forked from FWGS/Paranoia2
193 lines
5.9 KiB
Plaintext
193 lines
5.9 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="hlsv" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=hlsv - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "hlsv.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "hlsv.mak" CFG="hlsv - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "hlsv - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "hlsv - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "hlsv - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\temp\hlsv\!release"
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# PROP Intermediate_Dir "..\..\temp\hlsv\!release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O1 /I "..\mxtk" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\common" /I "..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x807 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 msvcrt.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib glu32.lib comctl32.lib winmm.lib ..\common\mxtk.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /pdb:none /machine:I386 /nodefaultlib:"libcmt" /release /opt:nowin98
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# SUBTRACT LINK32 /nodefaultlib
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# Begin Custom Build
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TargetDir=\Paranoia2\src_main\temp\hlsv\!release
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InputPath=\Paranoia2\src_main\temp\hlsv\!release\hlsv.exe
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SOURCE="$(InputPath)"
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"C:\Program Files\ModelViewer\hlsv.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\hlsv.exe "C:\Program Files\ModelViewer\hlsv.exe"
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# End Custom Build
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!ELSEIF "$(CFG)" == "hlsv - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\temp\hlsv\!debug"
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# PROP Intermediate_Dir "..\..\temp\hlsv\!debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\mxtk" /I "..\..\game_shared" /I "..\..\engine" /I "..\..\common" /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FAs /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x807 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 msvcrtd.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib glu32.lib winmm.lib ..\common\mxtk.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /pdbtype:sept
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# Begin Custom Build
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TargetDir=\Paranoia2\src_main\temp\hlsv\!debug
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InputPath=\Paranoia2\src_main\temp\hlsv\!debug\hlsv.exe
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SOURCE="$(InputPath)"
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"C:\Program Files\ModelViewer\hlsv.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(TargetDir)\hlsv.exe "C:\Program Files\ModelViewer\hlsv.exe"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "hlsv - Win32 Release"
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# Name "hlsv - Win32 Debug"
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# Begin Source File
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SOURCE=..\..\game_shared\common.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FileAssociation.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\FileAssociation.h
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# End Source File
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# Begin Source File
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SOURCE=.\GlWindow.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\GlWindow.h
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# End Source File
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# Begin Source File
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SOURCE=.\hlsv.rc
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# End Source File
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# Begin Source File
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SOURCE=..\..\game_shared\mathlib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\game_shared\matrix.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\pakviewer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\pakviewer.h
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\sprite.h
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# End Source File
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# Begin Source File
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SOURCE=.\sprite_render.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sprite_utils.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SpriteModel.h
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# End Source File
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# Begin Source File
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SOURCE=.\sprviewer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\sprviewer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\game_shared\stringlib.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ViewerSettings.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ViewerSettings.h
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# End Source File
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# End Target
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# End Project
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