Paranoia2/materials.h

15 lines
619 B
C

settings format
"TEXNAME"
{ // material begin
"detailmap" "gfx/details/dt_bricks" // field to set path to detail texture
"detailScale" "10 10" // detail texture magnification
"reflectScale" "0" // enable reflection with Box Parallax Corrected Cubemap and set intensity of reflection
"refractScale" "0" // works only on glass surfaces (refraction factor uses normal map)
"AberrationScale" "0" // works only on glass surfaces (chromatic aberration factor uses normal map)
"smoothness" "0.5" // glossiness
"material" "default" // description of physical params of surface
} // material end