forked from FWGS/Paranoia2
3 lines
256 B
C
3 lines
256 B
C
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Vector CalcLocus_Position ( CBaseEntity *pEntity, CBaseEntity *pLocus, const char *szText );
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Vector CalcLocus_Velocity ( CBaseEntity *pEntity, CBaseEntity *pLocus, const char *szText );
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float CalcLocus_Ratio ( CBaseEntity *pLocus, const char *szText );
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