2020-08-31 18:50:41 +02:00
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/*
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material.h - material description for both client and server
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Copyright (C) 2015 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef MATERIAL_H
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#define MATERIAL_H
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#define MAX_MAT_SOUNDS 8
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typedef struct matdef_s
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{
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char name[32]; // material name
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const char *impact_decal;
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const char *impact_parts[MAX_MAT_SOUNDS+1]; // for terminator
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const char *impact_sounds[MAX_MAT_SOUNDS+1];
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const char *step_sounds[MAX_MAT_SOUNDS+1];
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char detailName[64]; // shared detail texture for materials
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float detailScale[2]; // detail texture scales x, y
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} matdef_t;
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#define IMPACT_NONE 0
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#define IMPACT_BODY 1
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#define IMPACT_MATERIAL 2
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#define COM_CopyString( s ) _COM_CopyString( s, __FILE__, __LINE__ )
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matdef_t *COM_MatDefFromSurface( struct msurface_s *surf, const Vector &vecPoint );
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matdef_t *COM_FindMatdef( const char *name );
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matdef_t *COM_DefaultMatdef( void );
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void COM_InitMatdef( void );
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2020-08-31 00:15:53 +02:00
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#endif//MATERIAL_H
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