//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_WIZARDPANEL_H #define VGUI_WIZARDPANEL_H #include #include namespace vgui { class ActionSignal; class VGUIAPI WizardPanel : public Panel { public: class VGUIAPI WizardPage : public Panel { friend class WizardPanel; private: WizardPage* _backWizardPage; WizardPage* _nextWizardPage; bool _backButtonEnabled; bool _nextButtonEnabled; bool _finishedButtonEnabled; bool _cancelButtonEnabled; bool _backButtonVisible; bool _nextButtonVisible; bool _finishedButtonVisible; bool _cancelButtonVisible; char* _backButtonText; char* _nextButtonText; char* _finishedButtonText; char* _cancelButtonText; Dar _switchingToBackPageSignalDar; Dar _switchingToNextPageSignalDar; char* _title; Panel* _wantedFocus; private: virtual void fireSwitchingToBackPageSignals(); virtual void fireSwitchingToNextPageSignals(); virtual void init(); public: WizardPage(); WizardPage(int wide,int tall); public: virtual void setBackWizardPage(WizardPage* backWizardPage); virtual void setNextWizardPage(WizardPage* nextWizardPage); virtual WizardPage* getBackWizardPage(); virtual WizardPage* getNextWizardPage(); virtual bool isBackButtonEnabled(); virtual bool isNextButtonEnabled(); virtual bool isFinishedButtonEnabled(); virtual bool isCancelButtonEnabled(); virtual void setBackButtonEnabled(bool state); virtual void setNextButtonEnabled(bool state); virtual void setFinishedButtonEnabled(bool state); virtual void setCancelButtonEnabled(bool state); virtual bool isBackButtonVisible(); virtual bool isNextButtonVisible(); virtual bool isFinishedButtonVisible(); virtual bool isCancelButtonVisible(); virtual void setBackButtonVisible(bool state); virtual void setNextButtonVisible(bool state); virtual void setFinishedButtonVisible(bool state); virtual void setCancelButtonVisible(bool state); virtual void getBackButtonText(char* text,int textLen); virtual void getNextButtonText(char* text,int textLen); virtual void getFinishedButtonText(char* text,int textLen); virtual void getCancelButtonText(char* text,int textLen); virtual void setBackButtonText(const char* text); virtual void setNextButtonText(const char* text); virtual void setFinishedButtonText(const char* text); virtual void setCancelButtonText(const char* text); virtual void setWantedFocus(Panel* panel); virtual Panel* getWantedFocus(); virtual void addSwitchingToBackPageSignal(ActionSignal* s); virtual void addSwitchingToNextPageSignal(ActionSignal* s); virtual void setTitle(const char* title); virtual void getTitle(char* buf,int bufLen); }; private: Button* _backButton; Button* _nextButton; Button* _finishedButton; Button* _cancelButton; WizardPage* _currentWizardPage; Dar _pageChangedActionSignalDar; private: virtual void fireFinishedActionSignal(); virtual void fireCancelledActionSignal(); virtual void firePageChangedActionSignal(); protected: virtual void performLayout(); public: WizardPanel(int x,int y,int wide,int tall); public: virtual void setCurrentWizardPage(WizardPage* currentWizardPage); virtual void addFinishedActionSignal(ActionSignal* s); virtual void addCancelledActionSignal(ActionSignal* s); virtual void addPageChangedActionSignal(ActionSignal* s); virtual void doBack(); virtual void doNext(); virtual void getCurrentWizardPageTitle(char* buf,int bufLen); virtual WizardPage* getCurrentWizardPage(); }; } #endif