forked from FWGS/Paranoia2
cl_dll: convert backslashes to normal slashes
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@ -18,9 +18,9 @@
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// implementation of CHudHealth class
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//
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#include "STDIO.H"
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#include "STDLIB.H"
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#include "MATH.H"
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#include "stdio.h"
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#include "stdlib.h"
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#include "math.h"
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#include "hud.h"
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#include "cl_util.h"
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@ -29,8 +29,12 @@
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#define RGB_REDISH 0x00FF1010 //255,160,0
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#define RGB_GREENISH 0x0000A000 //0,160,0
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#include "port.h"
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#include "wrect.h"
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#ifdef XASH_WIN32
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#include "windows.h"
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#endif
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#include "cl_dll.h"
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#include "render_api.h"
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#include "enginecallback.h"
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@ -110,7 +114,7 @@ struct HUDLIST {
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//
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//-----------------------------------------------------
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//
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#include "..\game_shared\voice_status.h"
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#include "../game_shared/voice_status.h"
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#include "hud_spectator.h"
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@ -32,7 +32,7 @@
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#include "vgui_int.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_ServerBrowser.h"
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#include "..\game_shared\vgui_LoadTGA.h"
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#include "../game_shared/vgui_LoadTGA.h"
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// Arrow filenames
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char *sArrowFilenames[] =
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@ -26,8 +26,8 @@
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#include "cl_entity.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_ScorePanel.h"
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#include "..\game_shared\vgui_helpers.h"
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#include "..\game_shared\vgui_loadtga.h"
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#include "../game_shared/vgui_helpers.h"
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#include "../game_shared/vgui_loadtga.h"
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#include "vgui_SpectatorPanel.h"
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hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine
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@ -14,7 +14,7 @@
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#include<VGUI_TextGrid.h>
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#include<VGUI_Label.h>
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#include<VGUI_TextImage.h>
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#include "..\game_shared\vgui_listbox.h"
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#include "../game_shared/vgui_listbox.h"
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#include <ctype.h>
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@ -222,8 +222,8 @@ private:
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class ScoreTablePanel;
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#include "..\game_shared\vgui_grid.h"
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#include "..\game_shared\vgui_defaultinputsignal.h"
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#include "../game_shared/vgui_grid.h"
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#include "../game_shared/vgui_defaultinputsignal.h"
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//-----------------------------------------------------------------------------
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// Purpose: Scoreboard back panel
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@ -11,7 +11,7 @@
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#include "cdll_int.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_gamma.h"
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//#include "..\game_shared\vgui_loadtga.h"
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//#include "../game_shared/vgui_loadtga.h"
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//#include<VGUI_TextImage.h>
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#include "com_model.h"
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@ -75,4 +75,4 @@ void GammaGraphInit()
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{
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gEngfuncs.pfnAddCommand ("+gammagraph",GraphEnable);
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gEngfuncs.pfnAddCommand ("-gammagraph",GraphDisable);
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}
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}
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@ -12,7 +12,7 @@
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_hud.h"
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#include "vgui_paranoiatext.h" // Wargon
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#include "..\game_shared\vgui_loadtga.h"
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#include "../game_shared/vgui_loadtga.h"
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#include<VGUI_TextImage.h>
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#include "ammohistory.h"
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@ -6,7 +6,7 @@
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#include "VGUI_TextImage.h"
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#include "../engine/keydefs.h"
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#include "triangleapi.h"
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#include "..\game_shared\vgui_LoadTGA.h"
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#include "../game_shared/vgui_LoadTGA.h"
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#include "r_studioint.h"
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#include "com_model.h"
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#include "stringlib.h"
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@ -2,8 +2,8 @@
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#define _PARANOIATEXT_H
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using namespace vgui;
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//#include "..\game_shared\vgui_checkbutton2.h"
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#include "..\game_shared\vgui_loadtga.h"
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//#include "../game_shared/vgui_checkbutton2.h"
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#include "../game_shared/vgui_loadtga.h"
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#include "VGUI_ScrollPanel.h"
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class CMyScrollPanel;
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@ -49,4 +49,4 @@ private:
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};
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#endif
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#endif
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@ -11,7 +11,7 @@
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#include "cdll_int.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_radio.h"
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#include "..\game_shared\vgui_loadtga.h"
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#include "../game_shared/vgui_loadtga.h"
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#include "getfont.h"
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#define RADIO_FADE_TIME 0.25
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@ -194,4 +194,4 @@ void CRadioIcon::paintBackground()
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}
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Panel::paintBackground();
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}
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}
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@ -11,7 +11,7 @@
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#include "cdll_int.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_tabpanel.h"
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#include "..\game_shared\vgui_loadtga.h"
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#include "../game_shared/vgui_loadtga.h"
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#include<VGUI_TextImage.h>
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#include<VGUI_LineBorder.h>
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#include "getfont.h"
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@ -261,4 +261,4 @@ void CTabPanel::paintBackground()
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}
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Panel::paintBackground();
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}
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}
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@ -11,7 +11,7 @@
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_tips.h"
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#include "vgui_shadowtext.h"
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#include "..\game_shared\vgui_loadtga.h"
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#include "../game_shared/vgui_loadtga.h"
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#include "getfont.h"
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#define TIPS_APPEAR_TIME 0.15
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@ -15,7 +15,7 @@
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#include "weapons.h"
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#include "soundent.h"
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#include "monsters.h"
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//#include "..\engine\shake.h"
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//#include "../engine/shake.h"
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#include "shake.h"
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#include "decals.h"
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#include "gamerules.h"
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