settings format "TEXNAME" { // material begin "detailmap" "gfx/details/dt_bricks" // field to set path to detail texture "detailScale" "10 10" // detail texture magnification "reflectScale" "0" // enable reflection with Box Parallax Corrected Cubemap and set intensity of reflection "refractScale" "0" // works only on glass surfaces (refraction factor uses normal map) "AberrationScale" "0" // works only on glass surfaces (chromatic aberration factor uses normal map) "smoothness" "0.5" // glossiness "material" "default" // description of physical params of surface } // material end