forked from FWGS/Paranoia2
45 lines
980 B
C++
45 lines
980 B
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_COLOR_H
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#define VGUI_COLOR_H
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#include<VGUI.h>
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#include<VGUI_Scheme.h>
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//TODO: rename getColor(r,g,b,a) to getRGBA(r,g,b,a)
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//TODO: rename setColor(r,g,b,a) to setRGBA(r,g,b,a)
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//TODO: rename getColor(sc) to getSchemeColor(sc)
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//TODO: rename setColor(sc) to setSchemeColor(sc)
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namespace vgui
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{
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class VGUIAPI Color
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{
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private:
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uchar _color[4];
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Scheme::SchemeColor _schemeColor;
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public:
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Color();
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Color(int r,int g,int b,int a);
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Color(Scheme::SchemeColor sc);
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private:
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virtual void init();
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public:
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virtual void setColor(int r,int g,int b,int a);
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virtual void setColor(Scheme::SchemeColor sc);
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virtual void getColor(int& r,int& g,int& b,int& a);
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virtual void getColor(Scheme::SchemeColor& sc);
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virtual int operator[](int index);
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};
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}
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#endif
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