Paranoia2/cl_dll/stamina.cpp

75 lines
1.6 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include <string.h>
#include <stdio.h>
#include "vgui_TeamFortressViewport.h"
#include "vgui_hud.h"
DECLARE_MESSAGE( m_HudStamina, Stamina )
int CHudStamina :: Init(void)
{
m_iStam = 100;
m_fFade = 0;
m_iFlags = 0;
HOOK_MESSAGE(Stamina);
gHUD.AddHudElem(this);
return 1;
}
int CHudStamina :: VidInit( void )
{
int HUD_suit_empty = gHUD.GetSpriteIndex( "suit_empty" );
int HUD_suit_full = gHUD.GetSpriteIndex( "suit_full" );
m_hSprite1 = m_hSprite2 = 0; // delaying get sprite handles until we know the sprites are loaded
m_prc1 = &gHUD.GetSpriteRect( HUD_suit_empty );
m_prc2 = &gHUD.GetSpriteRect( HUD_suit_full );
m_iHeight = m_prc2->bottom - m_prc1->top;
m_fFade = 0;
return 1;
}
int CHudStamina :: MsgFunc_Stamina( const char *pszName, int iSize, void *pbuf )
{
m_iFlags |= HUD_ACTIVE;
BEGIN_READ( pbuf, iSize );
int x = READ_SHORT();
if( x != m_iStam )
{
m_fFade = FADE_TIME;
m_iStam = x;
}
gViewPort->m_pHud2->UpdateStamina(x);
return 1;
}
int CHudStamina :: Draw( float flTime )
{
return 1;
}