Paranoia2/game_shared/vgui_scrollbar2.h

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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
2020-08-31 18:50:41 +02:00
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_SCROLLBAR2_H
#define VGUI_SCROLLBAR2_H
#ifdef _WIN32
#pragma once
#endif
#include<VGUI.h>
#include<VGUI_Panel.h>
#include<VGUI_Dar.h>
namespace vgui
{
class IntChangeSignal;
class Button;
class Slider2;
//-----------------------------------------------------------------------------
// Purpose: Hacked up version of the vgui scrollbar
//-----------------------------------------------------------------------------
class VGUIAPI ScrollBar2 : public Panel
{
public:
ScrollBar2(int x,int y,int wide,int tall,bool vertical);
public:
virtual void setValue(int value);
virtual int getValue();
virtual void addIntChangeSignal(IntChangeSignal* s);
virtual void setRange(int min,int max);
virtual void setRangeWindow(int rangeWindow);
virtual void setRangeWindowEnabled(bool state);
virtual void setSize(int wide,int tall);
virtual bool isVertical();
virtual bool hasFullRange();
virtual void setButton(Button *button,int index);
virtual Button* getButton(int index);
virtual void setSlider(Slider2 *slider);
virtual Slider2 *getSlider();
virtual void doButtonPressed(int buttonIndex);
virtual void setButtonPressedScrollValue(int value);
virtual void validate();
public: //bullshit public
virtual void fireIntChangeSignal();
protected:
virtual void performLayout();
protected:
Button* _button[2];
Slider2 *_slider;
Dar<IntChangeSignal*> _intChangeSignalDar;
int _buttonPressedScrollValue;
};
}
#endif // VGUI_SCROLLBAR2_H