//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_LABEL_H #define VGUI_LABEL_H #include #include #include //TODO: this should use a TextImage for the text namespace vgui { class Panel; class TextImage; class VGUIAPI Label : public Panel { public: enum Alignment { a_northwest=0, a_north, a_northeast, a_west, a_center, a_east, a_southwest, a_south, a_southeast, }; public: Label(int textBufferLen,const char* text,int x,int y,int wide,int tall); Label(const char* text,int x,int y,int wide,int tall); Label(const char* text,int x,int y); Label(const char* text); inline Label() : Panel(0,0,10,10) { init(1,"",true); } private: void init(int textBufferLen,const char* text,bool textFitted); public: virtual void setImage(Image* image); virtual void setText(int textBufferLen,const char* text); virtual void setText(const char* format,...); virtual void setFont(Scheme::SchemeFont schemeFont); virtual void setFont(Font* font); virtual void getTextSize(int& wide,int& tall); virtual void getContentSize(int& wide,int& tall); virtual void setTextAlignment(Alignment alignment); virtual void setContentAlignment(Alignment alignment); virtual Panel* createPropertyPanel(); virtual void setFgColor(int r,int g,int b,int a); virtual void setFgColor(vgui::Scheme::SchemeColor sc); virtual void setContentFitted(bool state); protected: virtual void computeAlignment(int& tx0,int& ty0,int& tx1,int& ty1,int& ix0,int& iy0,int& ix1,int& iy1,int& minX,int& minY,int& maxX,int& maxY); virtual void paint(); virtual void recomputeMinimumSize(); protected: bool _textEnabled; bool _imageEnabled; bool _contentFitted; Alignment _textAlignment; Alignment _contentAlignment; TextImage* _textImage; Image* _image; }; } #endif