re3/src/control/Record.cpp

110 lines
1.9 KiB
C++

#include "common.h"
#include "Record.h"
#include "FileMgr.h"
#include "Pad.h"
#include "Pools.h"
#include "Streaming.h"
#include "Timer.h"
#include "VehicleModelInfo.h"
#include "World.h"
//--MIAMI: file done
uint16 CRecordDataForGame::RecordingState;
void CRecordDataForGame::Init(void)
{
RecordingState = STATE_NONE;
}
void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
{
}
uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
{
return nil;
}
uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
{
return nil;
}
uint16 CRecordDataForGame::CalcGameChecksum(void)
{
return 0;
}
uint8 CRecordDataForChase::Status;
void CRecordDataForChase::Init(void)
{
Status = STATE_NONE;
}
void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
{
}
void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
{
}
void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
{
}
void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
{
}
void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
{
}
void CRecordDataForChase::ProcessControlCars(void)
{
}
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
{
return false;
}
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
{
}
void RemoveUnusedCollision(void)
{
}
void CRecordDataForChase::StartChaseScene(float startTime)
{
}
void CRecordDataForChase::CleanUpChaseScene(void)
{
}
void CRecordDataForChase::SetUpCarsForChaseScene(void)
{
}
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
{
}
void CRecordDataForChase::RemoveCarFromChase(int32 i)
{
}
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
{
return nil;
}