//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef LIGHTLIMITS_H #define LIGHTLIMITS_H #define MAXDYNLIGHTS 8 // maximum dynamic lights per one pixel #define MAXLIGHTMAPS 4 // max light styles per face #endif//LIGHTLIMITS_H