Paranoia2/common/bspfile.h

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2020-08-31 18:50:41 +02:00
/*
bspfile.h - BSP format included q1, hl1 support
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef BSPFILE_H
#define BSPFILE_H
/*
==============================================================================
BRUSH MODELS
.bsp contain level static geometry with including PVS and lightning info
==============================================================================
*/
// header
#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28)
#define HLBSP_VERSION 30 // half-life regular version
#define P2BSP_VERSION 32 // P2:Savior 32-bit limits BSP version
#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH"
#define EXTRA_VERSION 4 // ver. 1 was occupied by old versions of XashXT, ver. 2 was occupied by old vesrions of P2:savior
// ver. 3 was occupied by experimental versions of P2:savior change fmt
#define EXTRA_VERSION_OLD 2 // extra version 2 (P2:Savior regular version) to get minimal backward compatibility
// worldcraft predefined angles
#define ANGLE_UP -1
#define ANGLE_DOWN -2
// bmodel limits
#define MAX_MAP_HULLS 4 // MAX_HULLS
#define MIPLEVELS 4 // software renderer mipmap count
#define WORLD_MINS -32768
#define WORLD_MAXS 32768
#define WORLD_SIZE ( WORLD_MAXS - WORLD_MINS )
#define BOGUS_RANGE WORLD_SIZE * 1.74 // half-diagonal
// these are for entity key:value pairs
#define MAX_KEY 64
#define MAX_VALUE 4096
// lightstyle management
#define MAXLIGHTMAPS 4 // max lightstyles per each face
#define MAXSTYLES 64 // very fundamental thing
#define LS_NORMAL 0x00
#define LS_SKY 0x14 // light_environment style
#define LS_UNUSED 0xFE
#define LS_NONE 0xFF
#define VERTEXNORMAL_CONE_INNER_ANGLE DEG2RAD( 7.275 )
#define MAX_MAP_MODELS 1024 // can be increased up to 2048 if needed
#define MAX_MAP_ENTITIES 4096 // can be increased up to 32768 if needed
#define MAX_MAP_ENTSTRING 0x200000 // 2 mB should be enough
#define MAX_MAP_PLANES 65536 // can be increased without problems
#define MAX_MAP_NODES 32767 // because negative shorts are leafnums
#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents
#define MAX_MAP_CLIPNODES32 262144 // can be increased but not needed
#define MAX_MAP_LEAFS 32768 // signed short limit (GoldSrc have internal limit at 8192)
#define MAX_MAP_VERTS 65535 // unsigned short limit
#define MAX_MAP_FACES 65535 // unsigned short limit
#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit
#define MAX_MAP_TEXINFO 32768 // because signed short
#define MAX_MAP_FACEINFO 8192 // can be increased but not needs
#define MAX_MAP_EDGES 0x100000 // can be increased but not needed
#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needed
#define MAX_MAP_TEXTURES 2048 // can be increased but not needed
#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data
#define MAX_MAP_LIGHTING 0x4000000 // 64 Mb lightmap raw data (can contain deluxemaps)
#define MAX_MAP_VISIBILITY 0x2000000 // 32 Mb visdata
#define MAX_MAP_VISLIGHTDATA 0x4000000 // 64 Mb for lights visibility
#define MAX_MAP_CUBEMAPS 1024
#define MAX_MAP_LEAFLIGHTS 0x40000 // can be increased
#define MAX_MAP_WORLDLIGHTS 65535 // including a light surfaces too
// quake lump ordering
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2 // internal textures
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14 // internal submodels
#define HEADER_LUMPS 15
// extra version 4
#define LUMP_LIGHTVECS 0 // deluxemap data
#define LUMP_FACEINFO 1 // landscape and lightmap resolution info
#define LUMP_CUBEMAPS 2 // cubemap description
#define LUMP_VERTNORMALS 3 // phong shaded vertex normals
#define LUMP_LEAF_LIGHTING 4 // store vertex lighting for statics
#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game)
#define LUMP_COLLISION 6 // physics engine collision hull dump
#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp
#define LUMP_SHADOWMAP 8 // contains shadow map for direct light
#define LUMP_VERTEX_LIGHT 9 // store vertex lighting for statics
#define LUMP_VISLIGHTDATA 10 // how many lights affects to faces
#define LUMP_SURFACE_LIGHT 11 // models lightmapping
#define EXTRA_LUMPS 12 // count of the extra lumps
// texture flags
#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision
#define TEX_WORLD_LUXELS BIT( 1 ) // alternative lightmap matrix will be used (luxels per world units instead of luxels per texels)
#define TEX_AXIAL_LUXELS BIT( 2 ) // force world luxels to axial positive scales
#define TEX_EXTRA_LIGHTMAP BIT( 3 ) // bsp31 legacy - using 8 texels per luxel instead of 16 texels per luxel
#define TEX_NOSHADOW BIT( 4 )
#define TEX_NODIRT BIT( 5 )
#define TEX_SCROLL BIT( 6 ) // Doom special FX
// ambient sound types
enum
{
AMBIENT_WATER = 0, // waterfall
AMBIENT_SKY, // wind
AMBIENT_SLIME, // never used in quake
AMBIENT_LAVA, // never used in quake
NUM_AMBIENTS, // automatic ambient sounds
};
// leaf contents
#define CONTENTS_NONE 0
#define CONTENTS_EMPTY -1
#define CONTENTS_SOLID -2
#define CONTENTS_WATER -3
#define CONTENTS_SLIME -4
#define CONTENTS_LAVA -5
#define CONTENTS_SKY -6
// reserved
// reserved
#define CONTENTS_CURRENT_0 -9
#define CONTENTS_CURRENT_90 -10
#define CONTENTS_CURRENT_180 -11
#define CONTENTS_CURRENT_270 -12
#define CONTENTS_CURRENT_UP -13
#define CONTENTS_CURRENT_DOWN -14
#define CONTENTS_TRANSLUCENT -15
// user contents that never present into bsp
#define CONTENTS_LADDER -16
#define CONTENTS_FLYFIELD -17
#define CONTENTS_GRAVITY_FLYFIELD -18
#define CONTENTS_FOG -19
#define CONTENTS_SPECIAL1 -20
#define CONTENTS_SPECIAL2 -21
#define CONTENTS_SPECIAL3 -22
#define CONTENTS_SPOTLIGHT -23 // in of cone of spotlight
//
// BSP File Structures
//
typedef struct
{
int fileofs;
int filelen;
} dlump_t;
typedef struct
{
int version;
dlump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct
{
int id; // must be little endian XASH
int version;
dlump_t lumps[EXTRA_LUMPS];
} dextrahdr_t;
typedef struct
{
float mins[3];
float maxs[3];
float origin[3]; // for sounds or lights
int headnode[MAX_MAP_HULLS];
int visleafs; // not including the solid leaf 0
int firstface;
int numfaces;
} dmodel_t;
typedef struct
{
int nummiptex;
int dataofs[4]; // [nummiptex]
} dmiptexlump_t;
typedef struct miptex_s
{
char name[16];
uint width;
uint height;
uint offsets[MIPLEVELS]; // four mip maps stored
} miptex_t;
typedef struct
{
float point[3];
} dvertex_t;
typedef struct
{
float normal[3];
float dist;
int type;
} dplane_t;
typedef struct
{
int planenum; // allow planes >= 65535
short children[2]; // negative numbers are -(leafs + 1), not nodes
short mins[3]; // for sphere culling
short maxs[3];
word firstface;
word numfaces; // counting both sides
} dnode_t;
typedef struct
{
int planenum;
int children[2]; // negative numbers are -(leafs+1), not nodes
float mins[3]; // for sphere culling
float maxs[3];
int firstface;
int numfaces; // counting both sides
} dnode32_t;
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
short mins[3]; // for frustum culling
short maxs[3];
word firstmarksurface;
word nummarksurfaces;
// automatic ambient sounds
byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255)
} dleaf_t;
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
float mins[3]; // for frustum culling
float maxs[3];
int firstmarksurface;
int nummarksurfaces;
byte ambient_level[NUM_AMBIENTS];
} dleaf32_t;
typedef struct
{
int planenum; // allow planes >= 65535
short children[2]; // negative numbers are contents
} dclipnode_t;
typedef struct
{
int planenum;
int children[2]; // negative numbers are contents
} dclipnode32_t;
typedef struct
{
float vecs[2][4]; // texmatrix [s/t][xyz offset]
int miptex;
short flags;
short faceinfo; // -1 no face info otherwise dfaceinfo_t
} dtexinfo_t;
typedef word dmarkface_t; // leaf marksurfaces indexes
typedef int dmarkface32_t; // leaf marksurfaces indexes
typedef int dsurfedge_t; // map surfedges
typedef short dvertnorm_t; // map vert normals
// NOTE: that edge 0 is never used, because negative edge nums
// are used for counterclockwise use of the edge in a face
typedef struct
{
word v[2]; // vertex numbers
} dedge_t;
typedef struct
{
int v[2]; // vertex numbers
} dedge32_t;
typedef struct
{
word planenum;
short side;
int firstedge; // we must support > 64k edges
short numedges;
short texinfo;
// lighting info
byte styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dface_t;
typedef struct
{
int planenum;
int side;
int firstedge; // we must support > 64k edges
int numedges;
int texinfo;
// lighting info
byte styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dface32_t;
//============================================================================
typedef struct
{
short origin[3]; // position of light snapped to the nearest integer
short size; // cubemap side size
} dcubemap_t;
typedef struct
{
float normal[3];
} dnormal_t;
typedef struct
{
char landname[16]; // name of decsription in mapname_land.txt
word texture_step; // default is 16, pixels\luxels ratio
word max_extent; // default is 16, subdivision step ((texture_step * max_extent) - texture_step)
short groupid; // to determine equal landscapes from various groups, -1 - no group
} dfaceinfo_t;
typedef struct
{
byte color[6][3]; // 6 sides 1x1 (single pixel per side)
} dlightcube_t;
typedef struct
{
dlightcube_t ambient;
short origin[3];
short leafnum; // leaf that contain this sample
} dleafsample_t;
typedef enum
{
emit_ignored = -1,
emit_surface,
emit_point,
emit_spotlight,
emit_skylight
} emittype_t;
typedef enum
{
falloff_quake = 0, // linear (x) (DEFAULT)
falloff_inverse, // inverse (1/x), scaled by 1/128
falloff_inverse2, // inverse square (1/(x^2)), scaled by 1/(128^2)
falloff_infinite, // no attenuation, same brightness at any distance
falloff_localmin, // no attenuation, non-additive minlight effect within line of sight of the light source.
falloff_inverse2a, // inverse square, with distance adjusted. (1/(x+128)^2), scaled by 1/(128^2)
falloff_valve, // special case for valve attenuation style (unreachable by "delay" field)
} fallofftype_t;
#define DWL_FLAGS_INAMBIENTCUBE 0x0001 // This says that the light was put into the per-leaf ambient cubes.
typedef struct
{
byte emittype;
byte style;
byte flags; // will be set in ComputeLeafAmbientLighting
short origin[3]; // light abs origin
float intensity[3]; // RGB
float normal[3]; // for surfaces and spotlights
float stopdot; // for spotlights
float stopdot2; // for spotlights
float fade; // falloff scaling for linear and inverse square falloff (0.5 = farther, 2.0 = shorter etc)
float radius; // light radius
short leafnum; // light linked into this leaf
byte falloff; // falloff style 0 = default (inverse square), 1 = inverse falloff, 2 = inverse square
unsigned short facenum; // face number for emit_surface
short modelnumber; // g-cont. we can't link lights with entities by entity number so we link it by bmodel number
} dworldlight_t;
#define VLIGHTIDENT (('T'<<24)+('I'<<16)+('L'<<8)+'V') // little-endian "VLIT"
#define VLIGHT_VERSION 1
#define FLIGHTIDENT (('P'<<24)+('A'<<16)+('M'<<8)+'L') // little-endian "LMAP"
#define FLIGHT_VERSION 2
#include "color24.h"
typedef struct
{
color24 light[MAXLIGHTMAPS]; // lightvalue
color24 deluxe[MAXLIGHTMAPS]; // deluxe vectors
byte shadow[MAXLIGHTMAPS]; // shadowmap
} dvertlight_t;
typedef struct
{
byte styles[MAXLIGHTMAPS];
int lightofs; // -1 no lightdata
} dfacelight_t;
typedef struct
{
int submodel_offset; // hack to determine submodel
int vertex_offset;
} dvlightofs_t;
typedef struct
{
int submodel_offset; // hack to determine submodel
int surface_offset;
} dflightofs_t;
typedef struct
{
unsigned int modelCRC; // catch for model changes
int numverts;
byte styles[MAXLIGHTMAPS];
dvlightofs_t submodels[32]; // MAXSTUDIOMODELS
dvertlight_t verts[3]; // variable sized
} dmodelvertlight_t;
typedef struct
{
unsigned int modelCRC; // catch for model changes
int numfaces;
byte styles[MAXLIGHTMAPS];
short texture_step;
float origin[3];
float angles[3];
float scale[3];
dflightofs_t submodels[32]; // MAXSTUDIOMODELS
dfacelight_t faces[3]; // variable sized
} dmodelfacelight_t;
typedef struct
{
int ident; // to differentiate from previous lump LUMP_LEAF_LIGHTING
int version; // data package version
int nummodels;
int dataofs[4]; // [nummodels]
} dvlightlump_t;
#define NORMIDENT (('T'<<24)+('B'<<16)+('T'<<8)+'Q') // little-endian "QTBN"
typedef struct
{
int ident; // to differentiate from non-indexed normals storage
int numnormals; // dvertnorm[numsurfedges] dnormals[numnormals]
} dnormallump_t;
#endif//BSPFILE_H