forked from FWGS/Paranoia2
39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef DOORS_H
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#define DOORS_H
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// doors
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#define SF_DOOR_ROTATE_Y 0
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#define SF_DOOR_START_OPEN 1
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#define SF_DOOR_ROTATE_BACKWARDS 2
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#define SF_DOOR_PASSABLE 8
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#define SF_DOOR_ONEWAY 16
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#define SF_DOOR_NO_AUTO_RETURN 32
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#define SF_DOOR_ROTATE_Z 64
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#define SF_DOOR_ROTATE_X 128
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#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button.
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#define SF_DOOR_NOMONSTERS 512 // Monster can't open
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#define SF_DOOR_FORCETOUCHABLE 1024 //LRC- Opens when touched, even though it's named and/or "use only"
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//LRC - clashes with 'not in deathmatch'. Replaced with 'Target mode' and 'On/Off Mode' fields.
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//#define SF_DOOR_SYNCHED 2048 //LRC- sends USE_ON/OFF when it starts to open/close (instead of sending
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// USE_TOGGLE when fully open/closed); also responds to USE_ON and USE_OFF
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// 'correctly'.
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#define SF_DOOR_SILENT 0x80000000
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#endif //DOORS_H
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