forked from FWGS/Paranoia2
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef ITEMS_H
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#define ITEMS_H
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class CItem : public CBaseEntity
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{
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public:
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void Spawn( void );
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CBaseEntity* Respawn( void );
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// Wargon: Переменные для юзабельных итемов.
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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void EXPORT ItemUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { ItemTouch( pActivator ); }
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virtual int ObjectCaps( void ) { return m_iCurrCaps | FCAP_ACROSS_TRANSITION | FCAP_USE_ONLY; }
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int m_iCurrCaps;
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void EXPORT ItemTouch( CBaseEntity *pOther );
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void EXPORT Materialize( void );
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virtual BOOL MyTouch( CBasePlayer *pPlayer ) { return FALSE; };
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};
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#endif // ITEMS_H
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