re3/src/audio
Sergeanur a16fcd8d6a Fixes from master 2021-09-02 19:22:50 +03:00
..
eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal merge 2021-08-08 15:34:02 +03:00
AudioCollision.cpp Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:32 +03:00
AudioCollision.h Sort AudioCollision functions into original order 2021-07-27 22:02:25 +03:00
AudioLogic.cpp Fixes from master 2021-09-02 19:22:50 +03:00
AudioManager.cpp Audio: small refactoring 2021-09-02 18:50:46 +03:00
AudioManager.h Fixes from master 2021-09-02 19:22:50 +03:00
AudioSamples.h Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu 2021-09-01 16:36:34 +03:00
AudioScriptObject.cpp Redo ReadSaveBuf + common.h cleanup 2021-06-28 05:12:54 +03:00
AudioScriptObject.h Pool fixes 2021-06-26 00:27:20 +03:00
DMAudio.cpp Port audio changes from master 2021-08-18 15:49:06 +03:00
DMAudio.h Reverse unused audio functions 2021-07-29 01:52:49 +03:00
MusicManager.cpp Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:58 +03:00
MusicManager.h Audio: refactoring, type fixes, renaming cAudioManager fields 2021-08-25 08:49:58 +03:00
PolRadio.cpp Audio: fixing bugs, fixing types, making code more accurate to original 2021-08-29 09:42:32 +03:00
PolRadio.h Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
audio_enums.h Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu 2021-09-01 16:36:34 +03:00
sampman.h Fixes from master 2021-09-02 19:22:50 +03:00
sampman_miles.cpp Fixes from master 2021-09-02 19:22:50 +03:00
sampman_null.cpp Fixes from master 2021-09-02 19:22:50 +03:00
sampman_oal.cpp Fixes from master 2021-09-02 19:22:50 +03:00
soundlist.h Complete sfx enum, rename some sounds + fixes of missing ped comments 2021-05-12 03:26:54 +03:00