/* gl_occlusion.h - occlusion query implementation this code written for Paranoia 2: Savior modification Copyright (C) 2015 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef GL_OCCLUSION_H #define GL_OCCLUSION_H void GL_AllocOcclusionQuery( msurface_t *surf ); void GL_DeleteOcclusionQuery( msurface_t *surf ); bool GL_SurfaceOccluded( msurface_t *surf ); void GL_TestSurfaceOcclusion( msurface_t *surf ); #endif//GL_OCCLUSION_H