//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_BORDER_H #define VGUI_BORDER_H #include #include //TODO: all borders should be titled namespace vgui { class Panel; class VGUIAPI Border : public Image { public: Border(); Border(int left,int top,int right,int bottom); public: virtual void setInset(int left,int top,int right,int bottom); virtual void getInset(int& left,int& top,int& right,int& bottom); protected: virtual void drawFilledRect(int x0,int y0,int x1,int y1); virtual void drawOutlinedRect(int x0,int y0,int x1,int y1); virtual void drawSetTextPos(int x,int y); virtual void drawPrintText(int x,int y,const char* str,int strlen); virtual void drawPrintChar(int x,int y,char ch); protected: int _inset[4]; private: Panel* _panel; friend class Panel; friend class BorderPair; }; } #endif