2020-08-31 19:01:38 +02:00
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#! /usr/bin/env python
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# encoding: utf-8
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# a1batross, mittorn, 2018
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from waflib import Utils
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import os
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def options(opt):
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# stub
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return
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def configure(conf):
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if conf.env.COMPILER_CC == 'msvc':
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# hl.def removes MSVC function name decoration from GiveFnptrsToDll on Windows.
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# Without this, the lookup for this function fails.
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hlDefNode = conf.path.find_resource("./hl.def")
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if hlDefNode is not None:
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conf.env.append_unique('LINKFLAGS', '/def:%s' % hlDefNode.abspath())
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else:
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conf.fatal("Could not find hl.def")
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def build(bld):
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source = bld.path.parent.ant_glob([
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'pm_shared/*.cpp',
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2020-09-01 18:30:02 +02:00
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'game_shared/bone_setup.cpp',
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'game_shared/common.cpp',
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'game_shared/ikcontext.cpp',
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'game_shared/material.cpp',
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'game_shared/mathlib.cpp',
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'game_shared/matrix.cpp',
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'game_shared/stringlib.cpp',
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'game_shared/virtualfs.cpp',
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'game_shared/voice_gamemgr.cpp',
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2020-08-31 19:01:38 +02:00
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])
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source += bld.path.ant_glob([
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'*.cpp'
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])
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includes = [
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'.',
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'../common',
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'../engine',
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'../pm_shared',
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'../game_shared',
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'../public'
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]
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defines = []
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libs = []
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR)
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else:
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install_path = bld.env.PREFIX
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bld.shlib(
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source = source,
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target = bld.env.SERVER_NAME + bld.env.POSTFIX,
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name = 'server',
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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