Paranoia2/dlls/util.cpp

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2020-08-31 18:50:41 +02:00
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== util.cpp ========================================================
Utility code. Really not optional after all.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "saverestore.h"
#include <time.h>
#include "shake.h"
#include "decals.h"
#include "player.h"
#include "weapons.h"
#include "gamerules.h"
#include "movewith.h"
#include "locus.h"
#include <stringlib.h>
#include "render_api.h"
void Msg( const char *szText, ... )
{
va_list szCommand;
static char value[1024];
va_start( szCommand, szText );
Q_vsnprintf( value, sizeof( value ), szText, szCommand );
va_end( szCommand );
g_engfuncs.pfnAlertMessage( at_console, value );
}
float UTIL_WeaponTimeBase( void )
{
return gpGlobals->time;
}
static unsigned int glSeed = 0;
unsigned int seed_table[ 256 ] =
{
28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
};
unsigned int U_Random( void )
{
glSeed *= 69069;
glSeed += seed_table[ glSeed & 0xff ];
return ( ++glSeed & 0x0fffffff );
}
void U_Srand( unsigned int seed )
{
glSeed = seed_table[ seed & 0xff ];
}
/*
=====================
UTIL_SharedRandomLong
=====================
*/
int UTIL_SharedRandomLong( unsigned int seed, int low, int high )
{
unsigned int range;
U_Srand( (int)seed + low + high );
range = high - low + 1;
if ( !(range - 1) )
{
return low;
}
else
{
int offset;
int rnum;
rnum = U_Random();
offset = rnum % range;
return (low + offset);
}
}
/*
=====================
UTIL_SharedRandomFloat
=====================
*/
float UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
{
//
unsigned int range;
U_Srand( (int)seed + *(int *)&low + *(int *)&high );
U_Random();
U_Random();
range = high - low;
if ( !range )
{
return low;
}
else
{
int tensixrand;
float offset;
tensixrand = U_Random() & 65535;
offset = (float)tensixrand / 65536.0;
return (low + offset * range );
}
}
void UTIL_ParametricRocket( entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner )
{
pev->startpos = vecOrigin;
// Trace out line to end pos
TraceResult tr;
UTIL_MakeVectors( vecAngles );
UTIL_TraceLine( pev->startpos, pev->startpos + gpGlobals->v_forward * 8192, ignore_monsters, owner, &tr);
pev->endpos = tr.vecEndPos;
// Now compute how long it will take based on current velocity
Vector vecTravel = pev->endpos - pev->startpos;
float travelTime = 0.0;
if ( pev->velocity.Length() > 0 )
{
travelTime = vecTravel.Length() / pev->velocity.Length();
}
pev->starttime = gpGlobals->time;
pev->impacttime = gpGlobals->time + travelTime;
}
int g_groupmask = 0;
int g_groupop = 0;
// Normal overrides
void UTIL_SetGroupTrace( int groupmask, int op )
{
g_groupmask = groupmask;
g_groupop = op;
ENGINE_SETGROUPMASK( g_groupmask, g_groupop );
}
void UTIL_UnsetGroupTrace( void )
{
g_groupmask = 0;
g_groupop = 0;
ENGINE_SETGROUPMASK( 0, 0 );
}
// Smart version, it'll clean itself up when it pops off stack
UTIL_GroupTrace::UTIL_GroupTrace( int groupmask, int op )
{
m_oldgroupmask = g_groupmask;
m_oldgroupop = g_groupop;
g_groupmask = groupmask;
g_groupop = op;
ENGINE_SETGROUPMASK( g_groupmask, g_groupop );
}
UTIL_GroupTrace::~UTIL_GroupTrace( void )
{
g_groupmask = m_oldgroupmask;
g_groupop = m_oldgroupop;
ENGINE_SETGROUPMASK( g_groupmask, g_groupop );
}
TYPEDESCRIPTION gEntvarsDescription[] =
{
DEFINE_ENTITY_FIELD( classname, FIELD_STRING ),
DEFINE_ENTITY_GLOBAL_FIELD( globalname, FIELD_STRING ),
DEFINE_ENTITY_FIELD( origin, FIELD_POSITION_VECTOR ),
DEFINE_ENTITY_FIELD( oldorigin, FIELD_POSITION_VECTOR ),
DEFINE_ENTITY_FIELD( velocity, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( basevelocity, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( movedir, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( angles, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( avelocity, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( punchangle, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( v_angle, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( fixangle, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( idealpitch, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( pitch_speed, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( ideal_yaw, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( yaw_speed, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( modelindex, FIELD_INTEGER ),
DEFINE_ENTITY_GLOBAL_FIELD( model, FIELD_MODELNAME ),
DEFINE_ENTITY_FIELD( viewmodel, FIELD_MODELNAME ),
DEFINE_ENTITY_FIELD( weaponmodel, FIELD_MODELNAME ),
DEFINE_ENTITY_FIELD( weaponanim, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( absmin, FIELD_POSITION_VECTOR ),
DEFINE_ENTITY_FIELD( absmax, FIELD_POSITION_VECTOR ),
DEFINE_ENTITY_GLOBAL_FIELD( mins, FIELD_VECTOR ),
DEFINE_ENTITY_GLOBAL_FIELD( maxs, FIELD_VECTOR ),
DEFINE_ENTITY_GLOBAL_FIELD( size, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( ltime, FIELD_TIME ),
DEFINE_ENTITY_FIELD( nextthink, FIELD_TIME ),
DEFINE_ENTITY_FIELD( solid, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( movetype, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( skin, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( body, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( effects, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( gravity, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( friction, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( light_level, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( frame, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( scale, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( sequence, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( animtime, FIELD_TIME ),
DEFINE_ENTITY_FIELD( framerate, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( controller, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( blending, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( rendermode, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( renderamt, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( rendercolor, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( renderfx, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( health, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( frags, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( weapons, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( takedamage, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( deadflag, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( view_ofs, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( button, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( impulse, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( chain, FIELD_EDICT ),
DEFINE_ENTITY_FIELD( dmg_inflictor, FIELD_EDICT ),
DEFINE_ENTITY_FIELD( enemy, FIELD_EDICT ),
DEFINE_ENTITY_FIELD( aiment, FIELD_EDICT ),
DEFINE_ENTITY_FIELD( owner, FIELD_EDICT ),
DEFINE_ENTITY_FIELD( groundentity, FIELD_EDICT ),
DEFINE_ENTITY_FIELD( spawnflags, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( flags, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( colormap, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( team, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( max_health, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( teleport_time, FIELD_TIME ),
DEFINE_ENTITY_FIELD( armortype, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( armorvalue, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( waterlevel, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( watertype, FIELD_INTEGER ),
// Having these fields be local to the individual levels makes it easier to test those levels individually.
DEFINE_ENTITY_GLOBAL_FIELD( target, FIELD_STRING ),
DEFINE_ENTITY_GLOBAL_FIELD( targetname, FIELD_STRING ),
DEFINE_ENTITY_FIELD( netname, FIELD_STRING ),
DEFINE_ENTITY_FIELD( message, FIELD_STRING ),
DEFINE_ENTITY_FIELD( dmg_take, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( dmg_save, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( dmg, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( dmgtime, FIELD_TIME ),
DEFINE_ENTITY_FIELD( noise, FIELD_SOUNDNAME ),
DEFINE_ENTITY_FIELD( noise1, FIELD_SOUNDNAME ),
DEFINE_ENTITY_FIELD( noise2, FIELD_SOUNDNAME ),
DEFINE_ENTITY_FIELD( noise3, FIELD_SOUNDNAME ),
DEFINE_ENTITY_FIELD( speed, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( air_finished, FIELD_TIME ),
DEFINE_ENTITY_FIELD( pain_finished, FIELD_TIME ),
DEFINE_ENTITY_FIELD( radsuit_finished, FIELD_TIME ),
DEFINE_ENTITY_FIELD( fuser1, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( fuser2, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( fuser3, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( fuser4, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( iuser1, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( iuser2, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( iuser3, FIELD_STRING ), // because we store player->handmodel
DEFINE_ENTITY_FIELD( iuser4, FIELD_INTEGER ),
DEFINE_ENTITY_FIELD( vuser1, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( vuser2, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( vuser3, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( vuser4, FIELD_VECTOR ),
DEFINE_ENTITY_FIELD( maxspeed, FIELD_FLOAT ),
DEFINE_ENTITY_FIELD( startpos, FIELD_VECTOR ),
};
#define ENTVARS_COUNT (sizeof(gEntvarsDescription)/sizeof(gEntvarsDescription[0]))
#ifdef DEBUG
edict_t *DBG_EntOfVars( const entvars_t *pev )
{
if (pev->pContainingEntity != NULL)
return pev->pContainingEntity;
ALERT(at_debug, "entvars_t pContainingEntity is NULL, calling into engine");
edict_t* pent = (*g_engfuncs.pfnFindEntityByVars)((entvars_t*)pev);
if (pent == NULL)
ALERT(at_debug, "DAMN! Even the engine couldn't FindEntityByVars!");
((entvars_t *)pev)->pContainingEntity = pent;
return pent;
}
#endif //DEBUG
#ifdef DEBUG
void
DBG_AssertFunction(
BOOL fExpr,
const char* szExpr,
const char* szFile,
int szLine,
const char* szMessage)
{
if (fExpr)
return;
char szOut[512];
if (szMessage != NULL)
sprintf(szOut, "ASSERT FAILED:\n %s \n(%s@%d)\n%s", szExpr, szFile, szLine, szMessage);
else
sprintf(szOut, "ASSERT FAILED:\n %s \n(%s@%d)", szExpr, szFile, szLine);
ALERT(at_debug, szOut);
}
#endif // DEBUG
BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon )
{
return g_pGameRules->GetNextBestWeapon( pPlayer, pCurrentWeapon );
}
// ripped this out of the engine
float UTIL_AngleMod(float a)
{
if (a < 0)
{
a = a + 360 * ((int)(a / 360) + 1);
}
else if (a >= 360)
{
a = a - 360 * ((int)(a / 360));
}
// a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
return a;
}
float UTIL_AngleDiff( float destAngle, float srcAngle )
{
float delta;
delta = destAngle - srcAngle;
if ( destAngle > srcAngle )
{
if ( delta >= 180 )
delta -= 360;
}
else
{
if ( delta <= -180 )
delta += 360;
}
return delta;
}
Vector UTIL_VecToAngles( const Vector &vec )
{
float rgflVecOut[3];
VEC_TO_ANGLES(vec, rgflVecOut);
return Vector(rgflVecOut);
}
Vector UTIL_YawToVector( float yaw )
{
Vector ret;
ret.z = 0;
float angle = DEG2RAD( yaw );
SinCos( angle, &ret.y, &ret.x );
return ret;
}
//LRC - pass in a normalised axis vector and a number of degrees, and this returns the corresponding
// angles value for an entity.
2020-09-01 18:30:02 +02:00
Vector UTIL_AxisRotationToAngles( const Vector &vecAxis, float flDegs )
2020-08-31 18:50:41 +02:00
{
Vector vecTemp = UTIL_AxisRotationToVec( vecAxis, flDegs );
float rgflVecOut[3];
//ugh, mathsy.
rgflVecOut[0] = asin(vecTemp.z) * (-180.0 / M_PI);
rgflVecOut[1] = acos(vecTemp.x) * (180.0 / M_PI);
if (vecTemp.y < 0)
rgflVecOut[1] = -rgflVecOut[1];
rgflVecOut[2] = 0; //for now
return Vector(rgflVecOut);
}
//LRC - as above, but returns the position of point 1 0 0 under the given rotation
Vector UTIL_AxisRotationToVec( const Vector &vecAxis, float flDegs )
{
float rgflVecOut[3];
float flRads = flDegs * (M_PI / 180.0);
float c = cos(flRads);
float s = sin(flRads);
float v = vecAxis.x * (1-c);
//ugh, more maths. Thank goodness for internet geometry sites...
rgflVecOut[0] = vecAxis.x*v + c;
rgflVecOut[1] = vecAxis.y*v + vecAxis.z*s;
rgflVecOut[2] = vecAxis.z*v - vecAxis.y*s;
return Vector(rgflVecOut);
}
// float UTIL_MoveToOrigin( edict_t *pent, const Vector vecGoal, float flDist, int iMoveType )
void UTIL_MoveToOrigin( edict_t *pent, const Vector &vecGoal, float flDist, int iMoveType )
{
float rgfl[3];
vecGoal.CopyToArray(rgfl);
// return MOVE_TO_ORIGIN ( pent, rgfl, flDist, iMoveType );
MOVE_TO_ORIGIN ( pent, rgfl, flDist, iMoveType );
}
int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask )
{
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 );
CBaseEntity *pEntity;
int count;
count = 0;
if ( !pEdict )
return count;
for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ )
{
if ( pEdict->free ) // Not in use
continue;
if ( flagMask && !(pEdict->v.flags & flagMask) ) // Does it meet the criteria?
continue;
if ( mins.x > pEdict->v.absmax.x ||
mins.y > pEdict->v.absmax.y ||
mins.z > pEdict->v.absmax.z ||
maxs.x < pEdict->v.absmin.x ||
maxs.y < pEdict->v.absmin.y ||
maxs.z < pEdict->v.absmin.z )
continue;
pEntity = CBaseEntity::Instance(pEdict);
if ( !pEntity )
continue;
pList[ count ] = pEntity;
count++;
if ( count >= listMax )
return count;
}
return count;
}
int UTIL_MonstersInSphere( CBaseEntity **pList, int listMax, const Vector &center, float radius )
{
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 );
CBaseEntity *pEntity;
int count;
float distance, delta;
count = 0;
float radiusSquared = radius * radius;
if ( !pEdict )
return count;
for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ )
{
if ( pEdict->free ) // Not in use
continue;
if ( !(pEdict->v.flags & (FL_CLIENT|FL_MONSTER)) ) // Not a client/monster ?
continue;
// Use origin for X & Y since they are centered for all monsters
// Now X
delta = center.x - pEdict->v.origin.x;//(pEdict->v.absmin.x + pEdict->v.absmax.x)*0.5;
delta *= delta;
if ( delta > radiusSquared )
continue;
distance = delta;
// Now Y
delta = center.y - pEdict->v.origin.y;//(pEdict->v.absmin.y + pEdict->v.absmax.y)*0.5;
delta *= delta;
distance += delta;
if ( distance > radiusSquared )
continue;
// Now Z
delta = center.z - (pEdict->v.absmin.z + pEdict->v.absmax.z)*0.5;
delta *= delta;
distance += delta;
if ( distance > radiusSquared )
continue;
pEntity = CBaseEntity::Instance(pEdict);
if ( !pEntity )
continue;
pList[ count ] = pEntity;
count++;
if ( count >= listMax )
return count;
}
return count;
}
CBaseEntity *UTIL_FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius )
{
edict_t *pentEntity;
if (pStartEntity)
pentEntity = pStartEntity->edict();
else
pentEntity = NULL;
pentEntity = FIND_ENTITY_IN_SPHERE( pentEntity, vecCenter, flRadius);
if (!FNullEnt(pentEntity))
return CBaseEntity::Instance(pentEntity);
return NULL;
}
CBaseEntity *UTIL_FindEntityByString( CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue )
{
edict_t *pentEntity;
CBaseEntity *pEntity;
if (pStartEntity)
pentEntity = pStartEntity->edict();
else
pentEntity = NULL;
for (;;)
{
// Don't change this to use UTIL_FindEntityByString!
pentEntity = FIND_ENTITY_BY_STRING( pentEntity, szKeyword, szValue );
// if pentEntity (the edict) is null, we're at the end of the entities. Give up.
if (FNullEnt(pentEntity))
{
return NULL;
}
else
{
// ...but if only pEntity (the classptr) is null, we've just got one dud, so we try again.
pEntity = CBaseEntity::Instance(pentEntity);
if (pEntity)
return pEntity;
}
}
}
CBaseEntity *UTIL_FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName )
{
return UTIL_FindEntityByString( pStartEntity, "classname", szName );
}
#define MAX_ALIASNAME_LEN 80
//LRC - things get messed up if aliases change in the middle of an entity traversal.
// so instead, they record what changes should be made, and wait until this function gets
// called.
void UTIL_FlushAliases( void )
{
// ALERT(at_console, "Flushing alias list\n");
if (!g_pWorld)
{
ALERT(at_debug, "FlushAliases has no AliasList!\n");
return;
}
while (g_pWorld->m_pFirstAlias)
{
if (g_pWorld->m_pFirstAlias->m_iLFlags & LF_ALIASLIST)
{
// ALERT(at_console, "call FlushChanges for %s \"%s\"\n", STRING(g_pWorld->m_pFirstAlias->pev->classname), STRING(g_pWorld->m_pFirstAlias->pev->targetname));
g_pWorld->m_pFirstAlias->FlushChanges();
g_pWorld->m_pFirstAlias->m_iLFlags &= ~LF_ALIASLIST;
}
g_pWorld->m_pFirstAlias = g_pWorld->m_pFirstAlias->m_pNextAlias;
}
}
void UTIL_AddToAliasList( CBaseAlias *pAlias )
{
if (!g_pWorld)
{
ALERT(at_debug, "AddToAliasList has no AliasList!\n");
return;
}
pAlias->m_iLFlags |= LF_ALIASLIST;
// ALERT(at_console, "Adding %s \"%s\" to alias list\n", STRING(pAlias->pev->classname), STRING(pAlias->pev->targetname));
if (g_pWorld->m_pFirstAlias == NULL)
{
g_pWorld->m_pFirstAlias = pAlias;
pAlias->m_pNextAlias = NULL;
}
else if (g_pWorld->m_pFirstAlias == pAlias)
{
// already in the list
return;
}
else
{
CBaseAlias *pCurrent = g_pWorld->m_pFirstAlias;
while (pCurrent->m_pNextAlias != NULL)
{
if (pCurrent->m_pNextAlias == pAlias)
{
// already in the list
return;
}
pCurrent = pCurrent->m_pNextAlias;
}
pCurrent->m_pNextAlias = pAlias;
pAlias->m_pNextAlias = NULL;
}
}
// for every alias which has the given name, find the earliest entity which any of them refers to
// and which is later than pStartEntity.
CBaseEntity *UTIL_FollowAliasReference(CBaseEntity *pStartEntity, const char* szValue)
{
CBaseEntity* pEntity;
CBaseEntity* pBestEntity = NULL; // the entity we're currently planning to return.
int iBestOffset = -1; // the offset of that entity.
CBaseEntity* pTempEntity;
int iTempOffset;
pEntity = UTIL_FindEntityByTargetname(NULL,szValue);
while ( pEntity )
{
if (pEntity->IsAlias())
{
pTempEntity = ((CBaseAlias*)pEntity)->FollowAlias( pStartEntity );
if ( pTempEntity )
{
// We've found an entity; only use it if its offset is lower than the offset we've currently got.
iTempOffset = OFFSET(pTempEntity->pev);
if (iBestOffset == -1 || iTempOffset < iBestOffset)
{
iBestOffset = iTempOffset;
pBestEntity = pTempEntity;
}
}
}
pEntity = UTIL_FindEntityByTargetname(pEntity,szValue);
}
return pBestEntity;
}
// for every info_group which has the given groupname, find the earliest entity which is referred to by its member
// with the given membername and which is later than pStartEntity.
CBaseEntity *UTIL_FollowGroupReference(CBaseEntity *pStartEntity, char* szGroupName, char* szMemberName)
{
CBaseEntity* pEntity;
CBaseEntity* pBestEntity = NULL; // the entity we're currently planning to return.
int iBestOffset = -1; // the offset of that entity.
CBaseEntity* pTempEntity;
int iTempOffset;
char szBuf[MAX_ALIASNAME_LEN];
char* szThisMember = szMemberName;
char* szTail = NULL;
int iszMemberValue;
int i;
// find the first '.' in the membername and if there is one, split the string at that point.
for (i = 0; szMemberName[i]; i++)
{
if (szMemberName[i] == '.')
{
// recursive member-reference
// FIXME: we should probably check that i < MAX_ALIASNAME_LEN.
strncpy(szBuf,szMemberName,i);
szBuf[i] = 0;
szTail = &(szMemberName[i+1]);
szThisMember = szBuf;
break;
}
}
pEntity = UTIL_FindEntityByTargetname(NULL,szGroupName);
while ( pEntity )
{
if (FStrEq(STRING(pEntity->pev->classname), "info_group"))
{
iszMemberValue = ((CInfoGroup*)pEntity)->GetMember(szThisMember);
// ALERT(at_console,"survived getMember\n");
// return NULL;
if (!FStringNull(iszMemberValue))
{
if (szTail) // do we have more references to follow?
pTempEntity = UTIL_FollowGroupReference(pStartEntity, (char*)STRING(iszMemberValue), szTail);
else
pTempEntity = UTIL_FindEntityByTargetname(pStartEntity,STRING(iszMemberValue));
if ( pTempEntity )
{
iTempOffset = OFFSET(pTempEntity->pev);
if (iBestOffset == -1 || iTempOffset < iBestOffset)
{
iBestOffset = iTempOffset;
pBestEntity = pTempEntity;
}
}
}
}
pEntity = UTIL_FindEntityByTargetname(pEntity,szGroupName);
}
if (pBestEntity)
{
// ALERT(at_console,"\"%s\".\"%s\" returns %s\n",szGroupName,szMemberName,STRING(pBestEntity->pev->targetname));
return pBestEntity;
}
return NULL;
}
// Returns the first entity which szName refers to and which is after pStartEntity.
CBaseEntity *UTIL_FollowReference( CBaseEntity *pStartEntity, const char* szName )
{
char szRoot[MAX_ALIASNAME_LEN+1]; // allow room for null-terminator
char* szMember;
int i;
CBaseEntity *pResult;
if (!szName || szName[0] == 0) return NULL;
// reference through an info_group?
for (i = 0; szName[i]; i++)
{
if (szName[i] == '.')
{
// yes, it looks like a reference through an info_group...
// FIXME: we should probably check that i < MAX_ALIASNAME_LEN.
strncpy(szRoot,szName,i);
szRoot[i] = 0;
szMember = (char*)&szName[i+1];
//ALERT(at_console,"Following reference- group %s with member %s\n",szRoot,szMember);
pResult = UTIL_FollowGroupReference(pStartEntity, szRoot, szMember);
// if (pResult)
// ALERT(at_console,"\"%s\".\"%s\" = %s\n",szRoot,szMember,STRING(pResult->pev->targetname));
return pResult;
}
}
// reference through an info_alias?
if ( szName[0] == '*' )
{
if (FStrEq(szName, "*player"))
{
CBaseEntity* pPlayer = UTIL_FindEntityByClassname(NULL, "player");
if (pPlayer && (pStartEntity == NULL || pPlayer->eoffset() > pStartEntity->eoffset()))
return pPlayer;
else
return NULL;
}
//ALERT(at_console,"Following alias %s\n",szName+1);
pResult = UTIL_FollowAliasReference( pStartEntity, szName+1 );
// if (pResult)
// ALERT(at_console,"alias \"%s\" = %s\n",szName+1,STRING(pResult->pev->targetname));
return pResult;
}
// not a reference
// ALERT(at_console,"%s is not a reference\n",szName);
return NULL;
}
CBaseEntity *UTIL_FindEntityByTargetname( CBaseEntity *pStartEntity, const char *szName )
{
CBaseEntity *pFound = UTIL_FollowReference( pStartEntity, szName );
if (pFound)
return pFound;
else
return UTIL_FindEntityByString( pStartEntity, "targetname", szName );
}
CBaseEntity *UTIL_FindEntityByTargetname( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pActivator )
{
if (FStrEq(szName, "*locus"))
{
if (pActivator && (pStartEntity == NULL || pActivator->eoffset() > pStartEntity->eoffset()))
return pActivator;
else
return NULL;
}
else
return UTIL_FindEntityByTargetname( pStartEntity, szName );
}
CBaseEntity *UTIL_FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName )
{
return UTIL_FindEntityByString( pStartEntity, "target", szName );
}
CBaseEntity *UTIL_FindEntityGeneric( const char *szWhatever, Vector &vecSrc, float flRadius )
{
CBaseEntity *pEntity = NULL;
pEntity = UTIL_FindEntityByTargetname( NULL, szWhatever );
if (pEntity)
return pEntity;
CBaseEntity *pSearch = NULL;
float flMaxDist2 = flRadius * flRadius;
while ((pSearch = UTIL_FindEntityByClassname( pSearch, szWhatever )) != NULL)
{
float flDist2 = (pSearch->pev->origin - vecSrc).Length();
flDist2 = flDist2 * flDist2;
if (flMaxDist2 > flDist2)
{
pEntity = pSearch;
flMaxDist2 = flDist2;
}
}
return pEntity;
}
// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected
// otherwise returns NULL
// Index is 1 based
CBaseEntity *UTIL_PlayerByIndex( int playerIndex )
{
CBaseEntity *pPlayer = NULL;
if ( playerIndex > 0 && playerIndex <= gpGlobals->maxClients )
{
edict_t *pPlayerEdict = INDEXENT( playerIndex );
if ( pPlayerEdict && !pPlayerEdict->free )
{
pPlayer = CBaseEntity::Instance( pPlayerEdict );
}
}
return pPlayer;
}
void UTIL_MakeVectors( const Vector &vecAngles )
{
MAKE_VECTORS( vecAngles );
}
void UTIL_MakeAimVectors( const Vector &vecAngles )
{
float rgflVec[3];
vecAngles.CopyToArray(rgflVec);
rgflVec[0] = -rgflVec[0];
MAKE_VECTORS(rgflVec);
}
#define SWAP(a,b,temp) ((temp)=(a),(a)=(b),(b)=(temp))
void UTIL_MakeInvVectors( const Vector &vec, globalvars_t *pgv )
{
MAKE_VECTORS(vec);
float tmp;
pgv->v_right = pgv->v_right * -1;
SWAP(pgv->v_forward.y, pgv->v_right.x, tmp);
SWAP(pgv->v_forward.z, pgv->v_up.x, tmp);
SWAP(pgv->v_right.z, pgv->v_up.y, tmp);
}
void UTIL_EmitAmbientSound( edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch )
{
float rgfl[3];
vecOrigin.CopyToArray(rgfl);
if (samp && *samp == '!')
{
char name[32];
if (SENTENCEG_Lookup(samp, name) >= 0)
EMIT_AMBIENT_SOUND(entity, rgfl, name, vol, attenuation, fFlags, pitch);
// buz: send sencences as text messages to lookup subtitles in titles.txt
UTIL_ShowMessagePVS( samp, vecOrigin );
}
else
EMIT_AMBIENT_SOUND(entity, rgfl, samp, vol, attenuation, fFlags, pitch);
}
static unsigned short FixedUnsigned16( float value, float scale )
{
int output;
output = value * scale;
if ( output < 0 )
output = 0;
if ( output > 0xFFFF )
output = 0xFFFF;
return (unsigned short)output;
}
static short FixedSigned16( float value, float scale )
{
int output;
output = value * scale;
if ( output > 32767 )
output = 32767;
if ( output < -32768 )
output = -32768;
return (short)output;
}
// Shake the screen of all clients within radius
// radius == 0, shake all clients
// UNDONE: Allow caller to shake clients not ONGROUND?
// UNDONE: Fix falloff model (disabled)?
// UNDONE: Affect user controls?
//LRC UNDONE: Work during trigger_camera?
void UTIL_ScreenShake( const Vector &center, float amplitude, float frequency, float duration, float radius )
{
int i;
float localAmplitude;
ScreenShake shake;
shake.duration = FixedUnsigned16( duration, 1<<12 ); // 4.12 fixed
shake.frequency = FixedUnsigned16( frequency, 1<<8 ); // 8.8 fixed
for ( i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
if ( !pPlayer || !(pPlayer->pev->flags & FL_ONGROUND) ) // Don't shake if not onground
continue;
localAmplitude = 0;
if ( radius <= 0 )
localAmplitude = amplitude;
else
{
Vector delta = center - pPlayer->pev->origin;
float distance = delta.Length();
// Had to get rid of this falloff - it didn't work well
if ( distance < radius )
localAmplitude = amplitude;//radius - distance;
}
if ( localAmplitude )
{
shake.amplitude = FixedUnsigned16( localAmplitude, 1<<12 ); // 4.12 fixed
MESSAGE_BEGIN( MSG_ONE, gmsgShake, NULL, pPlayer->edict() ); // use the magic #1 for "one client"
WRITE_SHORT( shake.amplitude ); // shake amount
WRITE_SHORT( shake.duration ); // shake lasts this long
WRITE_SHORT( shake.frequency ); // shake noise frequency
MESSAGE_END();
}
}
}
void UTIL_ScreenShakeAll( const Vector &center, float amplitude, float frequency, float duration )
{
UTIL_ScreenShake( center, amplitude, frequency, duration, 0 );
}
void UTIL_ScreenFadeBuild( ScreenFade &fade, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags )
{
fade.duration = FixedUnsigned16( fadeTime, 1<<12 ); // 4.12 fixed
fade.holdTime = FixedUnsigned16( fadeHold, 1<<12 ); // 4.12 fixed
fade.r = (int)color.x;
fade.g = (int)color.y;
fade.b = (int)color.z;
fade.a = alpha;
fade.fadeFlags = flags;
}
void UTIL_ScreenFadeWrite( const ScreenFade &fade, CBaseEntity *pEntity )
{
if ( !pEntity || !pEntity->IsNetClient() )
return;
MESSAGE_BEGIN( MSG_ONE, gmsgFade, NULL, pEntity->edict() ); // use the magic #1 for "one client"
WRITE_SHORT( fade.duration ); // fade lasts this long
WRITE_SHORT( fade.holdTime ); // fade lasts this long
WRITE_SHORT( fade.fadeFlags ); // fade type (in / out)
WRITE_BYTE( fade.r ); // fade red
WRITE_BYTE( fade.g ); // fade green
WRITE_BYTE( fade.b ); // fade blue
WRITE_BYTE( fade.a ); // fade blue
MESSAGE_END();
}
void UTIL_ScreenFadeAll( const Vector &color, float fadeTime, float fadeHold, int alpha, int flags )
{
int i;
ScreenFade fade;
UTIL_ScreenFadeBuild( fade, color, fadeTime, fadeHold, alpha, flags );
for ( i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
UTIL_ScreenFadeWrite( fade, pPlayer );
}
}
void UTIL_ScreenFade( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags )
{
ScreenFade fade;
UTIL_ScreenFadeBuild( fade, color, fadeTime, fadeHold, alpha, flags );
UTIL_ScreenFadeWrite( fade, pEntity );
}
void UTIL_HudMessage( CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage )
{
if ( !pEntity || !pEntity->IsNetClient() )
return;
MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, pEntity->edict() );
WRITE_BYTE( TE_TEXTMESSAGE );
WRITE_BYTE( textparms.channel & 0xFF );
WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) );
WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) );
WRITE_BYTE( textparms.effect );
WRITE_BYTE( textparms.r1 );
WRITE_BYTE( textparms.g1 );
WRITE_BYTE( textparms.b1 );
WRITE_BYTE( textparms.a1 );
WRITE_BYTE( textparms.r2 );
WRITE_BYTE( textparms.g2 );
WRITE_BYTE( textparms.b2 );
WRITE_BYTE( textparms.a2 );
WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) );
WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) );
WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) );
if ( textparms.effect == 2 )
WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) );
if ( strlen( pMessage ) < 512 )
{
WRITE_STRING( pMessage );
}
else
{
char tmp[512];
strncpy( tmp, pMessage, 511 );
tmp[511] = 0;
WRITE_STRING( tmp );
}
MESSAGE_END();
}
void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage )
{
int i;
for ( i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
if ( pPlayer )
UTIL_HudMessage( pPlayer, textparms, pMessage );
}
}
extern int gmsgTextMsg, gmsgSayText;
void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4 )
{
MESSAGE_BEGIN( MSG_ALL, gmsgTextMsg );
WRITE_BYTE( msg_dest );
WRITE_STRING( msg_name );
if ( param1 )
WRITE_STRING( param1 );
if ( param2 )
WRITE_STRING( param2 );
if ( param3 )
WRITE_STRING( param3 );
if ( param4 )
WRITE_STRING( param4 );
MESSAGE_END();
}
void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4 )
{
MESSAGE_BEGIN( MSG_ONE, gmsgTextMsg, NULL, client );
WRITE_BYTE( msg_dest );
WRITE_STRING( msg_name );
if ( param1 )
WRITE_STRING( param1 );
if ( param2 )
WRITE_STRING( param2 );
if ( param3 )
WRITE_STRING( param3 );
if ( param4 )
WRITE_STRING( param4 );
MESSAGE_END();
}
void UTIL_SayText( const char *pText, CBaseEntity *pEntity )
{
if ( !pEntity->IsNetClient() )
return;
MESSAGE_BEGIN( MSG_ONE, gmsgSayText, NULL, pEntity->edict() );
WRITE_BYTE( pEntity->entindex() );
WRITE_STRING( pText );
MESSAGE_END();
}
void UTIL_SayTextAll( const char *pText, CBaseEntity *pEntity )
{
MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL );
WRITE_BYTE( pEntity->entindex() );
WRITE_STRING( pText );
MESSAGE_END();
}
char *UTIL_dtos1( int d )
{
static char buf[8];
sprintf( buf, "%d", d );
return buf;
}
char *UTIL_dtos2( int d )
{
static char buf[8];
sprintf( buf, "%d", d );
return buf;
}
char *UTIL_dtos3( int d )
{
static char buf[8];
sprintf( buf, "%d", d );
return buf;
}
char *UTIL_dtos4( int d )
{
static char buf[8];
sprintf( buf, "%d", d );
return buf;
}
void UTIL_ShowMessage( const char *pString, CBaseEntity *pEntity )
{
if ( !pEntity || !pEntity->IsNetClient() )
return;
MESSAGE_BEGIN( MSG_ONE, gmsgHudText, NULL, pEntity->edict() );
WRITE_STRING( pString );
MESSAGE_END();
}
void UTIL_ShowMessageAll( const char *pString )
{
int i;
// loop through all players
for ( i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
if ( pPlayer )
UTIL_ShowMessage( pString, pPlayer );
}
}
void UTIL_ShowMessagePVS( const char *pString, const Vector &org ) // buz
{
// loop through all players
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
if ( pPlayer && pPlayer->IsNetClient() )
{
// MESSAGE_BEGIN( MSG_ONE, gmsgHudText, NULL, pEntity->edict() );
MESSAGE_BEGIN( MSG_PAS, gmsgHudText, org );
WRITE_STRING( pString );
MESSAGE_END();
}
}
}
// Overloaded to add IGNORE_GLASS
void UTIL_TraceLine( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr )
{
TRACE_LINE( vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE) | (ignoreGlass?0x100:0), pentIgnore, ptr );
}
void UTIL_TraceLine( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr )
{
TRACE_LINE( vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE), pentIgnore, ptr );
}
void UTIL_TraceHull( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr )
{
TRACE_HULL( vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE), hullNumber, pentIgnore, ptr );
}
void UTIL_TraceModel( const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr )
{
g_engfuncs.pfnTraceModel( vecStart, vecEnd, hullNumber, pentModel, ptr );
}
TraceResult UTIL_GetGlobalTrace( )
{
TraceResult tr;
tr.fAllSolid = gpGlobals->trace_allsolid;
tr.fStartSolid = gpGlobals->trace_startsolid;
tr.fInOpen = gpGlobals->trace_inopen;
tr.fInWater = gpGlobals->trace_inwater;
tr.flFraction = gpGlobals->trace_fraction;
tr.flPlaneDist = gpGlobals->trace_plane_dist;
tr.pHit = gpGlobals->trace_ent;
tr.vecEndPos = gpGlobals->trace_endpos;
tr.vecPlaneNormal = gpGlobals->trace_plane_normal;
tr.iHitgroup = gpGlobals->trace_hitgroup;
return tr;
}
void UTIL_SetSize( entvars_t *pev, const Vector &vecMin, const Vector &vecMax )
{
SET_SIZE( ENT(pev), vecMin, vecMax );
}
float UTIL_VecToYaw( const Vector &vec )
{
return VEC_TO_YAW(vec);
}
void UTIL_SetEdictOrigin( edict_t *pEdict, const Vector &vecOrigin )
{
SET_ORIGIN(pEdict, vecOrigin );
}
// 'links' the entity into the world
void UTIL_SetOrigin( CBaseEntity *pEntity, const Vector &vecOrigin )
{
SET_ORIGIN(ENT(pEntity->pev), vecOrigin );
}
void UTIL_ParticleEffect( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount )
{
PARTICLE_EFFECT( vecOrigin, vecDirection, (float)ulColor, (float)ulCount );
}
float UTIL_Approach( float target, float value, float speed )
{
float delta = target - value;
if ( delta > speed )
value += speed;
else if ( delta < -speed )
value -= speed;
else
value = target;
return value;
}
float UTIL_ApproachAngle( float target, float value, float speed )
{
target = UTIL_AngleMod( target );
value = UTIL_AngleMod( target );
float delta = target - value;
// Speed is assumed to be positive
if ( speed < 0 )
speed = -speed;
if ( delta < -180 )
delta += 360;
else if ( delta > 180 )
delta -= 360;
if ( delta > speed )
value += speed;
else if ( delta < -speed )
value -= speed;
else
value = target;
return value;
}
float UTIL_AngleDistance( float next, float cur )
{
float delta = next - cur;
// LRC- correct for deltas > 360
while ( delta < -180 )
delta += 360;
while ( delta > 180 )
delta -= 360;
return delta;
}
float UTIL_SplineFraction( float value, float scale )
{
value = scale * value;
float valueSquared = value * value;
// Nice little ease-in, ease-out spline-like curve
return 3 * valueSquared - 2 * valueSquared * value;
}
char* UTIL_VarArgs( char *format, ... )
{
va_list argptr;
static char string[1024];
va_start (argptr, format);
vsprintf (string, format,argptr);
va_end (argptr);
return string;
}
Vector UTIL_GetAimVector( edict_t *pent, float flSpeed )
{
Vector tmp;
GET_AIM_VECTOR(pent, flSpeed, tmp);
return tmp;
}
BOOL UTIL_IsMasterTriggered(string_t iszMaster, CBaseEntity *pActivator)
{
int i, j, found = false;
const char *szMaster;
char szBuf[80];
CBaseEntity *pMaster;
int reverse = false;
if (iszMaster)
{
// ALERT(at_console, "IsMasterTriggered(%s, %s \"%s\")\n", STRING(iszMaster), STRING(pActivator->pev->classname), STRING(pActivator->pev->targetname));
szMaster = STRING(iszMaster);
if (szMaster[0] == '~') //inverse master
{
reverse = true;
szMaster++;
}
pMaster = UTIL_FindEntityByTargetname( NULL, szMaster );
if ( !pMaster )
{
for (i = 0; szMaster[i]; i++)
{
if (szMaster[i] == '(')
{
for (j = i+1; szMaster[j]; j++)
{
if (szMaster[j] == ')')
{
strncpy(szBuf, szMaster+i+1, (j-i)-1);
szBuf[(j-i)-1] = 0;
pActivator = UTIL_FindEntityByTargetname( NULL, szBuf );
found = true;
break;
}
}
if (!found) // no ) found
{
ALERT(at_error, "Missing ')' in master \"%s\"\n", szMaster);
return FALSE;
}
break;
}
}
if (!found) // no ( found
{
ALERT(at_debug, "Master \"%s\" not found!\n",szMaster);
return TRUE;
}
strncpy(szBuf, szMaster, i);
szBuf[i] = 0;
pMaster = UTIL_FindEntityByTargetname( NULL, szBuf );
}
if (pMaster)
{
if (reverse)
return (pMaster->GetState( pActivator ) != STATE_ON);
else
return (pMaster->GetState( pActivator ) == STATE_ON);
}
}
// if the entity has no master (or the master is missing), just say yes.
return TRUE;
}
BOOL UTIL_ShouldShowBlood( int color )
{
if ( color != DONT_BLEED )
{
if ( color == BLOOD_COLOR_RED )
{
if ( CVAR_GET_FLOAT("violence_hblood") != 0 )
return TRUE;
}
else
{
if ( CVAR_GET_FLOAT("violence_ablood") != 0 )
return TRUE;
}
}
return FALSE;
}
int UTIL_PointContents( const Vector &vec )
{
return POINT_CONTENTS(vec);
}
void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount )
{
if ( !UTIL_ShouldShowBlood( color ) )
return;
if ( g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED )
color = 0;
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin );
WRITE_BYTE( TE_BLOODSTREAM );
WRITE_COORD( origin.x );
WRITE_COORD( origin.y );
WRITE_COORD( origin.z );
WRITE_COORD( direction.x );
WRITE_COORD( direction.y );
WRITE_COORD( direction.z );
WRITE_BYTE( color );
WRITE_BYTE( min( amount, 255 ) );
MESSAGE_END();
}
void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount )
{
if ( !UTIL_ShouldShowBlood( color ) )
return;
if ( color == DONT_BLEED || amount == 0 )
return;
if ( g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED )
color = 0;
if ( g_pGameRules->IsMultiplayer() )
{
// scale up blood effect in multiplayer for better visibility
amount *= 2;
}
if ( amount > 255 )
amount = 255;
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin );
WRITE_BYTE( TE_BLOODSPRITE );
WRITE_COORD( origin.x); // pos
WRITE_COORD( origin.y);
WRITE_COORD( origin.z);
WRITE_SHORT( g_sModelIndexBloodSpray ); // initial sprite model
WRITE_SHORT( g_sModelIndexBloodDrop ); // droplet sprite models
WRITE_BYTE( color ); // color index into host_basepal
WRITE_BYTE( min( max( 3, amount / 10 ), 16 ) ); // size
MESSAGE_END();
}
Vector UTIL_RandomBloodVector( void )
{
Vector direction;
direction.x = RANDOM_FLOAT ( -1, 1 );
direction.y = RANDOM_FLOAT ( -1, 1 );
direction.z = RANDOM_FLOAT ( 0, 1 );
return direction;
}
void UTIL_DecalTrace( TraceResult *pTrace, const char *decalName )
{
short entityIndex;
int index;
int message;
index = DECAL_INDEX( decalName );
if( index < 0 )
return;
if (pTrace->flFraction == 1.0)
return;
// Only decal BSP models
if ( pTrace->pHit )
{
CBaseEntity *pEntity = CBaseEntity::Instance( pTrace->pHit );
if ( pEntity && !pEntity->IsBSPModel() )
return;
entityIndex = ENTINDEX( pTrace->pHit );
}
else
entityIndex = 0;
message = TE_DECAL;
if ( entityIndex != 0 )
{
if ( index > 255 )
{
message = TE_DECALHIGH;
index -= 256;
}
}
else
{
message = TE_WORLDDECAL;
if ( index > 255 )
{
message = TE_WORLDDECALHIGH;
index -= 256;
}
}
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( message );
WRITE_COORD( pTrace->vecEndPos.x );
WRITE_COORD( pTrace->vecEndPos.y );
WRITE_COORD( pTrace->vecEndPos.z );
WRITE_BYTE( index );
if ( entityIndex )
WRITE_SHORT( entityIndex );
MESSAGE_END();
}
// buz
BOOL UTIL_TraceCustomDecal( TraceResult *pTrace, const char *name, float angle, int persistent ) // Wargon: Значение по умолчанию прописано в util.h.
2020-08-31 18:50:41 +02:00
{
short entityIndex;
short modelIndex = 0;
byte flags = 0;
if( !name || !*name )
return FALSE;
if (pTrace->flFraction == 1.0)
return FALSE;
// Only decal BSP models
if ( pTrace->pHit )
{
CBaseEntity *pEntity = CBaseEntity::Instance( pTrace->pHit );
if ( pEntity && !pEntity->IsBSPModel() )
return FALSE;
entityIndex = ENTINDEX( pTrace->pHit );
}
else
entityIndex = 0;
edict_t *pEdict = INDEXENT( entityIndex );
if( pEdict ) modelIndex = pEdict->v.modelindex;
if( persistent )
flags |= FDECAL_PERMANENT;
angle = anglemod( angle );
MESSAGE_BEGIN( persistent ? MSG_INIT : MSG_BROADCAST, gmsgCustomDecal );
WRITE_COORD( pTrace->vecEndPos.x );
WRITE_COORD( pTrace->vecEndPos.y );
WRITE_COORD( pTrace->vecEndPos.z );
WRITE_COORD( pTrace->vecPlaneNormal.x * 8192 );
WRITE_COORD( pTrace->vecPlaneNormal.y * 8192 );
WRITE_COORD( pTrace->vecPlaneNormal.z * 8192 );
WRITE_SHORT( entityIndex );
WRITE_SHORT( modelIndex );
WRITE_STRING( name );
WRITE_BYTE( flags );
WRITE_ANGLE( angle );
MESSAGE_END();
return TRUE;
}
void UTIL_RestoreCustomDecal( const Vector &vecPos, const Vector &vecNormal, int entityIndex, int modelIndex, const char *name, int flags, float angle )
{
MESSAGE_BEGIN( MSG_INIT, gmsgCustomDecal );
WRITE_COORD( vecPos.x );
WRITE_COORD( vecPos.y );
WRITE_COORD( vecPos.z );
WRITE_COORD( vecNormal.x * 8192 );
WRITE_COORD( vecNormal.y * 8192 );
WRITE_COORD( vecNormal.z * 8192 );
WRITE_SHORT( entityIndex );
WRITE_SHORT( modelIndex );
WRITE_STRING( name );
WRITE_BYTE( flags );
WRITE_ANGLE( angle );
MESSAGE_END();
}
BOOL UTIL_StudioDecalTrace( TraceResult *pTrace, const char *name, int flags )
{
short entityIndex;
if( !name || !*name )
return FALSE;
if( pTrace->flFraction == 1.0f )
return FALSE;
CBaseEntity *pEntity;
// Only decal Studio models
if( pTrace->pHit )
{
pEntity = CBaseEntity::Instance( pTrace->pHit );
if( !pEntity || !GET_MODEL_PTR( pEntity->edict() ))
return FALSE; // not a studiomodel?
entityIndex = ENTINDEX( pTrace->pHit );
}
else
{
return FALSE;
}
Vector vecNormal = pTrace->vecPlaneNormal;
Vector vecEnd = pTrace->vecEndPos;
Vector scale = Vector( 1.0f, 1.0f, 1.0f );
if( FBitSet( pEntity->pev->iuser1, CF_STATIC_ENTITY ))
{
if( pEntity->pev->startpos != g_vecZero )
scale = Vector( 1.0f / pEntity->pev->startpos.x, 1.0f / pEntity->pev->startpos.y, 1.0f / pEntity->pev->startpos.z );
}
// studio decals is always converted into local space to avoid troubles with precision and modelscale
matrix4x4 mat = matrix4x4( pEntity->pev->origin, pEntity->pev->angles, scale );
vecNormal = mat.VectorIRotate( vecNormal );
vecEnd = mat.VectorITransform( vecEnd );
SetBits( flags, FDECAL_LOCAL_SPACE ); // now it's in local space
MESSAGE_BEGIN( MSG_BROADCAST, gmsgStudioDecal );
WRITE_COORD( vecEnd.x ); // write pos
WRITE_COORD( vecEnd.y );
WRITE_COORD( vecEnd.z );
WRITE_COORD( vecNormal.x * 1000.0f ); // write normal
WRITE_COORD( vecNormal.y * 1000.0f );
WRITE_COORD( vecNormal.z * 1000.0f );
WRITE_SHORT( entityIndex );
WRITE_SHORT( pEntity->pev->modelindex );
WRITE_STRING( name ); // decal texture
WRITE_BYTE( flags );
// write model state for correct restore
WRITE_SHORT( pEntity->pev->sequence );
WRITE_SHORT( (int)( pEntity->pev->frame * 8.0f ));
WRITE_BYTE( pEntity->pev->blending[0] );
WRITE_BYTE( pEntity->pev->blending[1] );
WRITE_BYTE( pEntity->pev->controller[0] );
WRITE_BYTE( pEntity->pev->controller[1] );
WRITE_BYTE( pEntity->pev->controller[2] );
WRITE_BYTE( pEntity->pev->controller[3] );
WRITE_BYTE( pEntity->pev->body );
WRITE_BYTE( pEntity->pev->skin );
if( FBitSet( pEntity->pev->iuser1, CF_STATIC_ENTITY ))
WRITE_SHORT( pEntity->pev->colormap );
else WRITE_SHORT( 0 );
MESSAGE_END();
return TRUE;
}
void UTIL_RestoreStudioDecal( const Vector &vecEnd, const Vector &vecNormal, int entityIndex, int modelIndex, const char *name, int flags, modelstate_t *state, int lightcache, const Vector &scale )
{
MESSAGE_BEGIN( MSG_INIT, gmsgStudioDecal );
WRITE_COORD( vecEnd.x ); // write pos
WRITE_COORD( vecEnd.y );
WRITE_COORD( vecEnd.z );
WRITE_COORD( vecNormal.x * 1000.0f ); // write normal
WRITE_COORD( vecNormal.y * 1000.0f );
WRITE_COORD( vecNormal.z * 1000.0f );
WRITE_SHORT( entityIndex );
WRITE_SHORT( modelIndex );
WRITE_STRING( name ); // decal texture
WRITE_BYTE( flags );
// write model state for correct restore
WRITE_SHORT( state->sequence );
WRITE_SHORT( state->frame ); // already premultiplied by 8
WRITE_BYTE( state->blending[0] );
WRITE_BYTE( state->blending[1] );
WRITE_BYTE( state->controller[0] );
WRITE_BYTE( state->controller[1] );
WRITE_BYTE( state->controller[2] );
WRITE_BYTE( state->controller[3] );
WRITE_BYTE( state->body );
WRITE_BYTE( state->skin );
WRITE_SHORT( lightcache );
// model scale
WRITE_COORD( scale.x * 1000.0f );
WRITE_COORD( scale.y * 1000.0f );
WRITE_COORD( scale.z * 1000.0f );
MESSAGE_END();
}
void UTIL_BloodDecalTrace( TraceResult *pTrace, int bloodColor )
{
if ( UTIL_ShouldShowBlood( bloodColor ) )
{
if ( bloodColor == BLOOD_COLOR_RED )
UTIL_TraceCustomDecal( pTrace, "redblood", RANDOM_FLOAT( 0.0f, 360.0f ));
else
UTIL_TraceCustomDecal( pTrace, "yellowblood", RANDOM_FLOAT( 0.0f, 360.0f ));
}
}
void UTIL_BloodStudioDecalTrace( TraceResult *pTrace, int bloodColor )
{
if ( UTIL_ShouldShowBlood( bloodColor ) )
{
if ( bloodColor == BLOOD_COLOR_RED )
UTIL_StudioDecalTrace( pTrace, "redblood" );
else
UTIL_StudioDecalTrace( pTrace, "yellowblood" );
}
}
void UTIL_GunshotDecalTrace( TraceResult *pTrace, const char *name )
{
if (pTrace->flFraction == 1.0)
return;
UTIL_TraceCustomDecal( pTrace, name );
}
void UTIL_Sparks( const Vector &position )
{
#if 0
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, position );
WRITE_BYTE( TE_SPARKS );
WRITE_COORD( position.x );
WRITE_COORD( position.y );
WRITE_COORD( position.z );
MESSAGE_END();
#else
MESSAGE_BEGIN( MSG_PVS, gmsgPartEffect, position );
WRITE_COORD( position.x );
WRITE_COORD( position.y );
WRITE_COORD( position.z );
WRITE_COORD( 0.0f );
WRITE_COORD( 0.0f );
WRITE_COORD( 0.0f );
WRITE_STRING( "env_spark.part1" );
MESSAGE_END();
MESSAGE_BEGIN( MSG_PVS, gmsgPartEffect, position );
WRITE_COORD( position.x );
WRITE_COORD( position.y );
WRITE_COORD( position.z );
WRITE_COORD( 0.0f );
WRITE_COORD( 0.0f );
WRITE_COORD( 0.0f );
WRITE_STRING( "env_spark.part2" );
MESSAGE_END();
#endif
}
void UTIL_Ricochet( const Vector &position, float scale )
{
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, position );
WRITE_BYTE( TE_ARMOR_RICOCHET );
WRITE_COORD( position.x );
WRITE_COORD( position.y );
WRITE_COORD( position.z );
WRITE_BYTE( (int)(scale*10) );
MESSAGE_END();
}
BOOL UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 )
{
// Everyone matches unless it's teamplay
if ( !g_pGameRules->IsTeamplay() )
return TRUE;
// Both on a team?
if ( *pTeamName1 != 0 && *pTeamName2 != 0 )
{
if ( !stricmp( pTeamName1, pTeamName2 ) ) // Same Team?
return TRUE;
}
return FALSE;
}
//LRC - moved here from barney.cpp
BOOL UTIL_IsFacing( entvars_t *pevTest, const Vector &reference )
{
Vector vecDir = (reference - pevTest->origin);
vecDir.z = 0;
vecDir = vecDir.Normalize();
Vector forward, angle;
angle = pevTest->v_angle;
angle.x = 0;
UTIL_MakeVectorsPrivate( angle, forward, NULL, NULL );
// He's facing me, he meant it
if ( DotProduct( forward, vecDir ) > 0.96 ) // +/- 15 degrees or so
{
return TRUE;
}
return FALSE;
}
void UTIL_StringToVector( float *pVector, const char *pString )
{
char *pstr, *pfront, tempString[128];
int j;
strcpy( tempString, pString );
pstr = pfront = tempString;
for ( j = 0; j < 3; j++ ) // lifted from pr_edict.c
{
pVector[j] = atof( pfront );
while ( *pstr && *pstr != ' ' )
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
if (j < 2)
{
/*
ALERT( at_error, "Bad field in entity!! %s:%s == \"%s\"\n",
pkvd->szClassName, pkvd->szKeyName, pkvd->szValue );
*/
for (j = j+1;j < 3; j++)
pVector[j] = 0;
}
}
//LRC - randomized vectors of the form "0 0 0 .. 1 0 0"
void UTIL_StringToRandomVector( float *pVector, const char *pString )
{
char *pstr, *pfront, tempString[128];
int j;
float pAltVec[3];
strcpy( tempString, pString );
pstr = pfront = tempString;
for ( j = 0; j < 3; j++ ) // lifted from pr_edict.c
{
pVector[j] = atof( pfront );
while ( *pstr && *pstr != ' ' ) pstr++;
if (!*pstr) break;
pstr++;
pfront = pstr;
}
if (j < 2)
{
/*
ALERT( at_error, "Bad field in entity!! %s:%s == \"%s\"\n",
pkvd->szClassName, pkvd->szKeyName, pkvd->szValue );
*/
for (j = j+1;j < 3; j++)
pVector[j] = 0;
}
else if (*pstr == '.')
{
pstr++;
if (*pstr != '.') return;
pstr++;
if (*pstr != ' ') return;
UTIL_StringToVector(pAltVec, pstr);
pVector[0] = RANDOM_FLOAT( pVector[0], pAltVec[0] );
pVector[1] = RANDOM_FLOAT( pVector[1], pAltVec[1] );
pVector[2] = RANDOM_FLOAT( pVector[2], pAltVec[2] );
}
}
void UTIL_StringToIntArray( int *pVector, int count, const char *pString )
{
char *pstr, *pfront, tempString[128];
int j;
strcpy( tempString, pString );
pstr = pfront = tempString;
for ( j = 0; j < count; j++ ) // lifted from pr_edict.c
{
pVector[j] = atoi( pfront );
while ( *pstr && *pstr != ' ' )
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
for ( j++; j < count; j++ )
{
pVector[j] = 0;
}
}
Vector UTIL_ClampVectorToBox( const Vector &input, const Vector &clampSize )
{
Vector sourceVector = input;
if ( sourceVector.x > clampSize.x )
sourceVector.x -= clampSize.x;
else if ( sourceVector.x < -clampSize.x )
sourceVector.x += clampSize.x;
else
sourceVector.x = 0;
if ( sourceVector.y > clampSize.y )
sourceVector.y -= clampSize.y;
else if ( sourceVector.y < -clampSize.y )
sourceVector.y += clampSize.y;
else
sourceVector.y = 0;
if ( sourceVector.z > clampSize.z )
sourceVector.z -= clampSize.z;
else if ( sourceVector.z < -clampSize.z )
sourceVector.z += clampSize.z;
else
sourceVector.z = 0;
return sourceVector.Normalize();
}
float UTIL_WaterLevel( const Vector &position, float minz, float maxz )
{
Vector midUp = position;
midUp.z = minz;
if (UTIL_PointContents(midUp) != CONTENTS_WATER)
return minz;
midUp.z = maxz;
if (UTIL_PointContents(midUp) == CONTENTS_WATER)
return maxz;
float diff = maxz - minz;
while (diff > 1.0)
{
midUp.z = minz + diff/2.0;
if (UTIL_PointContents(midUp) == CONTENTS_WATER)
{
minz = midUp.z;
}
else
{
maxz = midUp.z;
}
diff = maxz - minz;
}
return midUp.z;
}
extern DLL_GLOBAL short g_sModelIndexBubbles;// holds the index for the bubbles model
void UTIL_Bubbles( Vector mins, Vector maxs, int count )
{
Vector mid = (mins + maxs) * 0.5;
float flHeight = UTIL_WaterLevel( mid, mid.z, mid.z + 1024 );
flHeight = flHeight - mins.z;
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, mid );
WRITE_BYTE( TE_BUBBLES );
WRITE_COORD( mins.x ); // mins
WRITE_COORD( mins.y );
WRITE_COORD( mins.z );
WRITE_COORD( maxs.x ); // maxz
WRITE_COORD( maxs.y );
WRITE_COORD( maxs.z );
WRITE_COORD( flHeight ); // height
WRITE_SHORT( g_sModelIndexBubbles );
WRITE_BYTE( count ); // count
WRITE_COORD( 8 ); // speed
MESSAGE_END();
}
void UTIL_BubbleTrail( Vector from, Vector to, int count )
{
float flHeight = UTIL_WaterLevel( from, from.z, from.z + 256 );
flHeight = flHeight - from.z;
if (flHeight < 8)
{
flHeight = UTIL_WaterLevel( to, to.z, to.z + 256 );
flHeight = flHeight - to.z;
if (flHeight < 8)
return;
// UNDONE: do a ploink sound
flHeight = flHeight + to.z - from.z;
}
if (count > 255)
count = 255;
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BUBBLETRAIL );
WRITE_COORD( from.x ); // mins
WRITE_COORD( from.y );
WRITE_COORD( from.z );
WRITE_COORD( to.x ); // maxz
WRITE_COORD( to.y );
WRITE_COORD( to.z );
WRITE_COORD( flHeight ); // height
WRITE_SHORT( g_sModelIndexBubbles );
WRITE_BYTE( count ); // count
WRITE_COORD( 8 ); // speed
MESSAGE_END();
}
void UTIL_Remove( CBaseEntity *pEntity )
{
if ( !pEntity )
return;
pEntity->UpdateOnRemove();
pEntity->pev->flags |= FL_KILLME;
pEntity->pev->targetname = 0;
}
BOOL UTIL_IsValidEntity( edict_t *pent )
{
if ( !pent || pent->free || (pent->v.flags & FL_KILLME) )
return FALSE;
return TRUE;
}
void UTIL_PrecacheOther( const char *szClassname )
{
edict_t *pent;
pent = CREATE_NAMED_ENTITY( MAKE_STRING( szClassname ) );
if ( FNullEnt( pent ) )
{
ALERT ( at_debug, "NULL Ent in UTIL_PrecacheOther\n" );
return;
}
CBaseEntity *pEntity = CBaseEntity::Instance (VARS( pent ));
if (pEntity)
pEntity->Precache( );
REMOVE_ENTITY(pent);
}
//=========================================================
// UTIL_LogPrintf - Prints a logged message to console.
// Preceded by LOG: ( timestamp ) < message >
//=========================================================
void UTIL_LogPrintf( char *fmt, ... )
{
va_list argptr;
static char string[1024];
va_start ( argptr, fmt );
vsprintf ( string, fmt, argptr );
va_end ( argptr );
// Print to server console
ALERT( at_logged, "%s", string );
}
//=========================================================
// UTIL_DotPoints - returns the dot product of a line from
// src to check and vecdir.
//=========================================================
float UTIL_DotPoints ( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir )
{
Vector2D vec2LOS;
vec2LOS = ( vecCheck - vecSrc ).Make2D();
vec2LOS = vec2LOS.Normalize();
return DotProduct (vec2LOS , ( vecDir.Make2D() ) );
}
//=========================================================
// UTIL_StripToken - for redundant keynames
//=========================================================
void UTIL_StripToken( const char *pKey, char *pDest )
{
int i = 0;
while ( pKey[i] && pKey[i] != '#' )
{
pDest[i] = pKey[i];
i++;
}
pDest[i] = 0;
}
char* GetStringForUseType( USE_TYPE useType )
{
switch(useType)
{
case USE_ON: return "USE_ON";
case USE_OFF: return "USE_OFF";
case USE_TOGGLE: return "USE_TOGGLE";
case USE_KILL: return "USE_KILL";
case USE_NOT: return "USE_NOT";
default:
return "USE_UNKNOWN!?";
}
}
char* GetStringForState( STATE state )
{
switch(state)
{
case STATE_ON: return "ON";
case STATE_OFF: return "OFF";
case STATE_TURN_ON: return "TURN ON";
case STATE_TURN_OFF: return "TURN OFF";
case STATE_IN_USE: return "IN USE";
default:
return "STATE_UNKNOWN!?";
}
}
// --------------------------------------------------------------
//
// CSave
//
// --------------------------------------------------------------
static int gSizes[FIELD_TYPECOUNT] =
{
sizeof(float), // FIELD_FLOAT
sizeof(int), // FIELD_STRING
sizeof(int), // FIELD_ENTITY
sizeof(int), // FIELD_CLASSPTR
sizeof(int), // FIELD_EHANDLE
sizeof(int), // FIELD_entvars_t
sizeof(int), // FIELD_EDICT
sizeof(float)*3, // FIELD_VECTOR
sizeof(float)*3, // FIELD_POSITION_VECTOR
sizeof(int *), // FIELD_POINTER
sizeof(int), // FIELD_INTEGER
sizeof(int *), // FIELD_FUNCTION
sizeof(int), // FIELD_BOOLEAN
sizeof(short), // FIELD_SHORT
sizeof(char), // FIELD_CHARACTER
sizeof(float), // FIELD_TIME
sizeof(int), // FIELD_MODELNAME
sizeof(int), // FIELD_SOUNDNAME
sizeof(float)*2, // FIELD_RANGE
};
// Base class includes common SAVERESTOREDATA pointer, and manages the entity table
CSaveRestoreBuffer :: CSaveRestoreBuffer( void )
{
m_pdata = NULL;
}
CSaveRestoreBuffer :: CSaveRestoreBuffer( SAVERESTOREDATA *pdata )
{
m_pdata = pdata;
}
CSaveRestoreBuffer :: ~CSaveRestoreBuffer( void )
{
}
int CSaveRestoreBuffer :: EntityIndex( CBaseEntity *pEntity )
{
if ( pEntity == NULL )
return -1;
return EntityIndex( pEntity->pev );
}
int CSaveRestoreBuffer :: EntityIndex( entvars_t *pevLookup )
{
if ( pevLookup == NULL )
return -1;
return EntityIndex( ENT( pevLookup ) );
}
int CSaveRestoreBuffer :: EntityIndex( EOFFSET eoLookup )
{
return EntityIndex( ENT( eoLookup ) );
}
int CSaveRestoreBuffer :: EntityIndex( edict_t *pentLookup )
{
if ( !m_pdata || pentLookup == NULL )
return -1;
int i;
ENTITYTABLE *pTable;
for ( i = 0; i < m_pdata->tableCount; i++ )
{
pTable = m_pdata->pTable + i;
if ( pTable->pent == pentLookup )
return i;
}
return -1;
}
edict_t *CSaveRestoreBuffer :: EntityFromIndex( int entityIndex )
{
if ( !m_pdata || entityIndex < 0 )
return NULL;
int i;
ENTITYTABLE *pTable;
for ( i = 0; i < m_pdata->tableCount; i++ )
{
pTable = m_pdata->pTable + i;
if ( pTable->id == entityIndex )
return pTable->pent;
}
return NULL;
}
int CSaveRestoreBuffer :: EntityFlagsSet( int entityIndex, int flags )
{
if ( !m_pdata || entityIndex < 0 )
return 0;
if ( entityIndex > m_pdata->tableCount )
return 0;
m_pdata->pTable[ entityIndex ].flags |= flags;
return m_pdata->pTable[ entityIndex ].flags;
}
void CSaveRestoreBuffer :: BufferRewind( int size )
{
if ( !m_pdata )
return;
if ( m_pdata->size < size )
size = m_pdata->size;
m_pdata->pCurrentData -= size;
m_pdata->size -= size;
}
#ifndef _WIN32
extern "C" {
unsigned _rotr ( unsigned val, int shift)
{
register unsigned lobit; /* non-zero means lo bit set */
register unsigned num = val; /* number to rotate */
shift &= 0x1f; /* modulo 32 -- this will also make
negative shifts work */
while (shift--) {
lobit = num & 1; /* get high bit */
num >>= 1; /* shift right one bit */
if (lobit)
num |= 0x80000000; /* set hi bit if lo bit was set */
}
return num;
}
}
#endif
unsigned int CSaveRestoreBuffer :: HashString( const char *pszToken )
{
unsigned int hash = 0;
while ( *pszToken )
hash = _rotr( hash, 4 ) ^ *pszToken++;
return hash;
}
unsigned short CSaveRestoreBuffer :: TokenHash( const char *pszToken )
{
unsigned short hash = (unsigned short)(HashString( pszToken ) % (unsigned)m_pdata->tokenCount );
#if _DEBUG
static int tokensparsed = 0;
tokensparsed++;
if ( !m_pdata->tokenCount || !m_pdata->pTokens )
ALERT( at_error, "No token table array in TokenHash()!" );
#endif
for ( int i=0; i<m_pdata->tokenCount; i++ )
{
#if _DEBUG
static qboolean beentheredonethat = FALSE;
if ( i > 50 && !beentheredonethat )
{
beentheredonethat = TRUE;
ALERT( at_error, "CSaveRestoreBuffer :: TokenHash() is getting too full!" );
}
#endif
int index = hash + i;
if ( index >= m_pdata->tokenCount )
index -= m_pdata->tokenCount;
if ( !m_pdata->pTokens[index] || strcmp( pszToken, m_pdata->pTokens[index] ) == 0 )
{
m_pdata->pTokens[index] = (char *)pszToken;
return index;
}
}
// Token hash table full!!!
// [Consider doing overflow table(s) after the main table & limiting linear hash table search]
ALERT( at_error, "CSaveRestoreBuffer :: TokenHash() is COMPLETELY FULL!" );
return 0;
}
void CSave :: WriteData( const char *pname, int size, const char *pdata )
{
BufferField( pname, size, pdata );
}
void CSave :: WriteShort( const char *pname, const short *data, int count )
{
BufferField( pname, sizeof(short) * count, (const char *)data );
}
void CSave :: WriteInt( const char *pname, const int *data, int count )
{
BufferField( pname, sizeof(int) * count, (const char *)data );
}
void CSave :: WriteFloat( const char *pname, const float *data, int count )
{
BufferField( pname, sizeof(float) * count, (const char *)data );
}
void CSave :: WriteTime( const char *pname, const float *data, int count )
{
int i;
Vector tmp, input;
BufferHeader( pname, sizeof(float) * count );
for ( i = 0; i < count; i++ )
{
float tmp = data[0];
// Always encode time as a delta from the current time so it can be re-based if loaded in a new level
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time
if ( m_pdata )
tmp -= m_pdata->time;
BufferData( (const char *)&tmp, sizeof(float) );
data ++;
}
}
void CSave :: WriteString( const char *pname, const char *pdata )
{
#ifdef TOKENIZE
short token = (short)TokenHash( pdata );
WriteShort( pname, &token, 1 );
#else
BufferField( pname, strlen(pdata) + 1, pdata );
#endif
}
void CSave :: WriteString( const char *pname, const int *stringId, int count )
{
int i, size;
#ifdef TOKENIZE
short token = (short)TokenHash( STRING( *stringId ) );
WriteShort( pname, &token, 1 );
#else
#if 0
if ( count != 1 )
ALERT( at_error, "No string arrays!\n" );
WriteString( pname, (char *)STRING(*stringId) );
#endif
size = 0;
for ( i = 0; i < count; i++ )
size += strlen( STRING( stringId[i] ) ) + 1;
BufferHeader( pname, size );
for ( i = 0; i < count; i++ )
{
const char *pString = STRING(stringId[i]);
BufferData( pString, strlen(pString)+1 );
}
#endif
}
void CSave :: WriteVector( const char *pname, const Vector &value )
{
WriteVector( pname, &value.x, 1 );
}
void CSave :: WriteVector( const char *pname, const float *value, int count )
{
BufferHeader( pname, sizeof(float) * 3 * count );
BufferData( (const char *)value, sizeof(float) * 3 * count );
}
void CSave :: WriteRange( const char *pname, const RandomRange &value )
{
WriteRange( pname, &value.m_flMin, 1 );
}
void CSave :: WriteRange( const char *pname, const float *value, int count )
{
BufferHeader( pname, sizeof(float) * 2 * count );
BufferData( (const char *)value, sizeof(float) * 2 * count );
}
void CSave :: WritePositionVector( const char *pname, const Vector &value )
{
if ( m_pdata && m_pdata->fUseLandmark )
{
Vector tmp = value - m_pdata->vecLandmarkOffset;
WriteVector( pname, tmp );
}
WriteVector( pname, value );
}
void CSave :: WritePositionVector( const char *pname, const float *value, int count )
{
int i;
Vector tmp, input;
BufferHeader( pname, sizeof(float) * 3 * count );
for ( i = 0; i < count; i++ )
{
Vector tmp( value[0], value[1], value[2] );
if ( m_pdata && m_pdata->fUseLandmark )
tmp = tmp - m_pdata->vecLandmarkOffset;
BufferData( (const char *)&tmp.x, sizeof(float) * 3 );
value += 3;
}
}
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void CSave :: WriteFunction( const char* cname, const char *pname, void **data, int count )
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{
const char *functionName;
functionName = NAME_FOR_FUNCTION( *data );
if ( functionName )
BufferField( pname, strlen(functionName) + 1, functionName );
else
ALERT( at_error, "Member \"%s\" of \"%s\" contains an invalid function pointer %p!", pname, cname, *data );
}
void EntvarsKeyvalue( entvars_t *pev, KeyValueData *pkvd )
{
int i;
TYPEDESCRIPTION *pField;
for ( i = 0; i < ENTVARS_COUNT; i++ )
{
pField = &gEntvarsDescription[i];
if ( !stricmp( pField->fieldName, pkvd->szKeyName ) )
{
switch( pField->fieldType )
{
case FIELD_MODELNAME:
case FIELD_SOUNDNAME:
case FIELD_STRING:
(*(int *)((char *)pev + pField->fieldOffset)) = ALLOC_STRING( pkvd->szValue );
break;
case FIELD_TIME:
case FIELD_FLOAT:
(*(float *)((char *)pev + pField->fieldOffset)) = atof( pkvd->szValue );
break;
case FIELD_INTEGER:
(*(int *)((char *)pev + pField->fieldOffset)) = atoi( pkvd->szValue );
break;
case FIELD_POSITION_VECTOR:
case FIELD_VECTOR:
UTIL_StringToVector( (float *)((char *)pev + pField->fieldOffset), pkvd->szValue );
break;
default:
case FIELD_EVARS:
case FIELD_CLASSPTR:
case FIELD_EDICT:
case FIELD_ENTITY:
case FIELD_POINTER:
ALERT( at_error, "Bad field in entity!!\n" );
break;
}
pkvd->fHandled = TRUE;
return;
}
}
}
int CSave :: WriteEntVars( const char *pname, entvars_t *pev )
{
if (pev->targetname)
return WriteFields( STRING(pev->targetname), pname, pev, gEntvarsDescription, ENTVARS_COUNT );
else
return WriteFields( STRING(pev->classname), pname, pev, gEntvarsDescription, ENTVARS_COUNT );
}
int CSave :: WriteFields( const char *cname, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount )
{
int i, j, actualCount, emptyCount;
TYPEDESCRIPTION *pTest;
int entityArray[MAX_ENTITYARRAY];
// Precalculate the number of empty fields
emptyCount = 0;
for ( i = 0; i < fieldCount; i++ )
{
void *pOutputData;
pOutputData = ((char *)pBaseData + pFields[i].fieldOffset );
if ( DataEmpty( (const char *)pOutputData, pFields[i].fieldSize * gSizes[pFields[i].fieldType] ) )
emptyCount++;
}
// Empty fields will not be written, write out the actual number of fields to be written
actualCount = fieldCount - emptyCount;
WriteInt( pname, &actualCount, 1 );
for ( i = 0; i < fieldCount; i++ )
{
void *pOutputData;
pTest = &pFields[ i ];
pOutputData = ((char *)pBaseData + pTest->fieldOffset );
// UNDONE: Must we do this twice?
if ( DataEmpty( (const char *)pOutputData, pTest->fieldSize * gSizes[pTest->fieldType] ) )
continue;
switch( pTest->fieldType )
{
case FIELD_FLOAT:
WriteFloat( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
break;
case FIELD_TIME:
WriteTime( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
break;
case FIELD_MODELNAME:
case FIELD_SOUNDNAME:
case FIELD_STRING:
WriteString( pTest->fieldName, (int *)pOutputData, pTest->fieldSize );
break;
case FIELD_CLASSPTR:
case FIELD_EVARS:
case FIELD_EDICT:
case FIELD_ENTITY:
case FIELD_EHANDLE:
if ( pTest->fieldSize > MAX_ENTITYARRAY )
ALERT( at_error, "Can't save more than %d entities in an array!!!\n", MAX_ENTITYARRAY );
for ( j = 0; j < pTest->fieldSize; j++ )
{
switch( pTest->fieldType )
{
case FIELD_EVARS:
entityArray[j] = EntityIndex( ((entvars_t **)pOutputData)[j] );
break;
case FIELD_CLASSPTR:
entityArray[j] = EntityIndex( ((CBaseEntity **)pOutputData)[j] );
break;
case FIELD_EDICT:
entityArray[j] = EntityIndex( ((edict_t **)pOutputData)[j] );
break;
case FIELD_ENTITY:
entityArray[j] = EntityIndex( ((EOFFSET *)pOutputData)[j] );
break;
case FIELD_EHANDLE:
entityArray[j] = EntityIndex( (CBaseEntity *)(((EHANDLE *)pOutputData)[j]) );
break;
}
}
WriteInt( pTest->fieldName, entityArray, pTest->fieldSize );
break;
case FIELD_POSITION_VECTOR:
WritePositionVector( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
break;
case FIELD_VECTOR:
WriteVector( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
break;
case FIELD_RANGE:
WriteRange( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
break;
case FIELD_BOOLEAN:
case FIELD_INTEGER:
WriteInt( pTest->fieldName, (int *)pOutputData, pTest->fieldSize );
break;
case FIELD_SHORT:
WriteData( pTest->fieldName, 2 * pTest->fieldSize, ((char *)pOutputData) );
break;
case FIELD_CHARACTER:
WriteData( pTest->fieldName, pTest->fieldSize, ((char *)pOutputData) );
break;
// For now, just write the address out, we're not going to change memory while doing this yet!
case FIELD_POINTER:
WriteInt( pTest->fieldName, (int *)(char *)pOutputData, pTest->fieldSize );
break;
case FIELD_FUNCTION:
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WriteFunction( cname, pTest->fieldName, (void **)pOutputData, pTest->fieldSize );
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break;
default:
ALERT( at_error, "Bad field type\n" );
}
}
return 1;
}
void CSave :: BufferString( char *pdata, int len )
{
char c = 0;
BufferData( pdata, len ); // Write the string
BufferData( &c, 1 ); // Write a null terminator
}
int CSave :: DataEmpty( const char *pdata, int size )
{
for ( int i = 0; i < size; i++ )
{
if ( pdata[i] )
return 0;
}
return 1;
}
void CSave :: BufferField( const char *pname, int size, const char *pdata )
{
BufferHeader( pname, size );
BufferData( pdata, size );
}
void CSave :: BufferHeader( const char *pname, int size )
{
short hashvalue = TokenHash( pname );
if ( size > 1<<(sizeof(short)*8) )
ALERT( at_error, "CSave :: BufferHeader() size parameter exceeds 'short'!" );
BufferData( (const char *)&size, sizeof(short) );
BufferData( (const char *)&hashvalue, sizeof(short) );
}
void CSave :: BufferData( const char *pdata, int size )
{
if ( !m_pdata )
return;
if ( m_pdata->size + size > m_pdata->bufferSize )
{
ALERT( at_error, "Save/Restore overflow!" );
m_pdata->size = m_pdata->bufferSize;
return;
}
memcpy( m_pdata->pCurrentData, pdata, size );
m_pdata->pCurrentData += size;
m_pdata->size += size;
}
// --------------------------------------------------------------
//
// CRestore
//
// --------------------------------------------------------------
int CRestore::ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData )
{
int i, j, stringCount, fieldNumber, entityIndex;
TYPEDESCRIPTION *pTest;
float time, timeData;
Vector position;
edict_t *pent;
char *pString;
time = 0;
position = Vector(0,0,0);
if ( m_pdata )
{
time = m_pdata->time;
if ( m_pdata->fUseLandmark )
position = m_pdata->vecLandmarkOffset;
}
for ( i = 0; i < fieldCount; i++ )
{
fieldNumber = (i+startField)%fieldCount;
pTest = &pFields[ fieldNumber ];
if ( !stricmp( pTest->fieldName, pName ) )
{
if ( !m_global || !(pTest->flags & FTYPEDESC_GLOBAL) )
{
for ( j = 0; j < pTest->fieldSize; j++ )
{
void *pOutputData = ((char *)pBaseData + pTest->fieldOffset + (j*gSizes[pTest->fieldType]) );
void *pInputData = (char *)pData + j * gSizes[pTest->fieldType];
switch( pTest->fieldType )
{
case FIELD_TIME:
timeData = *(float *)pInputData;
// Re-base time variables
timeData += time;
*((float *)pOutputData) = timeData;
break;
case FIELD_FLOAT:
*((float *)pOutputData) = *(float *)pInputData;
break;
case FIELD_MODELNAME:
case FIELD_SOUNDNAME:
case FIELD_STRING:
// Skip over j strings
pString = (char *)pData;
for ( stringCount = 0; stringCount < j; stringCount++ )
{
while (*pString)
pString++;
pString++;
}
pInputData = pString;
if ( strlen( (char *)pInputData ) == 0 )
*((int *)pOutputData) = 0;
else
{
int string;
string = ALLOC_STRING( (char *)pInputData );
*((int *)pOutputData) = string;
if ( !FStringNull( string ) && m_precache )
{
if ( pTest->fieldType == FIELD_MODELNAME )
PRECACHE_MODEL( (char *)STRING( string ) );
else if ( pTest->fieldType == FIELD_SOUNDNAME )
PRECACHE_SOUND( (char *)STRING( string ) );
}
}
break;
case FIELD_EVARS:
entityIndex = *( int *)pInputData;
pent = EntityFromIndex( entityIndex );
if ( pent )
*((entvars_t **)pOutputData) = VARS(pent);
else
*((entvars_t **)pOutputData) = NULL;
break;
case FIELD_CLASSPTR:
entityIndex = *( int *)pInputData;
pent = EntityFromIndex( entityIndex );
if ( pent )
*((CBaseEntity **)pOutputData) = CBaseEntity::Instance(pent);
else
{
*((CBaseEntity **)pOutputData) = NULL;
if (entityIndex != -1) ALERT(at_console, "## Restore: invalid entitynum %d\n", entityIndex);
}
break;
case FIELD_EDICT:
entityIndex = *( int *)pInputData;
pent = EntityFromIndex( entityIndex );
*((edict_t **)pOutputData) = pent;
break;
case FIELD_EHANDLE:
// Input and Output sizes are different!
pOutputData = (char *)pOutputData + j*(sizeof(EHANDLE) - gSizes[pTest->fieldType]);
entityIndex = *( int *)pInputData;
pent = EntityFromIndex( entityIndex );
if ( pent )
*((EHANDLE *)pOutputData) = CBaseEntity::Instance(pent);
else
*((EHANDLE *)pOutputData) = NULL;
break;
case FIELD_ENTITY:
entityIndex = *( int *)pInputData;
pent = EntityFromIndex( entityIndex );
if ( pent )
*((EOFFSET *)pOutputData) = OFFSET(pent);
else
*((EOFFSET *)pOutputData) = 0;
break;
case FIELD_RANGE:
((float *)pOutputData)[0] = ((float *)pInputData)[0];
((float *)pOutputData)[1] = ((float *)pInputData)[1];
break;
case FIELD_VECTOR:
((float *)pOutputData)[0] = ((float *)pInputData)[0];
((float *)pOutputData)[1] = ((float *)pInputData)[1];
((float *)pOutputData)[2] = ((float *)pInputData)[2];
break;
case FIELD_POSITION_VECTOR:
((float *)pOutputData)[0] = ((float *)pInputData)[0] + position.x;
((float *)pOutputData)[1] = ((float *)pInputData)[1] + position.y;
((float *)pOutputData)[2] = ((float *)pInputData)[2] + position.z;
break;
case FIELD_BOOLEAN:
case FIELD_INTEGER:
*((int *)pOutputData) = *( int *)pInputData;
break;
case FIELD_SHORT:
*((short *)pOutputData) = *( short *)pInputData;
break;
case FIELD_CHARACTER:
*((char *)pOutputData) = *( char *)pInputData;
break;
case FIELD_POINTER:
*((int *)pOutputData) = *( int *)pInputData;
break;
case FIELD_FUNCTION:
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if( ( (char *)pInputData )[0] == '\0' )
*( (void**)pOutputData ) = 0;
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else
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*( (void**)pOutputData ) = (void*)FUNCTION_FROM_NAME( (char *)pInputData );
break;
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default:
ALERT( at_error, "Bad field type\n" );
}
}
}
#if 0
else
{
ALERT( at_debug, "Skipping global field %s\n", pName );
}
#endif
return fieldNumber;
}
}
return -1;
}
int CRestore::ReadEntVars( const char *pname, entvars_t *pev )
{
return ReadFields( pname, pev, gEntvarsDescription, ENTVARS_COUNT );
}
int CRestore::ReadFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount )
{
unsigned short i, token;
int lastField, fileCount;
HEADER header;
i = ReadShort();
ASSERT( i == sizeof(int) ); // First entry should be an int
token = ReadShort();
// Check the struct name
if ( token != TokenHash(pname) ) // Field Set marker
{
// ALERT( at_error, "Expected %s found %s!\n", pname, BufferPointer() );
BufferRewind( 2*sizeof(short) );
return 0;
}
// Skip over the struct name
fileCount = ReadInt(); // Read field count
lastField = 0; // Make searches faster, most data is read/written in the same order
// Clear out base data
for ( i = 0; i < fieldCount; i++ )
{
// Don't clear global fields
if ( !m_global || !(pFields[i].flags & FTYPEDESC_GLOBAL) )
memset( ((char *)pBaseData + pFields[i].fieldOffset), 0, pFields[i].fieldSize * gSizes[pFields[i].fieldType] );
}
for ( i = 0; i < fileCount; i++ )
{
BufferReadHeader( &header );
lastField = ReadField( pBaseData, pFields, fieldCount, lastField, header.size, m_pdata->pTokens[header.token], header.pData );
lastField++;
}
return 1;
}
void CRestore::BufferReadHeader( HEADER *pheader )
{
ASSERT( pheader!=NULL );
pheader->size = ReadShort(); // Read field size
pheader->token = ReadShort(); // Read field name token
pheader->pData = BufferPointer(); // Field Data is next
BufferSkipBytes( pheader->size ); // Advance to next field
}
short CRestore::ReadShort( void )
{
short tmp = 0;
BufferReadBytes( (char *)&tmp, sizeof(short) );
return tmp;
}
int CRestore::ReadInt( void )
{
int tmp = 0;
BufferReadBytes( (char *)&tmp, sizeof(int) );
return tmp;
}
int CRestore::ReadNamedInt( const char *pName )
{
HEADER header;
BufferReadHeader( &header );
return ((int *)header.pData)[0];
}
char *CRestore::ReadNamedString( const char *pName )
{
HEADER header;
BufferReadHeader( &header );
#ifdef TOKENIZE
return (char *)(m_pdata->pTokens[*(short *)header.pData]);
#else
return (char *)header.pData;
#endif
}
char *CRestore::BufferPointer( void )
{
if ( !m_pdata )
return NULL;
return m_pdata->pCurrentData;
}
void CRestore::BufferReadBytes( char *pOutput, int size )
{
ASSERT( m_pdata !=NULL );
if ( !m_pdata || Empty() )
return;
if ( (m_pdata->size + size) > m_pdata->bufferSize )
{
ALERT( at_error, "Restore overflow!" );
m_pdata->size = m_pdata->bufferSize;
return;
}
if ( pOutput )
memcpy( pOutput, m_pdata->pCurrentData, size );
m_pdata->pCurrentData += size;
m_pdata->size += size;
}
void CRestore::BufferSkipBytes( int bytes )
{
BufferReadBytes( NULL, bytes );
}
int CRestore::BufferSkipZString( void )
{
char *pszSearch;
int len;
if ( !m_pdata )
return 0;
int maxLen = m_pdata->bufferSize - m_pdata->size;
len = 0;
pszSearch = m_pdata->pCurrentData;
while ( *pszSearch++ && len < maxLen )
len++;
len++;
BufferSkipBytes( len );
return len;
}
int CRestore::BufferCheckZString( const char *string )
{
if ( !m_pdata )
return 0;
int maxLen = m_pdata->bufferSize - m_pdata->size;
int len = strlen( string );
if ( len <= maxLen )
{
if ( !strncmp( string, m_pdata->pCurrentData, len ) )
return 1;
}
return 0;
}
void UTIL_FindHullIntersection( const Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity )
{
float distance;
TraceResult tmpTrace;
float *minmaxs[2] = {mins, maxs};
Vector vecHullEnd = tr.vecEndPos;
Vector vecEnd;
distance = 1e6f;
vecHullEnd = vecSrc + ((vecHullEnd - vecSrc) * 2);
UTIL_TraceLine( vecSrc, vecHullEnd, dont_ignore_monsters, pEntity, &tmpTrace );
if ( tmpTrace.flFraction < 1.0 )
{
tr = tmpTrace;
return;
}
for ( int i = 0; i < 2; i++ )
{
for ( int j = 0; j < 2; j++ )
{
for ( int k = 0; k < 2; k++ )
{
vecEnd.x = vecHullEnd.x + minmaxs[i][0];
vecEnd.y = vecHullEnd.y + minmaxs[j][1];
vecEnd.z = vecHullEnd.z + minmaxs[k][2];
UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, pEntity, &tmpTrace );
if ( tmpTrace.flFraction < 1.0 )
{
float thisDistance = (tmpTrace.vecEndPos - vecSrc).Length();
if ( thisDistance < distance )
{
tr = tmpTrace;
distance = thisDistance;
}
}
}
}
}
}
unsigned short UTIL_PrecacheMovie( string_t iString, int allow_sound )
{
return UTIL_PrecacheMovie( STRING( iString ), allow_sound );
}
unsigned short UTIL_PrecacheMovie( const char *s, int allow_sound )
{
int iCompare;
char path[64], temp[64];
Q_snprintf( path, sizeof( path ), "media/%s", s );
Q_snprintf( temp, sizeof( temp ), "%s%s", allow_sound ? "*" : "", s );
// verify file exists
// g-cont. idea! use COMPARE_FILE_TIME instead of LOAD_FILE_FOR_ME
if( COMPARE_FILE_TIME( path, path, &iCompare ))
{
return g_engfuncs.pfnPrecacheGeneric( temp );
}
ALERT( at_console, "Warning: video (%s) not found!\n", path );
return 0;
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}