Paranoia2/utils/bsp31migrate/bsp31migrate.dsp

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# Microsoft Developer Studio Project File - Name="bsp31migrate" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=bsp31migrate - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "bsp31migrate.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "bsp31migrate.mak" CFG="bsp31migrate - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "bsp31migrate - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "bsp31migrate - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "bsp31migrate - Win32 Release"
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# PROP Output_Dir "..\..\temp\bsp31migrate\!release"
# PROP Intermediate_Dir "..\..\temp\bsp31migrate\!release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O1 /Ob2 /I "../common" /I "../../common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD LINK32 msvcrt.lib /nologo /subsystem:console /pdb:none /machine:I386 /nodefaultlib:"libc"
# Begin Custom Build
TargetDir=\Paranoia2\src_main\temp\bsp31migrate\!release
InputPath=\Paranoia2\src_main\temp\bsp31migrate\!release\bsp31migrate.exe
SOURCE="$(InputPath)"
"D:\Paranoia2\tools\bsp31migrate.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\bsp31migrate.exe "D:\Paranoia2\tools\bsp31migrate.exe"
# End Custom Build
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# ADD BASE CPP /nologo /W3 /GX /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"bsp31migrate.exe"
# ADD LINK32 user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
TargetDir=\Paranoia2\src_main\temp\bsp31migrate\!debug
InputPath=\Paranoia2\src_main\temp\bsp31migrate\!debug\bsp31migrate.exe
SOURCE="$(InputPath)"
"D:\Paranoia2\tools\bsp31migrate.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\bsp31migrate.exe "D:\Paranoia2\tools\bsp31migrate.exe"
# End Custom Build
!ENDIF
# Begin Target
# Name "bsp31migrate - Win32 Release"
# Name "bsp31migrate - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=.\bsp31migrate.cpp
# End Source File
# Begin Source File
SOURCE=.\bspfile.cpp
# End Source File
# Begin Source File
SOURCE=..\common\cmdlib.cpp
# End Source File
# Begin Source File
SOURCE=..\common\conprint.cpp
# End Source File
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SOURCE=..\common\filesystem.cpp
# End Source File
# Begin Source File
SOURCE=..\common\mathlib.cpp
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SOURCE=..\common\scriplib.cpp
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SOURCE=..\common\cmdlib.h
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SOURCE=..\common\conprint.h
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