cl_dll: convert backslashes to normal slashes

This commit is contained in:
Alibek Omarov 2020-08-31 20:07:01 +03:00
parent f641cd5b8b
commit b3aa71dfe4
13 changed files with 27 additions and 23 deletions

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@ -18,9 +18,9 @@
// implementation of CHudHealth class
//
#include "STDIO.H"
#include "STDLIB.H"
#include "MATH.H"
#include "stdio.h"
#include "stdlib.h"
#include "math.h"
#include "hud.h"
#include "cl_util.h"

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@ -29,8 +29,12 @@
#define RGB_REDISH 0x00FF1010 //255,160,0
#define RGB_GREENISH 0x0000A000 //0,160,0
#include "port.h"
#include "wrect.h"
#ifdef XASH_WIN32
#include "windows.h"
#endif
#include "cl_dll.h"
#include "render_api.h"
#include "enginecallback.h"
@ -110,7 +114,7 @@ struct HUDLIST {
//
//-----------------------------------------------------
//
#include "..\game_shared\voice_status.h"
#include "../game_shared/voice_status.h"
#include "hud_spectator.h"

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@ -32,7 +32,7 @@
#include "vgui_int.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_ServerBrowser.h"
#include "..\game_shared\vgui_LoadTGA.h"
#include "../game_shared/vgui_LoadTGA.h"
// Arrow filenames
char *sArrowFilenames[] =

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@ -26,8 +26,8 @@
#include "cl_entity.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_ScorePanel.h"
#include "..\game_shared\vgui_helpers.h"
#include "..\game_shared\vgui_loadtga.h"
#include "../game_shared/vgui_helpers.h"
#include "../game_shared/vgui_loadtga.h"
#include "vgui_SpectatorPanel.h"
hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine

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@ -14,7 +14,7 @@
#include<VGUI_TextGrid.h>
#include<VGUI_Label.h>
#include<VGUI_TextImage.h>
#include "..\game_shared\vgui_listbox.h"
#include "../game_shared/vgui_listbox.h"
#include <ctype.h>
@ -222,8 +222,8 @@ private:
class ScoreTablePanel;
#include "..\game_shared\vgui_grid.h"
#include "..\game_shared\vgui_defaultinputsignal.h"
#include "../game_shared/vgui_grid.h"
#include "../game_shared/vgui_defaultinputsignal.h"
//-----------------------------------------------------------------------------
// Purpose: Scoreboard back panel

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@ -11,7 +11,7 @@
#include "cdll_int.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_gamma.h"
//#include "..\game_shared\vgui_loadtga.h"
//#include "../game_shared/vgui_loadtga.h"
//#include<VGUI_TextImage.h>
#include "com_model.h"
@ -75,4 +75,4 @@ void GammaGraphInit()
{
gEngfuncs.pfnAddCommand ("+gammagraph",GraphEnable);
gEngfuncs.pfnAddCommand ("-gammagraph",GraphDisable);
}
}

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@ -12,7 +12,7 @@
#include "vgui_TeamFortressViewport.h"
#include "vgui_hud.h"
#include "vgui_paranoiatext.h" // Wargon
#include "..\game_shared\vgui_loadtga.h"
#include "../game_shared/vgui_loadtga.h"
#include<VGUI_TextImage.h>
#include "ammohistory.h"

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@ -6,7 +6,7 @@
#include "VGUI_TextImage.h"
#include "../engine/keydefs.h"
#include "triangleapi.h"
#include "..\game_shared\vgui_LoadTGA.h"
#include "../game_shared/vgui_LoadTGA.h"
#include "r_studioint.h"
#include "com_model.h"
#include "stringlib.h"

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@ -2,8 +2,8 @@
#define _PARANOIATEXT_H
using namespace vgui;
//#include "..\game_shared\vgui_checkbutton2.h"
#include "..\game_shared\vgui_loadtga.h"
//#include "../game_shared/vgui_checkbutton2.h"
#include "../game_shared/vgui_loadtga.h"
#include "VGUI_ScrollPanel.h"
class CMyScrollPanel;
@ -49,4 +49,4 @@ private:
};
#endif
#endif

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@ -11,7 +11,7 @@
#include "cdll_int.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_radio.h"
#include "..\game_shared\vgui_loadtga.h"
#include "../game_shared/vgui_loadtga.h"
#include "getfont.h"
#define RADIO_FADE_TIME 0.25
@ -194,4 +194,4 @@ void CRadioIcon::paintBackground()
}
Panel::paintBackground();
}
}

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@ -11,7 +11,7 @@
#include "cdll_int.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_tabpanel.h"
#include "..\game_shared\vgui_loadtga.h"
#include "../game_shared/vgui_loadtga.h"
#include<VGUI_TextImage.h>
#include<VGUI_LineBorder.h>
#include "getfont.h"
@ -261,4 +261,4 @@ void CTabPanel::paintBackground()
}
Panel::paintBackground();
}
}

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@ -11,7 +11,7 @@
#include "vgui_TeamFortressViewport.h"
#include "vgui_tips.h"
#include "vgui_shadowtext.h"
#include "..\game_shared\vgui_loadtga.h"
#include "../game_shared/vgui_loadtga.h"
#include "getfont.h"
#define TIPS_APPEAR_TIME 0.15

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@ -15,7 +15,7 @@
#include "weapons.h"
#include "soundent.h"
#include "monsters.h"
//#include "..\engine\shake.h"
//#include "../engine/shake.h"
#include "shake.h"
#include "decals.h"
#include "gamerules.h"