forked from FWGS/Paranoia2
771 lines
21 KiB
C++
771 lines
21 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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// A growable array class that maintains a free list and keeps elements
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// in the same location
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//=============================================================================//
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#ifndef UTLVECTOR_H
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#define UTLVECTOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <assert.h>
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#include <string.h>
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#include "utlmemory.h"
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#include "utlblockmemory.h"
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#define FOR_EACH_VEC( vecName, iteratorName ) \
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for ( int iteratorName = 0; iteratorName < vecName.Count(); iteratorName++ )
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//-----------------------------------------------------------------------------
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// The CUtlArray class:
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// A growable array class which doubles in size by default.
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// It will always keep all elements consecutive in memory, and may move the
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// elements around in memory (via a PvRealloc) when elements are inserted or
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// removed. Clients should therefore refer to the elements of the vector
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// by index (they should *never* maintain pointers to elements in the vector).
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//-----------------------------------------------------------------------------
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template< class T, class A = CUtlMemory<T> >
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class CUtlArray
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{
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typedef A CAllocator;
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public:
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typedef T ElemType_t;
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// constructor, destructor
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CUtlArray( int growSize = 0, int initSize = 0 );
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CUtlArray( T* pMemory, int allocationCount, int numElements = 0 );
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~CUtlArray();
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// Copy the array.
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CUtlArray<T, A>& operator=( const CUtlArray<T, A> &other );
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// element access
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T& operator[]( int i );
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const T& operator[]( int i ) const;
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T& Element( int i );
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const T& Element( int i ) const;
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T& Head();
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const T& Head() const;
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T& Tail();
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const T& Tail() const;
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// Gets the base address (can change when adding elements!)
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T* Base() { return m_Memory.Base(); }
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const T* Base() const { return m_Memory.Base(); }
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// Returns the number of elements in the vector
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// SIZE IS DEPRECATED!
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int Count() const;
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int Size() const; // don't use me!
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// Is element index valid?
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bool IsValidIndex( int i ) const;
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static int InvalidIndex();
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// Adds an element, uses default constructor
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int AddToHead();
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int AddToTail();
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int InsertBefore( int elem );
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int InsertAfter( int elem );
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// Adds an element, uses copy constructor
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int AddToHead( const T& src );
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int AddToTail( const T& src );
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int InsertBefore( int elem, const T& src );
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int InsertAfter( int elem, const T& src );
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// Adds multiple elements, uses default constructor
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int AddMultipleToHead( int num );
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int AddMultipleToTail( int num, const T *pToCopy=NULL );
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int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL ); // If pToCopy is set, then it's an array of length 'num' and
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int InsertMultipleAfter( int elem, int num );
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// Calls RemoveAll() then AddMultipleToTail.
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void SetSize( int size );
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void SetCount( int count );
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// Calls SetSize and copies each element.
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void CopyArray( const T *pArray, int size );
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// Fast swap
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void Swap( CUtlArray< T, A > &vec );
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// Add the specified array to the tail.
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int AddVectorToTail( CUtlArray<T, A> const &src );
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// Finds an element (element needs operator== defined)
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int Find( const T& src ) const;
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bool HasElement( const T& src ) const;
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// Makes sure we have enough memory allocated to store a requested # of elements
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void EnsureCapacity( int num );
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// Makes sure we have at least this many elements
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void EnsureCount( int num );
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// Element removal
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void FastRemove( int elem ); // doesn't preserve order
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void Remove( int elem ); // preserves order, shifts elements
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bool FindAndRemove( const T& src ); // removes first occurrence of src, preserves order, shifts elements
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void RemoveMultiple( int elem, int num ); // preserves order, shifts elements
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void RemoveAll(); // doesn't deallocate memory
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// Memory deallocation
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void Purge();
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// Purges the list and calls delete on each element in it.
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void PurgeAndDeleteElements();
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// Compacts the vector to the number of elements actually in use
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void Compact();
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// Set the size by which it grows when it needs to allocate more memory.
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void SetGrowSize( int size ) { m_Memory.SetGrowSize( size ); }
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int NumAllocated() const; // Only use this if you really know what you're doing!
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void Sort( int (__cdecl *pfnCompare)(const T *, const T *) );
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#ifdef DBGFLAG_VALIDATE
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void Validate( CValidator &validator, char *pchName ); // Validate our internal structures
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#endif // DBGFLAG_VALIDATE
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protected:
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// Can't copy this unless we explicitly do it!
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CUtlArray( CUtlArray const& vec ) { assert(0); }
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// Grows the vector
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void GrowVector( int num = 1 );
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// Shifts elements....
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void ShiftElementsRight( int elem, int num = 1 );
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void ShiftElementsLeft( int elem, int num = 1 );
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CAllocator m_Memory;
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int m_Size;
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// For easier access to the elements through the debugger
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// it's in release builds so this can be used in libraries correctly
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T *m_pElements;
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inline void ResetDbgInfo()
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{
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m_pElements = Base();
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}
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};
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// this is kind of ugly, but until C++ gets templatized typedefs in C++0x, it's our only choice
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template < class T >
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class CUtlBlockVector : public CUtlArray< T, CUtlBlockMemory< T, int > >
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{
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public:
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CUtlBlockVector( int growSize = 0, int initSize = 0 )
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: CUtlArray< T, CUtlBlockMemory< T, int > >( growSize, initSize ) {}
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};
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#if 0
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//-----------------------------------------------------------------------------
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// The CUtlArrayFixed class:
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// A array class with a fixed allocation scheme
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//-----------------------------------------------------------------------------
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template< class BASE_UTLVECTOR, class MUTEX_TYPE = CThreadFastMutex >
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class CUtlArrayMT : public BASE_UTLVECTOR, public MUTEX_TYPE
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{
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typedef BASE_UTLVECTOR BaseClass;
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public:
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MUTEX_TYPE Mutex_t;
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// constructor, destructor
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CUtlArrayMT( int growSize = 0, int initSize = 0 ) : BaseClass( growSize, initSize ) {}
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CUtlArrayMT( typename BaseClass::ElemType_t* pMemory, int numElements ) : BaseClass( pMemory, numElements ) {}
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};
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#endif
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//-----------------------------------------------------------------------------
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// The CUtlArrayFixed class:
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// A array class with a fixed allocation scheme
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//-----------------------------------------------------------------------------
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template< class T, size_t MAX_SIZE >
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class CUtlArrayFixed : public CUtlArray< T, CUtlMemoryFixed<T, MAX_SIZE > >
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{
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typedef CUtlArray< T, CUtlMemoryFixed<T, MAX_SIZE > > BaseClass;
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public:
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// constructor, destructor
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CUtlArrayFixed( int growSize = 0, int initSize = 0 ) : BaseClass( growSize, initSize ) {}
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CUtlArrayFixed( T* pMemory, int numElements ) : BaseClass( pMemory, numElements ) {}
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};
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//-----------------------------------------------------------------------------
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// The CUtlArrayFixed class:
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// A array class with a fixed allocation scheme
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//-----------------------------------------------------------------------------
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template< class T, size_t MAX_SIZE >
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class CUtlArrayFixedGrowable : public CUtlArray< T, CUtlMemoryFixedGrowable<T, MAX_SIZE > >
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{
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typedef CUtlArray< T, CUtlMemoryFixedGrowable<T, MAX_SIZE > > BaseClass;
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public:
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// constructor, destructor
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CUtlArrayFixedGrowable( int growSize = 0 ) : BaseClass( growSize, MAX_SIZE ) {}
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};
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//-----------------------------------------------------------------------------
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// The CCopyableUtlVector class:
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// A array class that allows copy construction (so you can nest a CUtlArray inside of another one of our containers)
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// WARNING - this class lets you copy construct which can be an expensive operation if you don't carefully control when it happens
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// Only use this when nesting a CUtlArray() inside of another one of our container classes (i.e a CUtlMap)
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//-----------------------------------------------------------------------------
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template< class T >
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class CCopyableUtlVector : public CUtlArray< T, CUtlMemory<T> >
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{
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typedef CUtlArray< T, CUtlMemory<T> > BaseClass;
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public:
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CCopyableUtlVector( int growSize = 0, int initSize = 0 ) : BaseClass( growSize, initSize ) {}
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CCopyableUtlVector( T* pMemory, int numElements ) : BaseClass( pMemory, numElements ) {}
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virtual ~CCopyableUtlVector() {}
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CCopyableUtlVector( CCopyableUtlVector const& vec ) { CopyArray( vec.Base(), vec.Count() ); }
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};
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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inline CUtlArray<T, A>::CUtlArray( int growSize, int initSize ) :
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m_Memory(growSize, initSize), m_Size(0)
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{
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ResetDbgInfo();
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}
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template< typename T, class A >
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inline CUtlArray<T, A>::CUtlArray( T* pMemory, int allocationCount, int numElements ) :
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m_Memory(pMemory, allocationCount), m_Size(numElements)
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{
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ResetDbgInfo();
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}
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template< typename T, class A >
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inline CUtlArray<T, A>::~CUtlArray()
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{
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Purge();
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}
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template< typename T, class A >
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inline CUtlArray<T, A>& CUtlArray<T, A>::operator=( const CUtlArray<T, A> &other )
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{
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int nCount = other.Count();
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SetSize( nCount );
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for ( int i = 0; i < nCount; i++ )
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{
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(*this)[ i ] = other[ i ];
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}
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return *this;
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}
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//-----------------------------------------------------------------------------
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// element access
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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inline T& CUtlArray<T, A>::operator[]( int i )
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{
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return m_Memory[ i ];
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}
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template< typename T, class A >
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inline const T& CUtlArray<T, A>::operator[]( int i ) const
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{
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return m_Memory[ i ];
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}
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template< typename T, class A >
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inline T& CUtlArray<T, A>::Element( int i )
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{
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return m_Memory[ i ];
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}
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template< typename T, class A >
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inline const T& CUtlArray<T, A>::Element( int i ) const
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{
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return m_Memory[ i ];
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}
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template< typename T, class A >
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inline T& CUtlArray<T, A>::Head()
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{
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assert( m_Size > 0 );
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return m_Memory[ 0 ];
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}
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template< typename T, class A >
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inline const T& CUtlArray<T, A>::Head() const
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{
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assert( m_Size > 0 );
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return m_Memory[ 0 ];
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}
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template< typename T, class A >
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inline T& CUtlArray<T, A>::Tail()
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{
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assert( m_Size > 0 );
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return m_Memory[ m_Size - 1 ];
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}
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template< typename T, class A >
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inline const T& CUtlArray<T, A>::Tail() const
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{
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assert( m_Size > 0 );
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return m_Memory[ m_Size - 1 ];
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}
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//-----------------------------------------------------------------------------
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// Count
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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inline int CUtlArray<T, A>::Size() const
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{
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return m_Size;
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}
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template< typename T, class A >
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inline int CUtlArray<T, A>::Count() const
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{
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return m_Size;
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}
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//-----------------------------------------------------------------------------
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// Is element index valid?
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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inline bool CUtlArray<T, A>::IsValidIndex( int i ) const
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{
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return (i >= 0) && (i < m_Size);
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}
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//-----------------------------------------------------------------------------
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// Returns in invalid index
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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inline int CUtlArray<T, A>::InvalidIndex()
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{
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Grows the vector
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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void CUtlArray<T, A>::GrowVector( int num )
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{
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if (m_Size + num > m_Memory.NumAllocated())
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{
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m_Memory.Grow( m_Size + num - m_Memory.NumAllocated() );
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}
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m_Size += num;
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// Sorts the vector
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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void CUtlArray<T, A>::Sort( int (__cdecl *pfnCompare)(const T *, const T *) )
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{
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typedef int (__cdecl *QSortCompareFunc_t)(const void *, const void *);
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if ( Count() <= 1 )
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return;
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if ( Base() )
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{
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qsort( Base(), Count(), sizeof(T), (QSortCompareFunc_t)(pfnCompare) );
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}
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else
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{
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assert( 0 );
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// this path is untested
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// if you want to sort vectors that use a non-sequential memory allocator,
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// you'll probably want to patch in a quicksort algorithm here
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// I just threw in this bubble sort to have something just in case...
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for ( int i = m_Size - 1; i >= 0; --i )
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{
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for ( int j = 1; j <= i; ++j )
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{
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if ( pfnCompare( &Element( j - 1 ), &Element( j ) ) < 0 )
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{
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swap( Element( j - 1 ), Element( j ) );
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Makes sure we have enough memory allocated to store a requested # of elements
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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void CUtlArray<T, A>::EnsureCapacity( int num )
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{
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m_Memory.EnsureCapacity(num);
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// Makes sure we have at least this many elements
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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void CUtlArray<T, A>::EnsureCount( int num )
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{
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if (Count() < num)
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AddMultipleToTail( num - Count() );
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}
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//-----------------------------------------------------------------------------
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// Shifts elements
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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void CUtlArray<T, A>::ShiftElementsRight( int elem, int num )
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{
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assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
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int numToMove = m_Size - elem - num;
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if ((numToMove > 0) && (num > 0))
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memmove( &Element(elem+num), &Element(elem), numToMove * sizeof(T) );
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}
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template< typename T, class A >
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void CUtlArray<T, A>::ShiftElementsLeft( int elem, int num )
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{
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assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
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int numToMove = m_Size - elem - num;
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if ((numToMove > 0) && (num > 0))
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{
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memmove( &Element(elem), &Element(elem+num), numToMove * sizeof(T) );
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#ifdef _DEBUG
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memset( &Element(m_Size-num), 0xDD, num * sizeof(T) );
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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// Adds an element, uses default constructor
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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inline int CUtlArray<T, A>::AddToHead()
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{
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return InsertBefore(0);
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}
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template< typename T, class A >
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inline int CUtlArray<T, A>::AddToTail()
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{
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return InsertBefore( m_Size );
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}
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template< typename T, class A >
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inline int CUtlArray<T, A>::InsertAfter( int elem )
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{
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return InsertBefore( elem + 1 );
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}
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template< typename T, class A >
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int CUtlArray<T, A>::InsertBefore( int elem )
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{
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// Can insert at the end
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assert( (elem == Count()) || IsValidIndex(elem) );
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GrowVector();
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ShiftElementsRight(elem);
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Construct( &Element(elem) );
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return elem;
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}
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//-----------------------------------------------------------------------------
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// Adds an element, uses copy constructor
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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inline int CUtlArray<T, A>::AddToHead( const T& src )
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{
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// Can't insert something that's in the list... reallocation may hose us
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assert( (Base() == NULL) || (&src < Base()) || (&src >= (Base() + Count()) ) );
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return InsertBefore( 0, src );
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}
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template< typename T, class A >
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inline int CUtlArray<T, A>::AddToTail( const T& src )
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{
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// Can't insert something that's in the list... reallocation may hose us
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assert( (Base() == NULL) || (&src < Base()) || (&src >= (Base() + Count()) ) );
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return InsertBefore( m_Size, src );
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}
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template< typename T, class A >
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inline int CUtlArray<T, A>::InsertAfter( int elem, const T& src )
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{
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// Can't insert something that's in the list... reallocation may hose us
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assert( (Base() == NULL) || (&src < Base()) || (&src >= (Base() + Count()) ) );
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return InsertBefore( elem + 1, src );
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}
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template< typename T, class A >
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int CUtlArray<T, A>::InsertBefore( int elem, const T& src )
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{
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// Can't insert something that's in the list... reallocation may hose us
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assert( (Base() == NULL) || (&src < Base()) || (&src >= (Base() + Count()) ) );
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// Can insert at the end
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assert( (elem == Count()) || IsValidIndex(elem) );
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GrowVector();
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ShiftElementsRight(elem);
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CopyConstruct( &Element(elem), src );
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return elem;
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}
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//-----------------------------------------------------------------------------
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// Adds multiple elements, uses default constructor
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//-----------------------------------------------------------------------------
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template< typename T, class A >
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inline int CUtlArray<T, A>::AddMultipleToHead( int num )
|
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{
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return InsertMultipleBefore( 0, num );
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}
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template< typename T, class A >
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inline int CUtlArray<T, A>::AddMultipleToTail( int num, const T *pToCopy )
|
|
{
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// Can't insert something that's in the list... reallocation may hose us
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assert( (Base() == NULL) || !pToCopy || (pToCopy + num < Base()) || (pToCopy >= (Base() + Count()) ) );
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return InsertMultipleBefore( m_Size, num, pToCopy );
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}
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template< typename T, class A >
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int CUtlArray<T, A>::InsertMultipleAfter( int elem, int num )
|
|
{
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|
return InsertMultipleBefore( elem + 1, num );
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|
}
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|
|
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template< typename T, class A >
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void CUtlArray<T, A>::SetCount( int count )
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|
{
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|
RemoveAll();
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AddMultipleToTail( count );
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|
}
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|
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|
template< typename T, class A >
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|
inline void CUtlArray<T, A>::SetSize( int size )
|
|
{
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|
SetCount( size );
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|
}
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|
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template< typename T, class A >
|
|
void CUtlArray<T, A>::CopyArray( const T *pArray, int size )
|
|
{
|
|
// Can't insert something that's in the list... reallocation may hose us
|
|
assert( (Base() == NULL) || !pArray || (Base() >= (pArray + size)) || (pArray >= (Base() + Count()) ) );
|
|
|
|
SetSize( size );
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|
for( int i=0; i < size; i++ )
|
|
{
|
|
(*this)[i] = pArray[i];
|
|
}
|
|
}
|
|
|
|
template< typename T, class A >
|
|
void CUtlArray<T, A>::Swap( CUtlArray< T, A > &vec )
|
|
{
|
|
m_Memory.Swap( vec.m_Memory );
|
|
swap( m_Size, vec.m_Size );
|
|
swap( m_pElements, vec.m_pElements );
|
|
}
|
|
|
|
template< typename T, class A >
|
|
int CUtlArray<T, A>::AddVectorToTail( CUtlArray const &src )
|
|
{
|
|
assert( &src != this );
|
|
|
|
int base = Count();
|
|
|
|
// Make space.
|
|
AddMultipleToTail( src.Count() );
|
|
|
|
// Copy the elements.
|
|
for ( int i=0; i < src.Count(); i++ )
|
|
{
|
|
(*this)[base + i] = src[i];
|
|
}
|
|
|
|
return base;
|
|
}
|
|
|
|
template< typename T, class A >
|
|
inline int CUtlArray<T, A>::InsertMultipleBefore( int elem, int num, const T *pToInsert )
|
|
{
|
|
if( num == 0 )
|
|
return elem;
|
|
|
|
// Can insert at the end
|
|
assert( (elem == Count()) || IsValidIndex(elem) );
|
|
|
|
GrowVector(num);
|
|
ShiftElementsRight(elem, num);
|
|
|
|
// Invoke default constructors
|
|
for (int i = 0; i < num; ++i)
|
|
Construct( &Element(elem+i) );
|
|
|
|
// Copy stuff in?
|
|
if ( pToInsert )
|
|
{
|
|
for ( int i=0; i < num; i++ )
|
|
{
|
|
Element( elem+i ) = pToInsert[i];
|
|
}
|
|
}
|
|
|
|
return elem;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Finds an element (element needs operator== defined)
|
|
//-----------------------------------------------------------------------------
|
|
template< typename T, class A >
|
|
int CUtlArray<T, A>::Find( const T& src ) const
|
|
{
|
|
for ( int i = 0; i < Count(); ++i )
|
|
{
|
|
if (Element(i) == src)
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
template< typename T, class A >
|
|
bool CUtlArray<T, A>::HasElement( const T& src ) const
|
|
{
|
|
return ( Find(src) >= 0 );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Element removal
|
|
//-----------------------------------------------------------------------------
|
|
template< typename T, class A >
|
|
void CUtlArray<T, A>::FastRemove( int elem )
|
|
{
|
|
assert( IsValidIndex(elem) );
|
|
|
|
Destruct( &Element(elem) );
|
|
if (m_Size > 0)
|
|
{
|
|
memcpy( &Element(elem), &Element(m_Size-1), sizeof(T) );
|
|
--m_Size;
|
|
}
|
|
}
|
|
|
|
template< typename T, class A >
|
|
void CUtlArray<T, A>::Remove( int elem )
|
|
{
|
|
Destruct( &Element(elem) );
|
|
ShiftElementsLeft(elem);
|
|
--m_Size;
|
|
}
|
|
|
|
template< typename T, class A >
|
|
bool CUtlArray<T, A>::FindAndRemove( const T& src )
|
|
{
|
|
int elem = Find( src );
|
|
if ( elem != -1 )
|
|
{
|
|
Remove( elem );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
template< typename T, class A >
|
|
void CUtlArray<T, A>::RemoveMultiple( int elem, int num )
|
|
{
|
|
assert( elem >= 0 );
|
|
assert( elem + num <= Count() );
|
|
|
|
for (int i = elem + num; --i >= elem; )
|
|
Destruct(&Element(i));
|
|
|
|
ShiftElementsLeft(elem, num);
|
|
m_Size -= num;
|
|
}
|
|
|
|
template< typename T, class A >
|
|
void CUtlArray<T, A>::RemoveAll()
|
|
{
|
|
for (int i = m_Size; --i >= 0; )
|
|
{
|
|
Destruct(&Element(i));
|
|
}
|
|
|
|
m_Size = 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Memory deallocation
|
|
//-----------------------------------------------------------------------------
|
|
|
|
template< typename T, class A >
|
|
inline void CUtlArray<T, A>::Purge()
|
|
{
|
|
RemoveAll();
|
|
m_Memory.Purge();
|
|
ResetDbgInfo();
|
|
}
|
|
|
|
|
|
template< typename T, class A >
|
|
inline void CUtlArray<T, A>::PurgeAndDeleteElements()
|
|
{
|
|
for( int i=0; i < m_Size; i++ )
|
|
{
|
|
delete Element(i);
|
|
}
|
|
Purge();
|
|
}
|
|
|
|
template< typename T, class A >
|
|
inline void CUtlArray<T, A>::Compact()
|
|
{
|
|
m_Memory.Purge(m_Size);
|
|
}
|
|
|
|
template< typename T, class A >
|
|
inline int CUtlArray<T, A>::NumAllocated() const
|
|
{
|
|
return m_Memory.NumAllocated();
|
|
}
|
|
|
|
#endif // CCVECTOR_H
|