#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from waflib import Utils import os def options(opt): # stub return def configure(conf): if conf.env.COMPILER_CC == 'msvc': # hl.def removes MSVC function name decoration from GiveFnptrsToDll on Windows. # Without this, the lookup for this function fails. hlDefNode = conf.path.find_resource("./hl.def") if hlDefNode is not None: conf.env.append_unique('LINKFLAGS', '/def:%s' % hlDefNode.abspath()) else: conf.fatal("Could not find hl.def") def build(bld): source = bld.path.parent.ant_glob([ 'pm_shared/*.cpp', 'game_shared/*.cpp' ]) source += bld.path.ant_glob([ '*.cpp' ]) includes = [ '.', '../common', '../engine', '../pm_shared', '../game_shared', '../public' ] defines = [] libs = [] if bld.env.DEST_OS not in ['android', 'dos']: install_path = os.path.join(bld.env.GAMEDIR, bld.env.SERVER_DIR) else: install_path = bld.env.PREFIX bld.shlib( source = source, target = bld.env.SERVER_NAME + bld.env.POSTFIX, name = 'server', features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )