/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "extdll.h" #include "basemenu.h" #include "utils.h" #include "keydefs.h" #include "menu_btnsbmp_table.h" #define ART_BANNER "gfx/shell/head_inetgames" #define ID_BACKGROUND 0 #define ID_BANNER 1 #define ID_JOINGAME 2 #define ID_CREATEGAME 3 #define ID_GAMEINFO 4 #define ID_REFRESH 5 #define ID_DONE 6 #define ID_SERVERSLIST 7 #define ID_TABLEHINT 8 #define ID_MSGBOX 9 #define ID_MSGTEXT 10 #define ID_YES 130 #define ID_NO 131 #define GAME_LENGTH 28 #define MAPNAME_LENGTH 20+GAME_LENGTH #define TYPE_LENGTH 10+MAPNAME_LENGTH #define MAXCL_LENGTH 15+TYPE_LENGTH typedef struct { char gameDescription[UI_MAX_SERVERS][256]; char *gameDescriptionPtr[UI_MAX_SERVERS]; menuFramework_s menu; menuBitmap_s background; menuBitmap_s banner; menuPicButton_s joinGame; menuPicButton_s createGame; menuPicButton_s gameInfo; menuPicButton_s refresh; menuPicButton_s done; // joingame prompt dialog menuAction_s msgBox; menuAction_s dlgMessage1; menuAction_s dlgMessage2; menuPicButton_s yes; menuPicButton_s no; menuScrollList_s gameList; menuAction_s hintMessage; char hintText[MAX_HINT_TEXT]; int refreshTime; } uiInternetGames_t; static uiInternetGames_t uiInternetGames; static void UI_PromptDialog( void ) { // toggle main menu between active\inactive // show\hide quit dialog uiInternetGames.joinGame.generic.flags ^= QMF_INACTIVE; uiInternetGames.createGame.generic.flags ^= QMF_INACTIVE; uiInternetGames.gameInfo.generic.flags ^= QMF_INACTIVE; uiInternetGames.refresh.generic.flags ^= QMF_INACTIVE; uiInternetGames.done.generic.flags ^= QMF_INACTIVE; uiInternetGames.gameList.generic.flags ^= QMF_INACTIVE; uiInternetGames.msgBox.generic.flags ^= QMF_HIDDEN; uiInternetGames.dlgMessage1.generic.flags ^= QMF_HIDDEN; uiInternetGames.dlgMessage2.generic.flags ^= QMF_HIDDEN; uiInternetGames.no.generic.flags ^= QMF_HIDDEN; uiInternetGames.yes.generic.flags ^= QMF_HIDDEN; } /* ================= UI_InternetGames_KeyFunc ================= */ static const char *UI_InternetGames_KeyFunc( int key, int down ) { if( down && key == K_ESCAPE && !( uiInternetGames.dlgMessage1.generic.flags & QMF_HIDDEN )) { UI_PromptDialog(); return uiSoundNull; } return UI_DefaultKey( &uiInternetGames.menu, key, down ); } /* ================= UI_InternetGames_GetGamesList ================= */ static void UI_InternetGames_GetGamesList( void ) { int i; const char *info, *host, *map; int colorOffset[2]; for( i = 0; i < uiStatic.numServers; i++ ) { if( i >= UI_MAX_SERVERS ) break; info = uiStatic.serverNames[i]; host = Info_ValueForKey( info, "host" ); colorOffset[0] = ColorPrexfixCount( host ); StringConcat( uiInternetGames.gameDescription[i], host, GAME_LENGTH ); StringConcat( uiInternetGames.gameDescription[i], uiEmptyString, GAME_LENGTH + colorOffset[0] ); map = Info_ValueForKey( info, "map" ); colorOffset[1] = ColorPrexfixCount( map ); StringConcat( uiInternetGames.gameDescription[i], map, MAPNAME_LENGTH ); StringConcat( uiInternetGames.gameDescription[i], uiEmptyString, MAPNAME_LENGTH + colorOffset[0] + colorOffset[1] ); if( !strcmp( Info_ValueForKey( info, "dm" ), "1" )) StringConcat( uiInternetGames.gameDescription[i], "dm", TYPE_LENGTH ); else if( !strcmp( Info_ValueForKey( info, "coop" ), "1" )) StringConcat( uiInternetGames.gameDescription[i], "coop", TYPE_LENGTH ); else if( !strcmp( Info_ValueForKey( info, "team" ), "1" )) StringConcat( uiInternetGames.gameDescription[i], "team", TYPE_LENGTH ); else StringConcat( uiInternetGames.gameDescription[i], "???", TYPE_LENGTH ); StringConcat( uiInternetGames.gameDescription[i], uiEmptyString, TYPE_LENGTH + colorOffset[0] + colorOffset[1] ); StringConcat( uiInternetGames.gameDescription[i], Info_ValueForKey( info, "numcl" ), MAXCL_LENGTH ); StringConcat( uiInternetGames.gameDescription[i], "\\", MAXCL_LENGTH ); StringConcat( uiInternetGames.gameDescription[i], Info_ValueForKey( info, "maxcl" ), MAXCL_LENGTH ); StringConcat( uiInternetGames.gameDescription[i], uiEmptyString, MAXCL_LENGTH ); uiInternetGames.gameDescriptionPtr[i] = uiInternetGames.gameDescription[i]; } for( ; i < UI_MAX_SERVERS; i++ ) uiInternetGames.gameDescriptionPtr[i] = NULL; uiInternetGames.gameList.itemNames = (const char **)uiInternetGames.gameDescriptionPtr; uiInternetGames.gameList.numItems = 0; // reset it if( !uiInternetGames.gameList.generic.charHeight ) return; // to avoid divide integer by zero // count number of items while( uiInternetGames.gameList.itemNames[uiInternetGames.gameList.numItems] ) uiInternetGames.gameList.numItems++; // calculate number of visible rows uiInternetGames.gameList.numRows = (uiInternetGames.gameList.generic.height2 / uiInternetGames.gameList.generic.charHeight) - 2; if( uiInternetGames.gameList.numRows > uiInternetGames.gameList.numItems ) uiInternetGames.gameList.numRows = uiInternetGames.gameList.numItems; if( uiStatic.numServers ) uiInternetGames.joinGame.generic.flags &= ~QMF_GRAYED; } /* ================= UI_InternetGames_JoinGame ================= */ static void UI_InternetGames_JoinGame( void ) { if( !strlen( uiInternetGames.gameDescription[uiInternetGames.gameList.curItem] )) return; CLIENT_JOIN( uiStatic.serverAddresses[uiInternetGames.gameList.curItem] ); } /* ================= UI_Background_Ownerdraw ================= */ static void UI_Background_Ownerdraw( void *self ) { menuCommon_s *item = (menuCommon_s *)self; if( !CVAR_GET_FLOAT( "cl_background" )) UI_DrawBackground_Callback( self ); if( uiStatic.realTime > uiInternetGames.refreshTime ) { uiInternetGames.refreshTime = uiStatic.realTime + 10000; // refresh every 10 secs UI_RefreshInternetServerList(); } // serverinfo has been changed update display if( uiStatic.updateServers ) { UI_InternetGames_GetGamesList (); uiStatic.updateServers = false; } } /* ================= UI_MsgBox_Ownerdraw ================= */ static void UI_MsgBox_Ownerdraw( void *self ) { menuCommon_s *item = (menuCommon_s *)self; UI_FillRect( item->x, item->y, item->width, item->height, uiPromptBgColor ); } /* ================= UI_InternetGames_Callback ================= */ static void UI_InternetGames_Callback( void *self, int event ) { menuCommon_s *item = (menuCommon_s *)self; if( event != QM_ACTIVATED ) return; switch( item->id ) { case ID_JOINGAME: if( CL_IsActive( )) UI_PromptDialog(); else UI_InternetGames_JoinGame(); break; case ID_CREATEGAME: CVAR_SET_FLOAT( "public", 1.0f ); UI_CreateGame_Menu(); break; case ID_GAMEINFO: // UNDONE: not implemented break; case ID_REFRESH: UI_RefreshInternetServerList(); break; case ID_DONE: UI_PopMenu(); break; case ID_YES: UI_InternetGames_JoinGame(); break; case ID_NO: UI_PromptDialog(); break; } } /* ================= UI_InternetGames_Init ================= */ static void UI_InternetGames_Init( void ) { memset( &uiInternetGames, 0, sizeof( uiInternetGames_t )); uiInternetGames.menu.vidInitFunc = UI_InternetGames_Init; uiInternetGames.menu.keyFunc = UI_InternetGames_KeyFunc; StringConcat( uiInternetGames.hintText, "Game", GAME_LENGTH ); StringConcat( uiInternetGames.hintText, uiEmptyString, GAME_LENGTH ); StringConcat( uiInternetGames.hintText, "Map", MAPNAME_LENGTH ); StringConcat( uiInternetGames.hintText, uiEmptyString, MAPNAME_LENGTH ); StringConcat( uiInternetGames.hintText, "Type", TYPE_LENGTH ); StringConcat( uiInternetGames.hintText, uiEmptyString, TYPE_LENGTH ); StringConcat( uiInternetGames.hintText, "Clients", MAXCL_LENGTH ); StringConcat( uiInternetGames.hintText, uiEmptyString, MAXCL_LENGTH ); uiInternetGames.background.generic.id = ID_BACKGROUND; uiInternetGames.background.generic.type = QMTYPE_BITMAP; uiInternetGames.background.generic.flags = QMF_INACTIVE; uiInternetGames.background.generic.x = 0; uiInternetGames.background.generic.y = 0; uiInternetGames.background.generic.width = 1024; uiInternetGames.background.generic.height = 768; uiInternetGames.background.pic = ART_BACKGROUND; uiInternetGames.background.generic.ownerdraw = UI_Background_Ownerdraw; uiInternetGames.banner.generic.id = ID_BANNER; uiInternetGames.banner.generic.type = QMTYPE_BITMAP; uiInternetGames.banner.generic.flags = QMF_INACTIVE|QMF_DRAW_ADDITIVE; uiInternetGames.banner.generic.x = UI_BANNER_POSX; uiInternetGames.banner.generic.y = UI_BANNER_POSY; uiInternetGames.banner.generic.width = UI_BANNER_WIDTH; uiInternetGames.banner.generic.height = UI_BANNER_HEIGHT; uiInternetGames.banner.pic = ART_BANNER; uiInternetGames.joinGame.generic.id = ID_JOINGAME; uiInternetGames.joinGame.generic.type = QMTYPE_BM_BUTTON; uiInternetGames.joinGame.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_GRAYED; uiInternetGames.joinGame.generic.x = 72; uiInternetGames.joinGame.generic.y = 230; uiInternetGames.joinGame.generic.name = "Join game"; uiInternetGames.joinGame.generic.statusText = "Join to selected game"; uiInternetGames.joinGame.generic.callback = UI_InternetGames_Callback; UI_UtilSetupPicButton( &uiInternetGames.joinGame, PC_JOIN_GAME ); uiInternetGames.createGame.generic.id = ID_CREATEGAME; uiInternetGames.createGame.generic.type = QMTYPE_BM_BUTTON; uiInternetGames.createGame.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW; uiInternetGames.createGame.generic.x = 72; uiInternetGames.createGame.generic.y = 280; uiInternetGames.createGame.generic.name = "Create game"; uiInternetGames.createGame.generic.statusText = "Create new Internet game"; uiInternetGames.createGame.generic.callback = UI_InternetGames_Callback; UI_UtilSetupPicButton( &uiInternetGames.createGame, PC_CREATE_GAME ); uiInternetGames.gameInfo.generic.id = ID_GAMEINFO; uiInternetGames.gameInfo.generic.type = QMTYPE_BM_BUTTON; uiInternetGames.gameInfo.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW|QMF_GRAYED; uiInternetGames.gameInfo.generic.x = 72; uiInternetGames.gameInfo.generic.y = 330; uiInternetGames.gameInfo.generic.name = "View game info"; uiInternetGames.gameInfo.generic.statusText = "Get detail game info"; uiInternetGames.gameInfo.generic.callback = UI_InternetGames_Callback; UI_UtilSetupPicButton( &uiInternetGames.gameInfo, PC_VIEW_GAME_INFO ); uiInternetGames.refresh.generic.id = ID_REFRESH; uiInternetGames.refresh.generic.type = QMTYPE_BM_BUTTON; uiInternetGames.refresh.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW; uiInternetGames.refresh.generic.x = 72; uiInternetGames.refresh.generic.y = 380; uiInternetGames.refresh.generic.name = "Refresh"; uiInternetGames.refresh.generic.statusText = "Refresh servers list"; uiInternetGames.refresh.generic.callback = UI_InternetGames_Callback; UI_UtilSetupPicButton( &uiInternetGames.refresh, PC_REFRESH ); uiInternetGames.done.generic.id = ID_DONE; uiInternetGames.done.generic.type = QMTYPE_BM_BUTTON; uiInternetGames.done.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_DROPSHADOW; uiInternetGames.done.generic.x = 72; uiInternetGames.done.generic.y = 430; uiInternetGames.done.generic.name = "Done"; uiInternetGames.done.generic.statusText = "Return to main menu"; uiInternetGames.done.generic.callback = UI_InternetGames_Callback; UI_UtilSetupPicButton( &uiInternetGames.done, PC_DONE ); uiInternetGames.msgBox.generic.id = ID_MSGBOX; uiInternetGames.msgBox.generic.type = QMTYPE_ACTION; uiInternetGames.msgBox.generic.flags = QMF_INACTIVE|QMF_HIDDEN; uiInternetGames.msgBox.generic.ownerdraw = UI_MsgBox_Ownerdraw; // just a fill rectangle uiInternetGames.msgBox.generic.x = 192; uiInternetGames.msgBox.generic.y = 256; uiInternetGames.msgBox.generic.width = 640; uiInternetGames.msgBox.generic.height = 256; uiInternetGames.dlgMessage1.generic.id = ID_MSGTEXT; uiInternetGames.dlgMessage1.generic.type = QMTYPE_ACTION; uiInternetGames.dlgMessage1.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW; uiInternetGames.dlgMessage1.generic.name = "Join a network game will exit"; uiInternetGames.dlgMessage1.generic.x = 248; uiInternetGames.dlgMessage1.generic.y = 280; uiInternetGames.dlgMessage2.generic.id = ID_MSGTEXT; uiInternetGames.dlgMessage2.generic.type = QMTYPE_ACTION; uiInternetGames.dlgMessage2.generic.flags = QMF_INACTIVE|QMF_HIDDEN|QMF_DROPSHADOW; uiInternetGames.dlgMessage2.generic.name = "any current game, OK to exit?"; uiInternetGames.dlgMessage2.generic.x = 248; uiInternetGames.dlgMessage2.generic.y = 310; uiInternetGames.yes.generic.id = ID_YES; uiInternetGames.yes.generic.type = QMTYPE_BM_BUTTON; uiInternetGames.yes.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW; uiInternetGames.yes.generic.name = "Ok"; uiInternetGames.yes.generic.x = 380; uiInternetGames.yes.generic.y = 460; uiInternetGames.yes.generic.callback = UI_InternetGames_Callback; UI_UtilSetupPicButton( &uiInternetGames.yes, PC_OK ); uiInternetGames.no.generic.id = ID_NO; uiInternetGames.no.generic.type = QMTYPE_BM_BUTTON; uiInternetGames.no.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_HIDDEN|QMF_DROPSHADOW; uiInternetGames.no.generic.name = "Cancel"; uiInternetGames.no.generic.x = 530; uiInternetGames.no.generic.y = 460; uiInternetGames.no.generic.callback = UI_InternetGames_Callback; UI_UtilSetupPicButton( &uiInternetGames.no, PC_CANCEL ); uiInternetGames.hintMessage.generic.id = ID_TABLEHINT; uiInternetGames.hintMessage.generic.type = QMTYPE_ACTION; uiInternetGames.hintMessage.generic.flags = QMF_INACTIVE|QMF_SMALLFONT; uiInternetGames.hintMessage.generic.color = uiColorHelp; uiInternetGames.hintMessage.generic.name = uiInternetGames.hintText; uiInternetGames.hintMessage.generic.x = 360; uiInternetGames.hintMessage.generic.y = 225; uiInternetGames.gameList.generic.id = ID_SERVERSLIST; uiInternetGames.gameList.generic.type = QMTYPE_SCROLLLIST; uiInternetGames.gameList.generic.flags = QMF_HIGHLIGHTIFFOCUS|QMF_SMALLFONT; uiInternetGames.gameList.generic.x = 360; uiInternetGames.gameList.generic.y = 255; uiInternetGames.gameList.generic.width = 640; uiInternetGames.gameList.generic.height = 440; uiInternetGames.gameList.generic.callback = UI_InternetGames_Callback; uiInternetGames.gameList.itemNames = (const char **)uiInternetGames.gameDescriptionPtr; // server.dll needs for reading savefiles or startup newgame if( !CheckGameDll( )) uiInternetGames.createGame.generic.flags |= QMF_GRAYED; // server.dll is missed - remote servers only UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.background ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.banner ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.joinGame ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.createGame ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.gameInfo ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.refresh ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.done ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.hintMessage ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.gameList ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.msgBox ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.dlgMessage1 ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.dlgMessage2 ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.no ); UI_AddItem( &uiInternetGames.menu, (void *)&uiInternetGames.yes ); uiInternetGames.refreshTime = uiStatic.realTime + 500; // delay before update 0.5 sec } /* ================= UI_InternetGames_Precache ================= */ void UI_InternetGames_Precache( void ) { PIC_Load( ART_BACKGROUND ); PIC_Load( ART_BANNER ); } /* ================= UI_InternetGames_Menu ================= */ void UI_InternetGames_Menu( void ) { if ( gMenu.m_gameinfo.gamemode == GAME_SINGLEPLAYER_ONLY ) return; // stop demos to allow open network sockets if ( gpGlobals->demoplayback && CVAR_GET_FLOAT( "cl_background" )) { uiStatic.m_iOldMenuDepth = uiStatic.menuDepth; CLIENT_COMMAND( FALSE, "stop\n" ); uiStatic.m_fDemosPlayed = true; } UI_InternetGames_Precache(); UI_InternetGames_Init(); UI_PushMenu( &uiInternetGames.menu ); }