Paranoia2/game_shared/cdll_dll.h

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2020-08-31 18:50:41 +02:00
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// cdll_dll.h
// this file is included by both the game-dll and the client-dll,
#ifndef CDLL_DLL_H
#define CDLL_DLL_H
#define MAX_WEAPONS 32 // ???
#define MAX_WEAPON_SLOTS 10 // hud item selection slots
#define MAX_ITEM_TYPES 6 // hud item selection slots
#define MAX_ITEMS 5 // hard coded item types
#define ITEM_ANTIDOTE 0
#define ITEM_SECURITY 1
#define HIDEHUD_WEAPONS ( 1<<0 )
#define HIDEHUD_FLASHLIGHT ( 1<<1 )
#define HIDEHUD_ALL ( 1<<2 )
#define HIDEHUD_HEALTH ( 1<<3 )
#define ITEM_SUIT ( 1<<4 )
#define ITEM_HEADSHIELD ( 1<<5 )
#define ITEM_GASMASK ( 1<<6 )
#define MAX_AMMO_SLOTS 32 // not really slots
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTTALK 3
#define HUD_PRINTCENTER 4
// decal flags
#define FDECAL_PERMANENT 0x01 // This decal should not be removed in favor of any new decals
#define FDECAL_USE_LANDMARK 0x02 // This is a decal applied on a bmodel without origin-brush so we done in absoulute pos
#define FDECAL_CUSTOM 0x04 // This is a custom clan logo and should not be saved/restored
#define FDECAL_PUDDLE 0x08 // Decal is a puddle (use special shader)
#define FDECAL_NORANDOM 0x10 // Decal came from save\restore, so we don't use random select
#define FDECAL_DONTSAVE 0x20 // Decal was loaded from adjacent level, don't save it for this level
#define FDECAL_STUDIO 0x40 // Indicates a studio decal
#define FDECAL_LOCAL_SPACE 0x80 // Decal is in local space (any decal after serialization)
#endif