//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_DATAINPUTSTREAM_H #define VGUI_DATAINPUTSTREAM_H #include #include namespace vgui { class VGUIAPI DataInputStream : virtual public InputStream { private: InputStream* _is; public: DataInputStream(InputStream* is); public: virtual void seekStart(bool& success); virtual void seekRelative(int count,bool& success); virtual void seekEnd(bool& success); virtual int getAvailable(bool& success); //virtual uchar readUChar(bool& success); virtual void readUChar(uchar* buf,int count,bool& success); virtual void close(bool& success); virtual void close(); public: virtual bool readBool(bool& success); virtual char readChar(bool& success); virtual uchar readUChar(bool& success); virtual short readShort(bool& success); virtual ushort readUShort(bool& success); virtual int readInt(bool& success); virtual uint readUInt(bool& success); virtual long readLong(bool& success); virtual ulong readULong(bool& success); virtual float readFloat(bool& success); virtual double readDouble(bool& success); virtual void readLine(char* buf,int bufLen,bool& success); }; } #endif