2020-08-31 18:50:41 +02:00
|
|
|
/*
|
|
|
|
bspfile.h - BSP format included q1, hl1 support
|
|
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef BSPFILE_H
|
|
|
|
#define BSPFILE_H
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
BRUSH MODELS
|
|
|
|
|
|
|
|
.bsp contain level static geometry with including PVS and lightning info
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
// header
|
|
|
|
#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28)
|
|
|
|
#define HLBSP_VERSION 30 // half-life regular version
|
|
|
|
#define P2BSP_VERSION 32 // P2:Savior 32-bit limits BSP version
|
|
|
|
|
|
|
|
#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH"
|
|
|
|
#define EXTRA_VERSION 4 // ver. 1 was occupied by old versions of XashXT, ver. 2 was occupied by old vesrions of P2:savior
|
|
|
|
// ver. 3 was occupied by experimental versions of P2:savior change fmt
|
|
|
|
#define EXTRA_VERSION_OLD 2 // extra version 2 (P2:Savior regular version) to get minimal backward compatibility
|
|
|
|
|
|
|
|
// worldcraft predefined angles
|
|
|
|
#define ANGLE_UP -1
|
|
|
|
#define ANGLE_DOWN -2
|
|
|
|
|
|
|
|
// bmodel limits
|
|
|
|
#define MAX_MAP_HULLS 4 // MAX_HULLS
|
|
|
|
#define MIPLEVELS 4 // software renderer mipmap count
|
|
|
|
|
|
|
|
#define WORLD_MINS -32768
|
|
|
|
#define WORLD_MAXS 32768
|
|
|
|
#define WORLD_SIZE ( WORLD_MAXS - WORLD_MINS )
|
|
|
|
#define BOGUS_RANGE WORLD_SIZE * 1.74 // half-diagonal
|
|
|
|
|
|
|
|
// these are for entity key:value pairs
|
|
|
|
#define MAX_KEY 64
|
|
|
|
#define MAX_VALUE 4096
|
|
|
|
|
|
|
|
// lightstyle management
|
|
|
|
#define MAXLIGHTMAPS 4 // max lightstyles per each face
|
|
|
|
#define MAXSTYLES 64 // very fundamental thing
|
|
|
|
#define LS_NORMAL 0x00
|
|
|
|
#define LS_SKY 0x14 // light_environment style
|
|
|
|
#define LS_UNUSED 0xFE
|
|
|
|
#define LS_NONE 0xFF
|
|
|
|
|
|
|
|
#define VERTEXNORMAL_CONE_INNER_ANGLE DEG2RAD( 7.275 )
|
|
|
|
|
|
|
|
#define MAX_MAP_MODELS 1024 // can be increased up to 2048 if needed
|
|
|
|
#define MAX_MAP_ENTITIES 4096 // can be increased up to 32768 if needed
|
|
|
|
#define MAX_MAP_ENTSTRING 0x200000 // 2 mB should be enough
|
|
|
|
#define MAX_MAP_PLANES 65536 // can be increased without problems
|
|
|
|
#define MAX_MAP_NODES 32767 // because negative shorts are leafnums
|
|
|
|
#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents
|
|
|
|
#define MAX_MAP_CLIPNODES32 262144 // can be increased but not needed
|
|
|
|
#define MAX_MAP_LEAFS 32768 // signed short limit (GoldSrc have internal limit at 8192)
|
|
|
|
#define MAX_MAP_VERTS 65535 // unsigned short limit
|
|
|
|
#define MAX_MAP_FACES 65535 // unsigned short limit
|
|
|
|
#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit
|
|
|
|
#define MAX_MAP_TEXINFO 32768 // because signed short
|
|
|
|
#define MAX_MAP_FACEINFO 8192 // can be increased but not needs
|
|
|
|
#define MAX_MAP_EDGES 0x100000 // can be increased but not needed
|
|
|
|
#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needed
|
|
|
|
#define MAX_MAP_TEXTURES 2048 // can be increased but not needed
|
|
|
|
#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data
|
|
|
|
#define MAX_MAP_LIGHTING 0x4000000 // 64 Mb lightmap raw data (can contain deluxemaps)
|
|
|
|
#define MAX_MAP_VISIBILITY 0x2000000 // 32 Mb visdata
|
|
|
|
#define MAX_MAP_VISLIGHTDATA 0x4000000 // 64 Mb for lights visibility
|
|
|
|
#define MAX_MAP_CUBEMAPS 1024
|
|
|
|
#define MAX_MAP_LEAFLIGHTS 0x40000 // can be increased
|
|
|
|
#define MAX_MAP_WORLDLIGHTS 65535 // including a light surfaces too
|
|
|
|
|
|
|
|
// quake lump ordering
|
|
|
|
#define LUMP_ENTITIES 0
|
|
|
|
#define LUMP_PLANES 1
|
|
|
|
#define LUMP_TEXTURES 2 // internal textures
|
|
|
|
#define LUMP_VERTEXES 3
|
|
|
|
#define LUMP_VISIBILITY 4
|
|
|
|
#define LUMP_NODES 5
|
|
|
|
#define LUMP_TEXINFO 6
|
|
|
|
#define LUMP_FACES 7
|
|
|
|
#define LUMP_LIGHTING 8
|
|
|
|
#define LUMP_CLIPNODES 9
|
|
|
|
#define LUMP_LEAFS 10
|
|
|
|
#define LUMP_MARKSURFACES 11
|
|
|
|
#define LUMP_EDGES 12
|
|
|
|
#define LUMP_SURFEDGES 13
|
|
|
|
#define LUMP_MODELS 14 // internal submodels
|
|
|
|
#define HEADER_LUMPS 15
|
|
|
|
|
|
|
|
// extra version 4
|
|
|
|
#define LUMP_LIGHTVECS 0 // deluxemap data
|
|
|
|
#define LUMP_FACEINFO 1 // landscape and lightmap resolution info
|
|
|
|
#define LUMP_CUBEMAPS 2 // cubemap description
|
|
|
|
#define LUMP_VERTNORMALS 3 // phong shaded vertex normals
|
|
|
|
#define LUMP_LEAF_LIGHTING 4 // store vertex lighting for statics
|
|
|
|
#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game)
|
|
|
|
#define LUMP_COLLISION 6 // physics engine collision hull dump
|
|
|
|
#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp
|
|
|
|
#define LUMP_SHADOWMAP 8 // contains shadow map for direct light
|
|
|
|
#define LUMP_VERTEX_LIGHT 9 // store vertex lighting for statics
|
|
|
|
#define LUMP_VISLIGHTDATA 10 // how many lights affects to faces
|
|
|
|
#define LUMP_SURFACE_LIGHT 11 // models lightmapping
|
|
|
|
#define EXTRA_LUMPS 12 // count of the extra lumps
|
|
|
|
|
|
|
|
// texture flags
|
|
|
|
#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision
|
|
|
|
#define TEX_WORLD_LUXELS BIT( 1 ) // alternative lightmap matrix will be used (luxels per world units instead of luxels per texels)
|
|
|
|
#define TEX_AXIAL_LUXELS BIT( 2 ) // force world luxels to axial positive scales
|
|
|
|
#define TEX_EXTRA_LIGHTMAP BIT( 3 ) // bsp31 legacy - using 8 texels per luxel instead of 16 texels per luxel
|
|
|
|
#define TEX_NOSHADOW BIT( 4 )
|
|
|
|
#define TEX_NODIRT BIT( 5 )
|
|
|
|
#define TEX_SCROLL BIT( 6 ) // Doom special FX
|
|
|
|
|
|
|
|
// ambient sound types
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
AMBIENT_WATER = 0, // waterfall
|
|
|
|
AMBIENT_SKY, // wind
|
|
|
|
AMBIENT_SLIME, // never used in quake
|
|
|
|
AMBIENT_LAVA, // never used in quake
|
|
|
|
NUM_AMBIENTS, // automatic ambient sounds
|
|
|
|
};
|
|
|
|
|
|
|
|
// leaf contents
|
|
|
|
#define CONTENTS_NONE 0
|
|
|
|
#define CONTENTS_EMPTY -1
|
|
|
|
#define CONTENTS_SOLID -2
|
|
|
|
#define CONTENTS_WATER -3
|
|
|
|
#define CONTENTS_SLIME -4
|
|
|
|
#define CONTENTS_LAVA -5
|
|
|
|
#define CONTENTS_SKY -6
|
|
|
|
// reserved
|
|
|
|
// reserved
|
|
|
|
#define CONTENTS_CURRENT_0 -9
|
|
|
|
#define CONTENTS_CURRENT_90 -10
|
|
|
|
#define CONTENTS_CURRENT_180 -11
|
|
|
|
#define CONTENTS_CURRENT_270 -12
|
|
|
|
#define CONTENTS_CURRENT_UP -13
|
|
|
|
#define CONTENTS_CURRENT_DOWN -14
|
|
|
|
#define CONTENTS_TRANSLUCENT -15
|
|
|
|
// user contents that never present into bsp
|
|
|
|
#define CONTENTS_LADDER -16
|
|
|
|
#define CONTENTS_FLYFIELD -17
|
|
|
|
#define CONTENTS_GRAVITY_FLYFIELD -18
|
|
|
|
#define CONTENTS_FOG -19
|
|
|
|
#define CONTENTS_SPECIAL1 -20
|
|
|
|
#define CONTENTS_SPECIAL2 -21
|
|
|
|
#define CONTENTS_SPECIAL3 -22
|
|
|
|
#define CONTENTS_SPOTLIGHT -23 // in of cone of spotlight
|
|
|
|
|
|
|
|
//
|
|
|
|
// BSP File Structures
|
|
|
|
//
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int fileofs;
|
|
|
|
int filelen;
|
|
|
|
} dlump_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int version;
|
|
|
|
dlump_t lumps[HEADER_LUMPS];
|
|
|
|
} dheader_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int id; // must be little endian XASH
|
|
|
|
int version;
|
|
|
|
dlump_t lumps[EXTRA_LUMPS];
|
|
|
|
} dextrahdr_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float mins[3];
|
|
|
|
float maxs[3];
|
|
|
|
float origin[3]; // for sounds or lights
|
|
|
|
int headnode[MAX_MAP_HULLS];
|
|
|
|
int visleafs; // not including the solid leaf 0
|
|
|
|
int firstface;
|
|
|
|
int numfaces;
|
|
|
|
} dmodel_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int nummiptex;
|
|
|
|
int dataofs[4]; // [nummiptex]
|
|
|
|
} dmiptexlump_t;
|
|
|
|
|
|
|
|
typedef struct miptex_s
|
|
|
|
{
|
|
|
|
char name[16];
|
|
|
|
uint width;
|
|
|
|
uint height;
|
|
|
|
uint offsets[MIPLEVELS]; // four mip maps stored
|
|
|
|
} miptex_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float point[3];
|
|
|
|
} dvertex_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float normal[3];
|
|
|
|
float dist;
|
|
|
|
int type;
|
|
|
|
} dplane_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int planenum; // allow planes >= 65535
|
|
|
|
short children[2]; // negative numbers are -(leafs + 1), not nodes
|
|
|
|
short mins[3]; // for sphere culling
|
|
|
|
short maxs[3];
|
|
|
|
word firstface;
|
|
|
|
word numfaces; // counting both sides
|
|
|
|
} dnode_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int planenum;
|
|
|
|
int children[2]; // negative numbers are -(leafs+1), not nodes
|
|
|
|
float mins[3]; // for sphere culling
|
|
|
|
float maxs[3];
|
|
|
|
int firstface;
|
|
|
|
int numfaces; // counting both sides
|
|
|
|
} dnode32_t;
|
|
|
|
|
|
|
|
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
|
|
|
|
// all other leafs need visibility info
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int contents;
|
|
|
|
int visofs; // -1 = no visibility info
|
|
|
|
|
|
|
|
short mins[3]; // for frustum culling
|
|
|
|
short maxs[3];
|
|
|
|
word firstmarksurface;
|
|
|
|
word nummarksurfaces;
|
|
|
|
|
|
|
|
// automatic ambient sounds
|
|
|
|
byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255)
|
|
|
|
} dleaf_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int contents;
|
|
|
|
int visofs; // -1 = no visibility info
|
|
|
|
|
|
|
|
float mins[3]; // for frustum culling
|
|
|
|
float maxs[3];
|
|
|
|
|
|
|
|
int firstmarksurface;
|
|
|
|
int nummarksurfaces;
|
|
|
|
|
|
|
|
byte ambient_level[NUM_AMBIENTS];
|
|
|
|
} dleaf32_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int planenum; // allow planes >= 65535
|
|
|
|
short children[2]; // negative numbers are contents
|
|
|
|
} dclipnode_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int planenum;
|
|
|
|
int children[2]; // negative numbers are contents
|
|
|
|
} dclipnode32_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float vecs[2][4]; // texmatrix [s/t][xyz offset]
|
|
|
|
int miptex;
|
|
|
|
short flags;
|
|
|
|
short faceinfo; // -1 no face info otherwise dfaceinfo_t
|
|
|
|
} dtexinfo_t;
|
|
|
|
|
|
|
|
typedef word dmarkface_t; // leaf marksurfaces indexes
|
|
|
|
typedef int dmarkface32_t; // leaf marksurfaces indexes
|
|
|
|
typedef int dsurfedge_t; // map surfedges
|
|
|
|
typedef short dvertnorm_t; // map vert normals
|
|
|
|
|
|
|
|
// NOTE: that edge 0 is never used, because negative edge nums
|
|
|
|
// are used for counterclockwise use of the edge in a face
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
word v[2]; // vertex numbers
|
|
|
|
} dedge_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int v[2]; // vertex numbers
|
|
|
|
} dedge32_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
word planenum;
|
|
|
|
short side;
|
|
|
|
|
|
|
|
int firstedge; // we must support > 64k edges
|
|
|
|
short numedges;
|
|
|
|
short texinfo;
|
|
|
|
|
|
|
|
// lighting info
|
|
|
|
byte styles[MAXLIGHTMAPS];
|
|
|
|
int lightofs; // start of [numstyles*surfsize] samples
|
|
|
|
} dface_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int planenum;
|
|
|
|
int side;
|
|
|
|
|
|
|
|
int firstedge; // we must support > 64k edges
|
|
|
|
int numedges;
|
|
|
|
int texinfo;
|
|
|
|
|
|
|
|
// lighting info
|
|
|
|
byte styles[MAXLIGHTMAPS];
|
|
|
|
int lightofs; // start of [numstyles*surfsize] samples
|
|
|
|
} dface32_t;
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
short origin[3]; // position of light snapped to the nearest integer
|
|
|
|
short size; // cubemap side size
|
|
|
|
} dcubemap_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float normal[3];
|
|
|
|
} dnormal_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
char landname[16]; // name of decsription in mapname_land.txt
|
|
|
|
word texture_step; // default is 16, pixels\luxels ratio
|
|
|
|
word max_extent; // default is 16, subdivision step ((texture_step * max_extent) - texture_step)
|
|
|
|
short groupid; // to determine equal landscapes from various groups, -1 - no group
|
|
|
|
} dfaceinfo_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
byte color[6][3]; // 6 sides 1x1 (single pixel per side)
|
|
|
|
} dlightcube_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
dlightcube_t ambient;
|
|
|
|
short origin[3];
|
|
|
|
short leafnum; // leaf that contain this sample
|
|
|
|
} dleafsample_t;
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
emit_ignored = -1,
|
|
|
|
emit_surface,
|
|
|
|
emit_point,
|
|
|
|
emit_spotlight,
|
|
|
|
emit_skylight
|
|
|
|
} emittype_t;
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
falloff_quake = 0, // linear (x) (DEFAULT)
|
|
|
|
falloff_inverse, // inverse (1/x), scaled by 1/128
|
|
|
|
falloff_inverse2, // inverse square (1/(x^2)), scaled by 1/(128^2)
|
|
|
|
falloff_infinite, // no attenuation, same brightness at any distance
|
|
|
|
falloff_localmin, // no attenuation, non-additive minlight effect within line of sight of the light source.
|
|
|
|
falloff_inverse2a, // inverse square, with distance adjusted. (1/(x+128)^2), scaled by 1/(128^2)
|
|
|
|
falloff_valve, // special case for valve attenuation style (unreachable by "delay" field)
|
|
|
|
} fallofftype_t;
|
|
|
|
|
|
|
|
#define DWL_FLAGS_INAMBIENTCUBE 0x0001 // This says that the light was put into the per-leaf ambient cubes.
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
byte emittype;
|
|
|
|
byte style;
|
|
|
|
byte flags; // will be set in ComputeLeafAmbientLighting
|
|
|
|
short origin[3]; // light abs origin
|
|
|
|
float intensity[3]; // RGB
|
|
|
|
float normal[3]; // for surfaces and spotlights
|
|
|
|
float stopdot; // for spotlights
|
|
|
|
float stopdot2; // for spotlights
|
|
|
|
float fade; // falloff scaling for linear and inverse square falloff (0.5 = farther, 2.0 = shorter etc)
|
|
|
|
float radius; // light radius
|
|
|
|
short leafnum; // light linked into this leaf
|
|
|
|
byte falloff; // falloff style 0 = default (inverse square), 1 = inverse falloff, 2 = inverse square
|
|
|
|
unsigned short facenum; // face number for emit_surface
|
|
|
|
short modelnumber; // g-cont. we can't link lights with entities by entity number so we link it by bmodel number
|
|
|
|
} dworldlight_t;
|
|
|
|
|
|
|
|
#define VLIGHTIDENT (('T'<<24)+('I'<<16)+('L'<<8)+'V') // little-endian "VLIT"
|
|
|
|
#define VLIGHT_VERSION 1
|
|
|
|
|
|
|
|
#define FLIGHTIDENT (('P'<<24)+('A'<<16)+('M'<<8)+'L') // little-endian "LMAP"
|
|
|
|
#define FLIGHT_VERSION 2
|
|
|
|
|
|
|
|
#include "color24.h"
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
color24 light[MAXLIGHTMAPS]; // lightvalue
|
|
|
|
color24 deluxe[MAXLIGHTMAPS]; // deluxe vectors
|
|
|
|
byte shadow[MAXLIGHTMAPS]; // shadowmap
|
|
|
|
} dvertlight_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
byte styles[MAXLIGHTMAPS];
|
|
|
|
int lightofs; // -1 no lightdata
|
|
|
|
} dfacelight_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int submodel_offset; // hack to determine submodel
|
|
|
|
int vertex_offset;
|
|
|
|
} dvlightofs_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int submodel_offset; // hack to determine submodel
|
|
|
|
int surface_offset;
|
|
|
|
} dflightofs_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
unsigned int modelCRC; // catch for model changes
|
|
|
|
int numverts;
|
|
|
|
byte styles[MAXLIGHTMAPS];
|
|
|
|
dvlightofs_t submodels[32]; // MAXSTUDIOMODELS
|
|
|
|
dvertlight_t verts[3]; // variable sized
|
|
|
|
} dmodelvertlight_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
unsigned int modelCRC; // catch for model changes
|
|
|
|
int numfaces;
|
|
|
|
byte styles[MAXLIGHTMAPS];
|
|
|
|
short texture_step;
|
|
|
|
float origin[3];
|
|
|
|
float angles[3];
|
|
|
|
float scale[3];
|
|
|
|
dflightofs_t submodels[32]; // MAXSTUDIOMODELS
|
|
|
|
dfacelight_t faces[3]; // variable sized
|
|
|
|
} dmodelfacelight_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int ident; // to differentiate from previous lump LUMP_LEAF_LIGHTING
|
|
|
|
int version; // data package version
|
|
|
|
int nummodels;
|
|
|
|
int dataofs[4]; // [nummodels]
|
|
|
|
} dvlightlump_t;
|
|
|
|
|
|
|
|
#define NORMIDENT (('T'<<24)+('B'<<16)+('T'<<8)+'Q') // little-endian "QTBN"
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int ident; // to differentiate from non-indexed normals storage
|
|
|
|
int numnormals; // dvertnorm[numsurfedges] dnormals[numnormals]
|
|
|
|
} dnormallump_t;
|
|
|
|
|
2020-08-31 00:15:53 +02:00
|
|
|
#endif//BSPFILE_H
|