forked from FWGS/Paranoia2
client: fix build
This commit is contained in:
parent
78181ba33d
commit
fbd76d6d68
@ -22,8 +22,6 @@
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#include "gl_local.h"
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#include "gl_studio.h"
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#define DLLEXPORT __declspec( dllexport )
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void Game_AddObjects( void );
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extern vec3_t v_origin;
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@ -6,6 +6,6 @@
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#ifndef _GETFONT_H
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#define _GETFONT_H
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Font* FontFromMessage(const char* &ptext);
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Font* FontFromMessage(const char* ptext);
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#endif // _GETFONT_H
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@ -427,7 +427,7 @@ int CHudHealth::DrawDamage(float flTime)
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// check for bits that should be expired
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for ( i = 0; i < NUM_DMG_TYPES; i++ )
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for (int i = 0; i < NUM_DMG_TYPES; i++ )
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{
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DAMAGE_IMAGE *pdmg = &m_dmg[i];
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@ -36,7 +36,7 @@
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#include "studio.h"
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#include "demo.h"
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#include "demo_api.h"
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#include "vgui_scorepanel.h"
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#include "vgui_ScorePanel.h"
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#include "gl_local.h" // buz
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#include "r_studioint.h"
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@ -708,7 +708,7 @@ void CHud :: VidInit( void )
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p = m_pSpriteList;
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int index = 0;
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for ( j = 0; j < m_iSpriteCountAllRes; j++ )
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for ( int j = 0; j < m_iSpriteCountAllRes; j++ )
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{
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if ( p->iRes == m_iRes )
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{
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@ -158,7 +158,7 @@ int CHud :: Redraw( float flTime, int intermission )
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m_fOldTime = m_flTime; // save time of previous redraw
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m_flTime = flTime;
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m_flTimeDelta = (double)m_flTime - m_fOldTime;
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static m_flShotTime = 0;
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static int m_flShotTime = 0;
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#if 0
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// g-cont. disabled for users request
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@ -359,7 +359,8 @@ int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int
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int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b )
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{
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// find the end of the string
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for ( char *szIt = szString; *szIt != 0; szIt++ )
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char *szIt;
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for ( szIt = szString; *szIt != 0; szIt++ )
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{ // we should count the length?
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}
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@ -12,7 +12,11 @@
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#include "hud_servers.h"
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#include "net_api.h"
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#include <string.h>
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#if XASH_WIN32
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#include <winsock.h>
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#else
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#include <arpa/inet.h>
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#endif
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static int context_id;
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@ -599,7 +603,7 @@ int CompareField( CHudServers::server_t *p1, CHudServers::server_t *p2, const ch
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return stricmp( sz1, sz2 );
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}
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int CALLBACK ServerListCompareFunc( CHudServers::server_t *p1, CHudServers::server_t *p2, const char *fieldname )
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int ServerListCompareFunc( CHudServers::server_t *p1, CHudServers::server_t *p2, const char *fieldname )
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{
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if (!p1 || !p2) // No meaningful comparison
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return 0;
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@ -750,7 +754,7 @@ int CHudServers::LoadMasterAddresses( int maxservers, int *count, netadr_t *padr
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char szMaster[ 256 ];
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char szMasterFile[256];
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char *pbuffer = NULL;
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char *pstart = NULL ;
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const char *pstart = NULL ;
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netadr_t adr;
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char szAdr[64];
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int nPort;
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1628
cl_dll/input_goldsource.cpp
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1628
cl_dll/input_goldsource.cpp
Normal file
File diff suppressed because it is too large
Load Diff
93
cl_dll/input_mouse.cpp
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93
cl_dll/input_mouse.cpp
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@ -0,0 +1,93 @@
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#include "input_mouse.h"
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#include "exportdef.h"
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#include "hud.h"
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#include "cl_util.h"
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// shared between backends
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Vector dead_viewangles(0, 0, 0);
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cvar_t *sensitivity;
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cvar_t *in_joystick;
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FWGSInput fwgsInput;
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#ifdef SUPPORT_GOLDSOURCE_INPUT
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GoldSourceInput goldSourceInput;
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AbstractInput* currentInput = &goldSourceInput;
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#else
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AbstractInput* currentInput = &fwgsInput;
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#endif
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extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove )
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{
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currentInput->IN_ClientMoveEvent(forwardmove, sidemove);
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}
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extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch )
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{
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currentInput->IN_ClientLookEvent(relyaw, relpitch);
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}
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void IN_Move( float frametime, usercmd_t *cmd )
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{
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currentInput->IN_Move(frametime, cmd);
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}
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extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
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{
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currentInput->IN_MouseEvent(mstate);
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}
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extern "C" void DLLEXPORT IN_ClearStates( void )
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{
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currentInput->IN_ClearStates();
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}
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extern "C" void DLLEXPORT IN_ActivateMouse( void )
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{
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currentInput->IN_ActivateMouse();
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}
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extern "C" void DLLEXPORT IN_DeactivateMouse( void )
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{
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currentInput->IN_DeactivateMouse();
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}
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extern "C" void DLLEXPORT IN_Accumulate( void )
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{
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currentInput->IN_Accumulate();
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}
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/*
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===========
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IN_ResetMouse
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===========
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*/
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void IN_ResetMouse( void )
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{
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gEngfuncs.pfnSetMousePos( gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY() );
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}
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void IN_Commands( void )
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{
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currentInput->IN_Commands();
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}
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void IN_Shutdown( void )
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{
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currentInput->IN_Shutdown();
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}
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void IN_Init( void )
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{
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#ifdef SUPPORT_GOLDSOURCE_INPUT
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if (IsXashFWGS()) {
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gEngfuncs.Con_Printf( "FWGS Xash3D input is in use\n" );
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currentInput = &fwgsInput;
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} else {
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gEngfuncs.Con_Printf( "GoldSource input is in use\n" );
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currentInput = &goldSourceInput;
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}
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#else
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currentInput = &fwgsInput;
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#endif
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currentInput->IN_Init();
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}
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79
cl_dll/input_mouse.h
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79
cl_dll/input_mouse.h
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@ -0,0 +1,79 @@
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#pragma once
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#ifndef INPUT_MOUSE_H
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#define INPUT_MOUSE_H
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#include "cl_dll.h"
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#include "usercmd.h"
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#include "in_defs.h"
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class AbstractInput
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{
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public:
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virtual void IN_ClientMoveEvent( float forwardmove, float sidemove ) = 0;
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virtual void IN_ClientLookEvent( float relyaw, float relpitch ) = 0;
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virtual void IN_Move( float frametime, usercmd_t *cmd ) = 0;
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virtual void IN_MouseEvent( int mstate ) = 0;
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virtual void IN_ClearStates( void ) = 0;
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virtual void IN_ActivateMouse( void ) = 0;
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virtual void IN_DeactivateMouse( void ) = 0;
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virtual void IN_Accumulate( void ) = 0;
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virtual void IN_Commands( void ) = 0;
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virtual void IN_Shutdown( void ) = 0;
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virtual void IN_Init( void ) = 0;
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};
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class FWGSInput : public AbstractInput
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{
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public:
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virtual void IN_ClientMoveEvent( float forwardmove, float sidemove );
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virtual void IN_ClientLookEvent( float relyaw, float relpitch );
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virtual void IN_Move( float frametime, usercmd_t *cmd );
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virtual void IN_MouseEvent( int mstate );
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virtual void IN_ClearStates( void );
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virtual void IN_ActivateMouse( void );
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virtual void IN_DeactivateMouse( void );
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virtual void IN_Accumulate( void );
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virtual void IN_Commands( void );
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virtual void IN_Shutdown( void );
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virtual void IN_Init( void );
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protected:
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float ac_forwardmove;
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float ac_sidemove;
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int ac_movecount;
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float rel_yaw;
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float rel_pitch;
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};
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// No need for goldsource input support on the platforms that are not supported by GoldSource.
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#if defined(GOLDSOURCE_SUPPORT) && (defined(_WIN32) || defined(__linux__) || defined(__APPLE__)) && (defined(__i386) || defined(_M_IX86))
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#define SUPPORT_GOLDSOURCE_INPUT
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class GoldSourceInput : public AbstractInput
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{
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public:
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virtual void IN_ClientMoveEvent( float forwardmove, float sidemove ) {}
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virtual void IN_ClientLookEvent( float relyaw, float relpitch ) {}
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virtual void IN_Move( float frametime, usercmd_t *cmd );
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virtual void IN_MouseEvent( int mstate );
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virtual void IN_ClearStates( void );
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virtual void IN_ActivateMouse( void );
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virtual void IN_DeactivateMouse( void );
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virtual void IN_Accumulate( void );
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virtual void IN_Commands( void );
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virtual void IN_Shutdown( void );
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virtual void IN_Init( void );
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protected:
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void IN_GetMouseDelta( int *pOutX, int *pOutY);
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void IN_MouseMove ( float frametime, usercmd_t *cmd);
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void IN_StartupMouse (void);
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int mouse_buttons;
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int mouse_oldbuttonstate;
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POINT current_pos;
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int old_mouse_x, old_mouse_y, mx_accum, my_accum;
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int mouseinitialized;
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void* sdl2Lib;
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};
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#endif
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#endif
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293
cl_dll/input_xash3d.cpp
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293
cl_dll/input_xash3d.cpp
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@ -0,0 +1,293 @@
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#include "hud.h"
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#include "usercmd.h"
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#include "cvardef.h"
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#include "kbutton.h"
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#include "keydefs.h"
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#include "input_mouse.h"
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extern cvar_t *sensitivity;
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extern cvar_t *in_joystick;
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extern kbutton_t in_strafe;
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extern kbutton_t in_mlook;
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extern kbutton_t in_speed;
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extern kbutton_t in_jlook;
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extern kbutton_t in_forward;
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extern kbutton_t in_back;
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extern kbutton_t in_moveleft;
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extern kbutton_t in_moveright;
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extern cvar_t *m_pitch;
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extern cvar_t *m_yaw;
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extern cvar_t *m_forward;
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extern cvar_t *m_side;
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extern cvar_t *lookstrafe;
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extern cvar_t *lookspring;
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extern cvar_t *cl_pitchdown;
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extern cvar_t *cl_pitchup;
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extern cvar_t *cl_yawspeed;
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extern cvar_t *cl_sidespeed;
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extern cvar_t *cl_forwardspeed;
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extern cvar_t *cl_pitchspeed;
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extern cvar_t *cl_movespeedkey;
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cvar_t *cl_laddermode;
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#define F 1U<<0 // Forward
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#define B 1U<<1 // Back
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#define L 1U<<2 // Left
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#define R 1U<<3 // Right
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#define T 1U<<4 // Forward stop
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#define S 1U<<5 // Side stop
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#define BUTTON_DOWN 1
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#define IMPULSE_DOWN 2
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#define IMPULSE_UP 4
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int CL_IsDead( void );
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int g_iVisibleMouse = 0;
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extern int iMouseInUse;
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extern Vector dead_viewangles;
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void IN_ToggleButtons( float forwardmove, float sidemove )
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{
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static unsigned int moveflags = T | S;
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if( forwardmove )
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moveflags &= ~T;
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else
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{
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//if( in_forward.state || in_back.state ) gEngfuncs.Con_Printf("Buttons pressed f%d b%d\n", in_forward.state, in_back.state);
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if( !( moveflags & T ) )
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{
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//IN_ForwardUp();
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//IN_BackUp();
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//gEngfuncs.Con_Printf("Reset forwardmove state f%d b%d\n", in_forward.state, in_back.state);
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in_forward.state &= ~BUTTON_DOWN;
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in_back.state &= ~BUTTON_DOWN;
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moveflags |= T;
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}
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}
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if( sidemove )
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moveflags &= ~S;
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else
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{
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//gEngfuncs.Con_Printf("l%d r%d\n", in_moveleft.state, in_moveright.state);
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//if( in_moveleft.state || in_moveright.state ) gEngfuncs.Con_Printf("Buttons pressed l%d r%d\n", in_moveleft.state, in_moveright.state);
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if( !( moveflags & S ) )
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{
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//IN_MoverightUp();
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//IN_MoveleftUp();
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//gEngfuncs.Con_Printf("Reset sidemove state f%d b%d\n", in_moveleft.state, in_moveright.state);
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in_moveleft.state &= ~BUTTON_DOWN;
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in_moveright.state &= ~BUTTON_DOWN;
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moveflags |= S;
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}
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}
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if( forwardmove > 0.7f && !( moveflags & F ) )
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{
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moveflags |= F;
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in_forward.state |= BUTTON_DOWN;
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}
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if( forwardmove < 0.7f && ( moveflags & F ) )
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{
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moveflags &= ~F;
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in_forward.state &= ~BUTTON_DOWN;
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}
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if( forwardmove < -0.7f && !( moveflags & B ) )
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{
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moveflags |= B;
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in_back.state |= BUTTON_DOWN;
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}
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if( forwardmove > -0.7f && ( moveflags & B ) )
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{
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moveflags &= ~B;
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in_back.state &= ~BUTTON_DOWN;
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}
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if( sidemove > 0.9f && !( moveflags & R ) )
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{
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moveflags |= R;
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in_moveright.state |= BUTTON_DOWN;
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}
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if( sidemove < 0.9f && ( moveflags & R ) )
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{
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moveflags &= ~R;
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in_moveright.state &= ~BUTTON_DOWN;
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}
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if( sidemove < -0.9f && !( moveflags & L ) )
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{
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moveflags |= L;
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in_moveleft.state |= BUTTON_DOWN;
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}
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if( sidemove > -0.9f && ( moveflags & L ) )
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{
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moveflags &= ~L;
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in_moveleft.state &= ~BUTTON_DOWN;
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}
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}
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void FWGSInput::IN_ClientMoveEvent( float forwardmove, float sidemove )
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{
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//gEngfuncs.Con_Printf("IN_MoveEvent\n");
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ac_forwardmove += forwardmove;
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ac_sidemove += sidemove;
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ac_movecount++;
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}
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void FWGSInput::IN_ClientLookEvent( float relyaw, float relpitch )
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{
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rel_yaw += relyaw;
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rel_pitch += relpitch;
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}
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// Rotate camera and add move values to usercmd
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void FWGSInput::IN_Move( float frametime, usercmd_t *cmd )
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{
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Vector viewangles;
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bool fLadder = false;
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if( gHUD.m_iIntermission )
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return; // we can't move during intermission
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if( cl_laddermode->value != 2 )
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{
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cl_entity_t *pplayer = gEngfuncs.GetLocalPlayer();
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if( pplayer )
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fLadder = pplayer->curstate.movetype == MOVETYPE_FLY;
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}
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//if(ac_forwardmove || ac_sidemove)
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//gEngfuncs.Con_Printf("Move: %f %f %f %f\n", ac_forwardmove, ac_sidemove, rel_pitch, rel_yaw);
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#if 0
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if( in_mlook.state & 1 )
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{
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V_StopPitchDrift();
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}
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#endif
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if( CL_IsDead() )
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{
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viewangles = dead_viewangles; // HACKHACK: see below
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}
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else
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{
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gEngfuncs.GetViewAngles( viewangles );
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}
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if( gHUD.GetSensitivity() != 0 )
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{
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rel_yaw *= gHUD.GetSensitivity();
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rel_pitch *= gHUD.GetSensitivity();
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}
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else
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{
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rel_yaw *= sensitivity->value;
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rel_pitch *= sensitivity->value;
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}
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viewangles[YAW] += rel_yaw;
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if( fLadder )
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{
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if( cl_laddermode->value == 1 )
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viewangles[YAW] -= ac_sidemove * 5;
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ac_sidemove = 0;
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}
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#if 0
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if( gHUD.m_MOTD.m_bShow )
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gHUD.m_MOTD.scroll += rel_pitch;
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else
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#endif
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viewangles[PITCH] += rel_pitch;
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if( viewangles[PITCH] > cl_pitchdown->value )
|
||||
viewangles[PITCH] = cl_pitchdown->value;
|
||||
if( viewangles[PITCH] < -cl_pitchup->value )
|
||||
viewangles[PITCH] = -cl_pitchup->value;
|
||||
|
||||
// HACKHACK: change viewangles directly in viewcode,
|
||||
// so viewangles when player is dead will not be changed on server
|
||||
if( !CL_IsDead() )
|
||||
{
|
||||
gEngfuncs.SetViewAngles( viewangles );
|
||||
}
|
||||
|
||||
dead_viewangles = viewangles; // keep them actual
|
||||
if( ac_movecount )
|
||||
{
|
||||
IN_ToggleButtons( ac_forwardmove / ac_movecount, ac_sidemove / ac_movecount );
|
||||
|
||||
if( ac_forwardmove )
|
||||
cmd->forwardmove = ac_forwardmove * cl_forwardspeed->value / ac_movecount;
|
||||
if( ac_sidemove )
|
||||
cmd->sidemove = ac_sidemove * cl_sidespeed->value / ac_movecount;
|
||||
if( ( in_speed.state & 1 ) && ( ac_sidemove || ac_forwardmove ) )
|
||||
{
|
||||
cmd->forwardmove *= cl_movespeedkey->value;
|
||||
cmd->sidemove *= cl_movespeedkey->value;
|
||||
}
|
||||
}
|
||||
|
||||
ac_sidemove = ac_forwardmove = rel_pitch = rel_yaw = 0;
|
||||
ac_movecount = 0;
|
||||
}
|
||||
|
||||
void FWGSInput::IN_MouseEvent( int mstate )
|
||||
{
|
||||
static int mouse_oldbuttonstate;
|
||||
|
||||
if ( iMouseInUse || g_iVisibleMouse )
|
||||
return;
|
||||
|
||||
// perform button actions
|
||||
for( int i = 0; i < 5; i++ )
|
||||
{
|
||||
if( ( mstate & ( 1 << i ) ) && !( mouse_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event( K_MOUSE1 + i, 1 );
|
||||
}
|
||||
|
||||
if( !( mstate & ( 1 << i ) ) && ( mouse_oldbuttonstate & ( 1 << i ) ) )
|
||||
{
|
||||
gEngfuncs.Key_Event( K_MOUSE1 + i, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
mouse_oldbuttonstate = mstate;
|
||||
}
|
||||
|
||||
// Stubs
|
||||
|
||||
void FWGSInput::IN_ClearStates( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf( "IN_ClearStates\n" );
|
||||
}
|
||||
|
||||
void FWGSInput::IN_ActivateMouse( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf( "IN_ActivateMouse\n" );
|
||||
}
|
||||
|
||||
void FWGSInput::IN_DeactivateMouse( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf( "IN_DeactivateMouse\n" );
|
||||
}
|
||||
|
||||
void FWGSInput::IN_Accumulate( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf( "IN_Accumulate\n" );
|
||||
}
|
||||
|
||||
void FWGSInput::IN_Commands( void )
|
||||
{
|
||||
//gEngfuncs.Con_Printf( "IN_Commands\n" );
|
||||
}
|
||||
|
||||
void FWGSInput::IN_Shutdown( void )
|
||||
{
|
||||
}
|
||||
|
||||
// Register cvars and reset data
|
||||
void FWGSInput::IN_Init( void )
|
||||
{
|
||||
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE );
|
||||
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick", "0", FCVAR_ARCHIVE );
|
||||
cl_laddermode = gEngfuncs.pfnRegisterVariable( "cl_laddermode", "2", FCVAR_ARCHIVE );
|
||||
ac_forwardmove = ac_sidemove = rel_yaw = rel_pitch = 0;
|
||||
}
|
@ -929,7 +929,9 @@ void CParticleSystem :: DrawSystem( void )
|
||||
{
|
||||
if( pParticle->m_fSize <= 0 || !ParticleIsVisible( pParticle ))
|
||||
continue;
|
||||
DrawParticle( pParticle, GetVLeft(), GetVUp( ));
|
||||
Vector vLeft = GetVLeft();
|
||||
Vector vUp = GetVUp();
|
||||
DrawParticle( pParticle, vLeft, vUp);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1068,7 +1070,8 @@ void CParticleSystem :: DrawParticle( CParticle *part, const vec3_t &right, cons
|
||||
point[3] = origin + up * -fSinSize + right * fCosSize;
|
||||
|
||||
ClearBounds( absmin, absmax );
|
||||
for( int i = 0; i < 4; i++ )
|
||||
int i;
|
||||
for( i = 0; i < 4; i++ )
|
||||
AddPointToBounds( point[i], absmin, absmax );
|
||||
|
||||
int iContents = CONTENTS_NONE;
|
||||
|
@ -13,6 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include <stdarg.h>
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
#include "const.h"
|
||||
|
@ -211,13 +211,13 @@ void CL_BuildCubemaps_f( void )
|
||||
{
|
||||
mcubemap_t *m = &world->defaultCubemap;
|
||||
FREE_TEXTURE( m->texture );
|
||||
m->valid = m->texture = false;
|
||||
m->valid = ( m->texture = false );
|
||||
|
||||
for( int i = 0; i < world->num_cubemaps; i++ )
|
||||
{
|
||||
mcubemap_t *m = &world->cubemaps[i];
|
||||
FREE_TEXTURE( m->texture );
|
||||
m->valid = m->texture = false;
|
||||
m->valid = ( m->texture = false );
|
||||
}
|
||||
|
||||
if( FBitSet( world->features, WORLD_HAS_SKYBOX ))
|
||||
|
@ -422,7 +422,7 @@ static void GL_DrawBilateralFilter( word hProgram, int pass )
|
||||
case UT_COLORMAP:
|
||||
if( pass == BILATERAL_PASS0 )
|
||||
u->SetValue( tr.fbo_light.GetTexture() );
|
||||
else if( pass = BILATERAL_PASS1 )
|
||||
else if( pass == BILATERAL_PASS1 )
|
||||
u->SetValue( tr.fbo_filter.GetTexture() );
|
||||
else u->SetValue( tr.defscene_fbo->colortarget[0] );
|
||||
break;
|
||||
@ -435,7 +435,7 @@ static void GL_DrawBilateralFilter( word hProgram, int pass )
|
||||
case UT_SCREENSIZEINV:
|
||||
if( pass == BILATERAL_PASS0 )
|
||||
u->SetValue( 1.0f / (float)glState.width, 0.0f );
|
||||
else if( pass = BILATERAL_PASS1 )
|
||||
else if( pass == BILATERAL_PASS1 )
|
||||
u->SetValue( 0.0f, 1.0f / (float)glState.height );
|
||||
else u->SetValue( 1.0f / (float)glState.width, 1.0f / (float)glState.height );
|
||||
break;
|
||||
|
@ -751,7 +751,7 @@ get_next_light:
|
||||
int ignored = -1;
|
||||
int light = 255;
|
||||
|
||||
for( i = 0; i < count; i++ )
|
||||
for( int i = 0; i < count; i++ )
|
||||
{
|
||||
if( indexes[i][0] == -1.0f )
|
||||
continue;
|
||||
@ -768,6 +768,7 @@ get_next_light:
|
||||
if( ignored == -1 )
|
||||
return;
|
||||
|
||||
int i;
|
||||
for( i = 0; i < (int)cv_deferred_maxlights->value && lights[i] != 255; i++ );
|
||||
if( i < (int)cv_deferred_maxlights->value )
|
||||
lights[i] = light; // nearest light for surf
|
||||
|
@ -13,8 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#define EXTERN
|
||||
|
||||
#define APIENTRY_LINKAGE
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
#include "gl_local.h"
|
||||
@ -355,7 +354,7 @@ DebugCallback
|
||||
For ARB_debug_output
|
||||
========================
|
||||
*/
|
||||
static void CALLBACK GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
|
||||
static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
|
||||
{
|
||||
static char string[8192];
|
||||
char *msg;
|
||||
@ -502,10 +501,10 @@ static void GL_InitExtensions( void )
|
||||
}
|
||||
|
||||
// get our various GL strings
|
||||
glConfig.vendor_string = pglGetString( GL_VENDOR );
|
||||
glConfig.renderer_string = pglGetString( GL_RENDERER );
|
||||
glConfig.version_string = pglGetString( GL_VERSION );
|
||||
glConfig.extensions_string = pglGetString( GL_EXTENSIONS );
|
||||
glConfig.vendor_string = (const char*)pglGetString( GL_VENDOR );
|
||||
glConfig.renderer_string = (const char*)pglGetString( GL_RENDERER );
|
||||
glConfig.version_string = (const char*)pglGetString( GL_VERSION );
|
||||
glConfig.extensions_string = (const char*)pglGetString( GL_EXTENSIONS );
|
||||
|
||||
if( Q_stristr( glConfig.renderer_string, "geforce" ))
|
||||
glConfig.hardware_type = GLHW_NVIDIA;
|
||||
|
@ -1117,7 +1117,8 @@ find or add unique texture for grass
|
||||
*/
|
||||
byte R_GrassTextureForName( const char *name )
|
||||
{
|
||||
for( byte i = 0; i < GRASS_TEXTURES && grasstexs[i].name[0]; i++ )
|
||||
byte i;
|
||||
for( i = 0; i < GRASS_TEXTURES && grasstexs[i].name[0]; i++ )
|
||||
{
|
||||
if( !Q_stricmp( grasstexs[i].name, name ))
|
||||
return i; // found
|
||||
|
@ -196,7 +196,7 @@ static int R_ComputeCropBounds( const matrix4x4 &lightViewProjection, Vector bou
|
||||
}
|
||||
|
||||
// add studio models too
|
||||
for( i = 0; i < prevRI->frame.solid_meshes.Count(); i++ )
|
||||
for( int i = 0; i < prevRI->frame.solid_meshes.Count(); i++ )
|
||||
{
|
||||
if( !R_StudioGetBounds( &prevRI->frame.solid_meshes[i], worldBounds ))
|
||||
continue;
|
||||
|
@ -1137,7 +1137,7 @@ void CStudioModelRenderer :: AddDecalToModel( DecalBuildInfo_t& buildInfo )
|
||||
float s = 1.0f / (float)ptexture->width;
|
||||
float t = 1.0f / (float)ptexture->height;
|
||||
|
||||
while( numVerts = *( ptricmds++ ))
|
||||
while(( numVerts = *( ptricmds++ )))
|
||||
{
|
||||
bool strip = ( numVerts < 0 ) ? false : true;
|
||||
int vertexState = 0;
|
||||
|
@ -146,7 +146,7 @@ check cubemap sides for valid
|
||||
*/
|
||||
static bool Mod_CheckCubemap( const char *name )
|
||||
{
|
||||
char *suf[6] = { "px", "nx", "py", "ny", "pz", "nz" };
|
||||
const char *suf[6] = { "px", "nx", "py", "ny", "pz", "nz" };
|
||||
int valid_sides = 0;
|
||||
char sidename[64];
|
||||
int iCompare;
|
||||
@ -175,7 +175,7 @@ remove cubemap images from HDD
|
||||
*/
|
||||
static void Mod_DeleteCubemap( const char *name )
|
||||
{
|
||||
char *suf[6] = { "px", "nx", "py", "ny", "pz", "nz" };
|
||||
const char *suf[6] = { "px", "nx", "py", "ny", "pz", "nz" };
|
||||
char sidename[64];
|
||||
|
||||
for( int i = 0; i < 6; i++ )
|
||||
@ -328,7 +328,7 @@ void GL_LoadAndRebuildCubemaps( int refParams )
|
||||
|
||||
// bind cubemaps onto world surfaces
|
||||
// so we don't need to search them again
|
||||
for( i = 0; i < worldmodel->numsurfaces; i++ )
|
||||
for( int i = 0; i < worldmodel->numsurfaces; i++ )
|
||||
{
|
||||
msurface_t *surf = &worldmodel->surfaces[i];
|
||||
mextrasurf_t *es = surf->info;
|
||||
@ -405,7 +405,7 @@ static void Mod_LoadCubemaps( const byte *base, const dlump_t *l )
|
||||
cm->size = 4;
|
||||
}
|
||||
|
||||
for( i = 0; i < count; i++, in++, out++ )
|
||||
for( int i = 0; i < count; i++, in++, out++ )
|
||||
{
|
||||
// build a cubemap name like enum
|
||||
Q_snprintf( out->name, sizeof( out->name ), "maps/env/%s/cube#%i", world->name, i );
|
||||
@ -965,12 +965,12 @@ Mod_SurfaceCompareBuild
|
||||
sort faces before lightmap building
|
||||
=================
|
||||
*/
|
||||
static int Mod_SurfaceCompareBuild( const unsigned short **a, const unsigned short **b )
|
||||
static int Mod_SurfaceCompareBuild( const unsigned short *a, const unsigned short *b )
|
||||
{
|
||||
msurface_t *surf1, *surf2;
|
||||
|
||||
surf1 = &worldmodel->surfaces[(unsigned short)*a];
|
||||
surf2 = &worldmodel->surfaces[(unsigned short)*b];
|
||||
surf1 = &worldmodel->surfaces[*a];
|
||||
surf2 = &worldmodel->surfaces[*b];
|
||||
|
||||
if( FBitSet( surf1->flags, SURF_DRAWSKY ) && !FBitSet( surf2->flags, SURF_DRAWSKY ))
|
||||
return -1;
|
||||
@ -1002,13 +1002,13 @@ Mod_SurfaceCompareInGame
|
||||
sort faces to reduce shader switches
|
||||
=================
|
||||
*/
|
||||
static int Mod_SurfaceCompareInGame( const unsigned short **a, const unsigned short **b )
|
||||
static int Mod_SurfaceCompareInGame( const unsigned short *a, const unsigned short *b )
|
||||
{
|
||||
msurface_t *surf1, *surf2;
|
||||
mextrasurf_t *esrf1, *esrf2;
|
||||
|
||||
surf1 = &worldmodel->surfaces[(unsigned short)*a];
|
||||
surf2 = &worldmodel->surfaces[(unsigned short)*b];
|
||||
surf1 = &worldmodel->surfaces[*a];
|
||||
surf2 = &worldmodel->surfaces[*b];
|
||||
|
||||
esrf1 = surf1->info;
|
||||
esrf2 = surf2->info;
|
||||
|
@ -21,8 +21,6 @@
|
||||
#include "com_model.h"
|
||||
#include "gl_local.h"// buz
|
||||
|
||||
#define DLLEXPORT __declspec( dllexport )
|
||||
|
||||
extern "C"
|
||||
{
|
||||
void DLLEXPORT HUD_DrawNormalTriangles( void );
|
||||
|
@ -174,7 +174,8 @@ void CHudSayText :: SayTextPrint( const char *pszBuf, int iBufSize, int clientIn
|
||||
}
|
||||
|
||||
// find an empty string slot
|
||||
for ( int i = 0; i < MAX_LINES; i++ )
|
||||
int i;
|
||||
for ( i = 0; i < MAX_LINES; i++ )
|
||||
{
|
||||
if ( ! *g_szLineBuffer[i] )
|
||||
break;
|
||||
|
@ -107,7 +107,8 @@ int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *p
|
||||
void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue )
|
||||
{
|
||||
// check to see if the sprite is in the current list
|
||||
for ( int i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
int i;
|
||||
for ( i = 0; i < MAX_ICONSPRITES; i++ )
|
||||
{
|
||||
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
|
||||
break;
|
||||
@ -155,7 +156,7 @@ void CHudStatusIcons::DisableIcon( char *pszIconName )
|
||||
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) )
|
||||
{
|
||||
// clear the item from the list
|
||||
memset( &m_IconList[i], 0, sizeof icon_sprite_t );
|
||||
memset( &m_IconList[i], 0, sizeof( icon_sprite_t ));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -18,9 +18,10 @@
|
||||
// implementation of class-less helper functions
|
||||
//
|
||||
|
||||
#include "STDIO.H"
|
||||
#include "STDLIB.H"
|
||||
#include "MATH.H"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#include "hud.h"
|
||||
#include "cl_util.h"
|
||||
@ -43,7 +44,7 @@ pfnAlertMessage
|
||||
|
||||
=============
|
||||
*/
|
||||
void ALERT( ALERT_TYPE level, char *szFmt, ... )
|
||||
void ALERT( ALERT_TYPE level, const char *szFmt, ... )
|
||||
{
|
||||
char buffer[2048]; // must support > 1k messages
|
||||
va_list args;
|
||||
|
@ -32,7 +32,7 @@
|
||||
#include "vgui_int.h"
|
||||
#include "vgui_TeamFortressViewport.h"
|
||||
#include "vgui_ServerBrowser.h"
|
||||
#include "../game_shared/vgui_LoadTGA.h"
|
||||
#include "../game_shared/vgui_loadtga.h"
|
||||
|
||||
// Arrow filenames
|
||||
char *sArrowFilenames[] =
|
||||
|
@ -303,7 +303,8 @@ void ScorePanel::Update()
|
||||
void ScorePanel::SortTeams()
|
||||
{
|
||||
// clear out team scores
|
||||
for ( int i = 1; i <= m_iNumTeams; i++ )
|
||||
int i;
|
||||
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||
{
|
||||
if ( !g_TeamInfo[i].scores_overriden )
|
||||
g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0;
|
||||
@ -320,7 +321,8 @@ void ScorePanel::SortTeams()
|
||||
continue; // skip over players who are not in a team
|
||||
|
||||
// find what team this player is in
|
||||
for ( int j = 1; j <= m_iNumTeams; j++ )
|
||||
int j;
|
||||
for ( j = 1; j <= m_iNumTeams; j++ )
|
||||
{
|
||||
if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
|
||||
break;
|
||||
@ -462,7 +464,8 @@ void ScorePanel::SortPlayers( int iTeam, char *team )
|
||||
void ScorePanel::RebuildTeams()
|
||||
{
|
||||
// clear out player counts from teams
|
||||
for ( int i = 1; i <= m_iNumTeams; i++ )
|
||||
int i;
|
||||
for ( i = 1; i <= m_iNumTeams; i++ )
|
||||
{
|
||||
g_TeamInfo[i].players = 0;
|
||||
}
|
||||
@ -479,7 +482,8 @@ void ScorePanel::RebuildTeams()
|
||||
continue; // skip over players who are not in a team
|
||||
|
||||
// is this player in an existing team?
|
||||
for ( int j = 1; j <= m_iNumTeams; j++ )
|
||||
int j;
|
||||
for ( j = 1; j <= m_iNumTeams; j++ )
|
||||
{
|
||||
if ( g_TeamInfo[j].name[0] == '\0' )
|
||||
break;
|
||||
@ -541,7 +545,8 @@ void ScorePanel::FillGrid()
|
||||
|
||||
bool bNextRowIsGap = false;
|
||||
|
||||
for(int row=0; row < NUM_ROWS; row++)
|
||||
int row;
|
||||
for(row=0; row < NUM_ROWS; row++)
|
||||
{
|
||||
CGrid *pGridRow = &m_PlayerGrids[row];
|
||||
pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);
|
||||
|
@ -1070,11 +1070,11 @@ try
|
||||
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
||||
}
|
||||
}
|
||||
catch( CException *e )
|
||||
catch( ... /* CException *e */ )
|
||||
{
|
||||
e;
|
||||
/*e;
|
||||
//e->Delete();
|
||||
e = NULL;
|
||||
e = NULL;*/
|
||||
m_iInitialized = false;
|
||||
return newIndex;
|
||||
}
|
||||
@ -2366,7 +2366,8 @@ int TeamFortressViewport::MsgFunc_TeamScore( const char *pszName, int iSize, voi
|
||||
char *TeamName = READ_STRING();
|
||||
|
||||
// find the team matching the name
|
||||
for ( int i = 1; i <= m_pScoreBoard->m_iNumTeams; i++ )
|
||||
int i;
|
||||
for ( i = 1; i <= m_pScoreBoard->m_iNumTeams; i++ )
|
||||
{
|
||||
if ( !stricmp( TeamName, g_TeamInfo[i].name ) )
|
||||
break;
|
||||
|
@ -684,14 +684,14 @@ protected:
|
||||
char m_pszCommand[MAX_COMMAND_SIZE];
|
||||
int m_iCloseVGUIMenu;
|
||||
public:
|
||||
CMenuHandler_StringCommand( char *pszCommand )
|
||||
CMenuHandler_StringCommand( const char *pszCommand )
|
||||
{
|
||||
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE);
|
||||
m_pszCommand[MAX_COMMAND_SIZE-1] = '\0';
|
||||
m_iCloseVGUIMenu = false;
|
||||
}
|
||||
|
||||
CMenuHandler_StringCommand( char *pszCommand, int iClose )
|
||||
CMenuHandler_StringCommand( const char *pszCommand, int iClose )
|
||||
{
|
||||
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE);
|
||||
m_pszCommand[MAX_COMMAND_SIZE-1] = '\0';
|
||||
@ -715,11 +715,11 @@ class CMenuHandler_StringCommandWatch : public CMenuHandler_StringCommand
|
||||
{
|
||||
private:
|
||||
public:
|
||||
CMenuHandler_StringCommandWatch( char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
|
||||
CMenuHandler_StringCommandWatch( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
|
||||
{
|
||||
}
|
||||
|
||||
CMenuHandler_StringCommandWatch( char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
|
||||
CMenuHandler_StringCommandWatch( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
|
||||
{
|
||||
}
|
||||
|
||||
@ -745,11 +745,11 @@ class CMenuHandler_StringCommandClassSelect : public CMenuHandler_StringCommand
|
||||
{
|
||||
private:
|
||||
public:
|
||||
CMenuHandler_StringCommandClassSelect( char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
|
||||
CMenuHandler_StringCommandClassSelect( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand )
|
||||
{
|
||||
}
|
||||
|
||||
CMenuHandler_StringCommandClassSelect( char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
|
||||
CMenuHandler_StringCommandClassSelect( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose )
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,7 @@ void CRadioIcon::Initialize()
|
||||
|
||||
CRadioIcon::CRadioIcon() : Panel(0, 0, 10, 10)
|
||||
{
|
||||
if( m_pSpeakerBitmap = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) )
|
||||
if(( m_pSpeakerBitmap = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) ))
|
||||
m_pSpeakerBitmap->setColor( Color(255,255,255,1) );
|
||||
else
|
||||
gEngfuncs.Con_Printf("Cannot load gfx/vgui/speaker4.tga!\n");
|
||||
|
@ -7,9 +7,7 @@
|
||||
using namespace vgui;
|
||||
|
||||
#include "vgui_shadowtext.h"
|
||||
|
||||
Font* FontFromMessage(const char* &ptext);
|
||||
|
||||
#include "getfont.h"
|
||||
|
||||
class CScreenMessage : public ShadowTextPanel
|
||||
{
|
||||
|
@ -30,9 +30,6 @@ void ShowTip( client_textmessage_t *tempMessage )
|
||||
gEngfuncs.Con_Printf("Tips error: m_pTips or ViewPort is not constructed!\n");
|
||||
}
|
||||
|
||||
|
||||
Font* FontFromMessage(const char* &ptext);
|
||||
|
||||
void CTips::Initialize()
|
||||
{
|
||||
setVisible(false);
|
||||
|
@ -66,6 +66,7 @@ GNU General Public License for more details.
|
||||
#define FreeLibrary( x ) dlclose( x )
|
||||
#define tell( a ) lseek(a, 0, SEEK_CUR)
|
||||
#define HAVE_DUP
|
||||
#define _aligned_malloc( x, y ) aligned_alloc( y, x ) // man 3 posix_memalign
|
||||
#endif
|
||||
|
||||
#if XASH_DOS4GW
|
||||
@ -152,6 +153,14 @@ GNU General Public License for more details.
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
|
||||
#if !defined MAX_PATH
|
||||
#define MAX_PATH 4096 // 4k ought to be enough for anybody
|
||||
#endif
|
||||
|
||||
#if __cplusplus >= 2011L
|
||||
#define COMPILE_TIME_ASSERT static_assert
|
||||
#endif
|
||||
|
||||
#if defined XASH_SDL && !defined REF_DLL
|
||||
#include <SDL.h>
|
||||
#endif
|
||||
|
@ -96,6 +96,21 @@ void VectorAngles( const Vector &forward, Vector &angles );
|
||||
void VectorAngles2( const Vector &forward, Vector &angles );
|
||||
void MakeAxial( float normal[3] );
|
||||
|
||||
// return the smallest power of two >= x.
|
||||
// returns 0 if x == 0 or x > 0x80000000 (ie numbers that would be negative if x was signed)
|
||||
// NOTE: the old code took an int, and if you pass in an int of 0x80000000 casted to a uint,
|
||||
// you'll get 0x80000000, which is correct for uints, instead of 0, which was correct for ints
|
||||
_forceinline uint SmallestPowerOfTwoGreaterOrEqual( uint x )
|
||||
{
|
||||
x -= 1;
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
return x + 1;
|
||||
}
|
||||
|
||||
// Remap a value in the range [A,B] to [C,D].
|
||||
inline float RemapVal( float val, float A, float B, float C, float D)
|
||||
{
|
||||
|
@ -244,7 +244,8 @@ void CUtlBlockMemory<T,I>::ChangeSize( int nBlocks )
|
||||
|
||||
if ( !m_pMemory )
|
||||
{
|
||||
Error( "CUtlBlockMemory overflow!\n" );
|
||||
printf( "CUtlBlockMemory overflow!\n" );
|
||||
abort();
|
||||
}
|
||||
|
||||
// allocate new blocks if growing
|
||||
|
33
game_shared/virtualfs.cpp
Normal file
33
game_shared/virtualfs.cpp
Normal file
@ -0,0 +1,33 @@
|
||||
//=======================================================================
|
||||
// Copyright (C) XashXT Group 2014
|
||||
// virtualfs.h - Virtual FileSystem that writes into memory
|
||||
//=======================================================================
|
||||
#include "port.h"
|
||||
#include <stdarg.h>
|
||||
#include "mathlib.h"
|
||||
#include "stringlib.h"
|
||||
#include "virtualfs.h"
|
||||
|
||||
size_t CVirtualFS :: Printf( const char *fmt, ... )
|
||||
{
|
||||
size_t result;
|
||||
va_list args;
|
||||
|
||||
va_start( args, fmt );
|
||||
result = VPrintf( fmt, args );
|
||||
va_end( args );
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
size_t CVirtualFS :: IPrintf( const char *fmt, ... )
|
||||
{
|
||||
size_t result;
|
||||
va_list args;
|
||||
|
||||
va_start( args, fmt );
|
||||
result = IVPrintf( fmt, args );
|
||||
va_end( args );
|
||||
|
||||
return result;
|
||||
}
|
@ -1 +1 @@
|
||||
Subproject commit f5566261bda70bc5e0f2d277bfbadd2316c18bfb
|
||||
Subproject commit 93573075afe885618ea15831e72d44bdacd65bfb
|
2
wscript
2
wscript
@ -255,7 +255,7 @@ def configure(conf):
|
||||
pass
|
||||
else:
|
||||
conf.env.append_unique('DEFINES', ['stricmp=strcasecmp', 'strnicmp=strncasecmp', '_snprintf=snprintf', '_vsnprintf=vsnprintf', '_LINUX', 'LINUX'])
|
||||
conf.env.append_unique('CXXFLAGS', ['-Wno-invalid-offsetof', '-fno-rtti', '-fno-exceptions'])
|
||||
conf.env.append_unique('CXXFLAGS', ['-Wno-invalid-offsetof', '-fno-rtti'])
|
||||
|
||||
# strip lib from pattern
|
||||
if conf.env.DEST_OS in ['linux', 'darwin']:
|
||||
|
Loading…
Reference in New Issue
Block a user