/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== explode.cpp ======================================================== Explosion-related code */ #include "extdll.h" #include "util.h" #include "cbase.h" #include "decals.h" #include "explode.h" #include "locus.h" // Spark Shower class CShower : public CBaseEntity { void Spawn( void ); void Think( void ); void Touch( CBaseEntity *pOther ); int ObjectCaps( void ) { return FCAP_DONT_SAVE; } }; LINK_ENTITY_TO_CLASS( spark_shower, CShower ); void CShower::Spawn( void ) { pev->velocity = RANDOM_FLOAT( 200, 300 ) * pev->angles; pev->velocity.x += RANDOM_FLOAT(-100.f,100.f); pev->velocity.y += RANDOM_FLOAT(-100.f,100.f); if ( pev->velocity.z >= 0 ) pev->velocity.z += 200; else pev->velocity.z -= 200; pev->movetype = MOVETYPE_BOUNCE; pev->gravity = 0.5; SetNextThink( 0.1 ); pev->solid = SOLID_NOT; SET_MODEL( edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway UTIL_SetSize(pev, g_vecZero, g_vecZero ); pev->effects |= EF_NODRAW; pev->speed = RANDOM_FLOAT( 0.5, 1.5 ); pev->angles = g_vecZero; } void CShower::Think( void ) { UTIL_Sparks( pev->origin ); pev->speed -= 0.1; if ( pev->speed > 0 ) SetNextThink( 0.1 ); else UTIL_Remove( this ); pev->flags &= ~FL_ONGROUND; } void CShower::Touch( CBaseEntity *pOther ) { if ( pev->flags & FL_ONGROUND ) pev->velocity = pev->velocity * 0.1; else pev->velocity = pev->velocity * 0.6; if ( (pev->velocity.x*pev->velocity.x+pev->velocity.y*pev->velocity.y) < 10.0 ) pev->speed = 0; } class CEnvExplosion : public CBaseMonster { public: void Spawn( ); void EXPORT Smoke ( void ); void KeyValue( KeyValueData *pkvd ); void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; int m_iMagnitude;// how large is the fireball? how much damage? int m_spriteScale; // what's the exact fireball sprite scale? }; TYPEDESCRIPTION CEnvExplosion::m_SaveData[] = { DEFINE_FIELD( CEnvExplosion, m_iMagnitude, FIELD_INTEGER ), DEFINE_FIELD( CEnvExplosion, m_spriteScale, FIELD_INTEGER ), }; IMPLEMENT_SAVERESTORE( CEnvExplosion, CBaseMonster ); LINK_ENTITY_TO_CLASS( env_explosion, CEnvExplosion ); void CEnvExplosion::KeyValue( KeyValueData *pkvd ) { if (FStrEq(pkvd->szKeyName, "iMagnitude")) { m_iMagnitude = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else CBaseEntity::KeyValue( pkvd ); } void CEnvExplosion::Spawn( void ) { pev->solid = SOLID_NOT; pev->effects |= EF_NODRAW; pev->movetype = MOVETYPE_NONE; /* if ( m_iMagnitude > 250 ) { m_iMagnitude = 250; } */ float flSpriteScale; flSpriteScale = ( m_iMagnitude - 50) * 0.6; /* if ( flSpriteScale > 50 ) { flSpriteScale = 50; } */ if ( flSpriteScale < 10 ) { flSpriteScale = 10; } m_spriteScale = (int)flSpriteScale; } extern int gmsgCustomDLight; // buz void CEnvExplosion::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { TraceResult tr; pev->model = iStringNull;//invisible pev->solid = SOLID_NOT;// intangible Vector vecSpot;// trace starts here! //LRC if (FStringNull(pev->target)) { vecSpot = pev->origin; } else { vecSpot = CalcLocus_Position(this, pActivator, STRING(pev->target)); } UTIL_TraceLine ( vecSpot + Vector( 0, 0, 8 ), vecSpot + Vector ( 0, 0, -32 ), ignore_monsters, ENT(pev), & tr); // Pull out of the wall a bit if ( tr.flFraction != 1.0 ) { pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6); } else { pev->origin = vecSpot; //LRC } // draw decal if (! ( pev->spawnflags & SF_ENVEXPLOSION_NODECAL)) { if ( RANDOM_FLOAT( 0 , 1 ) < 0.5 ) { UTIL_TraceCustomDecal( &tr, "scorch1", RANDOM_FLOAT( 0.0f, 360.0f )); } else { UTIL_TraceCustomDecal( &tr, "scorch2", RANDOM_FLOAT( 0.0f, 360.0f )); } } // draw fireball if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL ) ) { MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_EXPLOSION); WRITE_COORD( pev->origin.x ); WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_SHORT( g_sModelIndexFireball ); WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10 WRITE_BYTE( 15 ); // framerate WRITE_BYTE( TE_EXPLFLAG_NONE ); MESSAGE_END(); // buz: MESSAGE_BEGIN( MSG_PAS, gmsgCustomDLight, pev->origin ); WRITE_COORD( pev->origin.x ); WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_BYTE( 25 ); // radius / 10 WRITE_BYTE( 15 ); // life * 10 WRITE_BYTE( 30 ); // decay / 10 MESSAGE_END(); } else { MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_EXPLOSION); WRITE_COORD( pev->origin.x ); WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_SHORT( g_sModelIndexFireball ); WRITE_BYTE( 0 ); // no sprite WRITE_BYTE( 15 ); // framerate WRITE_BYTE( TE_EXPLFLAG_NONE ); MESSAGE_END(); } // do damage if ( !( pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE ) ) { RadiusDamage ( pev, pev, m_iMagnitude, CLASS_NONE, DMG_BLAST ); } SetThink(&CEnvExplosion:: Smoke ); SetNextThink( 0.3 ); // draw sparks if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS ) ) { int sparkCount = RANDOM_LONG(0,3); for ( int i = 0; i < sparkCount; i++ ) { Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL ); } } } void CEnvExplosion::Smoke( void ) { if ( !( pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE ) ) { MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); WRITE_BYTE( TE_SMOKE ); WRITE_COORD( pev->origin.x ); WRITE_COORD( pev->origin.y ); WRITE_COORD( pev->origin.z ); WRITE_SHORT( g_sModelIndexSmoke ); WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10 WRITE_BYTE( 12 ); // framerate MESSAGE_END(); } if ( !(pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE) ) { UTIL_Remove( this ); } } // HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage ) { KeyValueData kvd; char buf[128]; CBaseEntity *pExplosion = CBaseEntity::Create( "env_explosion", center, angles, pOwner ); sprintf( buf, "%3d", magnitude ); kvd.szKeyName = "iMagnitude"; kvd.szValue = buf; pExplosion->KeyValue( &kvd ); if ( !doDamage ) pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE; pExplosion->Spawn(); pExplosion->Use( NULL, NULL, USE_TOGGLE, 0 ); }