2020-08-31 00:15:53 +02:00
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//=========================================================
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// skill.cpp - code for skill level concerns
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "skill.h"
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skilldata_t gSkillData;
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//=========================================================
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// take the name of a cvar, tack a digit for the skill level
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// on, and return the value.of that Cvar
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//=========================================================
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float GetSkillCvar( char *pName )
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{
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int iCount;
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float flValue;
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char szBuffer[ 64 ];
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iCount = sprintf( szBuffer, "%s%d",pName, gSkillData.iSkillLevel );
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flValue = CVAR_GET_FLOAT ( szBuffer );
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2020-08-31 18:50:41 +02:00
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2020-08-31 18:55:47 +02:00
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// Wargon: Это сообщение не нужно. В skill.cfg нулевые значения допустимы.
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2020-08-31 00:15:53 +02:00
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// if ( flValue <= 0 )
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// {
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// ALERT ( at_debug, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer );
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// }
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return flValue;
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}
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