Paranoia2/mainui/menu_gameoptions.cpp

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/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "extdll.h"
#include "basemenu.h"
#include "utils.h"
#include "keydefs.h"
#include "menu_btnsbmp_table.h"
#define ART_BANNER "gfx/shell/head_advoptions"
#define ID_BACKGROUND 0
#define ID_BANNER 1
#define ID_DONE 2
#define ID_CANCEL 3
#define ID_MAXFPS 4
#define ID_MAXFPSMESSAGE 5
#define ID_HAND 6
#define ID_ALLOWDOWNLOAD 7
#define ID_ALWAYSRUN 8
typedef struct
{
float maxFPS;
int hand;
int allowDownload;
int alwaysRun;
} uiGameValues_t;
typedef struct
{
menuFramework_s menu;
menuBitmap_s background;
menuBitmap_s banner;
menuPicButton_s done;
menuPicButton_s cancel;
menuSpinControl_s maxFPS;
menuAction_s maxFPSmessage;
menuCheckBox_s hand;
menuCheckBox_s allowDownload;
menuCheckBox_s alwaysRun;
} uiGameOptions_t;
static uiGameOptions_t uiGameOptions;
static uiGameValues_t uiGameInitial;
/*
=================
UI_GameOptions_UpdateConfig
=================
*/
static void UI_GameOptions_UpdateConfig( void )
{
static char fpsText[8];
sprintf( fpsText, "%.f", uiGameOptions.maxFPS.curValue );
uiGameOptions.maxFPS.generic.name = fpsText;
CVAR_SET_FLOAT( "hand", uiGameOptions.hand.enabled );
CVAR_SET_FLOAT( "sv_allow_download", uiGameOptions.allowDownload.enabled );
CVAR_SET_FLOAT( "fps_max", uiGameOptions.maxFPS.curValue );
CVAR_SET_FLOAT( "cl_run", uiGameOptions.alwaysRun.enabled );
}
/*
=================
UI_GameOptions_DiscardChanges
=================
*/
static void UI_GameOptions_DiscardChanges( void )
{
CVAR_SET_FLOAT( "hand", uiGameInitial.hand );
CVAR_SET_FLOAT( "sv_allow_download", uiGameInitial.allowDownload );
CVAR_SET_FLOAT( "fps_max", uiGameInitial.maxFPS );
CVAR_SET_FLOAT( "cl_run", uiGameInitial.alwaysRun );
}
/*
=================
UI_GameOptions_KeyFunc
=================
*/
static const char *UI_GameOptions_KeyFunc( int key, int down )
{
if( down && key == K_ESCAPE )
UI_GameOptions_DiscardChanges ();
return UI_DefaultKey( &uiGameOptions.menu, key, down );
}
/*
=================
UI_GameOptions_GetConfig
=================
*/
static void UI_GameOptions_GetConfig( void )
{
uiGameInitial.maxFPS = uiGameOptions.maxFPS.curValue = CVAR_GET_FLOAT( "fps_max" );
if( CVAR_GET_FLOAT( "hand" ))
uiGameInitial.hand = uiGameOptions.hand.enabled = 1;
if( CVAR_GET_FLOAT( "cl_run" ))
uiGameInitial.alwaysRun = uiGameOptions.alwaysRun.enabled = 1;
if( CVAR_GET_FLOAT( "sv_allow_download" ))
uiGameInitial.allowDownload = uiGameOptions.allowDownload.enabled = 1;
UI_GameOptions_UpdateConfig ();
}
/*
=================
UI_GameOptions_Callback
=================
*/
static void UI_GameOptions_Callback( void *self, int event )
{
menuCommon_s *item = (menuCommon_s *)self;
switch( item->id )
{
case ID_HAND:
case ID_ALLOWDOWNLOAD:
case ID_ALWAYSRUN:
if( event == QM_PRESSED )
((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_PRESSED;
else ((menuCheckBox_s *)self)->focusPic = UI_CHECKBOX_FOCUS;
break;
}
if( event == QM_CHANGED )
{
UI_GameOptions_UpdateConfig();
return;
}
if( event != QM_ACTIVATED )
return;
switch( item->id )
{
case ID_DONE:
UI_PopMenu();
break;
case ID_CANCEL:
UI_GameOptions_DiscardChanges();
UI_PopMenu();
break;
}
}
/*
=================
UI_GameOptions_Init
=================
*/
static void UI_GameOptions_Init( void )
{
memset( &uiGameInitial, 0, sizeof( uiGameValues_t ));
memset( &uiGameOptions, 0, sizeof( uiGameOptions_t ));
uiGameOptions.menu.vidInitFunc = UI_GameOptions_Init;
uiGameOptions.menu.keyFunc = UI_GameOptions_KeyFunc;
uiGameOptions.background.generic.id = ID_BACKGROUND;
uiGameOptions.background.generic.type = QMTYPE_BITMAP;
uiGameOptions.background.generic.flags = QMF_INACTIVE;
uiGameOptions.background.generic.x = 0;
uiGameOptions.background.generic.y = 0;
uiGameOptions.background.generic.width = 1024;
uiGameOptions.background.generic.height = 768;
uiGameOptions.background.pic = ART_BACKGROUND;
uiGameOptions.banner.generic.id = ID_BANNER;
uiGameOptions.banner.generic.type = QMTYPE_BITMAP;
uiGameOptions.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE;
uiGameOptions.banner.generic.x = UI_BANNER_POSX;
uiGameOptions.banner.generic.y = UI_BANNER_POSY;
uiGameOptions.banner.generic.width = UI_BANNER_WIDTH;
uiGameOptions.banner.generic.height = UI_BANNER_HEIGHT;
uiGameOptions.banner.pic = ART_BANNER;
uiGameOptions.done.generic.id = ID_DONE;
uiGameOptions.done.generic.type = QMTYPE_BM_BUTTON;
uiGameOptions.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiGameOptions.done.generic.x = 72;
uiGameOptions.done.generic.y = 230;
uiGameOptions.done.generic.name = "Done";
uiGameOptions.done.generic.statusText = "Save changes and go back to the Customize Menu";
uiGameOptions.done.generic.callback = UI_GameOptions_Callback;
UI_UtilSetupPicButton( &uiGameOptions.done, PC_DONE );
uiGameOptions.cancel.generic.id = ID_CANCEL;
uiGameOptions.cancel.generic.type = QMTYPE_BM_BUTTON;
uiGameOptions.cancel.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiGameOptions.cancel.generic.x = 72;
uiGameOptions.cancel.generic.y = 280;
uiGameOptions.cancel.generic.name = "Cancel";
uiGameOptions.cancel.generic.statusText = "Go back to the Customize Menu";
uiGameOptions.cancel.generic.callback = UI_GameOptions_Callback;
UI_UtilSetupPicButton( &uiGameOptions.cancel, PC_CANCEL );
uiGameOptions.maxFPS.generic.id = ID_MAXFPS;
uiGameOptions.maxFPS.generic.type = QMTYPE_SPINCONTROL;
uiGameOptions.maxFPS.generic.flags = QMF_CENTER_JUSTIFY|QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW;
uiGameOptions.maxFPS.generic.x = 315;
uiGameOptions.maxFPS.generic.y = 270;
uiGameOptions.maxFPS.generic.width = 168;
uiGameOptions.maxFPS.generic.height = 26;
uiGameOptions.maxFPS.generic.callback = UI_GameOptions_Callback;
uiGameOptions.maxFPS.generic.statusText = "Cap your game frame rate";
uiGameOptions.maxFPS.minValue = 20;
uiGameOptions.maxFPS.maxValue = 500;
uiGameOptions.maxFPS.range = 20;
uiGameOptions.maxFPSmessage.generic.id = ID_MAXFPSMESSAGE;
uiGameOptions.maxFPSmessage.generic.type = QMTYPE_ACTION;
uiGameOptions.maxFPSmessage.generic.flags = QMF_SMALLFONT|QMF_INACTIVE|QMF_DROPSHADOW;
uiGameOptions.maxFPSmessage.generic.x = 280;
uiGameOptions.maxFPSmessage.generic.y = 230;
uiGameOptions.maxFPSmessage.generic.name = "Limit game fps";
uiGameOptions.maxFPSmessage.generic.color = uiColorHelp;
uiGameOptions.hand.generic.id = ID_HAND;
uiGameOptions.hand.generic.type = QMTYPE_CHECKBOX;
uiGameOptions.hand.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
uiGameOptions.hand.generic.x = 280;
uiGameOptions.hand.generic.y = 330;
uiGameOptions.hand.generic.name = "Use left hand";
uiGameOptions.hand.generic.callback = UI_GameOptions_Callback;
uiGameOptions.hand.generic.statusText = "Draw gun at left side";
uiGameOptions.allowDownload.generic.id = ID_ALLOWDOWNLOAD;
uiGameOptions.allowDownload.generic.type = QMTYPE_CHECKBOX;
uiGameOptions.allowDownload.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
uiGameOptions.allowDownload.generic.x = 280;
uiGameOptions.allowDownload.generic.y = 390;
uiGameOptions.allowDownload.generic.name = "Allow download";
uiGameOptions.allowDownload.generic.callback = UI_GameOptions_Callback;
uiGameOptions.allowDownload.generic.statusText = "Allow download of files from servers";
uiGameOptions.alwaysRun.generic.id = ID_ALWAYSRUN;
uiGameOptions.alwaysRun.generic.type = QMTYPE_CHECKBOX;
uiGameOptions.alwaysRun.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_ACT_ONRELEASE|QMF_MOUSEONLY|QMF_DROPSHADOW;
uiGameOptions.alwaysRun.generic.x = 280;
uiGameOptions.alwaysRun.generic.y = 450;
uiGameOptions.alwaysRun.generic.name = "Always run";
uiGameOptions.alwaysRun.generic.callback = UI_GameOptions_Callback;
uiGameOptions.alwaysRun.generic.statusText = "Switch between run/step models when pressed 'run' button";
UI_GameOptions_GetConfig();
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.background );
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.banner );
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.done );
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.cancel );
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.maxFPS );
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.maxFPSmessage );
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.hand );
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.alwaysRun );
UI_AddItem( &uiGameOptions.menu, (void *)&uiGameOptions.allowDownload );
}
/*
=================
UI_GameOptions_Precache
=================
*/
void UI_GameOptions_Precache( void )
{
PIC_Load( ART_BACKGROUND );
PIC_Load( ART_BANNER );
}
/*
=================
UI_GameOptions_Menu
=================
*/
void UI_GameOptions_Menu( void )
{
UI_GameOptions_Precache();
UI_GameOptions_Init();
UI_GameOptions_UpdateConfig();
UI_PushMenu( &uiGameOptions.menu );
}