/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ #if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD ) #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "nodes.h" #include "effects.h" #define N_SCALE 15 #define N_SPHERES 20 class CNihilanth : public CBaseMonster { public: int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; void Spawn( void ); void Precache( void ); int Classify( void ) { return CLASS_ALIEN_MILITARY; }; int BloodColor( void ) { return BLOOD_COLOR_YELLOW; } void Killed( entvars_t *pevAttacker, int iGib ); void GibMonster( void ); void SetObjectCollisionBox( void ) { pev->absmin = pev->origin + Vector( -16 * N_SCALE, -16 * N_SCALE, -48 * N_SCALE ); pev->absmax = pev->origin + Vector( 16 * N_SCALE, 16 * N_SCALE, 28 * N_SCALE ); } void HandleAnimEvent( MonsterEvent_t *pEvent ); void EXPORT StartupThink( void ); void EXPORT HuntThink( void ); void EXPORT CrashTouch( CBaseEntity *pOther ); void EXPORT DyingThink( void ); void EXPORT StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void EXPORT NullThink( void ); void EXPORT CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void FloatSequence( void ); void NextActivity( void ); void Flight( void ); BOOL AbsorbSphere( void ); BOOL EmitSphere( void ); void TargetSphere( USE_TYPE useType, float value ); CBaseEntity *RandomTargetname( const char *szName ); void ShootBalls( void ); void MakeFriend( Vector vecPos ); int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); void PainSound( void ); void DeathSound( void ); static const char *pAttackSounds[]; // vocalization: play sometimes when he launches an attack static const char *pBallSounds[]; // the sound of the lightening ball launch static const char *pShootSounds[]; // grunting vocalization: play sometimes when he launches an attack static const char *pRechargeSounds[]; // vocalization: play when he recharges static const char *pLaughSounds[]; // vocalization: play sometimes when hit and still has lots of health static const char *pPainSounds[]; // vocalization: play sometimes when hit and has much less health and no more chargers static const char *pDeathSounds[]; // vocalization: play as he dies // x_teleattack1.wav the looping sound of the teleport attack ball. float m_flForce; float m_flNextPainSound; Vector m_velocity; Vector m_avelocity; Vector m_vecTarget; Vector m_posTarget; Vector m_vecDesired; Vector m_posDesired; float m_flMinZ; float m_flMaxZ; Vector m_vecGoal; float m_flLastSeen; float m_flPrevSeen; int m_irritation; int m_iLevel; int m_iTeleport; EHANDLE m_hRecharger; EHANDLE m_hSphere[N_SPHERES]; int m_iActiveSpheres; float m_flAdj; CSprite *m_pBall; char m_szRechargerTarget[64]; char m_szDrawUse[64]; char m_szTeleportUse[64]; char m_szTeleportTouch[64]; char m_szDeadUse[64]; char m_szDeadTouch[64]; float m_flShootEnd; float m_flShootTime; EHANDLE m_hFriend[3]; }; LINK_ENTITY_TO_CLASS( monster_nihilanth, CNihilanth ); TYPEDESCRIPTION CNihilanth::m_SaveData[] = { DEFINE_FIELD( CNihilanth, m_flForce, FIELD_FLOAT ), DEFINE_FIELD( CNihilanth, m_flNextPainSound, FIELD_TIME ), DEFINE_FIELD( CNihilanth, m_velocity, FIELD_VECTOR ), DEFINE_FIELD( CNihilanth, m_avelocity, FIELD_VECTOR ), DEFINE_FIELD( CNihilanth, m_vecTarget, FIELD_VECTOR ), DEFINE_FIELD( CNihilanth, m_posTarget, FIELD_POSITION_VECTOR ), DEFINE_FIELD( CNihilanth, m_vecDesired, FIELD_VECTOR ), DEFINE_FIELD( CNihilanth, m_posDesired, FIELD_POSITION_VECTOR ), DEFINE_FIELD( CNihilanth, m_flMinZ, FIELD_FLOAT ), DEFINE_FIELD( CNihilanth, m_flMaxZ, FIELD_FLOAT ), DEFINE_FIELD( CNihilanth, m_vecGoal, FIELD_VECTOR ), DEFINE_FIELD( CNihilanth, m_flLastSeen, FIELD_TIME ), DEFINE_FIELD( CNihilanth, m_flPrevSeen, FIELD_TIME ), DEFINE_FIELD( CNihilanth, m_irritation, FIELD_INTEGER ), DEFINE_FIELD( CNihilanth, m_iLevel, FIELD_INTEGER ), DEFINE_FIELD( CNihilanth, m_iTeleport, FIELD_INTEGER ), DEFINE_FIELD( CNihilanth, m_hRecharger, FIELD_EHANDLE ), DEFINE_ARRAY( CNihilanth, m_hSphere, FIELD_EHANDLE, N_SPHERES ), DEFINE_FIELD( CNihilanth, m_iActiveSpheres, FIELD_INTEGER ), DEFINE_FIELD( CNihilanth, m_flAdj, FIELD_FLOAT ), DEFINE_FIELD( CNihilanth, m_pBall, FIELD_CLASSPTR ), DEFINE_ARRAY( CNihilanth, m_szRechargerTarget, FIELD_CHARACTER, 64 ), DEFINE_ARRAY( CNihilanth, m_szDrawUse, FIELD_CHARACTER, 64 ), DEFINE_ARRAY( CNihilanth, m_szTeleportUse, FIELD_CHARACTER, 64 ), DEFINE_ARRAY( CNihilanth, m_szTeleportTouch, FIELD_CHARACTER, 64 ), DEFINE_ARRAY( CNihilanth, m_szDeadUse, FIELD_CHARACTER, 64 ), DEFINE_ARRAY( CNihilanth, m_szDeadTouch, FIELD_CHARACTER, 64 ), DEFINE_FIELD( CNihilanth, m_flShootEnd, FIELD_TIME ), DEFINE_FIELD( CNihilanth, m_flShootTime, FIELD_TIME ), DEFINE_ARRAY( CNihilanth, m_hFriend, FIELD_EHANDLE, 3 ), }; IMPLEMENT_SAVERESTORE( CNihilanth, CBaseMonster ); class CNihilanthHVR : public CBaseMonster { public: int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; void Spawn( void ); void Precache( void ); void CircleInit( CBaseEntity *pTarget ); void AbsorbInit( void ); void TeleportInit( CNihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch ); void GreenBallInit( void ); void ZapInit( CBaseEntity *pEnemy ); void EXPORT HoverThink( void ); BOOL CircleTarget( Vector vecTarget ); void EXPORT DissipateThink( void ); void EXPORT ZapThink( void ); void EXPORT TeleportThink( void ); void EXPORT TeleportTouch( CBaseEntity *pOther ); void EXPORT RemoveTouch( CBaseEntity *pOther ); void EXPORT BounceTouch( CBaseEntity *pOther ); void EXPORT ZapTouch( CBaseEntity *pOther ); CBaseEntity *RandomClassname( const char *szName ); // void EXPORT SphereUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void MovetoTarget( Vector vecTarget ); virtual void Crawl( void ); void Zap( void ); void Teleport( void ); float m_flIdealVel; Vector m_vecIdeal; CNihilanth *m_pNihilanth; EHANDLE m_hTouch; int m_nFrames; }; LINK_ENTITY_TO_CLASS( nihilanth_energy_ball, CNihilanthHVR ); TYPEDESCRIPTION CNihilanthHVR::m_SaveData[] = { DEFINE_FIELD( CNihilanthHVR, m_flIdealVel, FIELD_FLOAT ), DEFINE_FIELD( CNihilanthHVR, m_vecIdeal, FIELD_VECTOR ), DEFINE_FIELD( CNihilanthHVR, m_pNihilanth, FIELD_CLASSPTR ), DEFINE_FIELD( CNihilanthHVR, m_hTouch, FIELD_EHANDLE ), DEFINE_FIELD( CNihilanthHVR, m_nFrames, FIELD_INTEGER ), }; IMPLEMENT_SAVERESTORE( CNihilanthHVR, CBaseMonster ); //========================================================= // Nihilanth, final Boss monster //========================================================= const char *CNihilanth::pAttackSounds[] = { "X/x_attack1.wav", "X/x_attack2.wav", "X/x_attack3.wav", }; const char *CNihilanth::pBallSounds[] = { "X/x_ballattack1.wav", }; const char *CNihilanth::pShootSounds[] = { "X/x_shoot1.wav", }; const char *CNihilanth::pRechargeSounds[] = { "X/x_recharge1.wav", "X/x_recharge2.wav", "X/x_recharge3.wav", }; const char *CNihilanth::pLaughSounds[] = { "X/x_laugh1.wav", "X/x_laugh2.wav", }; const char *CNihilanth::pPainSounds[] = { "X/x_pain1.wav", "X/x_pain2.wav", }; const char *CNihilanth::pDeathSounds[] = { "X/x_die1.wav", }; void CNihilanth :: Spawn( void ) { Precache( ); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; if (pev->model) SET_MODEL(ENT(pev), STRING(pev->model)); //LRC else SET_MODEL(edict(), "models/nihilanth.mdl"); // UTIL_SetSize(pev, Vector( -300, -300, 0), Vector(300, 300, 512)); UTIL_SetSize(pev, Vector( -32, -32, 0), Vector(32, 32, 64)); UTIL_SetOrigin( this, pev->origin ); pev->flags |= FL_MONSTER; pev->takedamage = DAMAGE_AIM; if (pev->health == 0) pev->health = gSkillData.nihilanthHealth; pev->view_ofs = Vector( 0, 0, 300 ); m_flFieldOfView = -1; // 360 degrees pev->sequence = 0; ResetSequenceInfo( ); InitBoneControllers(); SetThink(&CNihilanth :: StartupThink ); SetNextThink( 0.1 ); m_vecDesired = Vector( 1, 0, 0 ); m_posDesired = Vector( pev->origin.x, pev->origin.y, 512 ); m_iLevel = 1; m_iTeleport = 1; if (m_szRechargerTarget[0] == '\0') strcpy( m_szRechargerTarget, "n_recharger" ); if (m_szDrawUse[0] == '\0') strcpy( m_szDrawUse, "n_draw" ); if (m_szTeleportUse[0] == '\0') strcpy( m_szTeleportUse, "n_leaving" ); if (m_szTeleportTouch[0] == '\0') strcpy( m_szTeleportTouch, "n_teleport" ); if (m_szDeadUse[0] == '\0') strcpy( m_szDeadUse, "n_dead" ); if (m_szDeadTouch[0] == '\0') strcpy( m_szDeadTouch, "n_ending" ); // near death /* m_iTeleport = 10; m_iLevel = 10; m_irritation = 2; pev->health = 100; */ } void CNihilanth::Precache( void ) { if (pev->model) PRECACHE_MODEL((char*)STRING(pev->model)); //LRC else PRECACHE_MODEL("models/nihilanth.mdl"); PRECACHE_MODEL("sprites/lgtning.spr"); UTIL_PrecacheOther( "nihilanth_energy_ball" ); UTIL_PrecacheOther( "monster_alien_controller" ); UTIL_PrecacheOther( "monster_alien_slave" ); PRECACHE_SOUND_ARRAY( pAttackSounds ); PRECACHE_SOUND_ARRAY( pBallSounds ); PRECACHE_SOUND_ARRAY( pShootSounds ); PRECACHE_SOUND_ARRAY( pRechargeSounds ); PRECACHE_SOUND_ARRAY( pLaughSounds ); PRECACHE_SOUND_ARRAY( pPainSounds ); PRECACHE_SOUND_ARRAY( pDeathSounds ); PRECACHE_SOUND("debris/beamstart7.wav"); } void CNihilanth :: PainSound( void ) { if (m_flNextPainSound > gpGlobals->time) return; m_flNextPainSound = gpGlobals->time + RANDOM_FLOAT( 2, 5 ); if (pev->health > gSkillData.nihilanthHealth / 2) { EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pLaughSounds ), 1.0, 0.2 ); } else if (m_irritation >= 2) { EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), 1.0, 0.2 ); } } void CNihilanth :: DeathSound( void ) { EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), 1.0, 0.1 ); } void CNihilanth::NullThink( void ) { StudioFrameAdvance( ); SetNextThink( 0.5 ); } void CNihilanth::StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { SetThink(&CNihilanth:: HuntThink ); SetNextThink( 0.1 ); SetUse(&CNihilanth:: CommandUse ); } void CNihilanth::StartupThink( void ) { m_irritation = 0; m_flAdj = 512; CBaseEntity *pEntity; pEntity = UTIL_FindEntityByTargetname( NULL, "n_min"); if (pEntity) m_flMinZ = pEntity->pev->origin.z; else m_flMinZ = -4096; pEntity = UTIL_FindEntityByTargetname( NULL, "n_max"); if (pEntity) m_flMaxZ = pEntity->pev->origin.z; else m_flMaxZ = 4096; m_hRecharger = this; for (int i = 0; i < N_SPHERES; i++) { EmitSphere( ); } m_hRecharger = NULL; SetThink(&CNihilanth:: HuntThink); SetUse(&CNihilanth:: CommandUse ); SetNextThink( 0.1 ); } void CNihilanth :: Killed( entvars_t *pevAttacker, int iGib ) { CBaseMonster::Killed( pevAttacker, iGib ); } void CNihilanth :: DyingThink( void ) { SetNextThink( 0.1 ); DispatchAnimEvents( ); StudioFrameAdvance( ); if (pev->deadflag == DEAD_NO) { DeathSound( ); pev->deadflag = DEAD_DYING; m_posDesired.z = m_flMaxZ; } if (pev->deadflag == DEAD_DYING) { Flight( ); if (fabs( pev->origin.z - m_flMaxZ ) < 16) { pev->velocity = Vector( 0, 0, 0 ); FireTargets( m_szDeadUse, this, this, USE_ON, 1.0 ); pev->deadflag = DEAD_DEAD; } } if (m_fSequenceFinished) { pev->avelocity.y += RANDOM_FLOAT( -100, 100 ); if (pev->avelocity.y < -100) pev->avelocity.y = -100; if (pev->avelocity.y > 100) pev->avelocity.y = 100; pev->sequence = LookupSequence( "die1" ); } if (m_pBall) { if (m_pBall->pev->renderamt > 0) { m_pBall->pev->renderamt = max( 0, m_pBall->pev->renderamt - 2); } else { UTIL_Remove( m_pBall ); m_pBall = NULL; } } Vector vecDir, vecSrc, vecAngles; UTIL_MakeAimVectors( pev->angles ); int iAttachment = RANDOM_LONG( 1, 4 ); do { vecDir = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 )); } while (DotProduct( vecDir, vecDir) > 1.0); switch( RANDOM_LONG( 1, 4 )) { case 1: // head vecDir.z = fabs( vecDir.z ) * 0.5; vecDir = vecDir + 2 * gpGlobals->v_up; break; case 2: // eyes if (DotProduct( vecDir, gpGlobals->v_forward ) < 0) vecDir = vecDir * -1; vecDir = vecDir + 2 * gpGlobals->v_forward; break; case 3: // left hand if (DotProduct( vecDir, gpGlobals->v_right ) > 0) vecDir = vecDir * -1; vecDir = vecDir - 2 * gpGlobals->v_right; break; case 4: // right hand if (DotProduct( vecDir, gpGlobals->v_right ) < 0) vecDir = vecDir * -1; vecDir = vecDir + 2 * gpGlobals->v_right; break; } GetAttachment( iAttachment - 1, vecSrc, vecAngles ); TraceResult tr; UTIL_TraceLine( vecSrc, vecSrc + vecDir * 4096, ignore_monsters, ENT(pev), &tr ); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_BEAMENTPOINT ); WRITE_SHORT( entindex() + 0x1000 * iAttachment ); WRITE_COORD( tr.vecEndPos.x); WRITE_COORD( tr.vecEndPos.y); WRITE_COORD( tr.vecEndPos.z); WRITE_SHORT( g_sModelIndexLaser ); WRITE_BYTE( 0 ); // frame start WRITE_BYTE( 10 ); // framerate WRITE_BYTE( 5 ); // life WRITE_BYTE( 100 ); // width WRITE_BYTE( 120 ); // noise WRITE_BYTE( 64 ); // r, g, b WRITE_BYTE( 128 ); // r, g, b WRITE_BYTE( 255); // r, g, b WRITE_BYTE( 255 ); // brightness WRITE_BYTE( 10 ); // speed MESSAGE_END(); GetAttachment( 0, vecSrc, vecAngles ); CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = Vector ( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0; pEntity->GreenBallInit( ); return; } void CNihilanth::CrashTouch( CBaseEntity *pOther ) { // only crash if we hit something solid if ( pOther->pev->solid == SOLID_BSP) { SetTouch( NULL ); SetNextThink( 0 ); } } void CNihilanth :: GibMonster( void ) { // EMIT_SOUND_DYN(edict(), CHAN_VOICE, "common/bodysplat.wav", 0.75, ATTN_NORM, 0, 200); } void CNihilanth :: FloatSequence( void ) { if (m_irritation >= 2) { pev->sequence = LookupSequence( "float_open" ); } else if (m_avelocity.y > 30) { pev->sequence = LookupSequence( "walk_r" ); } else if (m_avelocity.y < -30) { pev->sequence = LookupSequence( "walk_l" ); } else if (m_velocity.z > 30) { pev->sequence = LookupSequence( "walk_u" ); } else if (m_velocity.z < -30) { pev->sequence = LookupSequence( "walk_d" ); } else { pev->sequence = LookupSequence( "float" ); } } void CNihilanth :: ShootBalls( void ) { if (m_flShootEnd > gpGlobals->time) { Vector vecHand, vecAngle; while (m_flShootTime < m_flShootEnd && m_flShootTime < gpGlobals->time) { if (m_hEnemy != NULL) { Vector vecSrc, vecDir; CNihilanthHVR *pEntity; GetAttachment( 2, vecHand, vecAngle ); vecSrc = vecHand + pev->velocity * (m_flShootTime - gpGlobals->time); // vecDir = (m_posTarget - vecSrc).Normalize( ); vecDir = (m_posTarget - pev->origin).Normalize( ); vecSrc = vecSrc + vecDir * (gpGlobals->time - m_flShootTime); pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = vecDir * 200.0; pEntity->ZapInit( m_hEnemy ); GetAttachment( 3, vecHand, vecAngle ); vecSrc = vecHand + pev->velocity * (m_flShootTime - gpGlobals->time); // vecDir = (m_posTarget - vecSrc).Normalize( ); vecDir = (m_posTarget - pev->origin).Normalize( ); vecSrc = vecSrc + vecDir * (gpGlobals->time - m_flShootTime); pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = vecDir * 200.0; pEntity->ZapInit( m_hEnemy ); } m_flShootTime += 0.2; } } } void CNihilanth :: MakeFriend( Vector vecStart ) { int i; for (i = 0; i < 3; i++) { if (m_hFriend[i] != NULL && !m_hFriend[i]->IsAlive()) { if (pev->rendermode == kRenderNormal) // don't do it if they are already fading m_hFriend[i]->MyMonsterPointer()->FadeMonster( ); m_hFriend[i] = NULL; } if (m_hFriend[i] == NULL) { if (RANDOM_LONG(0, 1) == 0) { int iNode = WorldGraph.FindNearestNode ( vecStart, bits_NODE_AIR ); if (iNode != NO_NODE) { CNode &node = WorldGraph.Node( iNode ); TraceResult tr; UTIL_TraceHull( node.m_vecOrigin + Vector( 0, 0, 32 ), node.m_vecOrigin + Vector( 0, 0, 32 ), dont_ignore_monsters, large_hull, NULL, &tr ); if (tr.fStartSolid == 0) m_hFriend[i] = Create("monster_alien_controller", node.m_vecOrigin, pev->angles ); } } else { int iNode = WorldGraph.FindNearestNode ( vecStart, bits_NODE_LAND | bits_NODE_WATER ); if (iNode != NO_NODE) { CNode &node = WorldGraph.Node( iNode ); TraceResult tr; UTIL_TraceHull( node.m_vecOrigin + Vector( 0, 0, 36 ), node.m_vecOrigin + Vector( 0, 0, 36 ), dont_ignore_monsters, human_hull, NULL, &tr ); if (tr.fStartSolid == 0) m_hFriend[i] = Create("monster_alien_slave", node.m_vecOrigin, pev->angles ); } } if (m_hFriend[i] != NULL) { EMIT_SOUND( m_hFriend[i]->edict(), CHAN_WEAPON, "debris/beamstart7.wav", 1.0, ATTN_NORM ); } return; } } } void CNihilanth :: NextActivity( ) { UTIL_MakeAimVectors( pev->angles ); if (m_irritation >= 2) { if (m_pBall == NULL) { m_pBall = CSprite::SpriteCreate( "sprites/tele1.spr", pev->origin, TRUE ); if (m_pBall) { m_pBall->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation ); m_pBall->SetAttachment( edict(), 1 ); m_pBall->SetScale( 4.0 ); m_pBall->pev->framerate = 10.0; m_pBall->TurnOn( ); } } if (m_pBall) { MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x1000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 255 ); // R WRITE_BYTE( 192 ); // G WRITE_BYTE( 64 ); // B WRITE_BYTE( 200 ); // life * 10 WRITE_COORD( 0 ); // decay MESSAGE_END(); } } if ((pev->health < gSkillData.nihilanthHealth / 2 || m_iActiveSpheres < N_SPHERES / 2) && m_hRecharger == NULL && m_iLevel <= 9) { char szName[64]; CBaseEntity *pEnt = NULL; CBaseEntity *pRecharger = NULL; float flDist = 8192; sprintf(szName, "%s%d", m_szRechargerTarget, m_iLevel ); while ((pEnt = UTIL_FindEntityByTargetname( pEnt, szName )) != NULL) { float flLocal = (pEnt->pev->origin - pev->origin).Length(); if (flLocal < flDist) { flDist = flLocal; pRecharger = pEnt; } } if (pRecharger) { m_hRecharger = pRecharger; m_posDesired = Vector( pev->origin.x, pev->origin.y, pRecharger->pev->origin.z ); m_vecDesired = (pRecharger->pev->origin - m_posDesired).Normalize( ); m_vecDesired.z = 0; m_vecDesired = m_vecDesired.Normalize(); } else { m_hRecharger = NULL; ALERT( at_aiconsole, "nihilanth can't find %s\n", szName ); m_iLevel++; if (m_iLevel > 9) m_irritation = 2; } } float flDist = (m_posDesired - pev->origin).Length(); float flDot = DotProduct( m_vecDesired, gpGlobals->v_forward ); if (m_hRecharger != NULL) { // at we at power up yet? if (flDist < 128.0) { int iseq = LookupSequence( "recharge" ); if (iseq != pev->sequence) { char szText[64]; sprintf( szText, "%s%d", m_szDrawUse, m_iLevel ); FireTargets( szText, this, this, USE_ON, 1.0 ); ALERT( at_debug, "fireing %s\n", szText ); } pev->sequence = LookupSequence( "recharge" ); } else { FloatSequence( ); } return; } if (m_hEnemy != NULL && !m_hEnemy->IsAlive()) { m_hEnemy = NULL; } if (m_flLastSeen + 15 < gpGlobals->time) { m_hEnemy = NULL; } if (m_hEnemy == NULL) { Look( 4096 ); m_hEnemy = BestVisibleEnemy( ); } if (m_hEnemy != NULL && m_irritation != 0) { if (m_flLastSeen + 5 > gpGlobals->time && flDist < 256 && flDot > 0) { if (m_irritation >= 2 && pev->health < gSkillData.nihilanthHealth / 2.0) { pev->sequence = LookupSequence( "attack1_open" ); } else { if (RANDOM_LONG(0, 1 ) == 0) { pev->sequence = LookupSequence( "attack1" ); // zap } else { char szText[64]; sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport ); CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText ); if (pTrigger != NULL || pTouch != NULL) { pev->sequence = LookupSequence( "attack2" ); // teleport } else { m_iTeleport++; pev->sequence = LookupSequence( "attack1" ); // zap } } } return; } } FloatSequence( ); } void CNihilanth :: HuntThink( void ) { SetNextThink( 0.1 ); DispatchAnimEvents( ); StudioFrameAdvance( ); ShootBalls( ); // if dead, force cancelation of current animation if (pev->health <= 0) { SetThink(&CNihilanth :: DyingThink ); m_fSequenceFinished = TRUE; return; } // ALERT( at_console, "health %.0f\n", pev->health ); // if damaged, try to abosorb some spheres if (pev->health < gSkillData.nihilanthHealth && AbsorbSphere( )) { pev->health += gSkillData.nihilanthHealth / N_SPHERES; } // get new sequence if (m_fSequenceFinished) { // if (!m_fSequenceLoops) pev->frame = 0; NextActivity( ); ResetSequenceInfo( ); pev->framerate = 2.0 - 1.0 * (pev->health / gSkillData.nihilanthHealth); } // look for current enemy if (m_hEnemy != NULL && m_hRecharger == NULL) { if (FVisible( m_hEnemy )) { if (m_flLastSeen < gpGlobals->time - 5) m_flPrevSeen = gpGlobals->time; m_flLastSeen = gpGlobals->time; m_posTarget = m_hEnemy->pev->origin; m_vecTarget = (m_posTarget - pev->origin).Normalize(); m_vecDesired = m_vecTarget; m_posDesired = Vector( pev->origin.x, pev->origin.y, m_posTarget.z + m_flAdj ); } else { m_flAdj = min( m_flAdj + 10, 1000 ); } } // don't go too high if (m_posDesired.z > m_flMaxZ) m_posDesired.z = m_flMaxZ; // don't go too low if (m_posDesired.z < m_flMinZ) m_posDesired.z = m_flMinZ; Flight( ); } void CNihilanth :: Flight( void ) { // estimate where I'll be facing in one seconds UTIL_MakeAimVectors( pev->angles + m_avelocity ); // Vector vecEst1 = pev->origin + m_velocity + gpGlobals->v_up * m_flForce - Vector( 0, 0, 384 ); // float flSide = DotProduct( m_posDesired - vecEst1, gpGlobals->v_right ); float flSide = DotProduct( m_vecDesired, gpGlobals->v_right ); if (flSide < 0) { if (m_avelocity.y < 180) { m_avelocity.y += 6; // 9 * (3.0/2.0); } } else { if (m_avelocity.y > -180) { m_avelocity.y -= 6; // 9 * (3.0/2.0); } } m_avelocity.y *= 0.98; // estimate where I'll be in two seconds Vector vecEst = pev->origin + m_velocity * 2.0 + gpGlobals->v_up * m_flForce * 20; // add immediate force UTIL_MakeAimVectors( pev->angles ); m_velocity.x += gpGlobals->v_up.x * m_flForce; m_velocity.y += gpGlobals->v_up.y * m_flForce; m_velocity.z += gpGlobals->v_up.z * m_flForce; float flSpeed = m_velocity.Length(); float flDir = DotProduct( Vector( gpGlobals->v_forward.x, gpGlobals->v_forward.y, 0 ), Vector( m_velocity.x, m_velocity.y, 0 ) ); if (flDir < 0) flSpeed = -flSpeed; float flDist = DotProduct( m_posDesired - vecEst, gpGlobals->v_forward ); // sideways drag m_velocity.x = m_velocity.x * (1.0 - fabs( gpGlobals->v_right.x ) * 0.05); m_velocity.y = m_velocity.y * (1.0 - fabs( gpGlobals->v_right.y ) * 0.05); m_velocity.z = m_velocity.z * (1.0 - fabs( gpGlobals->v_right.z ) * 0.05); // general drag m_velocity = m_velocity * 0.995; // apply power to stay correct height if (m_flForce < 100 && vecEst.z < m_posDesired.z) { m_flForce += 10; } else if (m_flForce > -100 && vecEst.z > m_posDesired.z) { if (vecEst.z > m_posDesired.z) m_flForce -= 10; } UTIL_SetOrigin( this, pev->origin + m_velocity * 0.1 ); pev->angles = pev->angles + m_avelocity * 0.1; // ALERT( at_console, "%5.0f %5.0f : %4.0f : %3.0f : %2.0f\n", m_posDesired.z, pev->origin.z, m_velocity.z, m_avelocity.y, m_flForce ); } BOOL CNihilanth :: AbsorbSphere( void ) { for (int i = 0; i < N_SPHERES; i++) { if (m_hSphere[i] != NULL) { CNihilanthHVR *pSphere = (CNihilanthHVR *)((CBaseEntity *)m_hSphere[i]); pSphere->AbsorbInit( ); m_hSphere[i] = NULL; m_iActiveSpheres--; return TRUE; } } return FALSE; } BOOL CNihilanth :: EmitSphere( void ) { m_iActiveSpheres = 0; int empty = 0; for (int i = 0; i < N_SPHERES; i++) { if (m_hSphere[i] != NULL) { m_iActiveSpheres++; } else { empty = i; } } if (m_iActiveSpheres >= N_SPHERES) return FALSE; Vector vecSrc = m_hRecharger->pev->origin; CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = pev->origin - vecSrc; pEntity->CircleInit( this ); m_hSphere[empty] = pEntity; return TRUE; } //LRC- never called(?) No. --PC. void CNihilanth :: TargetSphere( USE_TYPE useType, float value ) { CBaseMonster *pSphere; int i = 0; for (i = 0; i < N_SPHERES; i++) { if (m_hSphere[i] != NULL) { pSphere = m_hSphere[i]->MyMonsterPointer(); if (pSphere->m_hEnemy == NULL) break; } } if (i == N_SPHERES) { return; } Vector vecSrc, vecAngles; GetAttachment( 2, vecSrc, vecAngles ); UTIL_SetOrigin( pSphere, vecSrc ); pSphere->Use( this, this, useType, value ); pSphere->pev->velocity = m_vecDesired * RANDOM_FLOAT( 50, 100 ) + Vector( RANDOM_FLOAT( -50, 50 ), RANDOM_FLOAT( -50, 50 ), RANDOM_FLOAT( -50, 50 ) ); } void CNihilanth :: HandleAnimEvent( MonsterEvent_t *pEvent ) { switch( pEvent->event ) { case 1: // shoot break; case 2: // zen if (m_hEnemy != NULL) { if (RANDOM_LONG(0,4) == 0) EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 ); EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 ); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x3000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x4000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); m_flShootTime = gpGlobals->time; m_flShootEnd = gpGlobals->time + 1.0; } break; case 3: // prayer if (m_hEnemy != NULL) { char szText[32]; sprintf( szText, "%s%d", m_szTeleportTouch, m_iTeleport ); CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, szText ); sprintf( szText, "%s%d", m_szTeleportUse, m_iTeleport ); CBaseEntity *pTrigger = UTIL_FindEntityByTargetname( NULL, szText ); if (pTrigger != NULL || pTouch != NULL) { EMIT_SOUND( edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1.0, 0.2 ); Vector vecSrc, vecAngles; GetAttachment( 2, vecSrc, vecAngles ); CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = pev->origin - vecSrc; pEntity->TeleportInit( this, m_hEnemy, pTrigger, pTouch ); } else { m_iTeleport++; // unexpected failure EMIT_SOUND( edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBallSounds ), 1.0, 0.2 ); ALERT( at_aiconsole, "nihilanth can't target %s\n", szText ); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x3000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) + 0x4000 ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); m_flShootTime = gpGlobals->time; m_flShootEnd = gpGlobals->time + 1.0; } } break; case 4: // get a sphere { if (m_hRecharger != NULL) { if (!EmitSphere( )) { m_hRecharger = NULL; } } } break; case 5: // start up sphere machine { EMIT_SOUND( edict(), CHAN_VOICE , RANDOM_SOUND_ARRAY( pRechargeSounds ), 1.0, 0.2 ); } break; case 6: if (m_hEnemy != NULL) { Vector vecSrc, vecAngles; GetAttachment( 2, vecSrc, vecAngles ); CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = pev->origin - vecSrc; pEntity->ZapInit( m_hEnemy ); } break; case 7: /* Vector vecSrc, vecAngles; GetAttachment( 0, vecSrc, vecAngles ); CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() ); pEntity->pev->velocity = Vector ( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0; pEntity->GreenBallInit( ); */ break; } } void CNihilanth::CommandUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { switch (useType) { case USE_OFF: { CBaseEntity *pTouch = UTIL_FindEntityByTargetname( NULL, m_szDeadTouch ); if ( pTouch && m_hEnemy != NULL ) pTouch->Touch( m_hEnemy ); } break; case USE_ON: if (m_irritation == 0) { m_irritation = 1; } break; case USE_SET: break; case USE_TOGGLE: break; } } int CNihilanth :: TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) { if (pevInflictor->owner == edict()) return 0; if (flDamage >= pev->health) { pev->health = 1; if (m_irritation != 3) return 0; } PainSound( ); pev->health -= flDamage; return 0; } void CNihilanth::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { if (m_irritation == 3) m_irritation = 2; if (m_irritation == 2 && ptr->iHitgroup == 2 && flDamage > 2) m_irritation = 3; if (m_irritation != 3) { Vector vecBlood = (ptr->vecEndPos - pev->origin).Normalize( ); UTIL_BloodStream( ptr->vecEndPos, vecBlood, BloodColor(), flDamage + (100 - 100 * (pev->health / gSkillData.nihilanthHealth))); } // SpawnBlood(ptr->vecEndPos, BloodColor(), flDamage * 5.0);// a little surface blood. AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType ); } CBaseEntity *CNihilanth::RandomTargetname( const char *szName ) { int total = 0; CBaseEntity *pEntity = NULL; CBaseEntity *pNewEntity = NULL; while ((pNewEntity = UTIL_FindEntityByTargetname( pNewEntity, szName )) != NULL) { total++; if (RANDOM_LONG(0,total-1) < 1) pEntity = pNewEntity; } return pEntity; } //========================================================= // Controller bouncy ball attack //========================================================= void CNihilanthHVR :: Spawn( void ) { Precache( ); pev->rendermode = kRenderTransAdd; pev->renderamt = 255; pev->scale = 3.0; } void CNihilanthHVR :: Precache( void ) { PRECACHE_MODEL("sprites/flare6.spr"); PRECACHE_MODEL("sprites/nhth1.spr"); PRECACHE_MODEL("sprites/exit1.spr"); PRECACHE_MODEL("sprites/tele1.spr"); PRECACHE_MODEL("sprites/animglow01.spr"); PRECACHE_MODEL("sprites/xspark4.spr"); PRECACHE_MODEL("sprites/muzzleflash3.spr"); PRECACHE_SOUND("debris/zap4.wav"); PRECACHE_SOUND("weapons/electro4.wav"); PRECACHE_SOUND("x/x_teleattack1.wav"); } void CNihilanthHVR :: CircleInit( CBaseEntity *pTarget ) { pev->movetype = MOVETYPE_NOCLIP; pev->solid = SOLID_NOT; // SET_MODEL(edict(), "sprites/flare6.spr"); // pev->scale = 3.0; // SET_MODEL(edict(), "sprites/xspark4.spr"); SET_MODEL(edict(), "sprites/muzzleflash3.spr"); pev->rendercolor.x = 255; pev->rendercolor.y = 224; pev->rendercolor.z = 192; pev->scale = 2.0; m_nFrames = 1; pev->renderamt = 255; UTIL_SetSize(pev, Vector( 0, 0, 0), Vector(0, 0, 0)); UTIL_SetOrigin( this, pev->origin ); SetThink(&CNihilanthHVR :: HoverThink ); SetTouch(&CNihilanthHVR :: BounceTouch ); SetNextThink( 0.1 ); m_hTargetEnt = pTarget; } CBaseEntity *CNihilanthHVR::RandomClassname( const char *szName ) { int total = 0; CBaseEntity *pEntity = NULL; CBaseEntity *pNewEntity = NULL; while ((pNewEntity = UTIL_FindEntityByClassname( pNewEntity, szName )) != NULL) { total++; if (RANDOM_LONG(0,total-1) < 1) pEntity = pNewEntity; } return pEntity; } void CNihilanthHVR :: HoverThink( void ) { SetNextThink( 0.1 ); if (m_hTargetEnt != NULL) { CircleTarget( m_hTargetEnt->pev->origin + Vector( 0, 0, 16 * N_SCALE ) ); } else { UTIL_Remove( this ); } if (RANDOM_LONG( 0, 99 ) < 5) { /* CBaseEntity *pOther = RandomClassname( STRING(pev->classname) ); if (pOther && pOther != this) { MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_BEAMENTS ); WRITE_SHORT( this->entindex() ); WRITE_SHORT( pOther->entindex() ); WRITE_SHORT( g_sModelIndexLaser ); WRITE_BYTE( 0 ); // framestart WRITE_BYTE( 0 ); // framerate WRITE_BYTE( 10 ); // life WRITE_BYTE( 80 ); // width WRITE_BYTE( 80 ); // noise WRITE_BYTE( 255 ); // r, g, b WRITE_BYTE( 128 ); // r, g, b WRITE_BYTE( 64 ); // r, g, b WRITE_BYTE( 255 ); // brightness WRITE_BYTE( 30 ); // speed MESSAGE_END(); } */ /* MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_BEAMENTS ); WRITE_SHORT( this->entindex() ); WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 ); WRITE_SHORT( g_sModelIndexLaser ); WRITE_BYTE( 0 ); // framestart WRITE_BYTE( 0 ); // framerate WRITE_BYTE( 10 ); // life WRITE_BYTE( 80 ); // width WRITE_BYTE( 80 ); // noise WRITE_BYTE( 255 ); // r, g, b WRITE_BYTE( 128 ); // r, g, b WRITE_BYTE( 64 ); // r, g, b WRITE_BYTE( 255 ); // brightness WRITE_BYTE( 30 ); // speed MESSAGE_END(); */ } pev->frame = ((int)pev->frame + 1) % m_nFrames; } void CNihilanthHVR :: ZapInit( CBaseEntity *pEnemy ) { pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; SET_MODEL(edict(), "sprites/nhth1.spr"); pev->rendercolor.x = 255; pev->rendercolor.y = 255; pev->rendercolor.z = 255; pev->scale = 2.0; pev->velocity = (pEnemy->pev->origin - pev->origin).Normalize() * 200; m_hEnemy = pEnemy; SetThink(&CNihilanthHVR :: ZapThink ); SetTouch(&CNihilanthHVR :: ZapTouch ); SetNextThink( 0.1 ); EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "debris/zap4.wav", 1, ATTN_NORM, 0, 100 ); } void CNihilanthHVR :: ZapThink( void ) { SetNextThink( 0.05 ); // check world boundaries if (m_hEnemy == NULL || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096) { SetTouch( NULL ); UTIL_Remove( this ); return; } if (pev->velocity.Length() < 2000) { pev->velocity = pev->velocity * 1.2; } // MovetoTarget( m_hEnemy->Center( ) ); if ((m_hEnemy->Center() - pev->origin).Length() < 256) { TraceResult tr; UTIL_TraceLine( pev->origin, m_hEnemy->Center(), dont_ignore_monsters, edict(), &tr ); CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit); if (pEntity != NULL && pEntity->pev->takedamage) { ClearMultiDamage( ); pEntity->TraceAttack( pev, gSkillData.nihilanthZap, pev->velocity, &tr, DMG_SHOCK ); ApplyMultiDamage( pev, pev ); } MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_BEAMENTPOINT ); WRITE_SHORT( entindex() ); WRITE_COORD( tr.vecEndPos.x ); WRITE_COORD( tr.vecEndPos.y ); WRITE_COORD( tr.vecEndPos.z ); WRITE_SHORT( g_sModelIndexLaser ); WRITE_BYTE( 0 ); // frame start WRITE_BYTE( 10 ); // framerate WRITE_BYTE( 3 ); // life WRITE_BYTE( 20 ); // width WRITE_BYTE( 20 ); // noise WRITE_BYTE( 64 ); // r, g, b WRITE_BYTE( 196 ); // r, g, b WRITE_BYTE( 255); // r, g, b WRITE_BYTE( 255 ); // brightness WRITE_BYTE( 10 ); // speed MESSAGE_END(); UTIL_EmitAmbientSound( edict(), tr.vecEndPos, "weapons/electro4.wav", 0.5, ATTN_NORM, 0, RANDOM_LONG( 140, 160 ) ); SetTouch( NULL ); UTIL_Remove( this ); SetNextThink( 0.2 ); return; } pev->frame = (int)(pev->frame + 1) % 11; MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 128 ); // radius WRITE_BYTE( 128 ); // R WRITE_BYTE( 128 ); // G WRITE_BYTE( 255 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 128 ); // decay MESSAGE_END(); // Crawl( ); } void CNihilanthHVR::ZapTouch( CBaseEntity *pOther ) { UTIL_EmitAmbientSound( edict(), pev->origin, "weapons/electro4.wav", 1.0, ATTN_NORM, 0, RANDOM_LONG( 90, 95 ) ); RadiusDamage( pev, pev, 50, CLASS_NONE, DMG_SHOCK ); pev->velocity = pev->velocity * 0; /* for (int i = 0; i < 10; i++) { Crawl( ); } */ SetTouch( NULL ); UTIL_Remove( this ); SetNextThink( 0.2 ); } void CNihilanthHVR :: TeleportInit( CNihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch ) { pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; pev->rendercolor.x = 255; pev->rendercolor.y = 255; pev->rendercolor.z = 255; pev->velocity.z *= 0.2; SET_MODEL(edict(), "sprites/exit1.spr"); m_pNihilanth = pOwner; m_hEnemy = pEnemy; m_hTargetEnt = pTarget; m_hTouch = pTouch; SetThink(&CNihilanthHVR :: TeleportThink ); SetTouch(&CNihilanthHVR :: TeleportTouch ); SetNextThink( 0.1 ); EMIT_SOUND_DYN( edict(), CHAN_WEAPON, "x/x_teleattack1.wav", 1, 0.2, 0, 100 ); } void CNihilanthHVR :: GreenBallInit( ) { pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; pev->rendercolor.x = 255; pev->rendercolor.y = 255; pev->rendercolor.z = 255; pev->scale = 1.0; SET_MODEL(edict(), "sprites/exit1.spr"); SetTouch(&CNihilanthHVR :: RemoveTouch ); } void CNihilanthHVR :: TeleportThink( void ) { SetNextThink( 0.1 ); // check world boundaries if (m_hEnemy == NULL || !m_hEnemy->IsAlive() || pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096) { STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" ); UTIL_Remove( this ); return; } if ((m_hEnemy->Center() - pev->origin).Length() < 128) { STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" ); UTIL_Remove( this ); if (m_hTargetEnt != NULL) m_hTargetEnt->Use( m_hEnemy, m_hEnemy, USE_ON, 1.0 ); if ( m_hTouch != NULL && m_hEnemy != NULL ) m_hTouch->Touch( m_hEnemy ); } else { MovetoTarget( m_hEnemy->Center( ) ); } MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( 256 ); // radius WRITE_BYTE( 0 ); // R WRITE_BYTE( 255 ); // G WRITE_BYTE( 0 ); // B WRITE_BYTE( 10 ); // life * 10 WRITE_COORD( 256 ); // decay MESSAGE_END(); pev->frame = (int)(pev->frame + 1) % 20; } void CNihilanthHVR :: AbsorbInit( void ) { SetThink(&CNihilanthHVR :: DissipateThink ); pev->renderamt = 255; MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_BEAMENTS ); WRITE_SHORT( this->entindex() ); WRITE_SHORT( m_hTargetEnt->entindex() + 0x1000 ); WRITE_SHORT( g_sModelIndexLaser ); WRITE_BYTE( 0 ); // framestart WRITE_BYTE( 0 ); // framerate WRITE_BYTE( 50 ); // life WRITE_BYTE( 80 ); // width WRITE_BYTE( 80 ); // noise WRITE_BYTE( 255 ); // r, g, b WRITE_BYTE( 128 ); // r, g, b WRITE_BYTE( 64 ); // r, g, b WRITE_BYTE( 255 ); // brightness WRITE_BYTE( 30 ); // speed MESSAGE_END(); } void CNihilanthHVR::TeleportTouch( CBaseEntity *pOther ) { CBaseEntity *pEnemy = m_hEnemy; if (pOther == pEnemy) { if (m_hTargetEnt != NULL) m_hTargetEnt->Use( pEnemy, pEnemy, USE_ON, 1.0 ); if (m_hTouch != NULL && pEnemy != NULL ) m_hTouch->Touch( pEnemy ); } else { m_pNihilanth->MakeFriend( pev->origin ); } SetTouch( NULL ); STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" ); UTIL_Remove( this ); } void CNihilanthHVR :: DissipateThink( void ) { SetNextThink( 0.1 ); if (pev->scale > 5.0) UTIL_Remove( this ); pev->renderamt -= 2; pev->scale += 0.1; if (m_hTargetEnt != NULL) { CircleTarget( m_hTargetEnt->pev->origin + Vector( 0, 0, 4096 ) ); } else { UTIL_Remove( this ); } MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_ELIGHT ); WRITE_SHORT( entindex( ) ); // entity, attachment WRITE_COORD( pev->origin.x ); // origin WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_COORD( pev->renderamt ); // radius WRITE_BYTE( 255 ); // R WRITE_BYTE( 192 ); // G WRITE_BYTE( 64 ); // B WRITE_BYTE( 2 ); // life * 10 WRITE_COORD( 0 ); // decay MESSAGE_END(); } BOOL CNihilanthHVR :: CircleTarget( Vector vecTarget ) { BOOL fClose = FALSE; Vector vecDest = vecTarget; Vector vecEst = pev->origin + pev->velocity * 0.5; Vector vecSrc = pev->origin; vecDest.z = 0; vecEst.z = 0; vecSrc.z = 0; float d1 = (vecDest - vecSrc).Length() - 24 * N_SCALE; float d2 = (vecDest - vecEst).Length() - 24 * N_SCALE; if (m_vecIdeal == Vector( 0, 0, 0 )) { m_vecIdeal = pev->velocity; } if (d1 < 0 && d2 <= d1) { // ALERT( at_console, "too close\n"); m_vecIdeal = m_vecIdeal - (vecDest - vecSrc).Normalize() * 50; } else if (d1 > 0 && d2 >= d1) { // ALERT( at_console, "too far\n"); m_vecIdeal = m_vecIdeal + (vecDest - vecSrc).Normalize() * 50; } pev->avelocity.z = d1 * 20; if (d1 < 32) { fClose = TRUE; } m_vecIdeal = m_vecIdeal + Vector( RANDOM_FLOAT( -2, 2 ), RANDOM_FLOAT( -2, 2 ), RANDOM_FLOAT( -2, 2 )); m_vecIdeal = Vector( m_vecIdeal.x, m_vecIdeal.y, 0 ).Normalize( ) * 200 /* + Vector( -m_vecIdeal.y, m_vecIdeal.x, 0 ).Normalize( ) * 32 */ + Vector( 0, 0, m_vecIdeal.z ); // m_vecIdeal = m_vecIdeal + Vector( -m_vecIdeal.y, m_vecIdeal.x, 0 ).Normalize( ) * 2; // move up/down d1 = vecTarget.z - pev->origin.z; if (d1 > 0 && m_vecIdeal.z < 200) m_vecIdeal.z += 20; else if (d1 < 0 && m_vecIdeal.z > -200) m_vecIdeal.z -= 20; pev->velocity = m_vecIdeal; // ALERT( at_console, "%.0f %.0f %.0f\n", m_vecIdeal.x, m_vecIdeal.y, m_vecIdeal.z ); return fClose; } void CNihilanthHVR :: MovetoTarget( Vector vecTarget ) { if (m_vecIdeal == Vector( 0, 0, 0 )) { m_vecIdeal = pev->velocity; } // accelerate float flSpeed = m_vecIdeal.Length(); if (flSpeed > 300) { m_vecIdeal = m_vecIdeal.Normalize( ) * 300; } m_vecIdeal = m_vecIdeal + (vecTarget - pev->origin).Normalize() * 300; pev->velocity = m_vecIdeal; } void CNihilanthHVR :: Crawl( void ) { Vector vecAim = Vector( RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ), RANDOM_FLOAT( -1, 1 ) ).Normalize( ); Vector vecPnt = pev->origin + pev->velocity * 0.2 + vecAim * 128; MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); WRITE_BYTE( TE_BEAMENTPOINT ); WRITE_SHORT( entindex() ); WRITE_COORD( vecPnt.x); WRITE_COORD( vecPnt.y); WRITE_COORD( vecPnt.z); WRITE_SHORT( g_sModelIndexLaser ); WRITE_BYTE( 0 ); // frame start WRITE_BYTE( 10 ); // framerate WRITE_BYTE( 3 ); // life WRITE_BYTE( 20 ); // width WRITE_BYTE( 80 ); // noise WRITE_BYTE( 64 ); // r, g, b WRITE_BYTE( 128 ); // r, g, b WRITE_BYTE( 255); // r, g, b WRITE_BYTE( 255 ); // brightness WRITE_BYTE( 10 ); // speed MESSAGE_END(); } void CNihilanthHVR::RemoveTouch( CBaseEntity *pOther ) { STOP_SOUND(edict(), CHAN_WEAPON, "x/x_teleattack1.wav" ); UTIL_Remove( this ); } void CNihilanthHVR::BounceTouch( CBaseEntity *pOther ) { Vector vecDir = m_vecIdeal.Normalize( ); TraceResult tr = UTIL_GetGlobalTrace( ); float n = -DotProduct(tr.vecPlaneNormal, vecDir); vecDir = 2.0 * tr.vecPlaneNormal * n + vecDir; m_vecIdeal = vecDir * m_vecIdeal.Length(); } #endif