Paranoia2/utils/hlsv/GlWindow.h

89 lines
2.5 KiB
C++

//
// MDL Viewer (c) 1999 by Mete Ciragan
//
// file: GlWindow.h
// last modified: Apr 28 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.4
//
// email: mete@swissquake.ch
// web: http://www.swissquake.ch/chumbalum-soft/
//
#ifndef INCLUDED_GLWINDOW
#define INCLUDED_GLWINDOW
#ifndef INCLUDED_MXGLWINDOW
#include <mxGlWindow.h>
#endif
#ifndef INCLUDED_SPRVIEWER
#include "sprviewer.h"
#endif
#ifndef INCLUDED_VIEWERSETTINGS
#include "ViewerSettings.h"
#endif
#include "matrix.h"
enum // texture names
{
TEXTURE_UNUSED = 0,
TEXTURE_GROUND,
TEXTURE_BACKGROUND,
TEXTURE_COUNT
};
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_MULTISAMPLE 0x809D
class mxImage;
class GlWindow : public mxGlWindow
{
unsigned int d_textureNames[TEXTURE_COUNT]; // 0 = none, 1 = model, 2 = weapon, 3 = water, 4 = font
float d_pol; // interpolate value 0.0f - 1.0f
int d_currFrame, d_startFrame, d_endFrame;
public:
friend SPRViewer;
// CREATORS
GlWindow (mxWindow *parent, int x, int y, int w, int h, const char *label, int style);
~GlWindow ();
// MANIPULATORS
virtual int handleEvent (mxEvent *event);
virtual void draw ();
void drawFloor( int texture = 0 );
int loadSprite (const char *filename, bool centerView = true);
int loadTexture( const char *filename, int name );
int loadTextureImage( mxImage *image, int name );
void setupRenderMode( void );
void setRenderMode (int mode);
void setOrientType (int mode);
void setFrameInfo (int startFrame, int endFrame);
// ACCESSORS
int getRenderMode () const { return g_viewerSettings.renderMode; }
int getCurrFrame () const { return d_currFrame; }
int getStartFrame () const { return d_startFrame; }
int getEndFrame () const { return d_endFrame; }
};
extern GlWindow *g_GlWindow;
#endif // INCLUDED_GLWINDOW