# Microsoft Developer Studio Project File - Name="decal2tga" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=decal2tga - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "decal2tga.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "decal2tga.mak" CFG="decal2tga - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "decal2tga - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "decal2tga - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/SDKSrc/Tools/utils/decal2tga", IVGBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "decal2tga - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\temp\decal2tga\!release" # PROP Intermediate_Dir "..\..\temp\decal2tga\!release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\common" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FD /c # SUBTRACT CPP /Fr /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 msvcrt.lib /nologo /subsystem:console /pdb:none /machine:I386 /nodefaultlib:"libcmt.lib" # Begin Custom Build TargetDir=\Paranoia2\src_main\temp\decal2tga\!release InputPath=\Paranoia2\src_main\temp\decal2tga\!release\decal2tga.exe SOURCE="$(InputPath)" "D:\Paranoia2\tools\decal2tga.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\decal2tga.exe "D:\Paranoia2\tools\decal2tga.exe" # End Custom Build !ELSEIF "$(CFG)" == "decal2tga - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\temp\decal2tga\!debug" # PROP Intermediate_Dir "..\..\temp\decal2tga\!debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c # ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "..\common" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FAs /FR /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 # ADD LINK32 msvcrtd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcd.lib" # Begin Custom Build TargetDir=\Paranoia2\src_main\temp\decal2tga\!debug InputPath=\Paranoia2\src_main\temp\decal2tga\!debug\decal2tga.exe SOURCE="$(InputPath)" "D:\Paranoia2\tools\decal2tga.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(TargetDir)\decal2tga.exe "D:\Paranoia2\tools\decal2tga.exe" # End Custom Build !ENDIF # Begin Target # Name "decal2tga - Win32 Release" # Name "decal2tga - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" # Begin Source File SOURCE=..\common\cmdlib.cpp # End Source File # Begin Source File SOURCE=..\common\conprint.cpp # End Source File # Begin Source File SOURCE=.\decal2tga.cpp # End Source File # Begin Source File SOURCE=..\common\filesystem.cpp # End Source File # Begin Source File SOURCE=..\common\stringlib.cpp # End Source File # Begin Source File SOURCE=..\common\wadfile.cpp # End Source File # Begin Source File SOURCE=..\common\zone.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\conprint.h # End Source File # Begin Source File SOURCE=..\..\common\wadfile.h # End Source File # Begin Source File SOURCE=..\common\wfile.h # End Source File # End Group # End Target # End Project