class CStartRush : public CBaseEntity { public: void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); CBaseEntity* GetDestinationEntity( void ); void ReportSuccess( CBaseEntity* who ); void Spawn( void ); int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } };