(7))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
/*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
*/
return 0;
}
case COMMAND_ADD_INT_VAR_TO_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_INT_VAR_TO_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_INT_LVAR_TO_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
default:
script_assert(0);
break;
}
return -1;
}
int8 CRunningScript::ProcessCommands100To199(int32 command)
{
float *fScriptVar1;
int *nScriptVar1;
switch (command) {
case COMMAND_SUB_INT_LVAR_FROM_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_INT_VAR_FROM_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_VAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_INT_LVAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 *= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 *= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_VAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_VAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_INT_LVAR_BY_INT_LVAR:
nScriptVar1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*nScriptVar1 /= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 /= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr += CTimer::GetTimeStep() * GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 += CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
CollectParameters(&m_nIp, 1);
*(float*)ptr -= CTimer::GetTimeStep() * GET_FLOAT_PARAM(0);
return 0;
}
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
case COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR:
fScriptVar1 = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*fScriptVar1 -= CTimer::GetTimeStep() * *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
case COMMAND_SET_VAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_VAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_INT_TO_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
return 0;
}
case COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
return 0;
}
case COMMAND_ABS_VAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_INT:
{
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_VAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_ABS_LVAR_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
*ptr = ABS(*ptr);
return 0;
}
case COMMAND_GENERATE_RANDOM_FLOAT:
{
float* ptr = (float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
#ifdef FIX_BUGS
*ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
#else
*ptr = CGeneral::GetRandomNumber() / 65536.0f;
/* Between 0 and 0.5 on PC (oh well...), never used in original script. */
#endif
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
return 0;
case COMMAND_CREATE_CHAR:
{
CollectParameters(&m_nIp, 5);
switch (GET_INTEGER_PARAM(1)) {
case MI_COP:
if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
SET_INTEGER_PARAM(1, COP_STREET);
break;
case MI_SWAT:
if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
SET_INTEGER_PARAM(1, COP_SWAT);
break;
case MI_FBI:
if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
SET_INTEGER_PARAM(1, COP_FBI);
break;
case MI_ARMY:
if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
SET_INTEGER_PARAM(1, COP_ARMY);
break;
case MI_MEDIC:
if (GET_INTEGER_PARAM(0) == PEDTYPE_EMERGENCY)
SET_INTEGER_PARAM(1, PEDTYPE_EMERGENCY);
break;
case MI_FIREMAN:
if (GET_INTEGER_PARAM(0) == PEDTYPE_FIREMAN)
SET_INTEGER_PARAM(1, PEDTYPE_FIREMAN);
break;
default:
break;
}
CPed* ped;
if (GET_INTEGER_PARAM(0) == PEDTYPE_COP)
ped = new CCopPed((eCopType)GET_INTEGER_PARAM(1));
else if (GET_INTEGER_PARAM(0) == PEDTYPE_EMERGENCY || GET_INTEGER_PARAM(0) == PEDTYPE_FIREMAN)
ped = new CEmergencyPed(GET_INTEGER_PARAM(1));
else
ped = new CCivilianPed((ePedType)GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
ped->bIsPlayerFriend = false;
CVector pos = GET_VECTOR_PARAM(2);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += 1.0f;
ped->SetPosition(pos);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
if (m_bIsMissionScript)
ped->bIsStaticWaitingForCollision = true;
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(ped));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_DELETE_CHAR:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
CTheScripts::RemoveThisPed(ped);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_CHAR_WANDER_DIR:
{
CollectParameters(&m_nIp, 2);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
ped->ClearAll();
int8 path = GET_INTEGER_PARAM(1);
if (GET_INTEGER_PARAM(1) < 0 || GET_INTEGER_PARAM(1) > 7)
// Max number GetRandomNumberInRange returns is max-1
#ifdef FIX_BUGS
path = CGeneral::GetRandomNumberInRange(0, 8);
#else
path = CGeneral::GetRandomNumberInRange(0, 7);
#endif
ped->SetWanderPath(path);
return 0;
}
//case COMMAND_CHAR_WANDER_RANGE:
case COMMAND_CHAR_FOLLOW_PATH:
{
CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
return 0;
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = GET_FLOAT_PARAM(4);
eMoveState state;
switch (GET_INTEGER_PARAM(5)) {
case 0: state = PEDMOVE_WALK; break;
case 1: state = PEDMOVE_RUN; break;
default: state = PEDMOVE_WALK; break;
}
ped->ClearAll();
ped->m_pathNodeTimer = 0;
ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
ped->bScriptObjectiveCompleted = false;
ped->SetObjective(OBJECTIVE_WAIT_ON_FOOT);
return 0;
}
case COMMAND_GET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* vehicle;
CVector pos;
/* Seems a bit clumsy but I'll leave original flow */
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
if (vehicle)
pos = vehicle->GetPosition();
else
pos = ped->GetPosition();
SET_VECTOR_PARAM(0, pos);
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CHAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
// removed dumb stuff again
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
for (int i = 0; i < ped->m_numNearPeds; i++) {
CPed* pNearPed = ped->m_nearPeds[i];
if (pNearPed->m_leader == ped) {
pNearPed->Teleport(pos);
pNearPed->PositionAnyPedOutOfCollision();
}
}
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
return 0;
}
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(ped && !ped->DyingOrDead());
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1 = GET_FLOAT_PARAM(1);
float y1 = GET_FLOAT_PARAM(2);
float x2 = GET_FLOAT_PARAM(3);
float y2 = GET_FLOAT_PARAM(4);
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
/*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
*/
return 0;
}
case COMMAND_IS_CHAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* vehicle;
if (ped->bInVehicle)
vehicle = ped->m_pMyVehicle;
else
vehicle = nil;
float x1 = GET_FLOAT_PARAM(1);
float y1 = GET_FLOAT_PARAM(2);
float z1 = GET_FLOAT_PARAM(3);
float x2 = GET_FLOAT_PARAM(4);
float y2 = GET_FLOAT_PARAM(5);
float z2 = GET_FLOAT_PARAM(6);
if (vehicle)
UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
else
UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (GET_INTEGER_PARAM(7))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
/*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
*/
return 0;
}
case COMMAND_CREATE_CAR:
{
CollectParameters(&m_nIp, 4);
int32 handle;
if (CModelInfo::IsBoatModel(GET_INTEGER_PARAM(0))) {
CBoat* boat = new CBoat(GET_INTEGER_PARAM(0), MISSION_VEHICLE);
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += boat->GetDistanceFromCentreOfMassToBaseOfModel();
boat->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, boat);
boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
if (m_bIsMissionScript)
boat->bIsStaticWaitingForCollision = true;
CWorld::Add(boat);
handle = CPools::GetVehiclePool()->GetIndex(boat);
}
else {
CVehicle* car;
if (!CModelInfo::IsBikeModel(GET_INTEGER_PARAM(0)))
car = new CAutomobile(GET_INTEGER_PARAM(0), MISSION_VEHICLE);
else {
car = new CBike(GET_INTEGER_PARAM(0), MISSION_VEHICLE);
((CBike*)(car))->bIsStanding = true;
}
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetPosition(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
car->SetStatus(STATUS_ABANDONED);
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
car->AutoPilot.m_nTempAction = TEMPACT_NONE;
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos); // TODO: gpTheZones
car->bHasBeenOwnedByPlayer = true;
if (m_bIsMissionScript)
car->bIsStaticWaitingForCollision = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
}
SET_INTEGER_PARAM(0, handle);
StoreParameters(&m_nIp, 1);
#ifdef GTA_NETWORK
// TODO(LCS): register car
#endif
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(handle, CLEANUP_CAR);
return 0;
}
case COMMAND_DELETE_CAR:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
if (car) {
CWorld::Remove(car);
CWorld::RemoveReferencesToDeletedObject(car);
delete car;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_CAR);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
uint8 nOldMission = car->AutoPilot.m_nCarMission;
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false))
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
else
car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
car->SetStatus(STATUS_PHYSICS);
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
if (nOldMission != car->AutoPilot.m_nCarMission)
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_WANDER_RANDOMLY:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_CRUISE;
car->bEngineOn = true;
car->AutoPilot.m_nCruiseSpeed = Max(1, car->AutoPilot.m_nCruiseSpeed);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_CAR_SET_IDLE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
return 0;
}
case COMMAND_GET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
SET_VECTOR_PARAM(0, car->GetPosition());
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_SET_CAR_COORDINATES:
{
CollectParameters(&m_nIp, 4);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->SetIsStatic(false);
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
}
else {
car->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, car);
/* May the following be inlined CCarCtrl function? */
switch (car->AutoPilot.m_nCarMission) {
case MISSION_CRUISE:
CCarCtrl::JoinCarWithRoadSystem(car);
break;
case MISSION_RAMPLAYER_FARAWAY:
case MISSION_RAMPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_FARAWAY:
case MISSION_BLOCKPLAYER_CLOSE:
case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false);
break;
case MISSION_GOTOCOORDS:
case MISSION_GOTOCOORDS_STRAIGHT:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
break;
case MISSION_GOTOCOORDS_ACCURATE:
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_vecDestinationCoors, false);
break;
case MISSION_RAMCAR_FARAWAY:
case MISSION_RAMCAR_CLOSE:
case MISSION_BLOCKCAR_FARAWAY:
case MISSION_BLOCKCAR_CLOSE:
case MISSION_BLOCKCAR_HANDBRAKESTOP:
CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->AutoPilot.m_pTargetCar->GetPosition(), false);
break;
default:
break;
}
}
return 0;
}
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
car->AutoPilot.m_nCruiseSpeed = Min(GET_FLOAT_PARAM(1), 60.0f * car->pHandling->Transmission.fMaxCruiseVelocity);
return 0;
}
case COMMAND_SET_CAR_DRIVING_STYLE:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
car->AutoPilot.m_nDrivingStyle = (uint8)GET_INTEGER_PARAM(1);
return 0;
}
case COMMAND_SET_CAR_MISSION:
{
CollectParameters(&m_nIp, 2);
CVehicle* car = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(car);
if ((uint8)GET_INTEGER_PARAM(1) != car->AutoPilot.m_nCarMission) {
car->AutoPilot.m_nCarMission = (uint8)GET_INTEGER_PARAM(1);
car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
car->bEngineOn = true;
return 0;
}
case COMMAND_IS_CAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(vehicle);
float x1 = GET_FLOAT_PARAM(1);
float y1 = GET_FLOAT_PARAM(2);
float x2 = GET_FLOAT_PARAM(3);
float y2 = GET_FLOAT_PARAM(4);
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2));
if (GET_INTEGER_PARAM(5))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
/*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
*/
return 0;
}
case COMMAND_IS_CAR_IN_AREA_3D:
{
CollectParameters(&m_nIp, 8);
CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(vehicle);
float x1 = GET_FLOAT_PARAM(1);
float y1 = GET_FLOAT_PARAM(2);
float z1 = GET_FLOAT_PARAM(3);
float x2 = GET_FLOAT_PARAM(4);
float y2 = GET_FLOAT_PARAM(5);
float z2 = GET_FLOAT_PARAM(6);
UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
if (GET_INTEGER_PARAM(7))
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
/*
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
*/
return 0;
}
case COMMAND_SPECIAL_0:
case COMMAND_SPECIAL_1:
case COMMAND_SPECIAL_2:
case COMMAND_SPECIAL_3:
case COMMAND_SPECIAL_4:
case COMMAND_SPECIAL_5:
case COMMAND_SPECIAL_6:
case COMMAND_SPECIAL_7:
script_assert(0);
return 0;
case COMMAND_PRINT_BIG:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
#ifdef MISSION_REPLAY
if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) {
if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART)
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
if (CanAllowMissionReplay())
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
}
#endif
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1) - 1);
return 0;
}
case COMMAND_PRINT:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_PRINT_NOW:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_PRINT_SOON:
{
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageSoon(key, GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_CLEAR_PRINTS:
CMessages::ClearMessages();
return 0;
case COMMAND_GET_TIME_OF_DAY:
SET_INTEGER_PARAM(0, CClock::GetHours());
SET_INTEGER_PARAM(1, CClock::GetMinutes());
StoreParameters(&m_nIp, 2);
return 0;
case COMMAND_SET_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
CClock::SetGameClock(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
return 0;
case COMMAND_GET_MINUTES_TO_TIME_OF_DAY:
CollectParameters(&m_nIp, 2);
SET_INTEGER_PARAM(0, CClock::GetGameClockMinutesUntil(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_IS_POINT_ON_SCREEN:
{
CollectParameters(&m_nIp, 4);
CVector pos = GET_VECTOR_PARAM(0);
if (pos.z <= -100)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
UpdateCompareFlag(TheCamera.IsSphereVisible(pos, GET_FLOAT_PARAM(3)));
return 0;
}
case COMMAND_DEBUG_ON:
CTheScripts::DbgFlag = true;
return 0;
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
ReturnFromGosubOrFunction();
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
ReturnFromGosubOrFunction();
return 0;
//case COMMAND_VAR_INT:
default:
script_assert(0);
break;
}
return -1;
}
int8 CRunningScript::ProcessCommands200To299(int32 command)
{
switch (command) {
/* Special commands.
case COMMAND_VAR_FLOAT:
case COMMAND_LVAR_INT:
case COMMAND_LVAR_FLOAT:
case COMMAND_LBRACKET:
case COMMAND_RBRACKET:
case COMMAND_REPEAT:
case COMMAND_ENDREPEAT:
case COMMAND_IF:
case COMMAND_IFNOT:
case COMMAND_ELSE:
case COMMAND_ENDIF:
case COMMAND_WHILE:
case COMMAND_WHILENOT:
case COMMAND_ENDWHILE:
case COMMAND_214:
case COMMAND_215:
case COMMAND_216:
case COMMAND_217:
case COMMAND_218:
*/
case COMMAND_ANDOR:
CollectParameters(&m_nIp, 1);
m_nAndOrState = GET_INTEGER_PARAM(0);
if (m_nAndOrState == ANDOR_NONE){
m_bCondResult = false; // pointless
}else if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8){
m_bCondResult = true;
}else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8){
m_bCondResult = false;
}else{
script_assert(0 && "COMMAND_ANDOR: invalid ANDOR state");
}
return 0;
case COMMAND_LAUNCH_MISSION:
{
CollectParameters(&m_nIp, 1);
CRunningScript* pNew = CTheScripts::StartNewScript(GET_INTEGER_PARAM(0));
pNew->m_bIsMissionScript = true;
return 0;
}
case COMMAND_MISSION_HAS_FINISHED:
{
if (!m_bIsMissionScript)
return 0;
CTheScripts::MissionCleanUp.Process();
return 0;
}
case COMMAND_STORE_CAR_CHAR_IS_IN:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(ped);
CVehicle* pCurrent = nil;
if (ped->bInVehicle) {
pCurrent = ped->m_pMyVehicle;
}
script_assert(pCurrent); // GetIndex(0) doesn't look good
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy){
case RANDOM_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
CTheScripts::StoreVehicleWasRandom = false;
break;
default:
break;
}
}
SET_INTEGER_PARAM(0, CTheScripts::StoreVehicleIndex);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_STORE_CAR_PLAYER_IS_IN:
{
CollectParameters(&m_nIp, 1);
CPed* ped = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
script_assert(ped);
if (!ped->bInVehicle)
return 0; // No value written to output variable
CVehicle* pCurrent = ped->m_pMyVehicle;
script_assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
if (pOld->VehicleCreatedBy == MISSION_VEHICLE && CTheScripts::StoreVehicleWasRandom){
pOld->VehicleCreatedBy = RANDOM_VEHICLE;
pOld->bIsLocked = false;
CCarCtrl::NumRandomCars++;
CCarCtrl::NumMissionCars--;
CTheScripts::MissionCleanUp.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy) {
case RANDOM_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumRandomCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case PARKED_VEHICLE:
pCurrent->VehicleCreatedBy = MISSION_VEHICLE;
CCarCtrl::NumMissionCars++;
CCarCtrl::NumParkedCars--;
CTheScripts::StoreVehicleWasRandom = true;
CTheScripts::MissionCleanUp.AddEntityToList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
break;
case MISSION_VEHICLE:
case PERMANENT_VEHICLE:
CTheScripts::StoreVehicleWasRandom = false;
break;
default:
break;
}
}
SET_INTEGER_PARAM(0, CTheScripts::StoreVehicleIndex);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_CHAR_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_CAR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pCheckedVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(1));
CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle == pCheckedVehicle);
return 0;
}
case COMMAND_IS_CHAR_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
CVehicle* pActualVehicle = pPed->bInVehicle ? pPed->m_pMyVehicle : nil;
UpdateCompareFlag(pActualVehicle && pActualVehicle->GetModelIndex() == GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_IS_PLAYER_IN_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->GetModelIndex() == GET_INTEGER_PARAM(1));
return 0;
}
case COMMAND_IS_CHAR_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed;
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(GetPadState(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)) != 0);
return 0;
}
/*
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
SET_INTEGER_PARAM(0, GetPadState(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1)));
StoreParameters(&m_nIp, 1);
return 0;
}
*/
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
LocatePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
LocatePlayerCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
LocateCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
LocateCharCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
LocatePlayerCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
LocatePlayerCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
LocateCharCommand(command, &m_nIp);
return 0;
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
LocateCharCharCommand(command, &m_nIp);
return 0;
case COMMAND_CREATE_OBJECT:
{
CollectParameters(&m_nIp, 4);
int mi = GET_INTEGER_PARAM(0) >= 0 ? GET_INTEGER_PARAM(0) : CTheScripts::UsedObjectArray[-GET_INTEGER_PARAM(0)].index;
CObject* pObj = new CObject(mi, false);
pObj->ObjectCreatedBy = MISSION_OBJECT;
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pObj->GetDistanceFromCentreOfMassToBaseOfModel();
pObj->SetPosition(pos);
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
SET_INTEGER_PARAM(0, CPools::GetObjectPool()->GetIndex(pObj));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
return 0;
}
case COMMAND_DELETE_OBJECT:
{
CollectParameters(&m_nIp, 1);
if (GET_INTEGER_PARAM(0) > (NUMOBJECTS + 2) << 8)
return 0;
CObject* pObj = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
if (pObj){
CWorld::Remove(pObj);
CWorld::RemoveReferencesToDeletedObject(pObj);
delete pObj;
}
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.RemoveEntityFromList(GET_INTEGER_PARAM(0), CLEANUP_OBJECT);
return 0;
}
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney += GET_INTEGER_PARAM(1);
if (CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney < 0)
CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney = 0;
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney > GET_INTEGER_PARAM(1));
return 0;
case COMMAND_STORE_SCORE:
CollectParameters(&m_nIp, 1);
SET_INTEGER_PARAM(0, CWorld::Players[GET_INTEGER_PARAM(0)].m_nMoney);
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER:
{
CollectParameters(&m_nIp, 5);
CVector pos = GET_VECTOR_PARAM(1);
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CVehicle* pVehicle = CRemote::GivePlayerRemoteControlledCar(pos.x, pos.y, pos.z, DEGTORAD(GET_FLOAT_PARAM(4)), MI_RCBANDIT);
SET_INTEGER_PARAM(0, CPools::GetVehiclePool()->GetIndex(pVehicle));
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_ALTER_WANTED_LEVEL:
CollectParameters(&m_nIp, 2);
CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->SetWantedLevel(GET_INTEGER_PARAM(1));
return 0;
case COMMAND_ALTER_WANTED_LEVEL_NO_DROP:
CollectParameters(&m_nIp, 2);
CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->SetWantedLevelNoDrop(GET_INTEGER_PARAM(1));
return 0;
case COMMAND_IS_WANTED_LEVEL_GREATER:
CollectParameters(&m_nIp, 2);
UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->m_pWanted->GetWantedLevel() > GET_INTEGER_PARAM(1));
return 0;
case COMMAND_CLEAR_WANTED_LEVEL:
CollectParameters(&m_nIp, 1);
CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->SetWantedLevel(0);
return 0;
case COMMAND_SET_DEATHARREST_STATE:
CollectParameters(&m_nIp, 1);
m_bDeatharrestEnabled = (GET_INTEGER_PARAM(0) == 1);
return 0;
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
return 0;
/*
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->GrantAmmo((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
*/
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->GrantAmmo((eWeaponType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
return 0;
}
//case COMMAND_ADD_AMMO_TO_CAR:
case COMMAND_IS_PLAYER_STILL_ALIVE:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_WBState != WBSTATE_WASTED);
return 0;
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_WBState == WBSTATE_WASTED);
return 0;
case COMMAND_IS_CHAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(!pPed || pPed->DyingOrDead() || pPed->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE);
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->m_fearFlags |= GET_INTEGER_PARAM(1);
return 0;
}
//case COMMAND_SET_CHAR_THREAT_REACTION:
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
pPed->bScriptObjectiveCompleted = false;
pPed->ClearObjective();
return 0;
}
//case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
//case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
//case COMMAND_ADD_PATROL_POINT:
//case COMMAND_IS_PLAYER_IN_GANGZONE:
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
char label[12];
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
if (zoneToCheck != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */
CVector pos = pPlayer->GetPos();
CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
return 0;
}
case COMMAND_IS_PLAYER_PRESSING_HORN:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[GET_INTEGER_PARAM(0)].m_pPed->GetPedState() == PED_DRIVING &&
CPad::GetPad(GET_INTEGER_PARAM(0))->GetHorn());
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[GET_INTEGER_PARAM(1)].m_pPed));
return 0;
}
#ifdef SUPPORT_GINPUT_SCRIPT
case COMMAND_HAS_PAD_IN_HANDS:
UpdateCompareFlag(CPad::GetPad(0)->IsAffectedByController);
return 0;
#else
//case COMMAND_ORDER_CHAR_TO_BACKDOOR:
#endif
//case COMMAND_ADD_CHAR_TO_GANG:
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pPed);
UpdateCompareFlag(pPed->bScriptObjectiveCompleted);
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_DRIVE_AGGRESSION:
case COMMAND_SET_CHAR_MAX_DRIVESPEED:
*/
case COMMAND_CREATE_CHAR_INSIDE_CAR:
{
CollectParameters(&m_nIp, 3);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
script_assert(pVehicle);
switch (GET_INTEGER_PARAM(2)) {
case MI_COP:
if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
SET_INTEGER_PARAM(2, COP_STREET);
break;
case MI_SWAT:
if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
SET_INTEGER_PARAM(2, COP_SWAT);
break;
case MI_FBI:
if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
SET_INTEGER_PARAM(2, COP_FBI);
break;
case MI_ARMY:
if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
SET_INTEGER_PARAM(2, COP_ARMY);
break;
case MI_MEDIC:
if (GET_INTEGER_PARAM(1) == PEDTYPE_EMERGENCY)
SET_INTEGER_PARAM(2, PEDTYPE_EMERGENCY);
break;
case MI_FIREMAN:
if (GET_INTEGER_PARAM(1) == PEDTYPE_FIREMAN)
SET_INTEGER_PARAM(2, PEDTYPE_FIREMAN);
break;
default:
break;
}
CPed* pPed;
if (GET_INTEGER_PARAM(1) == PEDTYPE_COP)
pPed = new CCopPed((eCopType)GET_INTEGER_PARAM(2));
else if (GET_INTEGER_PARAM(1) == PEDTYPE_EMERGENCY || GET_INTEGER_PARAM(1) == PEDTYPE_FIREMAN)
pPed = new CEmergencyPed(GET_INTEGER_PARAM(2));
else
pPed = new CCivilianPed((ePedType)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2));
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
pPed->bIsPlayerFriend = false;
if (pVehicle->bIsBus)
pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
script_assert(!pVehicle->pDriver);
pVehicle->pDriver = pPed;
pVehicle->pDriver->RegisterReference((CEntity**)&pVehicle->pDriver);
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
pVehicle->SetStatus(STATUS_PHYSICS);
if (!pVehicle->IsBoat())
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
pVehicle->bEngineOn = true;
pPed->bUsesCollision = false;
pPed->AddInCarAnims(pVehicle, true);
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
CPopulation::ms_nTotalMissionPeds++;
SET_INTEGER_PARAM(0, CPools::GetPedPool()->GetIndex(pPed));
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
CTheScripts::MissionCleanUp.AddEntityToList(GET_INTEGER_PARAM(0), CLEANUP_CHAR);
return 0;
}
case COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD:
{
CollectParameters(&m_nIp, 4);
CVector pos = GET_VECTOR_PARAM(1);
CPlayerInfo* pPlayer = &CWorld::Players[GET_INTEGER_PARAM(0)];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
if (pPlayer->m_pPed->bInVehicle){
script_assert(pPlayer->m_pPed->m_pMyVehicle);
if (pPlayer->m_pPed->m_pMyVehicle->bIsBus)
pPlayer->m_pPed->bRenderPedInCar = true;
if (pPlayer->m_pPed->m_pMyVehicle->pDriver == pPlayer->m_pPed){
pPlayer->m_pPed->m_pMyVehicle->RemoveDriver();
pPlayer->m_pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
pPlayer->m_pPed->m_pMyVehicle->bEngineOn = false;
pPlayer->m_pPed->m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
}else{
pPlayer->m_pPed->m_pMyVehicle->RemovePassenger(pPlayer->m_pPed);
}
}
pPlayer->m_pPed->RemoveInCarAnims();
pPlayer->m_pPed->bInVehicle = false;
pPlayer->m_pPed->m_pMyVehicle = nil;
pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
pPlayer->m_pPed->m_pVehicleAnim = nil;
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
pPlayer->m_pPed->RestartNonPartialAnims();
AudioManager.PlayerJustLeftCar();
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
pPlayer->m_pPed->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
return 0;
}
//case COMMAND_MAKE_CHAR_DO_NOTHING:
default:
script_assert(0);
break;
}
return -1;
}
void CRunningScript::ReturnFromGosubOrFunction()
{
uint32 val = m_nIp = m_anStack[--m_nStackPointer];
if (!(m_nIp & BIT(STACKVALUE_IS_FUNCTION_CALL_BIT)))
return;
if (m_nIp & BIT(STACKVALUE_INVERT_RETURN_BIT))
m_bCondResult = !m_bCondResult;
m_nIp = m_nIp & STACKVALUE_IP_MASK;
uint8 nInputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
uint8 nOutputParameters = CTheScripts::Read1ByteFromScript(&m_nIp);
uint8 nLocalsOffset = CTheScripts::Read1ByteFromScript(&m_nIp);
for (int i = 0; i < nOutputParameters; i++)
ScriptParams[i] = m_anLocalVariables[m_nLocalsPointer + nInputParameters + i];
m_nIp += val >> STACKVALUE_IP_PARAMS_OFFSET;
m_nLocalsPointer -= nLocalsOffset;
StoreParameters(&m_nIp, nOutputParameters);
}
#ifdef MISSION_REPLAY
bool CRunningScript::CanAllowMissionReplay()
{
if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
return false;
for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) {
if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i]))
return true;
}
return false;
}
uint32 AddExtraDeathDelay()
{
return 1000;
}
void RetryMission(int type, int unk)
{
if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) {
doingMissionRetry = true;
FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
FrontEndMenuManager.m_bAttemptingMissionRetry = true;
FrontEndMenuManager.RequestFrontEndStartUp();
}
else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) {
doingMissionRetry = false;
AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING;
CTheScripts::MissionCleanUp.Process();
}
}
#endif