2020-08-31 18:50:41 +02:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef CUSTOMENTITY_H
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#define CUSTOMENTITY_H
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// Custom Entities
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// Start/End Entity is encoded as 12 bits of entity index, and 4 bits of attachment (4:12)
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#define BEAMENT_ENTITY(x) ((x)&0xFFF)
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#define BEAMENT_ATTACHMENT(x) (((x)>>12)&0xF)
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// Beam types, encoded as a byte
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enum
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{
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BEAM_POINTS = 0,
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BEAM_ENTPOINT,
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BEAM_ENTS,
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BEAM_HOSE,
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};
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#define BEAM_FSINE 0x10
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#define BEAM_FSOLID 0x20
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#define BEAM_FSHADEIN 0x40
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#define BEAM_FSHADEOUT 0x80
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#endif //CUSTOMENTITY_H
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