Paranoia2/utils/common/bspfile.h
2020-08-31 19:50:41 +03:00

323 lines
11 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
// comiple-time settings
#define BSPVERSION HLBSP_VERSION
#define COMPILERSTRING "^1P2ST ^3v0.98^7"
#define TOOLNAME "^1P2:Savior^7 tools"
#define VERSIONSTRING "^3v.0.98^7"
// compile-time configuration like ZHLT and VHLT
#define HLCSG_SKYFIXEDSTYLE // P2:Savior used to differentiate sky light from other light sources
#define HLVIS_SORT_PORTALS // sort portals before flow
#define HLVIS_MERGE_PORTALS // merge visibility between portals
#define HLRAD_COMPRESS_TRANSFERS // saves 80% memory
#define HLRAD_RIGHTROUND // when you go down, when you go down-down!
#define HLRAD_TestLine_EDGE_FIX // remove shadow artifacts in some cases
// P2:Savior
#ifdef HLRAD_PSAVIOR
#define HLRAD_REFLECTIVITY
#define HLRAD_DELUXEMAPPING // store deluxe vectors for bump-mapping
//#define HLRAD_SHADOWMAPPING // store shadow intensity for bump-mapping
#define HLRAD_VERTEXLIGHTING // vertex lighting for static models
#define HLRAD_LIGHTMAPMODELS // calculate lightmaps on the models
#define HLRAD_AMBIENTCUBES // leaf ambient lighting
#define HLRAD_COMPUTE_VISLIGHTMATRIX // XashNT experiments
#define HLRAD_EXTERNAL_TEXTURES // allow to loading external textures
#define HLRAD_SHRINK_MEMORY // TESTTEST
#define HLRAD_RAYTRACE // TESTTEST
#endif
// Paranoia compatible
#ifdef HLRAD_PARANOIA
#define HLRAD_PARANOIA_BUMP // compute Paranoia-style bump (three lightstyles)
#define HLRAD_DELUXEMAPPING // store deluxe vectors for bump-mapping
#define HLRAD_VERTEXLIGHTING // vertex lighting for static models
#endif
// GoldSrc compatible
#ifdef HLRAD_GOLDSRC
#define HLRAD_REFLECTIVITY
#define HLRAD_VERTEXLIGHTING // vertex lighting for static models
#define HLRAD_AMBIENTCUBES // leaf ambient lighting
#endif
// epsilon values (critical stuff)
#define NORMAL_EPSILON 1e-5
#define DIR_EPSILON 1e-4
#define DIST_EPSILON 4e-2
#define EQUAL_EPSILON 4e-3
#define ON_EPSILON 4e-2
#define POINT_EPSILON (ON_EPSILON * 0.5)
#define CSGCHOP_EPSILON ON_EPSILON
#define PRTCHOP_EPSILON ON_EPSILON
#define MICROVOLUME 0.1
#define T_EPSILON ON_EPSILON
#define HULL_VISIBLE 0
#define IsLiquidContents( cnt ) ( cnt == CONTENTS_WATER || cnt == CONTENTS_SLIME || cnt == CONTENTS_LAVA )
#define CHECKVISBIT( vis, b ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] & (1 << ((b) & 7))) : (byte)false )
#define SETVISBIT( vis, b )( void ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] |= (1 << ((b) & 7))) : (byte)false )
#define CLEARVISBIT( vis, b )( void ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] &= ~(1 << ((b) & 7))) : (byte)false )
/*
==============================================================================
BRUSH MODELS
.bsp contain level static geometry with including PVS and lightning info
==============================================================================
*/
#include "..\..\common\bspfile.h"
// header
#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28)
#define HLBSP_VERSION 30 // half-life regular version
#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH"
#define EXTRA_VERSION 4 // ver. 1 was occupied by old versions of XashXT, ver. 2 was occupied by old vesrions of P2:savior
// ver. 3 was occupied by experimental versions of P2:savior change fmt
#define EXTRA_VERSION_OLD 2 // extra version 2 (P2:Savior regular version) to get minimal backward compatibility
// upper design bounds
#define MAX_MAP_HULLS 4
#define MAXPOINTS 28 // don't let a base face get past this
// because it can be split more later
#define MAX_TEXFILES 128 // max connected wad-files
#define MAX_MAP_BRUSHES 68000 // even ad_sepulcher never reach this value
#define MAX_MAP_ENTSTRING 0x200000 // 2 mB should be enough
#define MAX_INTERNAL_MAP_PLANES 524288 // internal compiler limit
#define MAX_INTERNAL_MAP_TEXINFO 262144 // internal compiler limit
#define MAX_MAP_NORMS 32768 // sphere with step as two degrees (180*180=32400)
#define MAX_MAP_VERTNORMS 0x200000 // can be increased but not needed
#define MAX_MAP_PORTALS 65536
// lightmap resolution
#define TEXTURE_STEP 16 // if lightmap extent exceeds 16, the map will not be able to load in 'Software Mode'
#define WORLD_TEXTURE_STEP 1
#define TEXTURE_EXTRA_STEP 8
#define MAX_SURFACE_EXTENT 16 // renderer and HLDS. //--vluzacn
#define MAX_EXTRA_EXTENTS 64
#define MIN_CUSTOM_SURFACE_EXTENT 8
#define MAX_CUSTOM_SURFACE_EXTENT 127 // don't increase this because GoldSrc default lightmap page resolution is 128x128
#define MAX_MODEL_SURFACE_EXTENT 511
#define MIN_CUSTOM_TEXTURE_STEP 2
#define MAX_CUSTOM_TEXTURE_STEP 64
#define MIN_STUDIO_TEXTURE_STEP 1
#define MAX_STUDIO_TEXTURE_STEP 256
// edges limit per face (software renderer reqiured that)
#define MAX_VERTS_ON_FACE MAXPOINTS
// temporary contents (not stored into BSP)
#define CONTENTS_ORIGIN -7 // removed at csg time
#define CONTENTS_VISBLOCKER -8 // removed at bsp time
//============================================================================
// the utilities get to be lazy and just use large static arrays
extern int g_nummodels;
extern dmodel_t g_dmodels[MAX_MAP_MODELS];
extern int g_visdatasize;
extern byte g_dvisdata[MAX_MAP_VISIBILITY];
extern int g_lightdatasize;
extern byte *g_dlightdata;
extern int g_deluxdatasize;
extern byte *g_ddeluxdata;
extern int g_shadowdatasize;
extern byte *g_dshadowdata;
extern int g_texdatasize;
extern byte *g_dtexdata; // (dmiptexlump_t)
extern int g_vislightdatasize;
extern byte *g_dvislightdata;
extern int g_entdatasize;
extern char g_dentdata[MAX_MAP_ENTSTRING];
extern int g_numleafs;
extern int g_numvisleafs;
extern dleaf_t g_dleafs[MAX_MAP_LEAFS];
extern int g_numplanes;
extern dplane_t g_dplanes[MAX_INTERNAL_MAP_PLANES];
extern int g_numvertexes;
extern dvertex_t g_dvertexes[MAX_MAP_VERTS];
extern int g_numnodes;
extern dnode_t g_dnodes[MAX_MAP_NODES];
extern int g_numtexinfo;
extern dtexinfo_t g_texinfo[MAX_INTERNAL_MAP_TEXINFO];
extern int g_numfaces;
extern dface_t g_dfaces[MAX_MAP_FACES];
extern int g_numclipnodes;
extern dclipnode_t g_dclipnodes[MAX_MAP_CLIPNODES];
extern dclipnode32_t g_dclipnodes32[MAX_MAP_CLIPNODES32];
extern int g_numedges;
extern dedge_t g_dedges[MAX_MAP_EDGES];
extern int g_nummarksurfaces;
extern dmarkface_t g_dmarksurfaces[MAX_MAP_MARKSURFACES];
extern int g_numsurfedges;
extern dsurfedge_t g_dsurfedges[MAX_MAP_SURFEDGES];
extern int g_numfaceinfo;
extern dfaceinfo_t g_dfaceinfo[MAX_MAP_FACEINFO];
extern int g_numcubemaps;
extern dcubemap_t g_dcubemaps[MAX_MAP_CUBEMAPS];
extern int g_numworldlights;
extern dworldlight_t g_dworldlights[MAX_MAP_WORLDLIGHTS];
extern int g_numleaflights;
extern dleafsample_t g_dleaflights[MAX_MAP_LEAFLIGHTS];
extern int g_vlightdatasize;
extern byte *g_dvlightdata; // (dvlightlump_t)
extern int g_flightdatasize;
extern byte *g_dflightdata; // (dflightlump_t)
extern int g_normaldatasize;
extern byte *g_dnormaldata;
extern vec3_t g_hull_size[MAX_MAP_HULLS][2];
extern bool g_found_extradata;
extern char g_wadpath[1024];
void DecompressVis( byte *in, byte *decompressed );
int CompressVis( const byte *src, const uint src_length, byte *dest, uint dest_length );
void LoadBSPFile( const char *filename );
void WriteBSPFile( const char *filename );
void PrintBSPFileSizes( void );
const char *ContentsToString( int type );
int GetSurfaceExtent( const dface_t *f );
int GetTextureStep( const dface_t *f, bool force = false );
int GetSurfaceExtent( const dtexinfo_t *tex );
int GetTextureStep( const dtexinfo_t *tex, bool force = false );
word GetSurfaceGroupId( const dtexinfo_t *tex );
word GetSurfaceGroupId( const dface_t *f );
const char *GetTextureByTexinfo( int texinfo );
void LightMatrixFromTexMatrix( const dtexinfo_t *tx, float lmvecs[2][4] );
int MapPlaneTypeForNormal( const vec3_t normal );
int GetFaceContents( const char *name );
void MakeAxial( float normal[3] );
int SnapNormal( vec3_t normal );
//===============
#define STRUCT_FROM_LINK( l, t, m ) ((t *)((byte *)l - (int)&(((t *)0)->m)))
#define ENTITY_FROM_AREA( l ) STRUCT_FROM_LINK( l, entity_t, area )
#define TFACE_FROM_AREA( l ) STRUCT_FROM_LINK( l, tface_t, area )
#define AREA_NODES BIT( AREA_MAX_DEPTH + 1 )
#define AREA_MAX_DEPTH 10 // maximum depth
#define AREA_MIN_DEPTH 4 // default depth
typedef enum
{
mod_unknown = 0,
mod_brush,
mod_studio,
mod_alias,
} modtype_t;
typedef struct epair_s
{
struct epair_s *next;
struct epair_s *prev; // used to save fields in the right ordering
char *key;
char *value;
} epair_t;
typedef struct link_s
{
struct link_s *prev;
struct link_s *next;
} link_t;
typedef struct areanode_s
{
int axis; // -1 = leaf node
float dist;
struct areanode_s *children[2];
link_t solid_edicts;
} areanode_t;
typedef struct
{
areanode_t areanodes[AREA_NODES];
int numareanodes;
} aabb_tree_t;
typedef struct entity_s
{
// this part shared with mapentity_t
epair_t *epairs; // head
epair_t *tail; // tail
vec3_t origin;
vec3_t absmin;
vec3_t absmax;
// this part is unique for entity_t
// rad trace
link_t area; // linked to a division node or leaf
modtype_t modtype;
void *cache; // rad usage
} entity_t;
extern int g_numentities;
extern entity_t g_entities[MAX_MAP_ENTITIES];
void ParseEntities( void );
void UnparseEntities( void );
void FreeEntities( void );
void FreeEntity( entity_t *mapent );
void CheckHullFile( const char *filename );
void CopyEpairs( entity_t *dst, entity_t *src );
void InsertLinkBefore( epair_t *e, entity_t *mapent );
void RenameKey( entity_t *ent, const char *key, const char *name );
void SetKeyValue( entity_t *ent, const char *key, const char *value );
char *ValueForKey( entity_t *ent, const char *key, bool check = false ); // will return "" if not present
#define CheckKey( ent, key ) ValueForKey( ent, key, true )
void RemoveKey( entity_t *ent, const char *key );
bool BoolForKey( entity_t *ent, const char *key );
int IntForKey( entity_t *ent, const char *key );
vec_t FloatForKey( entity_t *ent, const char *key );
int GetVectorForKey( entity_t *ent, const char *key, vec3_t vec );
void SetVectorForKey( entity_t *ent, const char *key, vec3_t vec, bool precise = false );
entity_t *FindTargetEntity( const char *target );
entity_t *EntityForModel( const int modnum );
dmodel_t *ModelForEntity( entity_t *ent );
epair_t *ParseEpair( void );
void ClearLink( link_t *l );
void RemoveLink( link_t *l );
void InsertLinkBefore( link_t *l, link_t *before );
areanode_t *CreateAreaNode( aabb_tree_t *tree, int depth, int maxdepth, vec3_t mins, vec3_t maxs );
void StripTrailing( char *e );