/* shader.h - shadercache implementation Copyright (C) 2019 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef SHADER_H #define SHADER_H // simple cache (4 bytes here) class shader_t { unsigned short shadernum; unsigned short sequence; public: struct glsl_prog_s *GetShader( void ); void SetShader( unsigned short hand ); unsigned short GetHandle( void ) { return shadernum; } void Invalidate( void ) { shadernum = sequence = 0; } bool IsValid( void ); }; #endif//SHADER_H