//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_PANEL_H #define VGUI_PANEL_H /* TODO: Maybe have the border know who they are added to. A border can only be added to 1 thing, and will be removed from the other. That way they can actually be memory managed. Also do Layout's this way too. TODO: outlinedRect should have a thickness arg */ #include #include #include #include namespace vgui { enum KeyCode; enum MouseCode; class SurfaceBase; class FocusChangeSignal; class InputSignal; class Cursor; class Layout; class FocusNavGroup; class Border; class Font; class BuildGroup; class App; class LayoutInfo; class VGUIAPI Panel { public: Panel(); Panel(int x,int y,int wide,int tall); private: void init(int x,int y,int wide,int tall); public: virtual void setPos(int x,int y); virtual void getPos(int& x,int& y); virtual void setSize(int wide,int tall); virtual void getSize(int& wide,int& tall); virtual void setBounds(int x,int y,int wide,int tall); virtual void getBounds(int& x,int& y,int& wide,int& tall); virtual int getWide(); virtual int getTall(); virtual Panel* getParent(); virtual void setVisible(bool state); virtual bool isVisible(); virtual bool isVisibleUp(); virtual void repaint(); virtual void repaintAll(); virtual void getAbsExtents(int& x0,int& y0,int& x1,int& y1); virtual void getClipRect(int& x0,int& y0,int& x1,int& y1); virtual void setParent(Panel* newParent); virtual void addChild(Panel* child); virtual void insertChildAt(Panel* child,int index); virtual void removeChild(Panel* child); virtual bool wasMousePressed(MouseCode code); virtual bool wasMouseDoublePressed(MouseCode code); virtual bool isMouseDown(MouseCode code); virtual bool wasMouseReleased(MouseCode code); virtual bool wasKeyPressed(KeyCode code); virtual bool isKeyDown(KeyCode code); virtual bool wasKeyTyped(KeyCode code); virtual bool wasKeyReleased(KeyCode code); virtual void addInputSignal(InputSignal* s); virtual void removeInputSignal(InputSignal* s); virtual void addRepaintSignal(RepaintSignal* s); virtual void removeRepaintSignal(RepaintSignal* s); virtual bool isWithin(int x,int y); //in screen space virtual Panel* isWithinTraverse(int x,int y); virtual void localToScreen(int& x,int& y); virtual void screenToLocal(int& x,int& y); virtual void setCursor(Cursor* cursor); virtual void setCursor(Scheme::SchemeCursor scu); virtual Cursor* getCursor(); virtual void setMinimumSize(int wide,int tall); virtual void getMinimumSize(int& wide,int& tall); virtual void requestFocus(); virtual bool hasFocus(); virtual int getChildCount(); virtual Panel* getChild(int index); virtual void setLayout(Layout* layout); virtual void invalidateLayout(bool layoutNow); virtual void setFocusNavGroup(FocusNavGroup* focusNavGroup); virtual void requestFocusPrev(); virtual void requestFocusNext(); virtual void addFocusChangeSignal(FocusChangeSignal* s); virtual bool isAutoFocusNavEnabled(); virtual void setAutoFocusNavEnabled(bool state); virtual void setBorder(Border* border); virtual void setPaintBorderEnabled(bool state); virtual void setPaintBackgroundEnabled(bool state); virtual void setPaintEnabled(bool state); virtual void getInset(int& left,int& top,int& right,int& bottom); virtual void getPaintSize(int& wide,int& tall); virtual void setPreferredSize(int wide,int tall); virtual void getPreferredSize(int& wide,int& tall); virtual SurfaceBase* getSurfaceBase(); virtual bool isEnabled(); virtual void setEnabled(bool state); virtual void setBuildGroup(BuildGroup* buildGroup,const char* panelPersistanceName); virtual bool isBuildGroupEnabled(); virtual void removeAllChildren(); virtual void repaintParent(); virtual Panel* createPropertyPanel(); virtual void getPersistanceText(char* buf,int bufLen); virtual void applyPersistanceText(const char* buf); virtual void setFgColor(Scheme::SchemeColor sc); virtual void setBgColor(Scheme::SchemeColor sc); virtual void setFgColor(int r,int g,int b,int a); virtual void setBgColor(int r,int g,int b,int a); virtual void getFgColor(int& r,int& g,int& b,int& a); virtual void getBgColor(int& r,int& g,int& b,int& a); virtual void setBgColor(Color color); virtual void setFgColor(Color color); virtual void getBgColor(Color& color); virtual void getFgColor(Color& color); virtual void setAsMouseCapture(bool state); virtual void setAsMouseArena(bool state); virtual App* getApp(); virtual void getVirtualSize(int& wide,int& tall); virtual void setLayoutInfo(LayoutInfo* layoutInfo); virtual LayoutInfo* getLayoutInfo(); virtual bool isCursorNone(); public: //bullshit public virtual void solveTraverse(); virtual void paintTraverse(); virtual void setSurfaceBaseTraverse(SurfaceBase* surfaceBase); protected: virtual void performLayout(); virtual void internalPerformLayout(); virtual void drawSetColor(Scheme::SchemeColor sc); virtual void drawSetColor(int r,int g,int b,int a); virtual void drawFilledRect(int x0,int y0,int x1,int y1); virtual void drawOutlinedRect(int x0,int y0,int x1,int y1); virtual void drawSetTextFont(Scheme::SchemeFont sf); virtual void drawSetTextFont(Font* font); virtual void drawSetTextColor(Scheme::SchemeColor sc); virtual void drawSetTextColor(int r,int g,int b,int a); virtual void drawSetTextPos(int x,int y); virtual void drawPrintText(const char* str,int strlen); virtual void drawPrintText(int x,int y,const char* str,int strlen); virtual void drawPrintChar(char ch); virtual void drawPrintChar(int x,int y,char ch); virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall); virtual void drawSetTexture(int id); virtual void drawTexturedRect(int x0,int y0,int x1,int y1); virtual void solve(); virtual void paintTraverse(bool repaint); virtual void paintBackground(); virtual void paint(); virtual void paintBuildOverlay(); virtual void internalCursorMoved(int x,int y); virtual void internalCursorEntered(); virtual void internalCursorExited(); virtual void internalMousePressed(MouseCode code); virtual void internalMouseDoublePressed(MouseCode code); virtual void internalMouseReleased(MouseCode code); virtual void internalMouseWheeled(int delta); virtual void internalKeyPressed(KeyCode code); virtual void internalKeyTyped(KeyCode code); virtual void internalKeyReleased(KeyCode code); virtual void internalKeyFocusTicked(); virtual void internalFocusChanged(bool lost); virtual void internalSetCursor(); protected: int _pos[2]; int _size[2]; int _loc[2]; int _minimumSize[2]; int _preferredSize[2]; Dar _childDar; Panel* _parent; SurfaceBase* _surfaceBase; Dar _inputSignalDar; Dar _repaintSignalDar; int _clipRect[4]; Cursor* _cursor; Scheme::SchemeCursor _schemeCursor; bool _visible; Layout* _layout; bool _needsLayout; FocusNavGroup* _focusNavGroup; Dar _focusChangeSignalDar; bool _autoFocusNavEnabled; Border* _border; private: bool _needsRepaint; bool _enabled; BuildGroup* _buildGroup; Color _fgColor; Color _bgColor; LayoutInfo* _layoutInfo; bool _paintBorderEnabled; bool _paintBackgroundEnabled; bool _paintEnabled; friend class Panel; friend class App; friend class SurfaceBase; friend class Image; }; } #endif