// ====================================== // Paranoia vgui hud header file // written by BUzer. // ====================================== #ifndef _VGUIHUD_H #define _VGUIHUD_H using namespace vgui; #define NUM_WEAPON_ICONS 256 // ammo + miscellaneous items class ImageHolder; class CHud2 : public Panel { public: CHud2(); ~CHud2(); void Initialize(); void UpdateHealth (int newHealth); void UpdateArmor (int newArmor); void UpdateStamina(int newStamina); // void Think(); virtual void solve(); protected: virtual void paintBackground(); // per-frame calculations and checks virtual void paint(); protected: // Wargon: Иконка юза. CImageLabel *m_pUsageIcon; float m_fUsageUpdateTime; // painkiller icon CImageLabel *m_pMedkitsIcon; Label *m_pMedkitsCount; int m_pMedkitsOldNum; float m_fMedkitUpdateTime; // gasmask & headshield CImageLabel *m_pShieldIcon; CImageLabel *m_pGasMaskIcon; // health and armor bars ImageHolder *m_pBitmapHealthFull; ImageHolder *m_pBitmapHealthEmpty; ImageHolder *m_pBitmapHealthFlash; ImageHolder *m_pBitmapArmorFull; ImageHolder *m_pBitmapArmorEmpty; ImageHolder *m_pBitmapArmorFlash; ImageHolder *m_pBitmapStaminaFull; ImageHolder *m_pBitmapStaminaEmpty; ImageHolder *m_pBitmapStaminaFlash; ImageHolder *m_pHealthIcon; ImageHolder *m_pArmorIcon; ImageHolder *m_pStaminaIcon; int m_iHealthBarWidth, m_iHealthBarHeight; int m_iHealthBarXpos, m_iHealthBarYpos; int m_iArmorBarWidth, m_iArmorBarHeight; int m_iArmorBarXpos, m_iArmorBarYpos; int m_iStaminaBarWidth, m_iStaminaBarHeight; int m_iStaminaBarXpos, m_iStaminaBarYpos; BitmapTGA *m_pWeaponIconsArray[NUM_WEAPON_ICONS]; BitmapTGA *FindAmmoImageForWeapon(const char *wpn); Font *m_pFontDigits; char *m_pWeaponNames[NUM_WEAPON_ICONS]; int m_iNumWeaponNames; int health, armor, stamina; int oldhealth, oldarmor, oldstamina; float m_fHealthUpdateTime, m_fArmorUpdateTime, m_fStaminaUpdateTime; }; void Hud2Init(); #endif // _VGUIHUD_H