2020-08-31 18:50:41 +02:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// cdll_dll.h
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// this file is included by both the game-dll and the client-dll,
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#ifndef CDLL_DLL_H
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#define CDLL_DLL_H
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#define MAX_WEAPONS 32 // ???
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#define MAX_WEAPON_SLOTS 10 // hud item selection slots
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#define MAX_ITEM_TYPES 6 // hud item selection slots
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#define MAX_ITEMS 5 // hard coded item types
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#define ITEM_ANTIDOTE 0
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#define ITEM_SECURITY 1
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#define HIDEHUD_WEAPONS ( 1<<0 )
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#define HIDEHUD_FLASHLIGHT ( 1<<1 )
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#define HIDEHUD_ALL ( 1<<2 )
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#define HIDEHUD_HEALTH ( 1<<3 )
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#define ITEM_SUIT ( 1<<4 )
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#define ITEM_HEADSHIELD ( 1<<5 )
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#define ITEM_GASMASK ( 1<<6 )
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#define MAX_AMMO_SLOTS 32 // not really slots
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#define HUD_PRINTNOTIFY 1
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#define HUD_PRINTCONSOLE 2
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#define HUD_PRINTTALK 3
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#define HUD_PRINTCENTER 4
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// decal flags
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#define FDECAL_PERMANENT 0x01 // This decal should not be removed in favor of any new decals
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#define FDECAL_USE_LANDMARK 0x02 // This is a decal applied on a bmodel without origin-brush so we done in absoulute pos
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#define FDECAL_CUSTOM 0x04 // This is a custom clan logo and should not be saved/restored
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#define FDECAL_PUDDLE 0x08 // Decal is a puddle (use special shader)
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#define FDECAL_NORANDOM 0x10 // Decal came from save\restore, so we don't use random select
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#define FDECAL_DONTSAVE 0x20 // Decal was loaded from adjacent level, don't save it for this level
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#define FDECAL_STUDIO 0x40 // Indicates a studio decal
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#define FDECAL_LOCAL_SPACE 0x80 // Decal is in local space (any decal after serialization)
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2020-08-31 00:15:53 +02:00
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#endif
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